VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jeffry

けばぶ

  • Taka
  • Lau
  • Wolf
  • Jacky
  • Jean
  • Kage
  • Akira
  • Lion
Career matches2,482
Career win rate51.9%
Round win rate52.7%
Peak rank27
Distinct opponents131
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1379 #2,759 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry2792545447149.1%
Lau2662130831349.6%
Taka2753928025952.0%
Wolf242061228459.2%
Jean2090583264.4%
Jacky2247281959.6%
Lion202921872.4%
Akira161512380.0%
Kage21104640.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

862 of 1,354 rounds counted

6.6 inputs a second (398 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.4383409
Taka7.2430180
Lau6.8407151
Wolf6.438580
Jacky6.740236
Kage6.23716

By opponent's character

Akira7.0419167
Aoi6.237397
Jacky6.639875
Wolf6.5390122
Pai6.639483
Lei Fei6.539148
Sarah6.840936
Shun6.539030
Lion6.840713
Goh6.338029
Jean6.840538
Jeffry6.639828
Lau7.343630
El Blaze6.639431
Brad6.13689
Eileen6.337711
Kage7.041911
Taka5.93524

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira60362460.0%+5.3
Aoi43261760.5%-2.5
Jacky34181652.9%-7.4
Wolf34161847.1%-9.5
Pai29141548.3%-1.3
Lei Fei189950.0%-9.0
Sarah168850.0%+1.5
Shun158753.3%+6.8
Lion148657.1%+10.2
Goh138561.5%+7.7
Jean139469.2%+8.5
Jeffry136746.1%-5.5
Lau118372.7%+6.0
El Blaze95455.6%-2.9
Brad43175.0%+14.9
Eileen43175.0%+14.9
Kage32166.7%+8.3
Dural1010.0%-62.7
Taka110100.0%+30.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence45242153.3%-2.7
Half Fence37251267.6%+10.8
Single Wall36221461.1%+4.7
Rectangle35201557.1%+8.0
Breakable Full Fence32171553.1%+1.4
Open32201262.5%+6.4
Full Fence29171258.6%-1.4
Octagon28111739.3%-17.6
Breakable Half Fence27121544.4%-20.4
Full Fence and Open2113861.9%+6.5

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18854.3%56.1%-1.9
No walls11358.4%56.4%+2.0

Walls against open: -3.9 points (95% range -16.0 to +8.2), p 0.529 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

108 (Rank 24)2026/10/0554180.0%
UNIQ (Rank 25)2026/10/05440100.0%
トローリロートル (Rank 25)2026/10/02770100.0%
Martin1833 (Rank 24)2026/09/2342250.0%
こて (Rank 28)2026/09/23126650.0%
fazz00r (Rank 27)2026/09/2372528.6%
dalmax72 (Rank 22)2026/09/1887187.5%
r1s1d8 (Rank 28)2026/09/1842250.0%
cs2skoda (Rank 24)2026/09/1764266.7%
wcc6181 (Rank 27)2026/09/15117463.6%
Penoco (Rank 24)2026/08/2952340.0%
gimoring (Rank 26)2026/08/2995455.6%
A56-7W (Rank 26)2026/08/2752340.0%
Wonda15426 (Rank 27)2026/08/244040.0%
auftakt (Rank 25)2026/06/2442250.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/06/22550100.0%
yasai (Rank 23)2026/05/1854180.0%
shinkita (Rank 21)2026/05/18440100.0%
poco/ぽこ (Rank 27)2026/05/134040.0%
manekinecogames (Rank 22)2026/05/1376185.7%
도룡만쓴다/RSA (Rank 21)2026/05/0543175.0%
柔软的尾巴 (Rank 26)2026/05/0562433.3%
お茶碗いっぱい (Rank 15)2026/04/2274357.1%
鳶飛戾天,魚躍於淵 (Rank 24)2026/04/204040.0%
KyRol (Rank 13)2026/03/2874357.1%

Round openings

Every character

backdash into evade down1108.2%
Ducking Low2K+G584.3%
punchP443.3%
Morotezuki66P into Morote Tsuppari66PP292.2%
Low Drop Kick62K241.8%
evade down into punchP231.7%
guardG into punchP221.6%
backdash into Sako Soushou4P+K211.6%
backdash into punchP211.6%
backdash into Aka'oni MidaremageP+K191.4%
Tsunami Beat3K+G171.3%
backdash into Honshin Hekiken1P+K171.3%
backdash into Knee Attack6K171.3%
evade down into backdash151.1%
Sokubi Otoshi41236P141.0%

364 further openings account for the other 893 rounds.

Counted from 332 of the 335 matches played. The rest were not pulled for openings.

Jeffry

Career
454–471 · 49.1%
This season
129 matches · 53.5%
Peak rank
27

First hit in 55.6% of 536 rounds. Won 52.7% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • Against Wolf: evades first in 21.9% of rounds, against 8.4% against everyone else.

How is this tested?

Ducking Low2K+G5810.8%
backdash into evade down5710.6%
punchP376.9%
Tsunami Beat3K+G173.2%
backdash into Knee Attack6K173.2%
backdash into punchP142.6%
Dash Elbow66P into Dash Elbow Upper66PP132.4%
backdash into Kenka Hook46P122.2%
evade down into punchP122.2%
Overblow Shoulder66P+K112.0%
backdash into Double Hammer Down43P112.0%
backdash into Tsunami Beat3K+G112.0%
backdash into Rising Hammer43PP101.9%
backdash into Toe Kick2K101.9%
guardG into punchP81.5%

106 further openings account for the other 238 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–4 · 56%8–4 · 67%too few to test
Aoi5–4 · 56%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
280–259 · 52.0%
This season
87 matches · 62.1%
Peak rank
27

First hit in 51.6% of 333 rounds. Won 56.4% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP298.4%
backdash into evade down226.4%
backdash into Aka'oni MidaremageP+K195.5%
Sokubi Otoshi41236P144.1%
backdash into Kumoyaburi4P+K144.1%
forward dash into Hiji'ate6P133.8%
backdash into Kachi'age33P+K123.5%
Kachi'age33P+K102.9%
guardG into punchP102.9%
punchP into Tsuppari 2PP102.9%
evade down into Kachi'age33P+K92.6%
backdash into kickK82.3%
crouch into Shita Harite2P82.3%
evade down into punchP82.3%
backdash into Kirikabu Kudaki1P+K72.0%

82 further openings account for the other 151 rounds.

Lau

Career
308–313 · 49.6%
This season
74 matches · 51.4%
Peak rank
26

First hit in 44.5% of 283 rounds. Won 53.2% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K217.4%
backdash into evade down217.4%
backdash into Honshin Hekiken1P+K176.0%
Fukko Kensou1P134.6%
Chugeki6P into Hou'ou Soushou6PP113.9%
Souko Sensou66P+K93.2%
backdash into Kasoutai2K72.5%
Honshin Hekiken1P+K62.1%
crouch dash back into Fukko Kensou1P62.1%
evade down into Fukko Kensou1P62.1%
forward dash into evade down62.1%
Chugeki6P41.4%
Kosoushou46P41.4%
Saishikkyaku4K into kickK41.4%
Souko Sensou66P+K into forward movement41.4%

99 further openings account for the other 144 rounds.

Counted from 71 of the 74 matches played. The rest were not pulled for openings.

Wolf

Career
122–84 · 59.2%
This season
27 matches · 63.0%
Peak rank
24

First hit in 56.9% of 116 rounds. Won 63.6% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K2420.7%
Screw Hook63214P into Screw Lariat63214PP76.0%
backdash into evade down65.2%
evade down into Elbow Butt4P54.3%
Elbow Butt4P into Jab StraightPP43.5%
Elbow Butt4P into punchP43.5%
Quick Shoulder66P+K into forward movement43.5%
backdash into Short Shoulder46P+K43.5%
forward movement into Elbow Butt4P43.5%
backdash into Low Drop Kick62K32.6%
backdash into Savate4K32.6%
Comet Hook1P21.7%
Death ScytheK+G21.7%
Heavy Middle Kick3K+G21.7%
Quick Shoulder66P+K21.7%

33 further openings account for the other 40 rounds.

Jacky

Career
28–19 · 59.6%
This season
10 matches · 80.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Side Hook Turn44P411.1%
Bil Jee6P+K38.3%
backdash into Beat KnuckleP+K38.3%
backdash into Slide Shuffle (Deflect)4P+K+G38.3%
Spinning Kick Turn44K25.6%
backdash into evade down25.6%
Beat KnuckleP+K12.8%
Beat KnuckleP+K into forward dash12.8%
Dash Hammer Kick66K12.8%
High Angle Upper Kick6K12.8%
Low Spin Kick1K+G12.8%
Middle Smash6P12.8%
Slant Back Knuckle1P into backdash12.8%
backdash into Beat Spin KickP+KK12.8%
backdash into Dragon Combination 11P+K12.8%

10 further openings account for the other 10 rounds.

Jean

Career
58–32 · 64.4%
This season
4 matches · 25.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tate'enpi~Tenkai Hizageri33PK213.3%
backward movement into Gyaku Seikenzuki66P213.3%
guardG into punchP213.3%
Enpi Kurenai Naraku2P+K16.7%
backdash into Chudan Mawashigeri3K16.7%
backdash into Kousenshu4KP16.7%
backdash into Nozuchi1P+K16.7%
backdash into evade down16.7%
evade down into backdash16.7%
forward movement into Kousenshu4KP16.7%
punchP16.7%
punchP into kickK16.7%

Kage

Career
4–6 · 40.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P233.3%
Rasen4P into Rasen Urageri4PK116.7%
Ura Tsumujigeri44K116.7%
backdash into Gen'you4K+G116.7%
throw escape116.7%

Akira

Career
12–3 · 80.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P120.0%
backdash into evade down120.0%
forward dash into Rimon Chouchu66P120.0%
forward dash into Senzankou66P+K120.0%
forward dash into Souka Housui3P+K120.0%

Lion

Career
21–8 · 72.4%
This season
1 matches · 0.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K133.3%
backdash into Juchou Senshou8P+K133.3%
backdash into Tanhikyaku46K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 15 tests hold up
  • Taka: 0 of 11 tests hold up
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)