Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1379 #2,759 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 27 | 925 | 454 | 471 | 49.1% |
|---|---|---|---|---|---|
| Lau | 26 | 621 | 308 | 313 | 49.6% |
| Taka | 27 | 539 | 280 | 259 | 52.0% |
| Wolf | 24 | 206 | 122 | 84 | 59.2% |
| Jean | 20 | 90 | 58 | 32 | 64.4% |
| Jacky | 22 | 47 | 28 | 19 | 59.6% |
| Lion | 20 | 29 | 21 | 8 | 72.4% |
| Akira | 16 | 15 | 12 | 3 | 80.0% |
| Kage | 21 | 10 | 4 | 6 | 40.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
862 of 1,354 rounds counted6.6 inputs a second (398 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.4 | 383 | 409 |
|---|---|---|---|
| Taka | 7.2 | 430 | 180 |
| Lau | 6.8 | 407 | 151 |
| Wolf | 6.4 | 385 | 80 |
| Jacky | 6.7 | 402 | 36 |
| Kage | 6.2 | 371 | 6 |
By opponent's character
| Akira | 7.0 | 419 | 167 |
|---|---|---|---|
| Aoi | 6.2 | 373 | 97 |
| Jacky | 6.6 | 398 | 75 |
| Wolf | 6.5 | 390 | 122 |
| Pai | 6.6 | 394 | 83 |
| Lei Fei | 6.5 | 391 | 48 |
| Sarah | 6.8 | 409 | 36 |
| Shun | 6.5 | 390 | 30 |
| Lion | 6.8 | 407 | 13 |
| Goh | 6.3 | 380 | 29 |
| Jean | 6.8 | 405 | 38 |
| Jeffry | 6.6 | 398 | 28 |
| Lau | 7.3 | 436 | 30 |
| El Blaze | 6.6 | 394 | 31 |
| Brad | 6.1 | 368 | 9 |
| Eileen | 6.3 | 377 | 11 |
| Kage | 7.0 | 419 | 11 |
| Taka | 5.9 | 352 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 60 | 36 | 24 | 60.0% | +5.3 |
|---|---|---|---|---|---|
| Aoi | 43 | 26 | 17 | 60.5% | -2.5 |
| Jacky | 34 | 18 | 16 | 52.9% | -7.4 |
| Wolf | 34 | 16 | 18 | 47.1% | -9.5 |
| Pai | 29 | 14 | 15 | 48.3% | -1.3 |
| Lei Fei | 18 | 9 | 9 | 50.0% | -9.0 |
| Sarah | 16 | 8 | 8 | 50.0% | +1.5 |
| Shun | 15 | 8 | 7 | 53.3% | +6.8 |
| Lion | 14 | 8 | 6 | 57.1% | +10.2 |
| Goh | 13 | 8 | 5 | 61.5% | +7.7 |
| Jean | 13 | 9 | 4 | 69.2% | +8.5 |
| Jeffry | 13 | 6 | 7 | 46.1% | -5.5 |
| Lau | 11 | 8 | 3 | 72.7% | +6.0 |
| El Blaze | 9 | 5 | 4 | 55.6% | -2.9 |
| Brad | 4 | 3 | 1 | 75.0% | +14.9 |
| Eileen | 4 | 3 | 1 | 75.0% | +14.9 |
| Kage | 3 | 2 | 1 | 66.7% | +8.3 |
| Dural | 1 | 0 | 1 | 0.0% | -62.7 |
| Taka | 1 | 1 | 0 | 100.0% | +30.0 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 45 | 24 | 21 | 53.3% | -2.7 |
|---|---|---|---|---|---|
| Half Fence | 37 | 25 | 12 | 67.6% | +10.8 |
| Single Wall | 36 | 22 | 14 | 61.1% | +4.7 |
| Rectangle | 35 | 20 | 15 | 57.1% | +8.0 |
| Breakable Full Fence | 32 | 17 | 15 | 53.1% | +1.4 |
| Open | 32 | 20 | 12 | 62.5% | +6.4 |
| Full Fence | 29 | 17 | 12 | 58.6% | -1.4 |
| Octagon | 28 | 11 | 17 | 39.3% | -17.6 |
| Breakable Half Fence | 27 | 12 | 15 | 44.4% | -20.4 |
| Full Fence and Open | 21 | 13 | 8 | 61.9% | +6.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 188 | 54.3% | 56.1% | -1.9 |
| No walls | 113 | 58.4% | 56.4% | +2.0 |
Walls against open: -3.9 points (95% range -16.0 to +8.2), p 0.529 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| こて (Rank 28) | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|
| wcc6181 (Rank 27) | 11 | 7 | 4 | 63.6% |
| gimoring (Rank 26) | 9 | 5 | 4 | 55.6% |
| dalmax72 (Rank 22) | 8 | 7 | 1 | 87.5% |
| KyRol (Rank 13) | 7 | 4 | 3 | 57.1% |
| fazz00r (Rank 27) | 7 | 2 | 5 | 28.6% |
| manekinecogames (Rank 22) | 7 | 6 | 1 | 85.7% |
| お茶碗いっぱい (Rank 15) | 7 | 4 | 3 | 57.1% |
| トローリロートル (Rank 25) | 7 | 7 | 0 | 100.0% |
| cs2skoda (Rank 24) | 6 | 4 | 2 | 66.7% |
| 柔软的尾巴 (Rank 26) | 6 | 2 | 4 | 33.3% |
| 108 (Rank 24) | 5 | 4 | 1 | 80.0% |
| A56-7W (Rank 26) | 5 | 2 | 3 | 40.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 5 | 5 | 0 | 100.0% |
| Penoco (Rank 24) | 5 | 2 | 3 | 40.0% |
| yasai (Rank 23) | 5 | 4 | 1 | 80.0% |
| Martin1833 (Rank 24) | 4 | 2 | 2 | 50.0% |
| UNIQ (Rank 25) | 4 | 4 | 0 | 100.0% |
| Wonda15426 (Rank 27) | 4 | 0 | 4 | 0.0% |
| auftakt (Rank 25) | 4 | 2 | 2 | 50.0% |
| poco/ぽこ (Rank 27) | 4 | 0 | 4 | 0.0% |
| r1s1d8 (Rank 28) | 4 | 2 | 2 | 50.0% |
| shinkita (Rank 21) | 4 | 4 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 4 | 0 | 4 | 0.0% |
| 도룡만쓴다/RSA (Rank 21) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| 108 (Rank 24) | 2026/10/05 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| UNIQ (Rank 25) | 2026/10/05 | 4 | 4 | 0 | 100.0% |
| トローリロートル (Rank 25) | 2026/10/02 | 7 | 7 | 0 | 100.0% |
| Martin1833 (Rank 24) | 2026/09/23 | 4 | 2 | 2 | 50.0% |
| こて (Rank 28) | 2026/09/23 | 12 | 6 | 6 | 50.0% |
| fazz00r (Rank 27) | 2026/09/23 | 7 | 2 | 5 | 28.6% |
| dalmax72 (Rank 22) | 2026/09/18 | 8 | 7 | 1 | 87.5% |
| r1s1d8 (Rank 28) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
| cs2skoda (Rank 24) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| wcc6181 (Rank 27) | 2026/09/15 | 11 | 7 | 4 | 63.6% |
| Penoco (Rank 24) | 2026/08/29 | 5 | 2 | 3 | 40.0% |
| gimoring (Rank 26) | 2026/08/29 | 9 | 5 | 4 | 55.6% |
| A56-7W (Rank 26) | 2026/08/27 | 5 | 2 | 3 | 40.0% |
| Wonda15426 (Rank 27) | 2026/08/24 | 4 | 0 | 4 | 0.0% |
| auftakt (Rank 25) | 2026/06/24 | 4 | 2 | 2 | 50.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/06/22 | 5 | 5 | 0 | 100.0% |
| yasai (Rank 23) | 2026/05/18 | 5 | 4 | 1 | 80.0% |
| shinkita (Rank 21) | 2026/05/18 | 4 | 4 | 0 | 100.0% |
| poco/ぽこ (Rank 27) | 2026/05/13 | 4 | 0 | 4 | 0.0% |
| manekinecogames (Rank 22) | 2026/05/13 | 7 | 6 | 1 | 85.7% |
| 도룡만쓴다/RSA (Rank 21) | 2026/05/05 | 4 | 3 | 1 | 75.0% |
| 柔软的尾巴 (Rank 26) | 2026/05/05 | 6 | 2 | 4 | 33.3% |
| お茶碗いっぱい (Rank 15) | 2026/04/22 | 7 | 4 | 3 | 57.1% |
| 鳶飛戾天,魚躍於淵 (Rank 24) | 2026/04/20 | 4 | 0 | 4 | 0.0% |
| KyRol (Rank 13) | 2026/03/28 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| backdash into evade down | 110 | 8.2% |
|---|---|---|
| Ducking Low2K+G | 58 | 4.3% |
| punchP | 44 | 3.3% |
| Morotezuki66P into Morote Tsuppari66PP | 29 | 2.2% |
| Low Drop Kick62K | 24 | 1.8% |
| evade down into punchP | 23 | 1.7% |
| guardG into punchP | 22 | 1.6% |
| backdash into Sako Soushou4P+K | 21 | 1.6% |
| backdash into punchP | 21 | 1.6% |
| backdash into Aka'oni MidaremageP+K | 19 | 1.4% |
| Tsunami Beat3K+G | 17 | 1.3% |
| backdash into Honshin Hekiken1P+K | 17 | 1.3% |
| backdash into Knee Attack6K | 17 | 1.3% |
| evade down into backdash | 15 | 1.1% |
| Sokubi Otoshi41236P | 14 | 1.0% |
364 further openings account for the other 893 rounds.
Counted from 332 of the 335 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 454–471 · 49.1%
- This season
- 129 matches · 53.5%
- Peak rank
- 27
First hit in 55.6% of 536 rounds. Won 52.7% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- Against Wolf: evades first in 21.9% of rounds, against 8.4% against everyone else.
| Ducking Low2K+G | 58 | 10.8% |
|---|---|---|
| backdash into evade down | 57 | 10.6% |
| punchP | 37 | 6.9% |
| Tsunami Beat3K+G | 17 | 3.2% |
| backdash into Knee Attack6K | 17 | 3.2% |
| backdash into punchP | 14 | 2.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 13 | 2.4% |
| backdash into Kenka Hook46P | 12 | 2.2% |
| evade down into punchP | 12 | 2.2% |
| Overblow Shoulder66P+K | 11 | 2.0% |
| backdash into Double Hammer Down43P | 11 | 2.0% |
| backdash into Tsunami Beat3K+G | 11 | 2.0% |
| backdash into Rising Hammer43PP | 10 | 1.9% |
| backdash into Toe Kick2K | 10 | 1.9% |
| guardG into punchP | 8 | 1.5% |
106 further openings account for the other 238 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–4 · 56% | 8–4 · 67% | too few to test |
| Aoi | 5–4 · 56% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 280–259 · 52.0%
- This season
- 87 matches · 62.1%
- Peak rank
- 27
First hit in 51.6% of 333 rounds. Won 56.4% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Morotezuki66P into Morote Tsuppari66PP | 29 | 8.4% |
|---|---|---|
| backdash into evade down | 22 | 6.4% |
| backdash into Aka'oni MidaremageP+K | 19 | 5.5% |
| Sokubi Otoshi41236P | 14 | 4.1% |
| backdash into Kumoyaburi4P+K | 14 | 4.1% |
| forward dash into Hiji'ate6P | 13 | 3.8% |
| backdash into Kachi'age33P+K | 12 | 3.5% |
| Kachi'age33P+K | 10 | 2.9% |
| guardG into punchP | 10 | 2.9% |
| punchP into Tsuppari 2PP | 10 | 2.9% |
| evade down into Kachi'age33P+K | 9 | 2.6% |
| backdash into kickK | 8 | 2.3% |
| crouch into Shita Harite2P | 8 | 2.3% |
| evade down into punchP | 8 | 2.3% |
| backdash into Kirikabu Kudaki1P+K | 7 | 2.0% |
82 further openings account for the other 151 rounds.
Lau
- Career
- 308–313 · 49.6%
- This season
- 74 matches · 51.4%
- Peak rank
- 26
First hit in 44.5% of 283 rounds. Won 53.2% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 21 | 7.4% |
|---|---|---|
| backdash into evade down | 21 | 7.4% |
| backdash into Honshin Hekiken1P+K | 17 | 6.0% |
| Fukko Kensou1P | 13 | 4.6% |
| Chugeki6P into Hou'ou Soushou6PP | 11 | 3.9% |
| Souko Sensou66P+K | 9 | 3.2% |
| backdash into Kasoutai2K | 7 | 2.5% |
| Honshin Hekiken1P+K | 6 | 2.1% |
| crouch dash back into Fukko Kensou1P | 6 | 2.1% |
| evade down into Fukko Kensou1P | 6 | 2.1% |
| forward dash into evade down | 6 | 2.1% |
| Chugeki6P | 4 | 1.4% |
| Kosoushou46P | 4 | 1.4% |
| Saishikkyaku4K into kickK | 4 | 1.4% |
| Souko Sensou66P+K into forward movement | 4 | 1.4% |
99 further openings account for the other 144 rounds.
Counted from 71 of the 74 matches played. The rest were not pulled for openings.
Wolf
- Career
- 122–84 · 59.2%
- This season
- 27 matches · 63.0%
- Peak rank
- 24
First hit in 56.9% of 116 rounds. Won 63.6% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 24 | 20.7% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 7 | 6.0% |
| backdash into evade down | 6 | 5.2% |
| evade down into Elbow Butt4P | 5 | 4.3% |
| Elbow Butt4P into Jab StraightPP | 4 | 3.5% |
| Elbow Butt4P into punchP | 4 | 3.5% |
| Quick Shoulder66P+K into forward movement | 4 | 3.5% |
| backdash into Short Shoulder46P+K | 4 | 3.5% |
| forward movement into Elbow Butt4P | 4 | 3.5% |
| backdash into Low Drop Kick62K | 3 | 2.6% |
| backdash into Savate4K | 3 | 2.6% |
| Comet Hook1P | 2 | 1.7% |
| Death ScytheK+G | 2 | 1.7% |
| Heavy Middle Kick3K+G | 2 | 1.7% |
| Quick Shoulder66P+K | 2 | 1.7% |
33 further openings account for the other 40 rounds.
Jacky
- Career
- 28–19 · 59.6%
- This season
- 10 matches · 80.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Side Hook Turn44P | 4 | 11.1% |
|---|---|---|
| Bil Jee6P+K | 3 | 8.3% |
| backdash into Beat KnuckleP+K | 3 | 8.3% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 3 | 8.3% |
| Spinning Kick Turn44K | 2 | 5.6% |
| backdash into evade down | 2 | 5.6% |
| Beat KnuckleP+K | 1 | 2.8% |
| Beat KnuckleP+K into forward dash | 1 | 2.8% |
| Dash Hammer Kick66K | 1 | 2.8% |
| High Angle Upper Kick6K | 1 | 2.8% |
| Low Spin Kick1K+G | 1 | 2.8% |
| Middle Smash6P | 1 | 2.8% |
| Slant Back Knuckle1P into backdash | 1 | 2.8% |
| backdash into Beat Spin KickP+KK | 1 | 2.8% |
| backdash into Dragon Combination 11P+K | 1 | 2.8% |
10 further openings account for the other 10 rounds.
Jean
- Career
- 58–32 · 64.4%
- This season
- 4 matches · 25.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tate'enpi~Tenkai Hizageri33PK | 2 | 13.3% |
|---|---|---|
| backward movement into Gyaku Seikenzuki66P | 2 | 13.3% |
| guardG into punchP | 2 | 13.3% |
| Enpi Kurenai Naraku2P+K | 1 | 6.7% |
| backdash into Chudan Mawashigeri3K | 1 | 6.7% |
| backdash into Kousenshu4KP | 1 | 6.7% |
| backdash into Nozuchi1P+K | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| evade down into backdash | 1 | 6.7% |
| forward movement into Kousenshu4KP | 1 | 6.7% |
| punchP | 1 | 6.7% |
| punchP into kickK | 1 | 6.7% |
Kage
- Career
- 4–6 · 40.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Fusenjin3P | 2 | 33.3% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 1 | 16.7% |
| Ura Tsumujigeri44K | 1 | 16.7% |
| backdash into Gen'you4K+G | 1 | 16.7% |
| throw escape | 1 | 16.7% |
Akira
- Career
- 12–3 · 80.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 1 | 20.0% |
|---|---|---|
| backdash into evade down | 1 | 20.0% |
| forward dash into Rimon Chouchu66P | 1 | 20.0% |
| forward dash into Senzankou66P+K | 1 | 20.0% |
| forward dash into Souka Housui3P+K | 1 | 20.0% |
Lion
- Career
- 21–8 · 72.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 1 | 33.3% |
|---|---|---|
| backdash into Juchou Senshou8P+K | 1 | 33.3% |
| backdash into Tanhikyaku46K | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 1 of 15 tests hold up
- Taka: 0 of 11 tests hold up
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lion: not tested (too few rounds)
