VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

wf_STAYGOLD_aimH

  • El Blaze
  • Lion
  • Lau
  • Vanessa
  • Goh
  • Jacky
  • Aoi
  • Akira
  • Brad
  • Jeffry
  • Sarah
Career matches2,508
Career win rate49.3%
Round win rate49.2%
Peak rank35
Distinct opponents112
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1632 #1,144 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei351,64584380251.2%
El Blaze2940817922943.9%
Lion27141657646.1%
Jacky2679334641.8%
Sarah2866432365.2%
Lau2847291861.7%
Vanessa2746232350.0%
Goh2539102925.6%
Akira261851327.8%
Jeffry26104640.0%
Brad2651420.0%
Aoi2641325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

577 of 1,222 rounds counted

9.3 inputs a second (560 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei9.8588291
El Blaze9.0541184
Lion9.054131
Lau9.054030
Vanessa8.65179
Goh8.45064
Jacky9.05403
Aoi6.941613
Akira10.86464
Brad7.44434
Sarah9.15484

By opponent's character

Akira9.7582105
Goh9.959252
Jacky9.355852
Jeffry9.356154
El Blaze9.456739
Sarah8.953747
Wolf9.859112
Lau9.859019
Lion9.355838
Brad10.261021
Shun8.953212
Taka8.953635
Jean8.852712
Aoi8.651623
Eileen9.255112
Kage7.746120
Vanessa9.355617
Pai9.25527

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira59253442.4%-2.9
Goh33181554.5%+5.2
Jacky30121840.0%-12.2
Jeffry24121250.0%+5.2
El Blaze2314960.9%+10.3
Sarah1641225.0%-19.8
Wolf145935.7%-12.1
Lau126650.0%+6.0
Lion1210283.3%+32.9
Brad115645.5%-5.2
Shun113827.3%-21.7
Taka105550.0%+15.0
Jean97277.8%+32.2
Aoi82625.0%-24.1
Eileen75271.4%+22.2
Kage62433.3%-12.6
Vanessa53260.0%+9.7
Lei Fei32166.7%+2.8
Pai2020.0%-47.3

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence43222151.2%+3.2
Breakable Full Fence30151550.0%+0.9
Rectangle3072323.3%-24.4
Open29141548.3%-0.7
Single Wall28151353.6%+7.1
Breakable Half Fence24101441.7%-4.7
Full Fence24111345.8%-1.8
Low Fence24121250.0%+3.9
Octagon24131154.2%+9.6
Full Fence and Open168850.0%-1.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17544.6%47.1%-2.6
No walls8150.6%47.6%+3.1

Walls against open: -5.6 points (95% range -20.5 to +9.3), p 0.460 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゲッパー (Rank 37)2026/08/2442250.0%
zakisan (Rank 36)2026/08/2452340.0%
ジークリオン (Rank 36)2026/07/2776185.7%
abarezi (Rank 32)2026/07/2742250.0%
jinmenusagi (Rank 43)2026/07/2351420.0%
カミナリおやじ (Rank 31)2026/07/2364266.7%
interceptor (Rank 35)2026/07/041881044.4%
どろパイ (Rank 35)2026/07/0443175.0%
うをん (Rank 30)2026/06/273030.0%
m01ch1 (Rank 28)2026/06/2442250.0%
ざわっし (Rank 29)2026/06/2432166.7%
Laphroaig10 (Rank 36)2026/06/2432166.7%
ヴァージアハピ (Rank 39)2026/06/244040.0%
CELIS (Rank 29)2026/06/1453260.0%
jiwoonpk (Rank 31)2026/06/0741325.0%
orz (Rank 30)2026/06/0687187.5%
りゅうのすけ (Rank 29)2026/05/1842250.0%
ジョイソル (Rank 29)2026/05/0642250.0%
爆弾ぱちき (Rank 37)2026/05/0643175.0%
五寸釘くん (Rank 35)2026/05/0694544.4%
tie-hack (Rank 28)2026/05/0653260.0%
nanami.madogiwa (Rank 30)2026/04/2673442.9%
太鼓の別人/TaikoStrike (Rank 31)2026/04/2263350.0%
金平糖 (Rank 34)2026/04/0953260.0%
ゼータ(MSZ-006) (Rank 35)2026/03/2952340.0%

Round openings

Every character

forward dash into evade up594.8%
punchP into Sayu ShoukenPP453.7%
SokutankyakuK+G into Shishi DaichoukouK+GP393.2%
backdash into offensive move292.4%
forward dash into evade down262.1%
Demon Dance9P+K into Demon's Tail9P+KK191.6%
Souryu Shukkai43P+K into forward dash181.5%
backdash into Hai Shiki2P+K+G181.5%
crouch dash forward into Shaten Renshou33PP181.5%
backdash into evade up151.2%
Fake Roll41236P into VenusP141.1%
backdash into Kochouheki (Deflect)236P+K141.1%
punchP121.0%
Straight6P+K into Quick Combo6P+KP110.9%
crouch dash forward into Shatenshou33P110.9%

487 further openings account for the other 875 rounds.

Lei Fei

Career
843–802 · 51.2%
This season
162 matches · 47.5%
Peak rank
35

First hit in 52.5% of 668 rounds. Won 49.3% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 31.5% of rounds, against 16.9% in their other rounds.
  • After losing a round: moves in first in 36.9% of rounds, against 20.5% after winning one.

How is this tested?

punchP into Sayu ShoukenPP456.7%
SokutankyakuK+G into Shishi DaichoukouK+GP395.8%
backdash into offensive move294.3%
forward dash into evade up274.0%
Souryu Shukkai43P+K into forward dash182.7%
backdash into Hai Shiki2P+K+G182.7%
crouch dash forward into Shaten Renshou33PP182.7%
backdash into Kochouheki (Deflect)236P+K142.1%
crouch dash forward into Shatenshou33P111.6%
forward dash into Bunkyaku3K111.6%
offensive move101.5%
crouch dash forward into Kakushu Suirengeki6PP91.3%
forward dash into evade down91.3%
Toushou66P81.2%
crouch dash forward into evade down81.2%

201 further openings account for the other 397 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–14 · 26%5–3 · 62%too few to test
Jacky6–9 · 40%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
179–229 · 43.9%
This season
62 matches · 51.6%
Peak rank
29

First hit in 45.9% of 257 rounds. Won 53.4% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK197.4%
Fake Roll41236P into VenusP145.4%
forward dash into evade down145.4%
forward dash into evade up135.0%
Straight6P+K into Quick Combo6P+KP114.3%
backward movement into Shadow Strike6P72.7%
Midday HeatKK into Combo Twilight GlowKKK51.9%
Shadow Strike6P51.9%
backdash into evade up51.9%
punchP51.9%
guardG into Demon's Tail9P+KK41.6%
guardG into evade up41.6%
backdash into Volcano Upper4P+K31.2%
crouch dash forward into Volcano Knee6K+G31.2%
evade down into guardG31.2%

117 further openings account for the other 143 rounds.

Lion

Career
65–76 · 46.1%
This season
25 matches · 28.0%
Peak rank
27

First hit in 43.1% of 102 rounds. Won 45.5% of the rounds they struck first, 34.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up109.8%
Juchou Senshou8P+K54.9%
punchP into RensuitaiPK43.9%
Koushutai44K into Souji SenpuP+K32.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP32.9%
backdash into evade up32.9%
crouch dash forward into Rakugekishou3PP32.9%
Banchu6P22.0%
Banchu6P into Banchu Renkanshu6PP22.0%
Fujinkyaku66K into Fujin Rentankyaku66KK22.0%
KouhaitaiK+G22.0%
Shicchi Soutai3K+G22.0%
backdash into Kishitsu Kasensou43P22.0%
forward dash into Sentai Shumen4KP22.0%
guardG22.0%

54 further openings account for the other 55 rounds.

Vanessa

Career
23–23 · 50.0%
This season
13 matches · 61.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward dash into evade up915.8%
Defensive Style: forward dash into evade up610.5%
Defensive Style: forward dash into Stinger Low Blow1P+K23.5%
Defensive Style: punch into Jab~BodyPP23.5%
Defensive Style: throw escape into forward dash23.5%
Offensive Style: forward dash into Stopping Toe~Second Impact3KK23.5%
Offensive Style: forward dash into guardG23.5%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP11.8%
Defensive Style: Hind Back Spin Kick into forward movement11.8%
Defensive Style: Wind Elbow11.8%
Defensive Style: Wind Elbow into Heavy Impact4P11.8%
Defensive Style: backdash into Stinger Low Blow1P+K11.8%
Defensive Style: crouch dash forward into evade down11.8%
Defensive Style: evade down into backward movement11.8%
Defensive Style: forward dash into Bone Crush Middle3K11.8%

24 further openings account for the other 24 rounds.

Lau

Career
29–18 · 61.7%
This season
13 matches · 69.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up47.7%
Chugeki6P into Hou'ou Soushou6PP35.8%
punch+kick+guardP+K+G into evade up35.8%
Souko Sensou66P+K23.9%
Touku Shashou897P+K23.9%
kickK into Ko'en TenshinkyakuKK23.9%
throw escape into forward dash23.9%
Chugeki6P11.9%
Fukko Kensou1P11.9%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP11.9%
Koryu Tenshinkyaku6K+G11.9%
RenshouPP into RaigekishouPPP11.9%
Rouko Tankai6P+K11.9%
Rouko Tankai6P+K into Rouko Shukkai6P+KP11.9%
Senchutai3K11.9%

26 further openings account for the other 26 rounds.

Goh

Career
10–29 · 25.6%
This season
5 matches · 40.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up28.7%
BasaraP+K+G into Karura4P+K14.3%
BasaraP+K+G into forward dash14.3%
Garyu66K into kickK14.3%
Karura4P+K14.3%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP14.3%
Raikou3P into Denkou3PP14.3%
Soukyu46P into forward movement14.3%
Sune Kudaki43P14.3%
forward dash into AgitosogiP+K14.3%
forward dash into Garyu66K14.3%
forward dash into Gohou Yuriori (Deflect)236P+K14.3%
forward dash into Kirin33P14.3%
forward dash into Minamo Barai2P+K14.3%
forward dash into Ni'oudaoshi3K+G14.3%

7 further openings account for the other 7 rounds.

Aoi

Career
1–3 · 25.0%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into NirentotsuPP316.7%
Ryoushi43P211.1%
Ogamigeri4K+G15.6%
Uzumaki Shutou44P into Ougimai4P15.6%
back punch+kick+guard4P+K+G15.6%
backdash into Kusanagi2K+G15.6%
backdash into Shinchuzuki (Deflect)236P+K15.6%
backdash into Uzumaki Shutou44P15.6%
backdash into evade down15.6%
backdash into evade up15.6%
backdash into kickK15.6%
backdash into up, down, down-forward, forward, down-forward, forward, back punch+kick+guard8236364P+K+G15.6%
crouch into Gedan Shouda2P15.6%
forward movement into evade down15.6%
guardG into evade up15.6%

Jacky

Career
33–46 · 41.8%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP211.1%
Bil Jee6P+K15.6%
Dash Hammer Kick66K15.6%
Switch StepP+K+G into backdash15.6%
backdash into Middle Spin Kick46K+G15.6%
backdash into Spin Heel Sword4K+G15.6%
crouch dash forward into Middle Smash6P15.6%
forward dash into Bil Jee6P+K15.6%
forward dash into Low Spin Kick1K+G15.6%
forward dash into Middle Kick3K15.6%
forward dash into Slant Back Knuckle1P15.6%
forward dash into crouch dash forward15.6%
forward dash into evade up15.6%
forward dash into forward movement15.6%
forward dash into punchP15.6%

2 further openings account for the other 2 rounds.

Akira

Career
5–13 · 27.8%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P18.3%
Rimon Chouchu66P into forward dash18.3%
Satei3K+G into Fukko3K+GP+K18.3%
Senzankou66P+K into HoukenP+K+G18.3%
backdash into Geimon Tessen46P+K+G18.3%
backdash into evade up18.3%
backdash into throwP+G18.3%
crouch dash forward into Housui2P18.3%
evade down into guardG18.3%
forward dash into Fukko3K+GP+K18.3%
forward dash into evade up18.3%
guardG into backdash18.3%

Brad

Career
1–4 · 20.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P into Jab StraightPP125.0%
forward dash into evade down125.0%
forward movement into Kao Loy6K+G125.0%
guardG into evade down125.0%

Jeffry

Career
4–6 · 40.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G125.0%
backdash into Kenka Kick66K+G125.0%
backdash into evade up125.0%
forward dash into evade up125.0%

Sarah

Career
43–23 · 65.2%
This season
1 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Valkyrie Flight9K+G125.0%
backdash into Dragon Smash Cannon1K125.0%
forward dash into Dragon Smash Cannon1K125.0%
forward dash into Setup Combination3PK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 2 of 14 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)