Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1632 #1,144 of 3,686 on the Elo list →
Lei Fei1692162 matches
El Blaze162762 matches
Lion160625 matches
Lau163713 matches
Vanessa163513 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 35 | 1,645 | 843 | 802 | 51.2% |
|---|---|---|---|---|---|
| El Blaze | 29 | 408 | 179 | 229 | 43.9% |
| Lion | 27 | 141 | 65 | 76 | 46.1% |
| Jacky | 26 | 79 | 33 | 46 | 41.8% |
| Sarah | 28 | 66 | 43 | 23 | 65.2% |
| Lau | 28 | 47 | 29 | 18 | 61.7% |
| Vanessa | 27 | 46 | 23 | 23 | 50.0% |
| Goh | 25 | 39 | 10 | 29 | 25.6% |
| Akira | 26 | 18 | 5 | 13 | 27.8% |
| Jeffry | 26 | 10 | 4 | 6 | 40.0% |
| Brad | 26 | 5 | 1 | 4 | 20.0% |
| Aoi | 26 | 4 | 1 | 3 | 25.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
577 of 1,222 rounds counted9.3 inputs a second (560 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 9.8 | 588 | 291 |
|---|---|---|---|
| El Blaze | 9.0 | 541 | 184 |
| Lion | 9.0 | 541 | 31 |
| Lau | 9.0 | 540 | 30 |
| Vanessa | 8.6 | 517 | 9 |
| Goh | 8.4 | 506 | 4 |
| Jacky | 9.0 | 540 | 3 |
| Aoi | 6.9 | 416 | 13 |
| Akira | 10.8 | 646 | 4 |
| Brad | 7.4 | 443 | 4 |
| Sarah | 9.1 | 548 | 4 |
By opponent's character
| Akira | 9.7 | 582 | 105 |
|---|---|---|---|
| Goh | 9.9 | 592 | 52 |
| Jacky | 9.3 | 558 | 52 |
| Jeffry | 9.3 | 561 | 54 |
| El Blaze | 9.4 | 567 | 39 |
| Sarah | 8.9 | 537 | 47 |
| Wolf | 9.8 | 591 | 12 |
| Lau | 9.8 | 590 | 19 |
| Lion | 9.3 | 558 | 38 |
| Brad | 10.2 | 610 | 21 |
| Shun | 8.9 | 532 | 12 |
| Taka | 8.9 | 536 | 35 |
| Jean | 8.8 | 527 | 12 |
| Aoi | 8.6 | 516 | 23 |
| Eileen | 9.2 | 551 | 12 |
| Kage | 7.7 | 461 | 20 |
| Vanessa | 9.3 | 556 | 17 |
| Pai | 9.2 | 552 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 59 | 25 | 34 | 42.4% | -2.9 |
|---|---|---|---|---|---|
| Goh | 33 | 18 | 15 | 54.5% | +5.2 |
| Jacky | 30 | 12 | 18 | 40.0% | -12.2 |
| Jeffry | 24 | 12 | 12 | 50.0% | +5.2 |
| El Blaze | 23 | 14 | 9 | 60.9% | +10.3 |
| Sarah | 16 | 4 | 12 | 25.0% | -19.8 |
| Wolf | 14 | 5 | 9 | 35.7% | -12.1 |
| Lau | 12 | 6 | 6 | 50.0% | +6.0 |
| Lion | 12 | 10 | 2 | 83.3% | +32.9 |
| Brad | 11 | 5 | 6 | 45.5% | -5.2 |
| Shun | 11 | 3 | 8 | 27.3% | -21.7 |
| Taka | 10 | 5 | 5 | 50.0% | +15.0 |
| Jean | 9 | 7 | 2 | 77.8% | +32.2 |
| Aoi | 8 | 2 | 6 | 25.0% | -24.1 |
| Eileen | 7 | 5 | 2 | 71.4% | +22.2 |
| Kage | 6 | 2 | 4 | 33.3% | -12.6 |
| Vanessa | 5 | 3 | 2 | 60.0% | +9.7 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +2.8 |
| Pai | 2 | 0 | 2 | 0.0% | -47.3 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 43 | 22 | 21 | 51.2% | +3.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 30 | 15 | 15 | 50.0% | +0.9 |
| Rectangle | 30 | 7 | 23 | 23.3% | -24.4 |
| Open | 29 | 14 | 15 | 48.3% | -0.7 |
| Single Wall | 28 | 15 | 13 | 53.6% | +7.1 |
| Breakable Half Fence | 24 | 10 | 14 | 41.7% | -4.7 |
| Full Fence | 24 | 11 | 13 | 45.8% | -1.8 |
| Low Fence | 24 | 12 | 12 | 50.0% | +3.9 |
| Octagon | 24 | 13 | 11 | 54.2% | +9.6 |
| Full Fence and Open | 16 | 8 | 8 | 50.0% | -1.9 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 175 | 44.6% | 47.1% | -2.6 |
| No walls | 81 | 50.6% | 47.6% | +3.1 |
Walls against open: -5.6 points (95% range -20.5 to +9.3), p 0.460 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 35) | 18 | 8 | 10 | 44.4% |
|---|---|---|---|---|
| 五寸釘くん (Rank 35) | 9 | 4 | 5 | 44.4% |
| orz (Rank 30) | 8 | 7 | 1 | 87.5% |
| nanami.madogiwa (Rank 30) | 7 | 3 | 4 | 42.9% |
| ジークリオン (Rank 36) | 7 | 6 | 1 | 85.7% |
| カミナリおやじ (Rank 31) | 6 | 4 | 2 | 66.7% |
| 太鼓の別人/TaikoStrike (Rank 31) | 6 | 3 | 3 | 50.0% |
| CELIS (Rank 29) | 5 | 3 | 2 | 60.0% |
| jinmenusagi (Rank 43) | 5 | 1 | 4 | 20.0% |
| tie-hack (Rank 28) | 5 | 3 | 2 | 60.0% |
| zakisan (Rank 36) | 5 | 2 | 3 | 40.0% |
| ゼータ(MSZ-006) (Rank 35) | 5 | 2 | 3 | 40.0% |
| 金平糖 (Rank 34) | 5 | 3 | 2 | 60.0% |
| abarezi (Rank 32) | 4 | 2 | 2 | 50.0% |
| jiwoonpk (Rank 31) | 4 | 1 | 3 | 25.0% |
| m01ch1 (Rank 28) | 4 | 2 | 2 | 50.0% |
| どろパイ (Rank 35) | 4 | 3 | 1 | 75.0% |
| りゅうのすけ (Rank 29) | 4 | 2 | 2 | 50.0% |
| ゲッパー (Rank 37) | 4 | 2 | 2 | 50.0% |
| ジョイソル (Rank 29) | 4 | 2 | 2 | 50.0% |
| ヴァージアハピ (Rank 39) | 4 | 0 | 4 | 0.0% |
| 爆弾ぱちき (Rank 37) | 4 | 3 | 1 | 75.0% |
| Laphroaig10 (Rank 36) | 3 | 2 | 1 | 66.7% |
| うをん (Rank 30) | 3 | 0 | 3 | 0.0% |
| ざわっし (Rank 29) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| ゲッパー (Rank 37) | 2026/08/24 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| zakisan (Rank 36) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| ジークリオン (Rank 36) | 2026/07/27 | 7 | 6 | 1 | 85.7% |
| abarezi (Rank 32) | 2026/07/27 | 4 | 2 | 2 | 50.0% |
| jinmenusagi (Rank 43) | 2026/07/23 | 5 | 1 | 4 | 20.0% |
| カミナリおやじ (Rank 31) | 2026/07/23 | 6 | 4 | 2 | 66.7% |
| interceptor (Rank 35) | 2026/07/04 | 18 | 8 | 10 | 44.4% |
| どろパイ (Rank 35) | 2026/07/04 | 4 | 3 | 1 | 75.0% |
| うをん (Rank 30) | 2026/06/27 | 3 | 0 | 3 | 0.0% |
| m01ch1 (Rank 28) | 2026/06/24 | 4 | 2 | 2 | 50.0% |
| ざわっし (Rank 29) | 2026/06/24 | 3 | 2 | 1 | 66.7% |
| Laphroaig10 (Rank 36) | 2026/06/24 | 3 | 2 | 1 | 66.7% |
| ヴァージアハピ (Rank 39) | 2026/06/24 | 4 | 0 | 4 | 0.0% |
| CELIS (Rank 29) | 2026/06/14 | 5 | 3 | 2 | 60.0% |
| jiwoonpk (Rank 31) | 2026/06/07 | 4 | 1 | 3 | 25.0% |
| orz (Rank 30) | 2026/06/06 | 8 | 7 | 1 | 87.5% |
| りゅうのすけ (Rank 29) | 2026/05/18 | 4 | 2 | 2 | 50.0% |
| ジョイソル (Rank 29) | 2026/05/06 | 4 | 2 | 2 | 50.0% |
| 爆弾ぱちき (Rank 37) | 2026/05/06 | 4 | 3 | 1 | 75.0% |
| 五寸釘くん (Rank 35) | 2026/05/06 | 9 | 4 | 5 | 44.4% |
| tie-hack (Rank 28) | 2026/05/06 | 5 | 3 | 2 | 60.0% |
| nanami.madogiwa (Rank 30) | 2026/04/26 | 7 | 3 | 4 | 42.9% |
| 太鼓の別人/TaikoStrike (Rank 31) | 2026/04/22 | 6 | 3 | 3 | 50.0% |
| 金平糖 (Rank 34) | 2026/04/09 | 5 | 3 | 2 | 60.0% |
| ゼータ(MSZ-006) (Rank 35) | 2026/03/29 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| forward dash into evade up | 59 | 4.8% |
|---|---|---|
| punchP into Sayu ShoukenPP | 45 | 3.7% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 39 | 3.2% |
| backdash into offensive move | 29 | 2.4% |
| forward dash into evade down | 26 | 2.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 19 | 1.6% |
| Souryu Shukkai43P+K into forward dash | 18 | 1.5% |
| backdash into Hai Shiki2P+K+G | 18 | 1.5% |
| crouch dash forward into Shaten Renshou33PP | 18 | 1.5% |
| backdash into evade up | 15 | 1.2% |
| Fake Roll41236P into VenusP | 14 | 1.1% |
| backdash into Kochouheki (Deflect)236P+K | 14 | 1.1% |
| punchP | 12 | 1.0% |
| Straight6P+K into Quick Combo6P+KP | 11 | 0.9% |
| crouch dash forward into Shatenshou33P | 11 | 0.9% |
487 further openings account for the other 875 rounds.
Lei Fei
- Career
- 843–802 · 51.2%
- This season
- 162 matches · 47.5%
- Peak rank
- 35
First hit in 52.5% of 668 rounds. Won 49.3% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 31.5% of rounds, against 16.9% in their other rounds.
- After losing a round: moves in first in 36.9% of rounds, against 20.5% after winning one.
| punchP into Sayu ShoukenPP | 45 | 6.7% |
|---|---|---|
| SokutankyakuK+G into Shishi DaichoukouK+GP | 39 | 5.8% |
| backdash into offensive move | 29 | 4.3% |
| forward dash into evade up | 27 | 4.0% |
| Souryu Shukkai43P+K into forward dash | 18 | 2.7% |
| backdash into Hai Shiki2P+K+G | 18 | 2.7% |
| crouch dash forward into Shaten Renshou33PP | 18 | 2.7% |
| backdash into Kochouheki (Deflect)236P+K | 14 | 2.1% |
| crouch dash forward into Shatenshou33P | 11 | 1.6% |
| forward dash into Bunkyaku3K | 11 | 1.6% |
| offensive move | 10 | 1.5% |
| crouch dash forward into Kakushu Suirengeki6PP | 9 | 1.3% |
| forward dash into evade down | 9 | 1.3% |
| Toushou66P | 8 | 1.2% |
| crouch dash forward into evade down | 8 | 1.2% |
201 further openings account for the other 397 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–14 · 26% | 5–3 · 62% | too few to test |
| Jacky | 6–9 · 40% | 1–4 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 179–229 · 43.9%
- This season
- 62 matches · 51.6%
- Peak rank
- 29
First hit in 45.9% of 257 rounds. Won 53.4% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Demon Dance9P+K into Demon's Tail9P+KK | 19 | 7.4% |
|---|---|---|
| Fake Roll41236P into VenusP | 14 | 5.4% |
| forward dash into evade down | 14 | 5.4% |
| forward dash into evade up | 13 | 5.0% |
| Straight6P+K into Quick Combo6P+KP | 11 | 4.3% |
| backward movement into Shadow Strike6P | 7 | 2.7% |
| Midday HeatKK into Combo Twilight GlowKKK | 5 | 1.9% |
| Shadow Strike6P | 5 | 1.9% |
| backdash into evade up | 5 | 1.9% |
| punchP | 5 | 1.9% |
| guardG into Demon's Tail9P+KK | 4 | 1.6% |
| guardG into evade up | 4 | 1.6% |
| backdash into Volcano Upper4P+K | 3 | 1.2% |
| crouch dash forward into Volcano Knee6K+G | 3 | 1.2% |
| evade down into guardG | 3 | 1.2% |
117 further openings account for the other 143 rounds.
Lion
- Career
- 65–76 · 46.1%
- This season
- 25 matches · 28.0%
- Peak rank
- 27
First hit in 43.1% of 102 rounds. Won 45.5% of the rounds they struck first, 34.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 10 | 9.8% |
|---|---|---|
| Juchou Senshou8P+K | 5 | 4.9% |
| punchP into RensuitaiPK | 4 | 3.9% |
| Koushutai44K into Souji SenpuP+K | 3 | 2.9% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 3 | 2.9% |
| backdash into evade up | 3 | 2.9% |
| crouch dash forward into Rakugekishou3PP | 3 | 2.9% |
| Banchu6P | 2 | 2.0% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 2.0% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 2 | 2.0% |
| KouhaitaiK+G | 2 | 2.0% |
| Shicchi Soutai3K+G | 2 | 2.0% |
| backdash into Kishitsu Kasensou43P | 2 | 2.0% |
| forward dash into Sentai Shumen4KP | 2 | 2.0% |
| guardG | 2 | 2.0% |
54 further openings account for the other 55 rounds.
Vanessa
- Career
- 23–23 · 50.0%
- This season
- 13 matches · 61.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward dash into evade up | 9 | 15.8% |
|---|---|---|
| Defensive Style: forward dash into evade up | 6 | 10.5% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 2 | 3.5% |
| Defensive Style: punch into Jab~BodyPP | 2 | 3.5% |
| Defensive Style: throw escape into forward dash | 2 | 3.5% |
| Offensive Style: forward dash into Stopping Toe~Second Impact3KK | 2 | 3.5% |
| Offensive Style: forward dash into guardG | 2 | 3.5% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 1 | 1.8% |
| Defensive Style: Hind Back Spin Kick into forward movement | 1 | 1.8% |
| Defensive Style: Wind Elbow | 1 | 1.8% |
| Defensive Style: Wind Elbow into Heavy Impact4P | 1 | 1.8% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 1.8% |
| Defensive Style: crouch dash forward into evade down | 1 | 1.8% |
| Defensive Style: evade down into backward movement | 1 | 1.8% |
| Defensive Style: forward dash into Bone Crush Middle3K | 1 | 1.8% |
24 further openings account for the other 24 rounds.
Lau
- Career
- 29–18 · 61.7%
- This season
- 13 matches · 69.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 4 | 7.7% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 3 | 5.8% |
| punch+kick+guardP+K+G into evade up | 3 | 5.8% |
| Souko Sensou66P+K | 2 | 3.9% |
| Touku Shashou897P+K | 2 | 3.9% |
| kickK into Ko'en TenshinkyakuKK | 2 | 3.9% |
| throw escape into forward dash | 2 | 3.9% |
| Chugeki6P | 1 | 1.9% |
| Fukko Kensou1P | 1 | 1.9% |
| Ko'en Niki9K+G into Rakuho Suigeki9K+GP | 1 | 1.9% |
| Koryu Tenshinkyaku6K+G | 1 | 1.9% |
| RenshouPP into RaigekishouPPP | 1 | 1.9% |
| Rouko Tankai6P+K | 1 | 1.9% |
| Rouko Tankai6P+K into Rouko Shukkai6P+KP | 1 | 1.9% |
| Senchutai3K | 1 | 1.9% |
26 further openings account for the other 26 rounds.
Goh
- Career
- 10–29 · 25.6%
- This season
- 5 matches · 40.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 2 | 8.7% |
|---|---|---|
| BasaraP+K+G into Karura4P+K | 1 | 4.3% |
| BasaraP+K+G into forward dash | 1 | 4.3% |
| Garyu66K into kickK | 1 | 4.3% |
| Karura4P+K | 1 | 4.3% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 1 | 4.3% |
| Raikou3P into Denkou3PP | 1 | 4.3% |
| Soukyu46P into forward movement | 1 | 4.3% |
| Sune Kudaki43P | 1 | 4.3% |
| forward dash into AgitosogiP+K | 1 | 4.3% |
| forward dash into Garyu66K | 1 | 4.3% |
| forward dash into Gohou Yuriori (Deflect)236P+K | 1 | 4.3% |
| forward dash into Kirin33P | 1 | 4.3% |
| forward dash into Minamo Barai2P+K | 1 | 4.3% |
| forward dash into Ni'oudaoshi3K+G | 1 | 4.3% |
7 further openings account for the other 7 rounds.
Aoi
- Career
- 1–3 · 25.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into NirentotsuPP | 3 | 16.7% |
|---|---|---|
| Ryoushi43P | 2 | 11.1% |
| Ogamigeri4K+G | 1 | 5.6% |
| Uzumaki Shutou44P into Ougimai4P | 1 | 5.6% |
| back punch+kick+guard4P+K+G | 1 | 5.6% |
| backdash into Kusanagi2K+G | 1 | 5.6% |
| backdash into Shinchuzuki (Deflect)236P+K | 1 | 5.6% |
| backdash into Uzumaki Shutou44P | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backdash into kickK | 1 | 5.6% |
| backdash into up, down, down-forward, forward, down-forward, forward, back punch+kick+guard8236364P+K+G | 1 | 5.6% |
| crouch into Gedan Shouda2P | 1 | 5.6% |
| forward movement into evade down | 1 | 5.6% |
| guardG into evade up | 1 | 5.6% |
Jacky
- Career
- 33–46 · 41.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jab StraightPP | 2 | 11.1% |
|---|---|---|
| Bil Jee6P+K | 1 | 5.6% |
| Dash Hammer Kick66K | 1 | 5.6% |
| Switch StepP+K+G into backdash | 1 | 5.6% |
| backdash into Middle Spin Kick46K+G | 1 | 5.6% |
| backdash into Spin Heel Sword4K+G | 1 | 5.6% |
| crouch dash forward into Middle Smash6P | 1 | 5.6% |
| forward dash into Bil Jee6P+K | 1 | 5.6% |
| forward dash into Low Spin Kick1K+G | 1 | 5.6% |
| forward dash into Middle Kick3K | 1 | 5.6% |
| forward dash into Slant Back Knuckle1P | 1 | 5.6% |
| forward dash into crouch dash forward | 1 | 5.6% |
| forward dash into evade up | 1 | 5.6% |
| forward dash into forward movement | 1 | 5.6% |
| forward dash into punchP | 1 | 5.6% |
2 further openings account for the other 2 rounds.
Akira
- Career
- 5–13 · 27.8%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 1 | 8.3% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 1 | 8.3% |
| Satei3K+G into Fukko3K+GP+K | 1 | 8.3% |
| Senzankou66P+K into HoukenP+K+G | 1 | 8.3% |
| backdash into Geimon Tessen46P+K+G | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| backdash into throwP+G | 1 | 8.3% |
| crouch dash forward into Housui2P | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| forward dash into Fukko3K+GP+K | 1 | 8.3% |
| forward dash into evade up | 1 | 8.3% |
| guardG into backdash | 1 | 8.3% |
Brad
- Career
- 1–4 · 20.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Sharp Shoot1P into Jab StraightPP | 1 | 25.0% |
|---|---|---|
| forward dash into evade down | 1 | 25.0% |
| forward movement into Kao Loy6K+G | 1 | 25.0% |
| guardG into evade down | 1 | 25.0% |
Jeffry
- Career
- 4–6 · 40.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Ducking Low2K+G | 1 | 25.0% |
|---|---|---|
| backdash into Kenka Kick66K+G | 1 | 25.0% |
| backdash into evade up | 1 | 25.0% |
| forward dash into evade up | 1 | 25.0% |
Sarah
- Career
- 43–23 · 65.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Valkyrie Flight9K+G | 1 | 25.0% |
|---|---|---|
| backdash into Dragon Smash Cannon1K | 1 | 25.0% |
| forward dash into Dragon Smash Cannon1K | 1 | 25.0% |
| forward dash into Setup Combination3PK | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 2 of 14 tests hold up
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
