VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

HecticFall

Career matches4,877
Career win rate47.9%
Round win rate50.0%
Peak rank30
Distinct opponents42
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh304,8512,3272,52448.0%
Lei Fei2126111542.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei42172540.5%-7.0
Pai42142833.3%-6.5
Jean35152042.9%-16.5
Aoi2314960.9%-0.9
Jacky2012860.0%+15.9
Shun158753.3%+3.0
Lau147750.0%+5.4
Jeffry1312192.3%+32.2
Goh129375.0%+30.7
Kage114736.4%-19.5
Eileen98188.9%+34.1
Sarah83537.5%-16.3
Brad62433.3%-18.6
Vanessa63350.0%+10.7
Taka4040.0%-51.6
Wolf31233.3%-4.4
Akira21150.0%+13.1
Lion220100.0%+58.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence37122532.4%-13.0
Breakable Full Fence35161945.7%-3.3
Octagon29161355.2%+6.9
Open29131644.8%-5.4
Rectangle27121544.4%-5.4
Single Wall2281436.4%-7.0
Full Fence2112957.1%+3.5
Breakable Half Fence2015575.0%+25.6
Full Fence and Open1881044.4%-6.8
Half Fence1812666.7%+5.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15055.3%51.5%+3.8
No walls8837.5%45.4%-7.9

Walls against open: +11.8 points (95% range -3.6 to +27.1), p 0.134 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

seedash (Rank 33)3582722.9%
Lion (Rank 28)32131940.6%
legendaryhero (Rank 31)1771041.2%
DecepticonSwag (Rank 25)1512380.0%
HappyFriendLau (Rank 33)139469.2%
Kungfuhustle99 (Rank 28)128466.7%
hgamery (Rank 30)112918.2%
JINXHAND (Rank 32)106460.0%
carchariasvit (Rank 28)98188.9%
leefung._ (Rank 31)94544.4%
Based_Ganja (Rank 30)86275.0%
THEWEIAND (Rank 27)76185.7%
AyoGbami (Rank 24)660100.0%
Firebird710 (Rank 30)6060.0%
Nohara (Rank 29)63350.0%
mindseye451 (Rank 27)63350.0%
Kai_Uchiha10 (Rank 29)51420.0%
Mr.3 (Rank 28)52340.0%
KDQIBushido (Rank 28)4040.0%
Da-Goat-Pawn (Rank 30)31233.3%
H.P.Starcraft (Rank 27)32166.7%
Obvious_Bait_lol (Rank 27)32166.7%
UltraShock5 (Rank 28)32166.7%
VCDECIDE (Rank 29)32166.7%
tenpai (Rank 30)32166.7%

Most played opponents, most recent first

Lion (Rank 28)2026/09/1532131940.6%
seedash (Rank 33)2026/09/153582722.9%
carchariasvit (Rank 28)2026/09/1598188.9%
legendaryhero (Rank 31)2026/09/151771041.2%
leefung._ (Rank 31)2026/09/1594544.4%
Da-Goat-Pawn (Rank 30)2026/09/1531233.3%
Nohara (Rank 29)2026/09/1563350.0%
HappyFriendLau (Rank 33)2026/07/17139469.2%
JINXHAND (Rank 32)2026/07/17106460.0%
UltraShock5 (Rank 28)2026/07/1732166.7%
Obvious_Bait_lol (Rank 27)2026/07/1732166.7%
Firebird710 (Rank 30)2026/06/246060.0%
Kungfuhustle99 (Rank 28)2026/06/24128466.7%
Based_Ganja (Rank 30)2026/06/2486275.0%
Kai_Uchiha10 (Rank 29)2026/06/2451420.0%
DecepticonSwag (Rank 25)2026/06/181512380.0%
AyoGbami (Rank 24)2026/06/18660100.0%
H.P.Starcraft (Rank 27)2026/06/1832166.7%
VCDECIDE (Rank 29)2026/06/1832166.7%
tenpai (Rank 30)2026/06/1832166.7%
hgamery (Rank 30)2026/06/18112918.2%
mindseye451 (Rank 27)2026/06/0663350.0%
Mr.3 (Rank 28)2026/06/0652340.0%
KDQIBushido (Rank 28)2026/06/064040.0%
THEWEIAND (Rank 27)2026/06/0676185.7%

Round openings

Every character

backdash into Karura4P+K12511.4%
backdash into evade up11810.7%
backward movement into Hiji'ate6P1009.1%
no input524.7%
backward movement into Ropputsubushi6P+K423.8%
Hiji'ate6P353.2%
punchP into kickK322.9%
punchP312.8%
backdash into Batousatsu3KP292.6%
backdash262.4%
backdash into backward movement211.9%
punchP into Shouda~KasumigoroshiPK191.7%
forward movement into punchP171.6%
backward movement into evade up161.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G151.4%

166 further openings account for the other 422 rounds.

Goh

backdash into Karura4P+K12511.4%
backdash into evade up11710.7%
backward movement into Hiji'ate6P1009.2%
no input524.8%
backward movement into Ropputsubushi6P+K423.8%
Hiji'ate6P353.2%
punchP312.8%
punchP into kickK312.8%
backdash into Batousatsu3KP292.6%
backdash262.4%
backdash into backward movement211.9%
punchP into Shouda~KasumigoroshiPK191.7%
forward movement into punchP171.6%
backward movement into evade up161.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G151.4%

162 further openings account for the other 417 rounds.

Lei Fei

Dantai4K114.3%
backdash into Toukyaku66K114.3%
backdash into evade up114.3%
crouch into down-back punch1P114.3%
evade up into guardG114.3%
offensive move into punchP114.3%
punchP into kickK114.3%