VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

ImortalDragonMK

  • Akira
  • Lei Fei
Career matches246
Career win rate64.6%
Round win rate46.9%
Peak rank23
Distinct opponents14
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1309 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky231791057458.7%
Akira154940981.6%
Lei Fei111814477.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

113 of 113 rounds counted

6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.337792
Akira6.740010
Lei Fei6.740311

By opponent's character

Brad6.136625
Shun6.438620
Kage7.041917
Akira6.740311
Pai6.740010
Jacky6.53919
Jeffry5.13048
Lion6.03588
Aoi6.13655

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad74357.1%+11.7
Shun51420.0%-25.3
Kage43175.0%+37.8
Akira31233.3%-4.4
Pai32166.7%+32.5
Jacky2020.0%-76.0
Jeffry220100.0%+36.9
Lion2020.0%-23.8
Aoi1010.0%-48.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence72528.6%-5.8
Low Fence53260.0%+13.8
Open52340.0%-12.0
Breakable Full Fence42250.0%-12.9
Full Fence31233.3%-4.4
Rectangle32166.7%+25.1
Half Fence110100.0%+61.2
Octagon1010.0%-48.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1942.1%42.5%-0.4
No walls1050.0%49.3%+0.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Kitetsu (Rank 28)41325.0%
AmazedArts (Rank 23)32166.7%
brothaman13 (Rank 29)31233.3%
chillsaiyan (Rank 17)31233.3%
Lax (Rank 21)220100.0%
Roadkill93 (Rank 23)220100.0%
Smi1e (Rank 26)2020.0%
TheChronomad (Rank 21)2020.0%
ZachAttack (Rank 18)220100.0%
無謀 (Rank 37)2020.0%
Keris (Rank 27)110100.0%
STOPMOTION (Rank 26)1010.0%
TheRumDragon (Rank 13)110100.0%
Username (Rank 35)1010.0%

Most played opponents, most recent first

STOPMOTION (Rank 26)2026/10/121010.0%
無謀 (Rank 37)2026/10/122020.0%
Roadkill93 (Rank 23)2026/10/12220100.0%
Kitetsu (Rank 28)2026/10/1141325.0%
brothaman13 (Rank 29)2026/10/1131233.3%
Keris (Rank 27)2026/10/09110100.0%
Smi1e (Rank 26)2026/10/092020.0%
Username (Rank 35)2026/10/051010.0%
Lax (Rank 21)2026/10/03220100.0%
TheChronomad (Rank 21)2026/09/282020.0%
AmazedArts (Rank 23)2026/09/1832166.7%
ZachAttack (Rank 18)2026/09/17220100.0%
chillsaiyan (Rank 17)2026/09/1531233.3%
TheRumDragon (Rank 13)2026/09/14110100.0%

Round openings

Every character

punchP1224.5%
backdash510.2%
guardG48.2%
Somersault Kick7K24.1%
backdash into Low Spin Kick1K+G24.1%
evade up24.1%
punchP into kickK24.1%
Beat KnuckleP+K into Beat & Back KnuckleP+KP12.0%
Chouzan Housui46P+K12.0%
Rimon Chouchu66P12.0%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP12.0%
SoutoP+K12.0%
backdash into Chouyoushu1P12.0%
backdash into Dokuritsu Shiki8P+K+G12.0%
backdash into Jirou Tanzan4PP+K12.0%

12 further openings account for the other 12 rounds.

Counted from 13 of the 29 matches played. The rest were not pulled for openings.

Jacky

Career
105–74 · 58.7%
This season
23 matches · 43.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP932.1%
guardG414.3%
Somersault Kick7K27.1%
backdash into Low Spin Kick1K+G27.1%
punchP into kickK27.1%
Beat KnuckleP+K into Beat & Back KnuckleP+KP13.6%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP13.6%
backdash13.6%
backdash into Slide Shuffle (Deflect)4P+K+G13.6%
backdash into evade down13.6%
crouch into Squat Straight2P13.6%
evade up13.6%
guardG into punchP13.6%
punchP into Jab StraightPP13.6%

Counted from 7 of the 23 matches played. The rest were not pulled for openings.

Lei Fei

Career
14–4 · 77.8%
This season
3 matches · 33.3%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash218.2%
punchP218.2%
backdash into Dokuritsu Shiki8P+K+G19.1%
backdash into Nehan Shiki1P+K+G19.1%
backdash into Niki Bunkyaku9K19.1%
backdash into Yushin Kengeki4P19.1%
backdash into backward movement19.1%
evade up19.1%
punchP into Sayu ShoukenPP19.1%

Akira

Career
40–9 · 81.6%
This season
3 matches · 66.7%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash220.0%
Chouzan Housui46P+K110.0%
Rimon Chouchu66P110.0%
SoutoP+K110.0%
backdash into Chouyoushu1P110.0%
backdash into Jirou Tanzan4PP+K110.0%
backdash into Youshi SaikenK+GP110.0%
crouch into Chouyoushu1P110.0%
punchP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)