VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

クリスマスケーキ。

Career matches2,969
Career win rate54.8%
Round win rate46.5%
Peak rank42
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze422,9691,6281,34154.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun107370.0%+30.6
Aoi73442.9%+4.6
Lau72528.6%-12.7
Lion72528.6%-17.3
Vanessa73442.9%-1.5
Kage62433.3%-9.1
Akira3030.0%-53.2
Brad32166.7%+35.4
El Blaze2020.0%-41.0
Taka21150.0%+10.8
Jacky110100.0%+72.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall116554.5%+21.5
Half Fence104640.0%-5.5
Full Fence72528.6%-19.6
Breakable Half Fence61516.7%-31.6
Open63350.0%+7.2
Rectangle53260.0%+25.2
Low Fence41325.0%-13.5
Octagon42250.0%+2.7
Breakable Full Fence110100.0%+72.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3339.4%43.6%-4.2
No walls2147.6%39.2%+8.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

デネ (Rank 41)2026/09/1032166.7%
hkt_papa (Rank 39)2026/09/1052340.0%
サンドイッチ (Rank 41)2026/09/102020.0%
こば次狼/covajiro (Rank 44)2026/09/1031233.3%
愛蒔らぶり (Rank 41)2026/09/102020.0%
Saibo_season2 (Rank 39)2026/08/313030.0%
W_takahashi_LJ (Rank 39)2026/08/3121150.0%
jean (Rank 41)2026/07/2021150.0%
iiv272 (Rank 41)2026/07/2021150.0%
デビブル (Rank 41)2026/07/2021150.0%
ちび太★らふぁ~る (Rank 42)2026/07/202020.0%
ぱりぱり (Rank 40)2026/07/2031233.3%
super-aokun0906 (Rank 39)2026/07/202020.0%
ATTIME (Rank 41)2026/07/20550100.0%
ハマラウ (Rank 42)2026/07/2052340.0%
take4vf (Rank 39)2026/07/2042250.0%
Wallaby360 (Rank 39)2026/06/3032166.7%
ひらがなであおき (Rank 43)2026/06/30110100.0%
おさげ (Rank 45)2026/06/30110100.0%
KA-GO (Rank 40)2026/06/303030.0%

Round openings

El Blaze

Shadow Lance66K into Shadow Spear6K156.9%
Straight6P+K into Quick Combo6P+KP156.9%
Hammer Smash46P+K136.0%
Shadow Spear6K into forward movement125.5%
Shadow Strike6P115.1%
Straight6P+K115.1%
forward movement into punchP94.2%
Straight6P+K into backdash83.7%
backdash into Darkness Sword43K+G62.8%
backward movement into Straight6P+K62.8%
backdash into Shadow Lance66K52.3%
forward dash into Low Spin Kick2K+G52.3%
backdash into throwP+G41.8%
crouch dash back into guardG41.8%
forward dash into Volcano Upper4P+K41.8%

67 further openings account for the other 89 rounds.