VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

Nohara

Career matches798
Career win rate50.8%
Round win rate50.0%
Peak rank31
Distinct opponents85
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1530 #1,807 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah3179840539350.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,052 of 2,058 rounds counted

8.8 inputs a second (525 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah8.85252,052

By opponent's character

Shun8.8531333
Jacky8.6517270
Pai8.9532246
Akira8.7524221
Goh8.8528183
Lei Fei8.6513107
Sarah9.053982
Aoi8.349966
Eileen8.953676
Kage8.651665
Lau9.356063
Taka8.148366
Brad9.054160
Lion8.651654
Wolf9.355953
Vanessa8.651743
Jeffry8.651428
Dural8.047822
El Blaze8.651714

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun85424349.4%+3.9
Jacky71393254.9%+0.2
Pai61303149.2%-9.1
Akira57312654.4%+1.2
Goh45182740.0%-7.4
Lei Fei27111640.7%-6.0
Sarah20101050.0%-2.4
Aoi1981142.1%-14.1
Eileen1961331.6%-17.2
Kage179852.9%+15.1
Lau1712570.6%+8.4
Taka1610662.5%+27.5
Brad1551033.3%-10.2
Lion1441028.6%-14.6
Wolf1411378.6%+35.6
Vanessa108280.0%+26.2
Jeffry74357.1%-3.4
Dural52340.0%+14.7
El Blaze42250.0%-10.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle65194629.2%-20.9
Half Fence61332854.1%+0.0
Breakable Full Fence60342656.7%+5.4
Octagon54282651.9%+9.5
Breakable Half Fence49232646.9%-4.5
Open47173036.2%-19.1
Single Wall47262155.3%+8.0
Full Fence43261760.5%+10.6
Low Fence43281565.1%+15.0
Full Fence and Open30131743.3%-11.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33249.1%49.8%-0.7
No walls13751.8%51.0%+0.8

Walls against open: -1.5 points (95% range -12.5 to +9.5), p 0.788 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 36)2026/10/171221016.7%
llMICll (Rank 34)2026/10/1592722.2%
HARLEMKNIGHT116 (Rank 33)2026/10/1532151746.9%
JoeWoahTho (Rank 34)2026/10/1591811.1%
Wargasm (Rank 38)2026/09/298080.0%
seedash (Rank 33)2026/09/282171433.3%
Ravenous123 (Rank 32)2026/09/27137653.9%
HappyFriendLau (Rank 34)2026/09/24136746.1%
live4eva_ (Rank 35)2026/09/2471614.3%
Based_Ganja (Rank 32)2026/09/2485362.5%
onuelito (Rank 33)2026/09/241741323.5%
leefung._ (Rank 32)2026/09/2428151353.6%
RushdownTurtle(RDT) (Rank 38)2026/09/19113827.3%
j_remover (Rank 32)2026/09/17146842.9%
fivey70 (Rank 26)2026/09/1634211361.8%
The8thOne (Rank 28)2026/09/1694544.4%
THEWEIAND (Rank 25)2026/09/15117463.6%
carchariasvit (Rank 29)2026/09/1484450.0%
ShooterMcJacky (Rank 30)2026/09/1485362.5%
NoOneSpecific (Rank 29)2026/09/14108280.0%
FissionMailed (Rank 23)2026/07/2787187.5%
LongDreadX (Rank 19)2026/07/2786275.0%
S_C_H_T_O_M_P (Rank 22)2026/07/26127558.3%
h7aven11 (Rank 21)2026/07/251411378.6%
Noggy (Rank 21)2026/07/2576185.7%

Round openings

Sarah

Career
405–393 · 50.8%
This season
523 matches · 50.1%
Peak rank
31

First hit in 53.5% of 1,953 rounds. Won 52.0% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 11.2% of rounds, against 5.9% in their other rounds.
  • Against Jacky: moves in first in 36.6% of rounds, against 20.2% against everyone else.
  • On Full Fence stages: moves in first in 45.2% of rounds, against 20.3% on the other stages.
  • After opening the round before by moving in: moves in first in 38.9% of rounds, against 18.3% after anything else.
  • After losing a round: attacks straight away in 33.1% of rounds, against 28.4% after winning one.
  • In round 1: opens with “P+K Hide Side Kick (Deflect)” in 16.0% of rounds, against 7.1% in their other rounds.
  • Against Shun: opens with “P+K Hide Side Kick (Deflect)” in 13.1% of rounds, against 8.6% against everyone else.

How is this tested?

Hide Side Kick (Deflect)P+K1859.4%
kickK into punchP934.7%
Rising Elbow6P into Double Joint Butt6PK623.1%
backdash into Full Spin Heel Kick9K603.0%
crouch dash back into Full Spin Heel Kick9K603.0%
evade up into forward dash593.0%
crouch dash forward into evade down572.9%
backdash into evade up482.4%
backdash into Crescent Heel4K+G442.2%
forward movement into punchP422.1%
crouch dash back into evade down412.1%
Rising Elbow6P into Elbow Side Chop6PP321.6%
guardG301.5%
no input231.2%
crouch dash forward into guardG221.1%

288 further openings account for the other 1,117 rounds.

Counted from 499 of the 523 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun30–30 · 50%10–9 · 53%too few to test
Jacky26–16 · 62%5–7 · 42%too few to test
Pai15–14 · 52%13–11 · 54%too few to test
Akira23–21 · 52%7–4 · 64%too few to test
Goh13–19 · 41%3–8 · 27%too few to test
Lei Fei5–9 · 36%4–4 · 50%too few to test
Sarah5–6 · 45%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 7 of 18 tests hold up