VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Kage

vedrancy

  • Vanessa
  • Brad
Career matches542
Career win rate45.4%
Round win rate32.4%
Peak rank23
Distinct opponents14
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1171 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2353124129045.4%
Brad763350.0%
Vanessa752340.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira82625.0%+10.6
Lion4040.0%-24.4
Sarah3030.0%-12.2
Dural2020.0%-3.8
Goh220100.0%+77.2
Jacky2020.0%-41.6
Lau2020.0%-36.1
Shun220100.0%+17.7
Vanessa2020.0%-3.2
El Blaze110100.0%+83.6
Jean1010.0%-45.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence82625.0%+19.6
Single Wall42250.0%+7.8
Breakable Full Fence31233.3%+5.2
Open3030.0%-29.6
Breakable Half Fence2020.0%-41.6
Full Fence220100.0%+64.5
Full Fence and Open2020.0%-36.1
Half Fence2020.0%-9.2
Octagon2020.0%-14.7
Rectangle1010.0%-5.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1225.0%24.5%+0.5
No walls1526.7%22.6%+4.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

JoJailo(FR) (Rank 30)4040.0%
Onpwnage (Rank 28)4040.0%
-------------------------------- (Rank 14)220100.0%
Espiro (Rank 32)2020.0%
Rodryu (Rank 27)2020.0%
SCARFACE (Rank 4)220100.0%
SDrakeo (Rank 29)2020.0%
SimonM7 (Rank 15)2020.0%
fenrir (Rank 24)2020.0%
son (Rank 22)220100.0%
sonic___ (Rank 20)2020.0%
Dog (Rank 16)110100.0%
RACD95 (Rank 22)1010.0%
Taro_Pietro (Rank 32)1010.0%

Most played opponents, most recent first

Onpwnage (Rank 28)2026/04/244040.0%
Taro_Pietro (Rank 32)2026/04/201010.0%
SCARFACE (Rank 4)2026/04/08220100.0%
Rodryu (Rank 27)2026/04/062020.0%
RACD95 (Rank 22)2026/04/061010.0%
son (Rank 22)2026/04/04220100.0%
sonic___ (Rank 20)2026/04/042020.0%
fenrir (Rank 24)2026/04/042020.0%
JoJailo(FR) (Rank 30)2026/04/034040.0%
-------------------------------- (Rank 14)2026/04/03220100.0%
SimonM7 (Rank 15)2026/04/032020.0%
SDrakeo (Rank 29)2026/04/022020.0%
Espiro (Rank 32)2026/04/022020.0%
Dog (Rank 16)2026/03/31110100.0%

Round openings

Every character

ResshouPP into SandangekiPPP119.9%
punchP into ResshouPP98.1%
Senpugeri7K87.2%
backdash into backward movement65.4%
Rasen4P into Rasen Urageri4PK43.6%
evade up into Senpugeri7K43.6%
punchP43.6%
backdash32.7%
backdash into guardG32.7%
crouch dash back into backdash32.7%
crouch into Nirenkyaku3KK32.7%
backdash into crouch dash back21.8%
backdash into down-back kick+guard1K+G21.8%
evade down into guardG21.8%
forward dash21.8%

44 further openings account for the other 45 rounds.

Kage

Career
241–290 · 45.4%
This season
23 matches · 30.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

ResshouPP into SandangekiPPP1112.1%
punchP into ResshouPP99.9%
Senpugeri7K88.8%
Rasen4P into Rasen Urageri4PK44.4%
backdash into backward movement44.4%
evade up into Senpugeri7K44.4%
backdash33.3%
backdash into guardG33.3%
crouch dash back into backdash33.3%
crouch into Nirenkyaku3KK33.3%
punchP33.3%
backdash into crouch dash back22.2%
backdash into down-back kick+guard1K+G22.2%
forward dash22.2%
forward dash into throwP+G22.2%

28 further openings account for the other 28 rounds.

Vanessa

Career
2–3 · 40.0%
This season
4 matches · 0.0%
Peak rank
7

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Set-up (Offensive Style) into punchP17.7%
Defensive Style: Sliding Low Kick17.7%
Defensive Style: backdash17.7%
Defensive Style: backdash into Set-up (Offensive Style)P+K+G17.7%
Defensive Style: backdash into back, back punch+kick+guard44P+K+G17.7%
Defensive Style: backdash into evade down17.7%
Defensive Style: backward movement into guardG17.7%
Defensive Style: evade down into Back Charge Kick44K+G17.7%
Defensive Style: punch into Jab~BodyPP17.7%
Offensive Style: One Two into Combo UpperPPP17.7%
Offensive Style: backdash into crouch dash back17.7%
Offensive Style: crouch into Short Upper3P17.7%
Offensive Style: guard17.7%

Brad

Career
3–3 · 50.0%
This season
2 matches · 0.0%
Peak rank
7

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement228.6%
High Spin KickK+G into Jaguar Tail2K+G114.3%
crouch into backward movement114.3%
evade down into backward movement114.3%
evade down into guardG114.3%
punchP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)