VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

事務員さん

Career matches10,497
Career win rate52.4%
Round win rate50.8%
Peak rank35
Distinct opponents377
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira342,7121,4151,29752.2%
Lau342,6461,3701,27651.8%
Wolf321,92999593451.6%
Kage341,62785277552.4%
Shun82443139352.3%
Jeffry3575943232756.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky130696153.1%+2.2
Akira101554654.5%+2.0
Lau76433356.6%+5.1
Wolf76423455.3%+5.3
Jeffry73403354.8%+3.3
Sarah59431672.9%+23.2
Pai56263046.4%-4.9
Jean50222844.0%-9.8
Kage50262452.0%+2.3
Brad45212446.7%-4.2
El Blaze45182740.0%-11.5
Lion41182343.9%-4.9
Vanessa41162539.0%-10.7
Goh39221756.4%+4.0
Shun36152141.7%-8.7
Lei Fei26141253.9%+3.0
Aoi23121152.2%-3.9
Eileen1761135.3%-17.2
Taka102820.0%-28.5
Dural31233.3%-16.0

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence107565152.3%-0.5
Rectangle107644359.8%+7.7
Single Wall104554952.9%+2.8
Breakable Full Fence103525150.5%-2.3
Low Fence102515150.0%-0.2
Breakable Half Fence94405442.5%-7.9
Half Fence91424946.1%-4.0
Open85473855.3%+4.6
Octagon83404348.2%-3.1
Full Fence and Open62342854.8%+3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58550.3%51.6%-1.3
No walls29152.6%50.5%+2.1

Walls against open: -3.4 points (95% range -10.8 to +4.1), p 0.373 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

寿司眼鉄 (Rank 35)2026/09/2383537.5%
alleni3xvf5ws (Rank 33)2026/09/22117463.6%
ふぇに (Rank 32)2026/09/18136746.1%
FoooooL (Rank 36)2026/09/1562433.3%
ルドルフ (Rank 33)2026/09/1495455.6%
ヘニオ (Rank 34)2026/09/1474357.1%
zephyr_dural (Rank 32)2026/09/1496366.7%
satoru5110 (Rank 33)2026/09/1476185.7%
フルレバ (Rank 35)2026/09/1483537.5%
ねこまじん (Rank 34)2026/09/14145935.7%
n-nova06 (Rank 33)2026/09/1495455.6%
hsat0310 (Rank 36)2026/09/13129375.0%
えなお (Rank 36)2026/09/1382625.0%
影虎 (Rank 35)2026/09/12117463.6%
獣王(設定2) (Rank 30)2026/08/3074357.1%
きてぃ☆ (Rank 31)2026/08/23104640.0%
Zenpro-052 (Rank 32)2026/07/2964266.7%
VLW_PS (Rank 35)2026/07/2871614.3%
BANANA (Rank 30)2026/07/2710100100.0%
よーこー (Rank 35)2026/07/2385362.5%
umiyama_kai (Rank 32)2026/06/2484450.0%
sergei_yamada (Rank 30)2026/06/18106460.0%
HIGE (Rank 29)2026/06/03770100.0%
pinturicchio (Rank 29)2026/05/2694544.4%
simusimu500 (Rank 30)2026/04/3074357.1%

Round openings

Every character

forward movement into punchP57714.8%
backdash into evade up2376.1%
Souko Sensou66P+K1554.0%
guardG into evade down1554.0%
backdash into Kosoushou46P1413.6%
guardG into throwP+G922.4%
backdash into guardG912.3%
evade down into guardG721.8%
guardG711.8%
Rimon Chouchu66P671.7%
backdash into backward movement641.6%
backdash into Jouho Senshou46P581.5%
backward movement into evade up571.5%
Screw Hook63214P501.3%
crouch into Chisoutai2K+G471.2%

419 further openings account for the other 1,973 rounds.

Counted from 963 of the 997 matches played. The rest were not pulled for openings.

Lau

forward movement into punchP23913.9%
Souko Sensou66P+K1559.0%
backdash into Kosoushou46P1418.2%
backdash into evade up1347.8%
guardG into evade down794.6%
backdash into backward movement603.5%
crouch into Chisoutai2K+G472.7%
forward movement into RenshouPP452.6%
guardG into throwP+G442.5%
Kosoushou46P into forward movement412.4%
backdash into guardG392.3%
evade down into guardG372.1%
Chugeki6P362.1%
guardG291.7%
backdash into Chisoutai2K+G241.4%

153 further openings account for the other 575 rounds.

Wolf

forward movement into punchP10213.3%
Screw Hook63214P506.5%
guardG into evade down476.1%
Low Drop Kick62K395.1%
forward movement into Elbow Butt4P395.1%
backdash into Elbow Butt4P374.8%
backdash into evade up374.8%
backdash into guardG253.3%
evade down into Elbow Butt4P253.3%
Low Hammer2P into forward dash222.9%
guardG162.1%
guardG into punchP162.1%
Elbow Butt4P152.0%
guardG into throwP+G141.8%
Low Hammer2P131.7%

101 further openings account for the other 268 rounds.

Jeffry

forward movement into punchP13317.9%
crouch into Ducking Low2K+G405.4%
backdash into evade up395.3%
Dash Elbow66P314.2%
forward movement into Knuckle KickPK283.8%
Low Knuckle2P263.5%
backdash into guardG233.1%
crouch into Low Knuckle2P223.0%
backward movement into evade up202.7%
guardG into throwP+G182.4%
backdash into Knee Attack6K152.0%
Knee Push4K141.9%
Toe Kick2K141.9%
backdash into Double Hammer Down43P141.9%
backdash into Tsunami Beat3K+G141.9%

100 further openings account for the other 290 rounds.

Akira

Rimon Chouchu66P6714.4%
forward movement into punchP6413.7%
backdash into Jouho Senshou46P5812.4%
Jouho Senshou46P388.2%
Senzankou66P+K into throwP+G204.3%
Rimon Chouchu66P into forward dash183.9%
guardG into throwP+G132.8%
guardG112.4%
backdash into Youhou33P91.9%
guardG into Jouho Touken6P91.9%
Housui2P81.7%
backward movement into Jouho Touken6P81.7%
crouch dash forward into Rimon Chouchu66P81.7%
backdash into evade up71.5%
Rimon Chouchu66P into crouch dash forward61.3%

60 further openings account for the other 122 rounds.

Kage

forward movement into punchP3918.6%
backdash into evade up209.5%
guardG into evade down146.7%
Ryu'eikyaku66K115.2%
Rasen4P94.3%
backdash into Fusenjin3P94.3%
Jizuridan2P73.3%
forward movement into ResshouPP73.3%
evade down into guardG52.4%
backdash41.9%
guardG41.9%
Hiji'uchi6P31.4%
Jizuridan2P into Ryu'eikyaku66K31.4%
backdash into Rasen Fujin3KP31.4%
backdash into Shippuzan3PP31.4%

48 further openings account for the other 69 rounds.

Counted from 51 of the 85 matches played. The rest were not pulled for openings.