Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1682 #888 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 35 | 2,754 | 1,436 | 1,318 | 52.1% |
|---|---|---|---|---|---|
| Lau | 34 | 2,646 | 1,370 | 1,276 | 51.8% |
| Kage | 36 | 2,035 | 1,063 | 972 | 52.2% |
| Wolf | 32 | 1,929 | 995 | 934 | 51.6% |
| Shun | — | 824 | 431 | 393 | 52.3% |
| Jeffry | 35 | 759 | 432 | 327 | 56.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,673 of 4,882 rounds counted6.9 inputs a second (415 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 7.0 | 417 | 1,278 |
|---|---|---|---|
| Kage | 6.5 | 387 | 1,102 |
| Jeffry | 7.0 | 419 | 741 |
| Akira | 7.7 | 462 | 552 |
By opponent's character
| Jacky | 6.9 | 415 | 453 |
|---|---|---|---|
| Akira | 7.5 | 451 | 347 |
| Lau | 7.0 | 422 | 283 |
| Jeffry | 6.9 | 412 | 249 |
| Wolf | 7.0 | 419 | 297 |
| Jean | 6.8 | 411 | 215 |
| Sarah | 7.0 | 419 | 210 |
| Brad | 6.9 | 415 | 200 |
| Kage | 6.6 | 398 | 185 |
| Pai | 7.1 | 428 | 186 |
| Lion | 6.7 | 401 | 223 |
| El Blaze | 6.6 | 394 | 125 |
| Goh | 6.7 | 402 | 136 |
| Vanessa | 6.8 | 410 | 130 |
| Shun | 6.7 | 400 | 113 |
| Lei Fei | 6.7 | 400 | 140 |
| Aoi | 6.7 | 402 | 70 |
| Eileen | 6.8 | 411 | 61 |
| Taka | 6.3 | 377 | 43 |
| Dural | 8.3 | 501 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 155 | 83 | 72 | 53.5% | +3.8 |
|---|---|---|---|---|---|
| Akira | 118 | 65 | 53 | 55.1% | +2.9 |
| Lau | 90 | 47 | 43 | 52.2% | +0.7 |
| Jeffry | 87 | 49 | 38 | 56.3% | +5.5 |
| Wolf | 85 | 46 | 39 | 54.1% | +3.8 |
| Jean | 70 | 30 | 40 | 42.9% | -9.3 |
| Sarah | 64 | 44 | 20 | 68.8% | +19.2 |
| Brad | 63 | 30 | 33 | 47.6% | -4.4 |
| Kage | 63 | 32 | 31 | 50.8% | +1.8 |
| Pai | 59 | 27 | 32 | 45.8% | -5.0 |
| Lion | 58 | 27 | 31 | 46.5% | -4.2 |
| El Blaze | 48 | 21 | 27 | 43.8% | -7.4 |
| Goh | 45 | 26 | 19 | 57.8% | +6.7 |
| Vanessa | 42 | 17 | 25 | 40.5% | -8.8 |
| Shun | 41 | 18 | 23 | 43.9% | -4.9 |
| Lei Fei | 40 | 18 | 22 | 45.0% | -5.2 |
| Aoi | 27 | 13 | 14 | 48.1% | -6.2 |
| Eileen | 23 | 9 | 14 | 39.1% | -12.9 |
| Taka | 13 | 4 | 9 | 30.8% | -15.8 |
| Dural | 3 | 1 | 2 | 33.3% | -15.3 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 133 | 67 | 66 | 50.4% | +0.8 |
|---|---|---|---|---|---|
| Low Fence | 128 | 65 | 63 | 50.8% | -0.2 |
| Rectangle | 125 | 75 | 50 | 60.0% | +8.2 |
| Full Fence | 121 | 63 | 58 | 52.1% | +0.0 |
| Breakable Full Fence | 116 | 59 | 57 | 50.9% | -1.8 |
| Half Fence | 114 | 52 | 62 | 45.6% | -4.6 |
| Breakable Half Fence | 110 | 49 | 61 | 44.5% | -4.8 |
| Open | 104 | 54 | 50 | 51.9% | +2.5 |
| Octagon | 99 | 48 | 51 | 48.5% | -2.1 |
| Full Fence and Open | 73 | 39 | 34 | 53.4% | +2.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 685 | 50.5% | 51.1% | -0.6 |
| No walls | 365 | 51.0% | 50.1% | +0.8 |
Walls against open: -1.4 points (95% range -8.0 to +5.2), p 0.668 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ねこまじん (Rank 34) | 14 | 5 | 9 | 35.7% |
|---|---|---|---|---|
| ふぇに (Rank 35) | 14 | 6 | 8 | 42.9% |
| n-nova06 (Rank 32) | 13 | 7 | 6 | 53.9% |
| alleni3xvf5ws (Rank 35) | 12 | 8 | 4 | 66.7% |
| hsat0310 (Rank 36) | 12 | 9 | 3 | 75.0% |
| umiyama_kai (Rank 37) | 11 | 6 | 5 | 54.5% |
| フルレバ (Rank 37) | 11 | 4 | 7 | 36.4% |
| 影虎 (Rank 35) | 11 | 7 | 4 | 63.6% |
| BANANA (Rank 30) | 10 | 10 | 0 | 100.0% |
| sergei_yamada (Rank 30) | 10 | 6 | 4 | 60.0% |
| えなお (Rank 35) | 10 | 2 | 8 | 20.0% |
| きてぃ☆ (Rank 31) | 10 | 4 | 6 | 40.0% |
| pinturicchio (Rank 29) | 9 | 4 | 5 | 44.4% |
| zephyr_dural (Rank 32) | 9 | 6 | 3 | 66.7% |
| ★闘将拉麵男★ (Rank 33) | 9 | 5 | 4 | 55.6% |
| ジャキる。 (Rank 31) | 9 | 8 | 1 | 88.9% |
| ルドルフ (Rank 33) | 9 | 5 | 4 | 55.6% |
| のみ (Rank 36) | 8 | 1 | 7 | 12.5% |
| よーこー (Rank 35) | 8 | 5 | 3 | 62.5% |
| 寿司眼鉄 (Rank 35) | 8 | 3 | 5 | 37.5% |
| FoooooL (Rank 36) | 7 | 2 | 5 | 28.6% |
| HIGE (Rank 29) | 7 | 7 | 0 | 100.0% |
| VLW_PS (Rank 35) | 7 | 1 | 6 | 14.3% |
| ヘニオ (Rank 34) | 7 | 4 | 3 | 57.1% |
| 獣王(設定2) (Rank 30) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| フルレバ (Rank 37) | 2026/10/18 | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|---|
| のみ (Rank 36) | 2026/10/13 | 8 | 1 | 7 | 12.5% |
| umiyama_kai (Rank 37) | 2026/10/13 | 11 | 6 | 5 | 54.5% |
| ★闘将拉麵男★ (Rank 33) | 2026/10/13 | 9 | 5 | 4 | 55.6% |
| ふぇに (Rank 35) | 2026/10/04 | 14 | 6 | 8 | 42.9% |
| FoooooL (Rank 36) | 2026/09/29 | 7 | 2 | 5 | 28.6% |
| n-nova06 (Rank 32) | 2026/09/27 | 13 | 7 | 6 | 53.9% |
| ジャキる。 (Rank 31) | 2026/09/27 | 9 | 8 | 1 | 88.9% |
| えなお (Rank 35) | 2026/09/24 | 10 | 2 | 8 | 20.0% |
| alleni3xvf5ws (Rank 35) | 2026/09/24 | 12 | 8 | 4 | 66.7% |
| 寿司眼鉄 (Rank 35) | 2026/09/23 | 8 | 3 | 5 | 37.5% |
| ルドルフ (Rank 33) | 2026/09/14 | 9 | 5 | 4 | 55.6% |
| ヘニオ (Rank 34) | 2026/09/14 | 7 | 4 | 3 | 57.1% |
| zephyr_dural (Rank 32) | 2026/09/14 | 9 | 6 | 3 | 66.7% |
| ねこまじん (Rank 34) | 2026/09/14 | 14 | 5 | 9 | 35.7% |
| hsat0310 (Rank 36) | 2026/09/13 | 12 | 9 | 3 | 75.0% |
| 影虎 (Rank 35) | 2026/09/12 | 11 | 7 | 4 | 63.6% |
| 獣王(設定2) (Rank 30) | 2026/08/30 | 7 | 4 | 3 | 57.1% |
| きてぃ☆ (Rank 31) | 2026/08/23 | 10 | 4 | 6 | 40.0% |
| VLW_PS (Rank 35) | 2026/07/28 | 7 | 1 | 6 | 14.3% |
| BANANA (Rank 30) | 2026/07/27 | 10 | 10 | 0 | 100.0% |
| よーこー (Rank 35) | 2026/07/23 | 8 | 5 | 3 | 62.5% |
| sergei_yamada (Rank 30) | 2026/06/18 | 10 | 6 | 4 | 60.0% |
| HIGE (Rank 29) | 2026/06/03 | 7 | 7 | 0 | 100.0% |
| pinturicchio (Rank 29) | 2026/05/26 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| forward movement into punchP | 706 | 15.4% |
|---|---|---|
| backdash into evade up | 233 | 5.1% |
| guardG into evade down | 163 | 3.6% |
| backdash into Kosoushou46P | 162 | 3.5% |
| Souko Sensou66P+K | 155 | 3.4% |
| guardG into throw escape | 99 | 2.2% |
| backdash into guardG | 91 | 2.0% |
| evade down into guardG | 77 | 1.7% |
| backward movement into evade up | 69 | 1.5% |
| guardG | 69 | 1.5% |
| Rimon Chouchu66P | 67 | 1.5% |
| Rasen4P | 64 | 1.4% |
| backdash into Jouho Senshou46P | 60 | 1.3% |
| Ryu'eikyaku66K | 55 | 1.2% |
| backdash into backward movement | 51 | 1.1% |
487 further openings account for the other 2,448 rounds.
Counted from 1,119 of the 1,194 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,370–1,276 · 51.8%
- This season
- 427 matches · 51.5%
- Peak rank
- 34
First hit in 51.2% of 1,712 rounds. Won 53.1% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 29.0% of rounds, against 20.5% in their other rounds.
- Against Akira: backs off first in 59.6% of rounds, against 32.9% against everyone else.
- On Half Fence stages: waits first in 30.1% of rounds, against 18.0% on the other stages.
- After winning a round: attacks straight away in 29.3% of rounds, against 11.5% after losing one.
- When ahead: attacks straight away in 27.8% of rounds, against 14.6% when level or behind.
- In round 4 or later: opens with “forward movement into P punch” in 18.0% of rounds, against 12.4% in their other rounds.
- Against Kage: opens with “66P+K Souko Sensou” in 22.1% of rounds, against 7.9% against everyone else.
- After winning a round: opens with “66P+K Souko Sensou” in 14.2% of rounds, against 2.4% after losing one.
- When behind: opens with “G guard into evade down” in 8.7% of rounds, against 1.8% when ahead or level.
| forward movement into punchP | 239 | 13.9% |
|---|---|---|
| backdash into Kosoushou46P | 162 | 9.4% |
| Souko Sensou66P+K | 155 | 9.0% |
| backdash into evade up | 119 | 6.9% |
| guardG into evade down | 78 | 4.5% |
| backdash into backward movement | 47 | 2.7% |
| crouch into Chisoutai2K+G | 47 | 2.7% |
| forward movement into RenshouPP | 45 | 2.6% |
| guardG into throw escape | 42 | 2.4% |
| Kosoushou46P into forward movement | 41 | 2.4% |
| backdash into Chisoutai2K+G | 40 | 2.3% |
| Chugeki6P | 36 | 2.1% |
| evade down into guardG | 36 | 2.1% |
| backdash into guardG | 28 | 1.6% |
| guardG | 27 | 1.6% |
155 further openings account for the other 583 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 21–14 · 60% | 8–7 · 53% | too few to test |
| Akira | 16–13 · 55% | 5–4 · 56% | too few to test |
| Wolf | 9–12 · 43% | 6–5 · 55% | too few to test |
| Kage | 8–9 · 47% | 7–6 · 54% | too few to test |
| Pai | 4–8 · 33% | 5–3 · 62% | too few to test |
| Goh | 8–6 · 57% | 7–1 · 88% | too few to test |
| Jean | 6–6 · 50% | 1–4 · 20% | too few to test |
| Vanessa | 10–5 · 67% | 2–4 · 33% | too few to test |
| Jeffry | 5–9 · 36% | 2–2 · 50% | too few to test |
| Lau | 5–4 · 56% | 5–3 · 62% | too few to test |
| Lion | 5–5 · 50% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 1,063–972 · 52.2%
- This season
- 261 matches · 47.1%
- Peak rank
- 36
First hit in 57.0% of 863 rounds. Won 50.6% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 45.9% of rounds, against 26.9% in their other rounds.
- Against Akira: backs off first in 64.1% of rounds, against 26.6% against everyone else.
- After opening the round before by waiting: waits first in 33.3% of rounds, against 10.4% after anything else.
- After winning a round: attacks straight away in 38.7% of rounds, against 15.0% after losing one.
- When ahead: attacks straight away in 37.0% of rounds, against 19.4% when level or behind.
- In round 1: opens with “4P Rasen” in 15.0% of rounds, against 5.0% in their other rounds.
- Against Jeffry: opens with “4P Rasen” in 20.8% of rounds, against 6.6% against everyone else.
- On Breakable Full Fence stages: opens with “backdash into 3P Fusenjin” in 10.3% of rounds, against 3.9% on the other stages.
- After opening the round before with “4P Rasen”: opens with “4P Rasen” in 23.2% of rounds, against 3.3% after anything else.
| forward movement into punchP | 168 | 19.3% |
|---|---|---|
| Rasen4P | 64 | 7.3% |
| Ryu'eikyaku66K | 55 | 6.3% |
| backdash into evade up | 48 | 5.5% |
| backdash into Fusenjin3P | 40 | 4.6% |
| guardG into evade down | 23 | 2.6% |
| Jizuridan2P | 21 | 2.4% |
| backdash into guardG | 20 | 2.3% |
| crouch into Jizuridan2P | 19 | 2.2% |
| backdash into Nakageri3K | 18 | 2.1% |
| evade down into guardG | 16 | 1.8% |
| guardG into throw escape | 16 | 1.8% |
| backward movement into evade up | 14 | 1.6% |
| forward movement into ResshouPP | 14 | 1.6% |
| Hiji'uchi6P | 12 | 1.4% |
119 further openings account for the other 324 rounds.
Counted from 207 of the 261 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–5 · 50% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 995–934 · 51.6%
- This season
- 190 matches · 51.6%
- Peak rank
- 32
First hit in 49.5% of 762 rounds. Won 52.8% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 50.0% of rounds, against 17.6% against everyone else.
- On Octagon stages: evades first in 18.8% of rounds, against 6.0% on the other stages.
- After opening the round before by waiting: waits first in 36.6% of rounds, against 19.3% after anything else.
- After winning a round: attacks straight away in 35.9% of rounds, against 14.6% after losing one.
- When ahead: attacks straight away in 35.9% of rounds, against 19.7% when level or behind.
- In round 1: opens with “63214P Screw Hook” in 15.3% of rounds, against 3.7% in their other rounds.
- Against Jean: opens with “backdash into 4P Elbow Butt” in 15.0% of rounds, against 4.5% against everyone else.
- After opening the round before with “63214P Screw Hook”: opens with “63214P Screw Hook” in 12.5% of rounds, against 2.8% after anything else.
- After losing a round: opens with “forward movement into P punch” in 19.3% of rounds, against 8.8% after winning one.
- When behind: opens with “forward movement into P punch” in 16.7% of rounds, against 12.0% when ahead or level.
| forward movement into punchP | 102 | 13.3% |
|---|---|---|
| Screw Hook63214P | 50 | 6.5% |
| guardG into evade down | 47 | 6.1% |
| backdash into Elbow Butt4P | 41 | 5.4% |
| Low Drop Kick62K | 39 | 5.1% |
| forward movement into Elbow Butt4P | 39 | 5.1% |
| backdash into evade up | 28 | 3.7% |
| evade down into Elbow Butt4P | 25 | 3.3% |
| Low Hammer2P into forward dash | 22 | 2.9% |
| backdash into guardG | 22 | 2.9% |
| guardG | 16 | 2.1% |
| guardG into punchP | 16 | 2.1% |
| Elbow Butt4P | 15 | 2.0% |
| backdash into Short Shoulder46P+K | 14 | 1.8% |
| Low Hammer2P | 13 | 1.7% |
103 further openings account for the other 276 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–11 · 50% | 2–3 · 40% | too few to test |
| Akira | 3–4 · 43% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 432–327 · 56.9%
- This season
- 181 matches · 54.1%
- Peak rank
- 35
First hit in 58.0% of 739 rounds. Won 57.3% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 40.3% of rounds, against 20.7% in their other rounds.
- Against Akira: backs off first in 70.2% of rounds, against 21.2% against everyone else.
- On Breakable Half Fence stages: backs off first in 54.1% of rounds, against 26.4% on the other stages.
- After opening the round before by backing off: backs off first in 44.3% of rounds, against 24.6% after anything else.
- After losing a round: evades first in 6.6% of rounds, against 1.7% after winning one.
- In round 1: opens with “66P Dash Elbow” in 11.6% of rounds, against 1.8% in their other rounds.
- Against Jeffry: opens with “forward movement into PK Knuckle Kick” in 15.2% of rounds, against 3.0% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “crouch into 2K+G Ducking Low” in 11.7% of rounds, against 4.6% after anything else.
- After winning a round: opens with “crouch into 2K+G Ducking Low” in 10.1% of rounds, against 1.5% after losing one.
- When ahead: opens with “crouch into 2K+G Ducking Low” in 8.6% of rounds, against 3.0% when level or behind.
| forward movement into punchP | 133 | 17.9% |
|---|---|---|
| crouch into Ducking Low2K+G | 40 | 5.4% |
| backdash into evade up | 34 | 4.6% |
| Dash Elbow66P | 31 | 4.2% |
| forward movement into Knuckle KickPK | 28 | 3.8% |
| Low Knuckle2P | 26 | 3.5% |
| crouch into Low Knuckle2P | 22 | 3.0% |
| backdash into guardG | 20 | 2.7% |
| backward movement into evade up | 20 | 2.7% |
| backdash into Tsunami Beat3K+G | 18 | 2.4% |
| guardG into throw escape | 17 | 2.3% |
| backdash into Double Hammer Down43P | 16 | 2.2% |
| backdash into Knee Attack6K | 15 | 2.0% |
| Knee Push4K | 14 | 1.9% |
| Toe Kick2K | 14 | 1.9% |
108 further openings account for the other 293 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–7 · 63% | 6–2 · 75% | too few to test |
| Jacky | 4–6 · 40% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 1,436–1,318 · 52.1%
- This season
- 135 matches · 50.4%
- Peak rank
- 35
First hit in 55.5% of 463 rounds. Won 54.9% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- Against Wolf: waits first in 27.8% of rounds, against 9.0% against everyone else.
- On Rectangle stages: moves in first in 38.8% of rounds, against 15.9% on the other stages.
- After opening the round before by attacking: attacks straight away in 49.0% of rounds, against 29.6% after anything else.
- After winning a round: attacks straight away in 47.1% of rounds, against 28.7% after losing one.
- In round 1: opens with “46P Jouho Senshou” in 16.7% of rounds, against 5.4% in their other rounds.
- Against Wolf: opens with “forward movement into P punch” in 31.5% of rounds, against 11.4% against everyone else.
| Rimon Chouchu66P | 67 | 14.4% |
|---|---|---|
| forward movement into punchP | 64 | 13.7% |
| backdash into Jouho Senshou46P | 60 | 12.9% |
| Jouho Senshou46P | 38 | 8.2% |
| Senzankou66P+K into throwP+G | 20 | 4.3% |
| Rimon Chouchu66P into forward dash | 18 | 3.9% |
| guardG into throw escape | 13 | 2.8% |
| backdash into Youhou33P | 10 | 2.1% |
| guardG into Jouho Touken6P | 9 | 1.9% |
| Housui2P | 8 | 1.7% |
| backward movement into Jouho Touken6P | 8 | 1.7% |
| crouch dash forward into Rimon Chouchu66P | 8 | 1.7% |
| guardG | 7 | 1.5% |
| Rimon Chouchu66P into crouch dash forward | 6 | 1.3% |
| backward movement into Jouho Senshou46P | 6 | 1.3% |
61 further openings account for the other 124 rounds.
Counted from 114 of the 135 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 9 of 15 tests hold up
- Kage: 9 of 15 tests hold up
- Wolf: 10 of 15 tests hold up
- Jeffry: 10 of 15 tests hold up
- Akira: 6 of 15 tests hold up
