VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Eileen

t4a

  • Sarah
  • Pai
  • Jean
  • Jacky
  • Vanessa
  • Aoi
  • Lau
  • Lei Fei
  • Jeffry
  • Shun
  • Taka
  • Akira
  • El Blaze
  • Kage
  • Brad
  • Goh
  • Wolf
  • Lion
Career matches6,008
Career win rate51.6%
Round win rate49.8%
Peak rank26
Distinct opponents364
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1323 #3,031 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen2681342139251.8%
Sarah2580642837853.1%
Jacky2580541039550.9%
Pai2476239736552.1%
Vanessa2552226625651.0%
Lei Fei2332417115352.8%
Jean2531015115948.7%
Taka2228314613751.6%
Lau2420810510350.5%
Aoi24185949150.8%
Wolf21178958353.4%
El Blaze21148747450.0%
Jeffry23139786156.1%
Goh23117635453.9%
Shun22115565948.7%
Lion21100475347.0%
Brad2185483756.5%
Kage2081334840.7%
Akira192718966.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,408 of 2,943 rounds counted

10.3 inputs a second (619 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen10.6636535
Sarah10.1607455
Pai10.4623279
Jean10.8646284
Jacky10.4624166
Vanessa10.1603159
Aoi9.154369
Lau10.2615121
Lei Fei9.9592105
Jeffry10.261063
Shun10.160742
Taka10.160551
Akira10.663424
El Blaze10.361822
Brad9.858814
Goh11.066219

By opponent's character

Akira10.7640321
Jacky10.3620296
Aoi10.3618215
Pai10.2615229
Wolf10.5630218
Jeffry10.4624160
Sarah10.4626176
Shun10.0600150
Lau10.261496
Goh10.261081
Lion10.563079
Kage10.160766
Brad10.261375
El Blaze9.959362
Eileen10.160546
Vanessa10.462354
Lei Fei10.059936
Taka10.160427
Jean9.858621

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira109644558.7%+10.0
Jacky89464351.7%+6.0
Aoi73363749.3%-2.1
Pai66273940.9%-9.5
Wolf59243540.7%-2.2
Jeffry52282453.9%+4.3
Sarah52252748.1%-2.4
Shun44172738.6%-13.8
Lau2791833.3%-18.5
Goh26141253.9%-0.6
Lion2314960.9%+11.6
Kage22101245.5%+0.6
Brad1914573.7%+22.9
El Blaze168850.0%+3.1
Eileen156940.0%-7.4
Vanessa156940.0%-10.6
Lei Fei1331023.1%-20.0
Taka105550.0%+9.5
Jean95455.6%+10.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence85345140.0%-12.8
Rectangle85444151.8%+1.9
Single Wall84335139.3%-8.7
Octagon77314640.3%-8.6
Breakable Full Fence76443257.9%+8.1
Full Fence76364047.4%-1.4
Half Fence70393155.7%+8.6
Open59372262.7%+15.1
Breakable Half Fence58273146.5%-0.9
Full Fence and Open38231560.5%+13.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44250.0%48.9%+1.1
No walls22845.6%49.1%-3.5

Walls against open: +4.6 points (95% range -3.5 to +12.7), p 0.266 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nagare004 (Rank 24)2026/10/1863350.0%
T0_MoA_Ki227 (Rank 21)2026/10/1852340.0%
O.J.A (Rank 21)2026/10/1874357.1%
omuretukun (Rank 25)2026/10/1664266.7%
yasai (Rank 23)2026/10/141713476.5%
ゅろぽ (Rank 26)2026/10/13125741.7%
K.K.カブキモノ (Rank 21)2026/10/1365183.3%
manekinecogames (Rank 23)2026/10/1373442.9%
AiokometeZ (Rank 25)2026/10/1383537.5%
nakamine0824 (Rank 23)2026/10/1263350.0%
KAORUman1102 (Rank 21)2026/10/1176185.7%
HayanieMozu (Rank 22)2026/10/1163350.0%
しろ☆おび。@のびしろF (Rank 21)2026/10/1095455.6%
neco (Rank 24)2026/10/0583537.5%
skew-kerb01 (Rank 25)2026/10/0553260.0%
moroQamazingdelicious (Rank 24)2026/09/2882625.0%
sakana5106 (Rank 24)2026/09/2452340.0%
zxyzguy (Rank 25)2026/09/1685362.5%
tsben3218 (Rank 21)2026/09/1565183.3%
yonchi41 (Rank 23)2026/09/14109190.0%
fazz00r (Rank 27)2026/09/0953260.0%
maximum_miruchi (Rank 21)2026/08/3165183.3%
委員ちょ (Rank 21)2026/07/2375271.4%
セロニアス (Rank 24)2026/05/2465183.3%
ri-j (Rank 19)2026/03/29660100.0%

Round openings

Every character

backdash into guardG1506.2%
backdash into backward movement1295.3%
Senchuken6P974.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP843.5%
Douchu6P into Jouho Chu'un6PP723.0%
guardG712.9%
backdash into evade up552.3%
Chudan Hiji'ate6P into Tsumujisakura6PP492.0%
backdash into Enkou Nyurin66P371.5%
backdash into Tanhikyaku9K341.4%
backdash into Leg Slicer2K+G331.4%
Chugeki6P into Hou'ou Soushou6PP301.2%
Rising Elbow6P into Elbow Side Chop6PP301.2%
Senchuken6P into throwP+G301.2%
Hiji'ate241.0%

583 further openings account for the other 1,501 rounds.

Counted from 607 of the 739 matches played. The rest were not pulled for openings.

Eileen

Career
421–392 · 51.8%
This season
178 matches · 47.2%
Peak rank
26

First hit in 53.2% of 560 rounds. Won 50.0% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • Against Pai: backs off first in 68.2% of rounds, against 45.0% against everyone else.
  • On Rectangle stages: waits first in 32.3% of rounds, against 9.7% on the other stages.
  • After opening the round before by attacking: attacks straight away in 52.3% of rounds, against 25.8% after anything else.
  • After losing a round: attacks straight away in 42.1% of rounds, against 26.7% after winning one.
  • Against Wolf: opens with “6P Douchu into 6PP Jouho Chu'un” in 30.6% of rounds, against 11.0% against everyone else.
  • After opening the round before with “6P Douchu into 6PP Jouho Chu'un”: opens with “6P Douchu into 6PP Jouho Chu'un” in 47.3% of rounds, against 7.8% after anything else.

How is this tested?

Douchu6P into Jouho Chu'un6PP7212.7%
backdash into guardG559.7%
backdash into backward movement508.8%
backdash into Enkou Nyurin66P376.5%
backdash into Tanhikyaku9K346.0%
guardG346.0%
backdash into evade up213.7%
punchP into Enkou RensouPP193.4%
Enkou Nyudou214P+K into Enkou ShutsudouP183.2%
Douchu6P81.4%
Douchu6P into throwP+G81.4%
backdash81.4%
backdash into Kesshi Hanbi46K+G81.4%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP71.2%
Jouho Chu'un6PP into Geimen Senpu6PPK61.1%

98 further openings account for the other 181 rounds.

Counted from 141 of the 178 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi9–10 · 47%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

37 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
428–378 · 53.1%
This season
142 matches · 45.1%
Peak rank
25

First hit in 50.8% of 327 rounds. Won 60.2% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • Against Goh: attacks straight away in 67.5% of rounds, against 38.5% against everyone else.

How is this tested?

backdash into guardG3611.0%
backdash into Leg Slicer2K+G3310.1%
Rising Elbow6P into Elbow Side Chop6PP309.2%
backdash into backward movement195.8%
Rising Elbow6P185.5%
guardG113.4%
backdash into crouch92.7%
punchP into Jab StraightPP92.7%
Rising Elbow6P into Double Joint Butt6PK72.1%
Switch Kick4K72.1%
backdash into Crescent Heel4K+G72.1%
backdash into Switch Kick4K72.1%
kickK72.1%
punchP into Switch Kick4K72.1%
Rising Elbow6P into throwP+G61.8%

71 further openings account for the other 115 rounds.

Counted from 85 of the 142 matches played. The rest were not pulled for openings.

Pai

Career
397–365 · 52.1%
This season
92 matches · 53.3%
Peak rank
24

First hit in 51.2% of 303 rounds. Won 54.2% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 83.2% of rounds, against 56.0% after winning one.

How is this tested?

Senchuken6P9731.3%
Senchuken6P into throwP+G309.7%
backdash into guardG144.5%
crouch into Honshin Soukyaku1K+G134.2%
down-back kick1K into kickK113.5%
backdash into backward movement103.2%
Senchuken6P into forward dash92.9%
Souka Rensui3PP into Souka Raigekishou3PPP72.3%
down-back kick1K into Ensei Haikyaku4K61.9%
forward movement into punchP51.6%
Souanshou3P+K41.3%
backdash into evade up41.3%
crouch into Souanshou3P+K41.3%
punchP into RenshouPP41.3%
Rikensui1P31.0%

66 further openings account for the other 89 rounds.

Counted from 78 of the 92 matches played. The rest were not pulled for openings.

Jean

Career
151–159 · 48.7%
This season
73 matches · 49.3%
Peak rank
25

First hit in 55.6% of 268 rounds. Won 51.7% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP8430.7%
Shutoukiri4P into Chinshin Seichuken4PP248.8%
backdash into Enpi Kurenai Naraku2P+K248.8%
Yoko'enpi6P into throwP+G207.3%
punchP into KounirenPP165.8%
Yoko'enpi6P93.3%
backdash into guardG93.3%
backdash into evade up82.9%
backdash into backward movement72.5%
Gyaku Seikenzuki66P into Yoko'enpi6P31.1%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK31.1%
backdash into Gyaku Seikenzuki66P31.1%
backdash into Oihiji4P+K31.1%
punchP31.1%
Harai'uke (Deflect)4P+K+G into KounirenPP20.7%

43 further openings account for the other 56 rounds.

Counted from 70 of the 73 matches played. The rest were not pulled for openings.

Jacky

Career
410–395 · 50.9%
This season
60 matches · 50.0%
Peak rank
25

First hit in 52.2% of 203 rounds. Won 50.9% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Back Knuckle6PP209.8%
Middle Smash6P104.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP104.9%
backdash into Spin Heel Sword4K+G104.9%
backdash into backward movement104.9%
Middle Smash6P into throwP+G94.4%
backdash into Beat & Back KnuckleP+KP83.9%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK73.5%
backdash into evade up73.5%
Middle Smash6P into Middle Smash Sword6PK63.0%
punchP into Jab StraightPP63.0%
Slant Back Knuckle1P into Rage Kick1PK52.5%
backdash into Long Stride Back Knuckle4P+K52.5%
backdash into guardG52.5%
crouch into Low Spin Kick1K+G52.5%

53 further openings account for the other 80 rounds.

Counted from 53 of the 60 matches played. The rest were not pulled for openings.

Vanessa

Career
266–256 · 51.0%
This season
38 matches · 47.4%
Peak rank
25

First hit in 25.0% of 132 rounds. Won 54.5% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Body Blow into Body Blow~Bullet Hook6PP1612.1%
Offensive Style: backdash into Bunker Buster9P1511.4%
Defensive Style: backdash into Heavy Impact4P1410.6%
Offensive Style: backdash into back kick+guard4K+G53.8%
Defensive Style: backdash into Back Knuckle6P43.0%
Offensive Style: Body Blow into throwP+G43.0%
Offensive Style: backdash into guardG43.0%
Defensive Style: Back Knuckle32.3%
Defensive Style: backdash into evade up32.3%
Defensive Style: guard into throw escape32.3%
Offensive Style: backdash into backward movement32.3%
Offensive Style: punch into One TwoPP32.3%
Defensive Style: backdash into guardG21.5%
Defensive Style: forward dash into guardG21.5%
Defensive Style: guard21.5%

46 further openings account for the other 49 rounds.

Counted from 31 of the 38 matches played. The rest were not pulled for openings.

Aoi

Career
94–91 · 50.8%
This season
32 matches · 56.2%
Peak rank
24

First hit in 69.6% of 125 rounds. Won 54.0% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP4938.9%
Tenchi In'youP+K+G86.3%
backdash into guardG64.8%
guardG64.8%
punchP into NirentotsuPP54.0%
Chudan Hiji'ate6P43.2%
Chudan Hiji'ate6P into throwP+G32.4%
Hou'oushu3P32.4%
NirentotsuPP into Nirentotsu OuchuPPP32.4%
Tsukiashibarai1P32.4%
backdash into backward movement32.4%
Hou'oushu3P into punchP21.6%
Jousei Ryusenshou214P+K into punchP21.6%
Maegeri3K21.6%
crouch into Kusanagi2K+G21.6%

24 further openings account for the other 25 rounds.

Lei Fei

Career
171–153 · 52.8%
This season
26 matches · 53.9%
Peak rank
23

First hit in 52.4% of 105 rounds. Won 61.8% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1413.3%
backdash into guardG109.5%
guardG98.6%
Kakushu Suigeki6P into Kakushu Suirengeki6PP76.7%
backdash into Kaisei Tento1P+K65.7%
punchP into Sayu ShoukenPP54.8%
crouch into Zensoutai2K+G43.8%
backdash into Sayu ShoukenPP32.9%
backdash into Zensoutai2K+G32.9%
Bunkyaku3K into Rigoutai6K21.9%
Kakushu Suigeki6P into throwP+G21.9%
Sayu ShoukenPP into Renkan MahosuiPPP21.9%
backdash into evade up21.9%
backdash into offensive move21.9%
evade down into Sayu ShoukenPP21.9%

32 further openings account for the other 32 rounds.

Lau

Career
105–103 · 50.5%
This season
29 matches · 48.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP3032.6%
backdash into guardG88.7%
Chugeki6P into throwP+G77.6%
backdash into backward movement77.6%
backdash into Souko Reppa3P+K44.3%
backdash into evade up44.3%
Sako Soushou4P+K into Kensou4P33.3%
Chugeki6P22.2%
backdash into Kosoushou46P22.2%
backdash into Senkyaku Chushou3KP22.2%
backdash into crouch22.2%
backdash into evade down22.2%
punchP into RenshouPP22.2%
Chugeki6P into Rouko Tankai6P+K11.1%
Kosoushou46P11.1%

15 further openings account for the other 15 rounds.

Counted from 22 of the 29 matches played. The rest were not pulled for openings.

Jeffry

Career
78–61 · 56.1%
This season
15 matches · 53.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP1625.4%
punchP into Double KnucklePP1219.1%
Elbow Butt6P into throwP+G69.5%
Destruction WaveK+G34.8%
backdash into Knee Attack6K34.8%
backdash into backward movement34.8%
backdash into guardG34.8%
punchP into Elbow Butt6P23.2%
Body CrushP+K11.6%
Body CrushP+K into Double CrushP+KP11.6%
Double KnucklePP into Double Knuckle~UpperPPP11.6%
Ducking Low2K+G11.6%
Elbow Butt6P11.6%
Elbow Butt6P into forward dash11.6%
backdash11.6%

8 further openings account for the other 8 rounds.

Shun

Career
56–59 · 48.7%
This season
14 matches · 35.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P into Kasen Zenbokushou6PP1832.7%
Kasen Chugeki6P712.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK35.5%
RengekiPP into Saishu RenkangekiPPP35.5%
Haisenchu1P23.6%
Kasen Chugeki6P into throwP+G23.6%
Ryubikyaku8K+G into Tanhi ChougekiK+G23.6%
offensive move into punchP23.6%
punchP into RengekiPP23.6%
Gyou'in Haishu3P into punchP11.8%
Gyoushin Suitai4K into Toushin Soutanshu4KK11.8%
Gyoushintai3K into Honshin TankaP+K11.8%
Haisenchu1P into crouch11.8%
Kasen Chugeki6P into Gyoushin Suitai4K11.8%
Sokutan Senshu6K into kickK11.8%

8 further openings account for the other 8 rounds.

Taka

Career
146–137 · 51.6%
This season
11 matches · 54.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P1835.3%
punchP into Tsuppari 2PP611.8%
Hiji'ate6P into throwP+G59.8%
punchP59.8%
punchP into Hiji'ate6P59.8%
Aka'oni MidaremageP+K into punchP23.9%
backdash into Kumoyaburi4P+K23.9%
evade down into Hiji'ate6P23.9%
Ao'oni Midaremage214P+K into punchP12.0%
Hiji'ate6P into Tsuppari 2PP12.0%
backdash into backward movement12.0%
backdash into evade up12.0%
forward dash into guardG12.0%
punchP into throwP+G12.0%

Akira

Career
18–9 · 66.7%
This season
7 matches · 57.1%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ekishou3P725.0%
Rimon Chouchu66P into Jouho Touken6P517.9%
Kaikyusei4P into Sayu Kaikyu4PP27.1%
crouch into Ekishou3P27.1%
Ekishou3P into throwP+G13.6%
Rimon Chouchu66P into throwP+G13.6%
backdash into Youzentai2K13.6%
backdash into evade up13.6%
backdash into guardG13.6%
forward dash into Jouho Touken6P13.6%
forward kick+guard6K+G into Jouho Touken6P13.6%
forward movement into Hachimon KaidaPP13.6%
forward movement into guardG13.6%
guardG13.6%
guardG into Housui2P13.6%

1 further openings account for the other 1 rounds.

El Blaze

Career
74–74 · 50.0%
This season
5 matches · 80.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle4P into Shadow Spin Kick4PK418.2%
Volcano Upper4P+K29.1%
Volcano Upper4P+K into Back Knuckle4P29.1%
ElbowP+K into Volcano Upper4P+K14.5%
Quick HookPP into Keen Edge ComboPPP14.5%
Shadow Lance66K into Shadow Spear6K14.5%
Shadow Spear6K14.5%
Shadow Strike6P14.5%
Shadow Strike6P into Tornado Spin (Deflect)P+K+G14.5%
Volcano Upper4P+K into Combo Elbow UpperP+KPP14.5%
backdash into backward movement14.5%
backdash into guardG14.5%
crouch into Low Drop Kick1K+G14.5%
evade up14.5%
forward dash into Quick HookPP14.5%

2 further openings account for the other 2 rounds.

Goh

Career
63–54 · 53.9%
This season
4 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P631.6%
Hiji'ate6P into throwP+G315.8%
backdash into Shouzuka Okuri1P+K210.5%
Hiji'ate6P into forward dash15.3%
Ropputsubushi6P+K into punchP15.3%
Zenpou Kaiten Ukemi6P+K+G into Hiji'ate6P15.3%
backdash into backward movement15.3%
backdash into evade down15.3%
evade down into Sune'uchi2P15.3%
guardG15.3%
guardG into Tsukikage6K15.3%

Kage

Career
33–48 · 40.7%
This season
5 matches · 0.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1052.6%
crouch into Surigeri2K210.5%
Nakageri3K into Nirenkyaku3KK15.3%
ResshouPP into SandangekiPPP15.3%
SandangekiPPP into Sandan UrageriPPPK15.3%
Tsumujigeri2K+G into Furikakato OtoshiK+G15.3%
backdash into backward movement15.3%
crouch dash forward into Shippuzan3PP15.3%
punchP into ResshouPP15.3%

Wolf

Career
95–83 · 53.4%
This season
3 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P320.0%
backdash into Short Shoulder46P+K213.3%
crouch into Low Hammer2P213.3%
Body Blow6P into Dragonfish Blow6PP16.7%
Face Lift Kick3K into Knee Lift6K16.7%
Knee Lift6K16.7%
backdash into Heavy Middle Kick3K+G16.7%
crouch into Low Smash2K16.7%
forward movement into Jab StraightPP16.7%
forward movement into punchP16.7%
punchP16.7%

Brad

Career
48–37 · 56.5%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Hook6P214.3%
backdash into Pap Sawk Kao46K+G214.3%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK17.1%
Elbow Hook6P into evade up17.1%
Stop Kick4K into forward movement17.1%
backdash into Elbow Hook6P17.1%
backdash into Jackal Straight46P+K17.1%
backdash into Jaguar Tail2K+G17.1%
backdash into backward movement17.1%
backdash into evade up17.1%
backdash into guardG17.1%
crouch into Jaguar Tail2K+G17.1%

Lion

Career
47–53 · 47.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP250.0%
Senkyutai1K into kickK125.0%
throw escape125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 6 of 15 tests hold up
  • Sarah: 1 of 14 tests hold up
  • Pai: 1 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)