VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

nano_宜しくお願いします

Career matches4,243
Career win rate51.3%
Round win rate49.1%
Peak rank37
Distinct opponents129
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1766 #487 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau374,2432,1752,06851.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,141 of 1,336 rounds counted

7.9 inputs a second (475 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.94751,141

By opponent's character

Jacky8.1488144
Goh8.0481110
Brad7.746285
Kage7.746297
Pai8.048064
Akira7.947167
Jeffry8.248981
Shun7.545369
Vanessa7.645555
Wolf8.349558
Lau8.249462
Aoi8.047738
Lion7.947251
El Blaze7.645544
Jean7.746431
Sarah8.047742
Lei Fei7.947519
Eileen7.24308
Taka8.752016

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky45192642.2%-5.2
Goh34142041.2%-4.7
Brad2417770.8%+21.6
Kage2391439.1%-6.6
Pai2291340.9%-8.2
Akira2071335.0%-16.6
Jeffry1991047.4%-9.9
Shun1911857.9%+6.6
Vanessa1710758.8%+8.1
Wolf167943.8%-10.8
Lau1510566.7%+16.8
Aoi148657.1%+14.4
Lion147750.0%+1.4
El Blaze119281.8%+36.6
Jean116554.5%+7.1
Sarah112918.2%-32.2
Lei Fei52340.0%+7.5
Eileen41325.0%-20.0
Taka42250.0%+11.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence39271269.2%+26.2
Breakable Full Fence38182047.4%-1.3
Breakable Half Fence3672919.4%-28.8
Half Fence3592625.7%-23.0
Open33181554.5%+6.8
Rectangle31131841.9%-7.1
Octagon30161453.3%+2.3
Low Fence27161159.3%+7.5
Single Wall27171063.0%+13.0
Full Fence and Open20101050.0%+3.5

2 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20943.1%47.5%-4.4
No walls8758.6%50.5%+8.1

Walls against open: -12.6 points (95% range -25.8 to +0.7), p 0.064 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

上八丁掘アキラ (Rank 39)2026/10/1351420.0%
天下一品こってりラー (Rank 36)2026/10/1364266.7%
ankocat2 (Rank 37)2026/10/13440100.0%
ArtemisArchitecture (Rank 34)2026/10/1343175.0%
ドナドナ7 (Rank 39)2026/10/11124833.3%
DJG10159 (Rank 36)2026/10/1162433.3%
kzkm92678 (Rank 38)2026/10/1184450.0%
Umemon2026 (Rank 37)2026/10/10156940.0%
寿司眼鉄 (Rank 39)2026/10/1063350.0%
pizaman (Rank 34)2026/10/0742250.0%
BigBoin (Rank 35)2026/10/0452340.0%
expensive-sand (Rank 38)2026/09/3042250.0%
金平糖 (Rank 38)2026/09/2763350.0%
タイヨウ (Rank 34)2026/09/2231233.3%
ハンニャ (Rank 38)2026/09/1642250.0%
kampfarkz (Rank 34)2026/09/0942250.0%
しゅが~nsr (Rank 27)2026/09/09330100.0%
ビルちゃん (Rank 38)2026/09/0861516.7%
Sore (Rank 36)2026/09/06550100.0%
すもぐり2000 (Rank 33)2026/08/2653260.0%
Light (Rank 33)2026/08/024040.0%
司馬 威太郎 (Rank 35)2026/07/2853260.0%
takamo_white (Rank 34)2026/07/1032166.7%
★闘将拉麵男★ (Rank 34)2026/05/2683537.5%
surakuma (Rank 36)2026/05/1041325.0%

Round openings

Lau

Career
2,175–2,068 · 51.3%
This season
328 matches · 48.5%
Peak rank
37

First hit in 38.5% of 1,210 rounds. Won 50.6% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 23.0% of rounds, against 16.4% in their other rounds.
  • Against El Blaze: moves in first in 59.1% of rounds, against 30.2% against everyone else.
  • On Rectangle stages: attacks straight away in 45.0% of rounds, against 27.9% on the other stages.
  • After opening the round before by evading: evades first in 26.8% of rounds, against 13.7% after anything else.
  • After winning a round: backs off first in 20.7% of rounds, against 12.2% after losing one.
  • When ahead: evades first in 23.0% of rounds, against 13.9% when level or behind.
  • Against Jeffry: opens with “evade up into throw escape” in 16.0% of rounds, against 4.1% against everyone else.
  • After opening the round before with “evade up into throw escape”: opens with “evade up into throw escape” in 29.2% of rounds, against 3.2% after anything else.

How is this tested?

forward dash into throw escape796.5%
Fukko Kensou1P645.3%
forward dash into throwP+G625.1%
Kosoushou46P into forward movement605.0%
evade up into throw escape594.9%
throw escape574.7%
throwP+G453.7%
crouch dash back into Junho Chushou33P332.7%
evade up into throwP+G332.7%
Souko Sensou66P+K322.6%
crouch dash forward into throwP+G312.6%
forward dash into Rouko Tankai6P+K302.5%
forward dash into Sako Soushou4P+K292.4%
crouch into Senchutai3K282.3%
backdash into Sako Soushou4P+K272.2%

159 further openings account for the other 543 rounds.

Counted from 296 of the 328 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–15 · 32%3–8 · 27%too few to test
Goh5–13 · 28%4–5 · 44%too few to test
Brad7–5 · 58%10–2 · 83%too few to test
Pai5–7 · 42%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 8 of 15 tests hold up