VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

Dhezz

Career matches4,631
Career win rate55.2%
Round win rate47.9%
Peak rank36
Distinct opponents81
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion363,5962,0191,57756.1%
Aoi321,03553949652.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira85355041.2%-0.9
Goh76354146.0%-1.7
Kage61283345.9%+3.7
Jacky46311567.4%+14.7
Pai44261859.1%+6.3
Sarah41162539.0%+1.5
Brad37162143.2%-3.5
Shun33141942.4%-3.7
Vanessa29101934.5%-14.9
Jean27111640.7%+0.0
Wolf2112957.1%+4.2
Taka2051525.0%-11.3
Dural1941521.1%-10.6
Lei Fei125741.7%-3.5
Lion107370.0%+18.3
Jeffry97277.8%+11.0
Aoi84450.0%-8.8
El Blaze84450.0%-3.5
Lau83537.5%-0.4
Eileen4040.0%-30.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open82443853.7%+7.6
Octagon64273742.2%-6.3
Single Wall63293446.0%-0.6
Full Fence60322853.3%+4.3
Rectangle57213636.8%-8.1
Breakable Half Fence50193138.0%-8.6
Low Fence50193138.0%-2.6
Breakable Full Fence48252352.1%+6.2
Half Fence47242351.1%+7.8
Full Fence and Open41162539.0%-4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32645.4%46.4%-1.0
No walls19547.2%45.2%+2.0

Walls against open: -3.0 points (95% range -11.4 to +5.5), p 0.487 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

seedash (Rank 31)2026/08/2627141351.9%
無謀 (Rank 32)2026/08/266060.0%
Blargh (Rank 28)2026/08/261412285.7%
SFPunker (Rank 38)2026/08/2674357.1%
TerryIrvin (Rank 36)2026/08/251771041.2%
Da-Goat-Pawn (Rank 32)2026/08/2526151157.7%
Pudding (Rank 41)2026/08/25100100.0%
LethalLegendK (Rank 30)2026/08/2483537.5%
BLACKSTAR (Rank 38)2026/08/2338122631.6%
suna19 (Rank 31)2026/08/2385362.5%
RushdownTurtle(RDT) (Rank 36)2026/08/233262618.8%
iKillYouXChicken (Rank 38)2026/08/221941521.1%
RamonJamon (Rank 36)2026/08/21189950.0%
DEExTHAxGEE (Rank 40)2026/08/1891811.1%
Username (Rank 35)2026/08/1825131252.0%
kungfusmurf (Rank 35)2026/08/0539142535.9%
LionelJacki (Rank 33)2026/08/0375271.4%
Jaguar (Rank 34)2026/07/21113827.3%
JINXHAND (Rank 32)2026/07/2176185.7%
y2d (Rank 36)2026/05/172141719.1%
onuelito (Rank 33)2026/05/1549222744.9%
I'monlysleeping (Rank 35)2026/05/1472528.6%
BLACKALERT!!! (Rank 41)2026/05/1182625.0%
StayRealChill (Rank 34)2026/04/25137653.9%
ROOBY (Rank 29)2026/03/2685362.5%

Round openings

Every character

Juchou Senshou8P+K25710.6%
Sentai4K into Sentai Shumen4KP1777.3%
In'you4P into Ni In'you4PP1686.9%
backward movement into forward punch+kick6P+K1184.9%
crouch into Dantai3K883.6%
punchP733.0%
crouch into Zensoutai2KK652.7%
punchP into Ni In'you4PP612.5%
crouch into Shicchi Soutai3K+G542.2%
crouch into Tousentai2KK+G532.2%
backdash into Shicchi Soutai3K+G522.1%
evade down522.1%
Sentai4K into HakotsushuP+K+G421.7%
punchP into Souji SenpuP+K401.6%
backdash into Touku Rigou Bantaitetsu46K+G391.6%

225 further openings account for the other 1,086 rounds.

Counted from 597 of the 598 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K25711.7%
Sentai4K into Sentai Shumen4KP1778.0%
In'you4P into Ni In'you4PP1687.6%
backward movement into forward punch+kick6P+K1185.3%
crouch into Dantai3K884.0%
crouch into Zensoutai2KK653.0%
punchP632.9%
punchP into Ni In'you4PP612.8%
crouch into Shicchi Soutai3K+G542.5%
crouch into Tousentai2KK+G532.4%
backdash into Shicchi Soutai3K+G522.4%
evade down442.0%
Sentai4K into HakotsushuP+K+G421.9%
punchP into Souji SenpuP+K401.8%
backdash into Touku Rigou Bantaitetsu46K+G391.8%

174 further openings account for the other 884 rounds.

Counted from 542 of the 543 matches played. The rest were not pulled for openings.

Aoi

forward movement into back punch+kick4P+K219.6%
punchP into Tsumujisakura6PP209.1%
Koromoguruma66P into Chudan Hiji'ate6P135.9%
punchP104.5%
backward movement into Hou'oushu3P83.6%
evade down83.6%
evade down into backward movement83.6%
Sou'unha66K into Raijinha6K73.2%
kickK into punchP73.2%
Ryoushi43P62.7%
backdash into guardG62.7%
crouch into Ryoushi43P62.7%
Namigaeshi64P+K into Iwaodome64P+KP52.3%
back punch+kick4P+K into Ougimai4P52.3%
Sayo'arashiP+K into Ougimai4P41.8%

52 further openings account for the other 86 rounds.