VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

BxrbieeGutz

  • Shun
  • Eileen
Career matches1,624
Career win rate52.7%
Round win rate42.1%
Peak rank25
Distinct opponents46
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1294 #3,140 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2587745542251.9%
Eileen2454830824056.2%
Shun231999310646.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

791 of 843 rounds counted

4.9 inputs a second (294 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah4.9294347
Shun4.8289375
Eileen5.532869

By opponent's character

Pai4.8290220
Lion4.728377
Jeffry4.929467
Wolf5.030149
Goh4.929232
Jean4.426341
Kage5.231451
Shun4.828637
Akira5.030338
Jacky5.332132
Vanessa4.728338
Brad5.030230
El Blaze5.533223
Lei Fei5.432720
Taka4.929619
Sarah4.22509
Aoi4.92958

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai53262749.1%+10.5
Lion2161528.6%-6.6
Jeffry1661037.5%+10.6
Wolf145935.7%-12.9
Goh135838.5%-4.5
Jean134930.8%-15.4
Kage126650.0%+21.8
Shun104640.0%+0.2
Akira92722.2%+3.3
Jacky92722.2%-7.6
Vanessa93633.3%+7.7
Brad71614.3%-20.9
El Blaze62433.3%+9.2
Lei Fei52340.0%-10.6
Taka53260.0%-6.8
Sarah4040.0%-24.1
Aoi2020.0%-24.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence3392427.3%-21.5
Single Wall2772025.9%-9.1
Full Fence and Open25141156.0%+29.6
Low Fence25111444.0%+9.3
Open2061430.0%-2.6
Full Fence1851327.8%-4.7
Octagon179852.9%+8.3
Breakable Full Fence1431121.4%-17.7
Half Fence147750.0%+10.9
Rectangle125741.7%+8.7

1 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10835.2%40.1%-4.9
No walls7233.3%34.1%-0.8

Walls against open: -4.2 points (95% range -17.4 to +9.0), p 0.534 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

possesedmercenary (Rank 21)2026/10/0252340.0%
AAmateur (Rank 24)2026/10/0241325.0%
MashPotatoTower (Rank 27)2026/09/30114736.4%
AmazedArts (Rank 23)2026/09/3036201655.6%
Smi1e (Rank 21)2026/09/2463350.0%
brothaman13 (Rank 27)2026/09/2341325.0%
Not-Batman (Rank 24)2026/09/2373442.9%
j_remover (Rank 32)2026/09/193030.0%
Wodin (Rank 26)2026/09/1952340.0%
cate (Rank 26)2026/09/1731233.3%
Gamerbobey (Rank 21)2026/09/1651420.0%
The8thOne (Rank 28)2026/09/166060.0%
Mob$ (Rank 24)2026/09/1532166.7%
BandoSensei (Rank 24)2026/09/15103730.0%
ZachAttack (Rank 23)2026/09/14156940.0%
RADICAL_TOM (Rank 21)2026/09/1331233.3%
Rthg (Rank 23)2026/09/1131233.3%
Online3001 (Rank 22)2026/09/1131233.3%
ShinAthena (Rank 22)2026/07/2153260.0%
Blackmore2323 (Rank 23)2026/07/2191811.1%
TeamKhris (Rank 24)2026/07/0385362.5%
DoubleDeazy (Rank 25)2026/07/0332166.7%
Scorcho (Rank 22)2026/07/0231233.3%
Sifu-Squidy (Rank 11)2026/05/2732166.7%
F!ring-$quad#RoadtoMG (Rank 21)2026/03/3153260.0%

Round openings

Every character

guardG26031.0%
backward movement into guardG313.7%
guardG into Fukuchougeki2P263.1%
no input222.6%
Hide Side Kick (Deflect)P+K151.8%
backward movement141.7%
guardG into punchP131.6%
punchP131.6%
guardG into Squat Straight2P111.3%
backdash into guardG91.1%
guardG into Haisenchu1P91.1%
forward dash into guardG80.9%
guardG into Senpu Soutai3K+G80.9%
guardG into forward dash80.9%
Fukuchougeki2P70.8%

212 further openings account for the other 385 rounds.

Counted from 207 of the 208 matches played. The rest were not pulled for openings.

Sarah

Career
455–422 · 51.9%
This season
101 matches · 34.6%
Peak rank
25

First hit in 52.2% of 391 rounds. Won 42.6% of the rounds they struck first, 40.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG11829.9%
backward movement into guardG194.8%
Hide Side Kick (Deflect)P+K153.8%
guardG into Squat Straight2P112.8%
no input112.8%
backdash into guardG92.3%
backward movement71.8%
forward dash into guardG71.8%
guardG into Crescent Heel4K+G61.5%
guardG into Low Spin Kick3K+G61.5%
guardG into Jackknife Middle Kick3KK51.3%
guardG into Rising Elbow6P51.3%
guardG into Setup Combination3PK51.3%
guardG into forward dash51.3%
punchP51.3%

97 further openings account for the other 161 rounds.

Counted from 100 of the 101 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion2–8 · 20%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
93–106 · 46.7%
This season
91 matches · 35.2%
Peak rank
23

First hit in 52.0% of 375 rounds. Won 42.6% of the rounds they struck first, 38.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG11229.9%
guardG into Fukuchougeki2P266.9%
backward movement into guardG123.2%
no input112.9%
guardG into Haisenchu1P92.4%
guardG into Senpu Soutai3K+G82.1%
Fukuchougeki2P71.9%
punchP71.9%
backward movement61.6%
guardG into Haisenchu Kaikakyaku1PK61.6%
guardG into Toukyaku6K+G61.6%
guardG into punchP61.6%
backward movement into backdash51.3%
crouch into Fukuchougeki2P51.3%
crouch into Gyousentai2K51.3%

100 further openings account for the other 144 rounds.

Eileen

Career
308–240 · 56.2%
This season
16 matches · 62.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG3043.5%
guardG into Jinraishou6P+K45.8%
guardG into Douchu6P34.3%
guardG into punchP34.3%
guardG into Enkou RensouPP22.9%
guardG into Enkou Tekitou1P+K22.9%
guardG into Goku Hekitai9P+K+GK22.9%
guardG into Hairenkyaku4K22.9%
guardG into Koushi Choukan236P22.9%
guardG into Sayu Gekishou6P+KP22.9%
backward movement11.4%
forward dash into Fukushinshou2P11.4%
guardG into Dokuritsu SouganP+K11.4%
guardG into Enkou Toutou3P+K11.4%
guardG into Hikou Bokushoku9P11.4%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 0 of 13 tests hold up
  • Shun: 0 of 15 tests hold up
  • Eileen: not tested (too few rounds)