Virtua Fighter 5 REVO · v1.10 · Region: Asia
乾淨又衛生㊣gtkuo
Characters played — VF5's own record
| Jeffry | 33 | 2,370 | 1,225 | 1,145 | 51.7% |
|---|---|---|---|---|---|
| Akira | 28 | 1,814 | 889 | 925 | 49.0% |
| Jacky | 30 | 1,583 | 806 | 777 | 50.9% |
| Taka | 30 | 1,132 | 595 | 537 | 52.6% |
| Sarah | 30 | 1,028 | 501 | 527 | 48.7% |
| Wolf | 29 | 1,010 | 537 | 473 | 53.2% |
| Goh | 29 | 770 | 412 | 358 | 53.5% |
| El Blaze | 31 | 754 | 413 | 341 | 54.8% |
| Lion | 30 | 357 | 203 | 154 | 56.9% |
| Pai | 26 | 107 | 64 | 43 | 59.8% |
| Brad | 26 | 28 | 16 | 12 | 57.1% |
| Eileen | 26 | 5 | 3 | 2 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 191 | 99 | 92 | 51.8% | -0.6 |
|---|---|---|---|---|---|
| Jacky | 111 | 65 | 46 | 58.6% | +7.8 |
| Goh | 108 | 54 | 54 | 50.0% | +2.1 |
| Wolf | 100 | 52 | 48 | 52.0% | +1.0 |
| Shun | 74 | 32 | 42 | 43.2% | -5.5 |
| Jeffry | 72 | 38 | 34 | 52.8% | +1.4 |
| Sarah | 68 | 28 | 40 | 41.2% | -10.5 |
| Pai | 67 | 31 | 36 | 46.3% | -4.0 |
| Lau | 65 | 32 | 33 | 49.2% | -0.1 |
| Kage | 63 | 28 | 35 | 44.4% | -5.5 |
| Brad | 60 | 26 | 34 | 43.3% | -6.8 |
| Vanessa | 60 | 31 | 29 | 51.7% | +0.7 |
| Aoi | 57 | 29 | 28 | 50.9% | -3.9 |
| Lion | 52 | 26 | 26 | 50.0% | -2.8 |
| Jean | 48 | 29 | 19 | 60.4% | +10.8 |
| Lei Fei | 46 | 30 | 16 | 65.2% | +13.7 |
| El Blaze | 34 | 19 | 15 | 55.9% | +6.7 |
| Eileen | 22 | 9 | 13 | 40.9% | -10.1 |
| Taka | 17 | 6 | 11 | 35.3% | -16.4 |
| Dural | 12 | 10 | 2 | 83.3% | +35.0 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 143 | 81 | 62 | 56.6% | +5.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 141 | 69 | 72 | 48.9% | -0.7 |
| Breakable Full Fence | 139 | 79 | 60 | 56.8% | +7.2 |
| Low Fence | 139 | 70 | 69 | 50.4% | -2.9 |
| Octagon | 134 | 65 | 69 | 48.5% | -1.6 |
| Half Fence | 131 | 61 | 70 | 46.6% | -6.1 |
| Full Fence | 128 | 59 | 69 | 46.1% | -3.9 |
| Single Wall | 126 | 71 | 55 | 56.4% | +6.5 |
| Rectangle | 115 | 58 | 57 | 50.4% | -1.0 |
| Full Fence and Open | 67 | 29 | 38 | 43.3% | -6.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 788 | 49.6% | 50.5% | -0.8 |
| No walls | 408 | 54.4% | 51.7% | +2.7 |
Walls against open: -3.6 points (95% range -9.7 to +2.6), p 0.254 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 31) | 32 | 10 | 22 | 31.2% |
|---|---|---|---|---|
| 大俠愛吃漢堡包 (Rank 26) | 18 | 4 | 14 | 22.2% |
| haira_76 (Rank 31) | 13 | 6 | 7 | 46.1% |
| 熟女♡ベネッサ (Rank 28) | 13 | 8 | 5 | 61.5% |
| 雷電 (Rank 30) | 13 | 8 | 5 | 61.5% |
| 37 (Rank 27) | 12 | 4 | 8 | 33.3% |
| chileung18 (Rank 31) | 12 | 3 | 9 | 25.0% |
| oblmom (Rank 29) | 12 | 8 | 4 | 66.7% |
| Momomia (Rank 26) | 11 | 6 | 5 | 54.5% |
| hot-milk-www (Rank 31) | 11 | 7 | 4 | 63.6% |
| kazu (Rank 31) | 11 | 7 | 4 | 63.6% |
| BANANA (Rank 30) | 10 | 4 | 6 | 40.0% |
| simusimu500 (Rank 31) | 10 | 4 | 6 | 40.0% |
| え~る (Rank 29) | 10 | 1 | 9 | 10.0% |
| なっちゃんねる (Rank 27) | 10 | 4 | 6 | 40.0% |
| ER_higante (Rank 28) | 9 | 5 | 4 | 55.6% |
| StartCk88 (Rank 29) | 9 | 3 | 6 | 33.3% |
| a032682 (Rank 26) | 9 | 4 | 5 | 44.4% |
| hayate (Rank 30) | 9 | 2 | 7 | 22.2% |
| tsuna-sand274 (Rank 24) | 9 | 8 | 1 | 88.9% |
| たか (Rank 30) | 8 | 7 | 1 | 87.5% |
| 肉彦さん☆彡 (Rank 31) | 8 | 6 | 2 | 75.0% |
| JOHNFLOE (Rank 29) | 7 | 3 | 4 | 42.9% |
| YETI-2025 (Rank 28) | 7 | 3 | 4 | 42.9% |
| ∞オロチ丸∞ (Rank 26) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| a032682 (Rank 26) | 2026/09/11 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| YETI-2025 (Rank 28) | 2026/09/11 | 7 | 3 | 4 | 42.9% |
| KillBill (Rank 31) | 2026/09/11 | 32 | 10 | 22 | 31.2% |
| 熟女♡ベネッサ (Rank 28) | 2026/09/10 | 13 | 8 | 5 | 61.5% |
| なっちゃんねる (Rank 27) | 2026/09/09 | 10 | 4 | 6 | 40.0% |
| 雷電 (Rank 30) | 2026/09/09 | 13 | 8 | 5 | 61.5% |
| BANANA (Rank 30) | 2026/09/09 | 10 | 4 | 6 | 40.0% |
| kazu (Rank 31) | 2026/09/09 | 11 | 7 | 4 | 63.6% |
| JOHNFLOE (Rank 29) | 2026/09/08 | 7 | 3 | 4 | 42.9% |
| ∞オロチ丸∞ (Rank 26) | 2026/09/08 | 7 | 4 | 3 | 57.1% |
| haira_76 (Rank 31) | 2026/09/06 | 13 | 6 | 7 | 46.1% |
| ER_higante (Rank 28) | 2026/09/04 | 9 | 5 | 4 | 55.6% |
| oblmom (Rank 29) | 2026/09/03 | 12 | 8 | 4 | 66.7% |
| hayate (Rank 30) | 2026/09/02 | 9 | 2 | 7 | 22.2% |
| tsuna-sand274 (Rank 24) | 2026/08/31 | 9 | 8 | 1 | 88.9% |
| hot-milk-www (Rank 31) | 2026/08/26 | 11 | 7 | 4 | 63.6% |
| chileung18 (Rank 31) | 2026/08/24 | 12 | 3 | 9 | 25.0% |
| StartCk88 (Rank 29) | 2026/08/24 | 9 | 3 | 6 | 33.3% |
| 肉彦さん☆彡 (Rank 31) | 2026/08/19 | 8 | 6 | 2 | 75.0% |
| 大俠愛吃漢堡包 (Rank 26) | 2026/08/04 | 18 | 4 | 14 | 22.2% |
| え~る (Rank 29) | 2026/08/03 | 10 | 1 | 9 | 10.0% |
| Momomia (Rank 26) | 2026/08/02 | 11 | 6 | 5 | 54.5% |
| 37 (Rank 27) | 2026/07/31 | 12 | 4 | 8 | 33.3% |
| たか (Rank 30) | 2026/07/27 | 8 | 7 | 1 | 87.5% |
| simusimu500 (Rank 31) | 2026/07/26 | 10 | 4 | 6 | 40.0% |
Round openings
Every character
| backdash into evade up | 659 | 12.2% |
|---|---|---|
| crouch dash back into guardG | 418 | 7.7% |
| guardG | 366 | 6.8% |
| backdash into guardG | 357 | 6.6% |
| backdash into evade down | 288 | 5.3% |
| punchP | 190 | 3.5% |
| evade down into guardG | 85 | 1.6% |
| evade up into forward dash | 80 | 1.5% |
| backdash into punchP | 78 | 1.4% |
| guardG into throwP+G | 78 | 1.4% |
| backdash into throwP+G | 58 | 1.1% |
| backward movement into evade up | 58 | 1.1% |
| no input | 57 | 1.1% |
| crouch dash back into backdash | 55 | 1.0% |
| backdash into Karura4P+K | 46 | 0.8% |
676 further openings account for the other 2,551 rounds.
Sarah
| backdash into evade up | 247 | 13.9% |
|---|---|---|
| crouch dash back into guardG | 192 | 10.8% |
| backdash into guardG | 153 | 8.6% |
| guardG | 150 | 8.4% |
| backdash into evade down | 114 | 6.4% |
| evade down into guardG | 44 | 2.5% |
| evade up into forward dash | 35 | 2.0% |
| punchP | 33 | 1.9% |
| guardG into throwP+G | 28 | 1.6% |
| Squat Straight2P | 27 | 1.5% |
| crouch into Squat Straight2P | 27 | 1.5% |
| crouch into Low Spin Kick3K+G | 26 | 1.5% |
| no input | 26 | 1.5% |
| backdash into punchP | 23 | 1.3% |
| backdash into throwP+G | 22 | 1.2% |
173 further openings account for the other 629 rounds.
El Blaze
| crouch dash back into guardG | 135 | 11.6% |
|---|---|---|
| backdash into evade up | 130 | 11.2% |
| backdash into guardG | 83 | 7.1% |
| punchP | 71 | 6.1% |
| guardG | 62 | 5.3% |
| backdash into evade down | 31 | 2.7% |
| crouch dash back into backdash | 27 | 2.3% |
| evade down into guardG | 25 | 2.1% |
| crouch dash back into Straight6P+K | 22 | 1.9% |
| guardG into throwP+G | 22 | 1.9% |
| crouch dash back into Hammer Smash46P+K | 21 | 1.8% |
| evade up into forward dash | 21 | 1.8% |
| backward movement into backdash | 18 | 1.6% |
| Sit Jab2P | 16 | 1.4% |
| backdash into Volcano Upper4P+K | 15 | 1.3% |
161 further openings account for the other 463 rounds.
Goh
| backdash into evade up | 147 | 14.6% |
|---|---|---|
| backdash into evade down | 81 | 8.0% |
| crouch dash back into guardG | 58 | 5.7% |
| backdash into guardG | 55 | 5.5% |
| backdash into Karura4P+K | 46 | 4.5% |
| backdash into Soukyu46P | 39 | 3.9% |
| guardG | 33 | 3.3% |
| Hoderi4P into Hoderi~Shikigami4PP | 27 | 2.7% |
| Soukyu46P | 24 | 2.4% |
| backdash into Shouzuka Okuri1P+K | 24 | 2.4% |
| Tsukikage6K | 23 | 2.3% |
| backdash into punchP | 21 | 2.1% |
| backdash into backward movement | 19 | 1.9% |
| backdash into Maegeri3K | 15 | 1.5% |
| no input | 15 | 1.5% |
129 further openings account for the other 383 rounds.
Jeffry
| backdash into evade up | 55 | 9.0% |
|---|---|---|
| backdash into guardG | 40 | 6.5% |
| guardG | 39 | 6.4% |
| punchP | 27 | 4.4% |
| backdash into evade down | 20 | 3.3% |
| backdash into kickK | 18 | 2.9% |
| crouch into Low Knuckle2P | 17 | 2.8% |
| backdash into punchP | 13 | 2.1% |
| backdash into Kenka Hook46P | 12 | 2.0% |
| evade up into forward dash | 11 | 1.8% |
| backdash into Toe Kick2K | 10 | 1.6% |
| crouch dash back into guardG | 9 | 1.5% |
| Hell Dunk Elbow2P+K | 8 | 1.3% |
| backward movement into evade up | 8 | 1.3% |
| Knee Push4K into Knee Push Wild Hook4KP | 7 | 1.1% |
144 further openings account for the other 318 rounds.
Lion
| guardG | 67 | 16.5% |
|---|---|---|
| backdash into evade up | 38 | 9.3% |
| guardG into throwP+G | 19 | 4.7% |
| punchP | 17 | 4.2% |
| punchP into Souji SenpuP+K | 17 | 4.2% |
| backdash into evade down | 13 | 3.2% |
| crouch into Kousoutai2K+G | 13 | 3.2% |
| backdash into guardG | 11 | 2.7% |
| crouch dash back into guardG | 11 | 2.7% |
| crouch into Katousui2P | 8 | 2.0% |
| crouch into Senkyutai1K | 8 | 2.0% |
| backdash into Kishitsu Kasensou43P | 7 | 1.7% |
| backdash into Dantai3K | 6 | 1.5% |
| crouch into Shicchi Soutai3K+G | 6 | 1.5% |
| evade up into Sen'inshou3P | 6 | 1.5% |
80 further openings account for the other 160 rounds.
Jacky
| backdash into evade up | 23 | 9.2% |
|---|---|---|
| punchP | 18 | 7.2% |
| Slide Shuffle (Deflect)4P+K+G | 16 | 6.4% |
| backdash into evade down | 15 | 6.0% |
| backdash into guardG | 10 | 4.0% |
| guardG | 9 | 3.6% |
| punchP into Jab StraightPP | 9 | 3.6% |
| crouch dash back into guardG | 7 | 2.8% |
| Dash Hammer Kick66K | 6 | 2.4% |
| backdash into Dash Hammer Kick66K | 6 | 2.4% |
| punchP into Punch High KickPK | 5 | 2.0% |
| Beat KnuckleP+K | 4 | 1.6% |
| backdash into Middle Spin Kick46K+G | 4 | 1.6% |
| backdash into Rage Kick1PK | 4 | 1.6% |
| backdash into throwP+G | 4 | 1.6% |
86 further openings account for the other 110 rounds.
Wolf
| evade down into Elbow Butt4P | 6 | 7.5% |
|---|---|---|
| crouch into Arrow Knuckle3P | 4 | 5.0% |
| forward movement into Elbow Butt4P | 4 | 5.0% |
| backdash into Short Shoulder46P+K | 3 | 3.8% |
| backdash into evade down | 3 | 3.8% |
| backdash into evade up | 3 | 3.8% |
| evade up into forward dash | 3 | 3.8% |
| guardG | 3 | 3.8% |
| punchP | 3 | 3.8% |
| Comet Hook1P into Knuckle Part1PP | 2 | 2.5% |
| backdash into Elbow Butt4P | 2 | 2.5% |
| backdash into guardG | 2 | 2.5% |
| crouch dash back into guardG | 2 | 2.5% |
| crouch into guardG | 2 | 2.5% |
| guardG into punchP | 2 | 2.5% |
31 further openings account for the other 36 rounds.
Taka
| backdash into evade up | 10 | 12.7% |
|---|---|---|
| backdash into evade down | 8 | 10.1% |
| Morotezuki66P into Morote Tsuppari66PP | 6 | 7.6% |
| crouch into Shita Harite2P | 5 | 6.3% |
| punchP | 5 | 6.3% |
| punchP into Tsuppari 2PP | 5 | 6.3% |
| backdash into Kachi'age33P+K | 3 | 3.8% |
| crouch dash back into guardG | 3 | 3.8% |
| evade up into Morote Tsuppari66PP | 3 | 3.8% |
| guardG | 3 | 3.8% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 2 | 2.5% |
| backdash into Takatsumehashi3P+K | 2 | 2.5% |
| backdash into punchP | 2 | 2.5% |
| backward movement into evade up | 2 | 2.5% |
| evade down into Morote Tsuppari66PP | 2 | 2.5% |
17 further openings account for the other 18 rounds.
Pai
| crouch into Renka Sentai2KK | 4 | 15.4% |
|---|---|---|
| backdash into evade up | 3 | 11.5% |
| backdash into punchP | 2 | 7.7% |
| punchP into RenshouPP | 2 | 7.7% |
| Honshin Soukyaku1K+G into guardG | 1 | 3.9% |
| RenshouPP into Renken ToukyakuPPK | 1 | 3.9% |
| Sensaitai2K into Renka Sentai2KK | 1 | 3.9% |
| backdash into Hi'en Tankyaku9K | 1 | 3.9% |
| backdash into RenshouPP | 1 | 3.9% |
| backdash into Souka Rensui3PP | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| crouch dash back into Rikensui1P | 1 | 3.9% |
| crouch dash back into Senchutai3K | 1 | 3.9% |
| crouch dash back into Souchuken2P | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
4 further openings account for the other 4 rounds.
Brad
| backdash into guardG | 2 | 20.0% |
|---|---|---|
| crouch into Jolt Upper~Spin Kick3PK | 2 | 20.0% |
| backdash into Spine Whip4P | 1 | 10.0% |
| backdash into backward movement | 1 | 10.0% |
| crouch dash back into Elbow Hook6P | 1 | 10.0% |
| forward movement into kickK | 1 | 10.0% |
| kickK | 1 | 10.0% |
| punchP into Jab StraightPP | 1 | 10.0% |
Eileen
| backdash into evade up | 3 | 33.3% |
|---|---|---|
| backdash into evade down | 2 | 22.2% |
| backdash into Zensoutai2K+G | 1 | 11.1% |
| crouch dash back into Tanhikyaku9K | 1 | 11.1% |
| crouch dash back into backdash | 1 | 11.1% |
| punchP | 1 | 11.1% |
Akira
| throwP+G | 2 | 66.7% |
|---|---|---|
| forward movement into guardG | 1 | 33.3% |
