Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1524 #1,850 of 3,686 on the Elo list →
Sarah1505435 matches
El Blaze1526280 matches
Goh1506250 matches
Jeffry1530148 matches
Lion1520100 matches
Jacky152261 matches
Wolf152621 matches
Taka152019 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 33 | 2,370 | 1,225 | 1,145 | 51.7% |
|---|---|---|---|---|---|
| Akira | 28 | 1,814 | 889 | 925 | 49.0% |
| Jacky | 30 | 1,583 | 806 | 777 | 50.9% |
| Taka | 30 | 1,132 | 595 | 537 | 52.6% |
| Sarah | 30 | 1,028 | 501 | 527 | 48.7% |
| Wolf | 29 | 1,010 | 537 | 473 | 53.2% |
| Goh | 29 | 770 | 412 | 358 | 53.5% |
| El Blaze | 31 | 754 | 413 | 341 | 54.8% |
| Lion | 30 | 357 | 203 | 154 | 56.9% |
| Pai | 26 | 107 | 64 | 43 | 59.8% |
| Brad | 26 | 28 | 16 | 12 | 57.1% |
| Eileen | 26 | 5 | 3 | 2 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,206 of 5,413 rounds counted6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.0 | 360 | 1,757 |
|---|---|---|---|
| El Blaze | 6.0 | 358 | 780 |
| Goh | 6.4 | 386 | 1,004 |
| Lion | 6.1 | 364 | 405 |
| Jacky | 6.8 | 406 | 107 |
| Wolf | 6.1 | 367 | 39 |
| Taka | 7.0 | 418 | 79 |
| Pai | 6.3 | 381 | 26 |
| Eileen | 6.0 | 359 | 9 |
By opponent's character
| Akira | 6.2 | 371 | 628 |
|---|---|---|---|
| Jacky | 6.2 | 371 | 366 |
| Goh | 6.3 | 376 | 339 |
| Wolf | 6.5 | 387 | 345 |
| Shun | 6.2 | 373 | 258 |
| Jeffry | 5.9 | 354 | 215 |
| Sarah | 6.0 | 362 | 236 |
| Pai | 6.4 | 384 | 196 |
| Lau | 5.9 | 356 | 214 |
| Kage | 5.7 | 340 | 148 |
| Brad | 6.2 | 370 | 172 |
| Vanessa | 6.2 | 370 | 216 |
| Aoi | 6.1 | 365 | 182 |
| Lion | 6.1 | 368 | 137 |
| Jean | 6.0 | 362 | 143 |
| Lei Fei | 5.9 | 353 | 120 |
| El Blaze | 6.0 | 358 | 103 |
| Eileen | 6.2 | 372 | 76 |
| Taka | 5.8 | 345 | 72 |
| Dural | 6.0 | 363 | 40 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 191 | 99 | 92 | 51.8% | -0.6 |
|---|---|---|---|---|---|
| Jacky | 111 | 65 | 46 | 58.6% | +7.7 |
| Goh | 108 | 54 | 54 | 50.0% | +2.1 |
| Wolf | 100 | 52 | 48 | 52.0% | +1.1 |
| Shun | 74 | 32 | 42 | 43.2% | -5.5 |
| Jeffry | 72 | 38 | 34 | 52.8% | +1.4 |
| Sarah | 68 | 28 | 40 | 41.2% | -10.5 |
| Pai | 67 | 31 | 36 | 46.3% | -4.0 |
| Lau | 65 | 32 | 33 | 49.2% | -0.1 |
| Kage | 63 | 28 | 35 | 44.4% | -5.5 |
| Brad | 60 | 26 | 34 | 43.3% | -6.8 |
| Vanessa | 60 | 31 | 29 | 51.7% | +0.7 |
| Aoi | 57 | 29 | 28 | 50.9% | -3.9 |
| Lion | 52 | 26 | 26 | 50.0% | -2.8 |
| Jean | 48 | 29 | 19 | 60.4% | +10.8 |
| Lei Fei | 46 | 30 | 16 | 65.2% | +13.7 |
| El Blaze | 34 | 19 | 15 | 55.9% | +6.7 |
| Eileen | 22 | 9 | 13 | 40.9% | -10.1 |
| Taka | 17 | 6 | 11 | 35.3% | -16.5 |
| Dural | 12 | 10 | 2 | 83.3% | +35.0 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 143 | 81 | 62 | 56.6% | +5.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 141 | 69 | 72 | 48.9% | -0.7 |
| Breakable Full Fence | 139 | 79 | 60 | 56.8% | +7.2 |
| Low Fence | 139 | 70 | 69 | 50.4% | -2.9 |
| Octagon | 134 | 65 | 69 | 48.5% | -1.6 |
| Half Fence | 131 | 61 | 70 | 46.6% | -6.1 |
| Full Fence | 128 | 59 | 69 | 46.1% | -3.9 |
| Single Wall | 126 | 71 | 55 | 56.4% | +6.5 |
| Rectangle | 115 | 58 | 57 | 50.4% | -1.1 |
| Full Fence and Open | 67 | 29 | 38 | 43.3% | -6.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 788 | 49.6% | 50.5% | -0.8 |
| No walls | 408 | 54.4% | 51.7% | +2.7 |
Walls against open: -3.6 points (95% range -9.7 to +2.6), p 0.254 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 31) | 32 | 10 | 22 | 31.2% |
|---|---|---|---|---|
| 大俠愛吃漢堡包 (Rank 26) | 18 | 4 | 14 | 22.2% |
| haira_76 (Rank 31) | 13 | 6 | 7 | 46.1% |
| 熟女♡ベネッサ (Rank 28) | 13 | 8 | 5 | 61.5% |
| 雷電 (Rank 30) | 13 | 8 | 5 | 61.5% |
| 37 (Rank 27) | 12 | 4 | 8 | 33.3% |
| chileung18 (Rank 31) | 12 | 3 | 9 | 25.0% |
| oblmom (Rank 29) | 12 | 8 | 4 | 66.7% |
| Momomia (Rank 26) | 11 | 6 | 5 | 54.5% |
| hot-milk-www (Rank 31) | 11 | 7 | 4 | 63.6% |
| kazu (Rank 31) | 11 | 7 | 4 | 63.6% |
| BANANA (Rank 30) | 10 | 4 | 6 | 40.0% |
| simusimu500 (Rank 31) | 10 | 4 | 6 | 40.0% |
| え~る (Rank 29) | 10 | 1 | 9 | 10.0% |
| なっちゃんねる (Rank 27) | 10 | 4 | 6 | 40.0% |
| ER_higante (Rank 28) | 9 | 5 | 4 | 55.6% |
| StartCk88 (Rank 29) | 9 | 3 | 6 | 33.3% |
| a032682 (Rank 26) | 9 | 4 | 5 | 44.4% |
| hayate (Rank 30) | 9 | 2 | 7 | 22.2% |
| tsuna-sand274 (Rank 24) | 9 | 8 | 1 | 88.9% |
| たか (Rank 30) | 8 | 7 | 1 | 87.5% |
| 肉彦さん☆彡 (Rank 31) | 8 | 6 | 2 | 75.0% |
| JOHNFLOE (Rank 29) | 7 | 3 | 4 | 42.9% |
| YETI-2025 (Rank 28) | 7 | 3 | 4 | 42.9% |
| ∞オロチ丸∞ (Rank 26) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| a032682 (Rank 26) | 2026/09/11 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| YETI-2025 (Rank 28) | 2026/09/11 | 7 | 3 | 4 | 42.9% |
| KillBill (Rank 31) | 2026/09/11 | 32 | 10 | 22 | 31.2% |
| 熟女♡ベネッサ (Rank 28) | 2026/09/10 | 13 | 8 | 5 | 61.5% |
| なっちゃんねる (Rank 27) | 2026/09/09 | 10 | 4 | 6 | 40.0% |
| 雷電 (Rank 30) | 2026/09/09 | 13 | 8 | 5 | 61.5% |
| BANANA (Rank 30) | 2026/09/09 | 10 | 4 | 6 | 40.0% |
| kazu (Rank 31) | 2026/09/09 | 11 | 7 | 4 | 63.6% |
| JOHNFLOE (Rank 29) | 2026/09/08 | 7 | 3 | 4 | 42.9% |
| ∞オロチ丸∞ (Rank 26) | 2026/09/08 | 7 | 4 | 3 | 57.1% |
| haira_76 (Rank 31) | 2026/09/06 | 13 | 6 | 7 | 46.1% |
| ER_higante (Rank 28) | 2026/09/04 | 9 | 5 | 4 | 55.6% |
| oblmom (Rank 29) | 2026/09/03 | 12 | 8 | 4 | 66.7% |
| hayate (Rank 30) | 2026/09/02 | 9 | 2 | 7 | 22.2% |
| tsuna-sand274 (Rank 24) | 2026/08/31 | 9 | 8 | 1 | 88.9% |
| hot-milk-www (Rank 31) | 2026/08/26 | 11 | 7 | 4 | 63.6% |
| chileung18 (Rank 31) | 2026/08/24 | 12 | 3 | 9 | 25.0% |
| StartCk88 (Rank 29) | 2026/08/24 | 9 | 3 | 6 | 33.3% |
| 肉彦さん☆彡 (Rank 31) | 2026/08/19 | 8 | 6 | 2 | 75.0% |
| 大俠愛吃漢堡包 (Rank 26) | 2026/08/04 | 18 | 4 | 14 | 22.2% |
| え~る (Rank 29) | 2026/08/03 | 10 | 1 | 9 | 10.0% |
| Momomia (Rank 26) | 2026/08/02 | 11 | 6 | 5 | 54.5% |
| 37 (Rank 27) | 2026/07/31 | 12 | 4 | 8 | 33.3% |
| たか (Rank 30) | 2026/07/27 | 8 | 7 | 1 | 87.5% |
| simusimu500 (Rank 31) | 2026/07/26 | 10 | 4 | 6 | 40.0% |
Round openings
Every character
| backdash into evade up | 527 | 9.7% |
|---|---|---|
| crouch dash back into guardG | 378 | 7.0% |
| guardG | 357 | 6.6% |
| backdash into guardG | 316 | 5.8% |
| backdash into evade down | 224 | 4.1% |
| punchP | 190 | 3.5% |
| backdash into punchP | 110 | 2.0% |
| backdash into throwP+G | 86 | 1.6% |
| evade up into forward dash | 81 | 1.5% |
| evade down into guardG | 79 | 1.5% |
| guardG into throw escape | 78 | 1.4% |
| no input | 57 | 1.1% |
| backdash into Karura4P+K | 54 | 1.0% |
| backward movement into evade up | 54 | 1.0% |
| crouch dash back into backdash | 53 | 1.0% |
723 further openings account for the other 2,780 rounds.
Sarah
- Career
- 501–527 · 48.7%
- This season
- 435 matches · 46.7%
- Peak rank
- 30
First hit in 56.4% of 1,763 rounds. Won 52.3% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 66.2% of rounds, against 56.6% in their other rounds.
- Against Lau: waits first in 41.7% of rounds, against 18.1% against everyone else.
- After opening the round before by waiting: waits first in 36.5% of rounds, against 17.0% after anything else.
- After winning a round: backs off first in 63.8% of rounds, against 49.3% after losing one.
- When ahead: backs off first in 63.7% of rounds, against 51.6% when level or behind.
- Against Lei Fei: opens with “G guard” in 26.8% of rounds, against 7.6% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 22.4% of rounds, against 8.8% after anything else.
- When ahead: opens with “backdash into G guard” in 10.9% of rounds, against 5.9% when level or behind.
| backdash into evade up | 206 | 11.6% |
|---|---|---|
| crouch dash back into guardG | 172 | 9.7% |
| guardG | 148 | 8.3% |
| backdash into guardG | 136 | 7.7% |
| backdash into evade down | 94 | 5.3% |
| evade down into guardG | 38 | 2.1% |
| evade up into forward dash | 35 | 2.0% |
| punchP | 33 | 1.9% |
| backdash into punchP | 32 | 1.8% |
| backdash into throwP+G | 28 | 1.6% |
| guardG into throw escape | 28 | 1.6% |
| Squat Straight2P | 27 | 1.5% |
| crouch into Squat Straight2P | 27 | 1.5% |
| crouch into Low Spin Kick3K+G | 26 | 1.5% |
| no input | 26 | 1.5% |
194 further openings account for the other 720 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–21 · 48% | 10–1 · 91% | too few to test |
| Goh | 12–16 · 43% | 5–4 · 56% | too few to test |
| Jacky | 17–13 · 57% | 11–3 · 79% | too few to test |
| Wolf | 5–5 · 50% | 3–7 · 30% | too few to test |
| Shun | 8–13 · 38% | 3–5 · 38% | too few to test |
| Aoi | 8–9 · 47% | 4–4 · 50% | too few to test |
| Lau | 7–8 · 47% | 3–3 · 50% | too few to test |
| Sarah | 3–13 · 19% | 5–3 · 62% | too few to test |
| Jeffry | 6–5 · 55% | 4–6 · 40% | too few to test |
| Vanessa | 4–8 · 33% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 413–341 · 54.8%
- This season
- 280 matches · 51.8%
- Peak rank
- 31
First hit in 50.7% of 1,153 rounds. Won 53.2% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 70.0% of rounds, against 58.2% in their other rounds.
- Against Kage: waits first in 26.5% of rounds, against 11.3% against everyone else.
- After opening the round before by backing off: backs off first in 64.3% of rounds, against 47.7% after anything else.
- After winning a round: backs off first in 66.4% of rounds, against 49.4% after losing one.
- When ahead: backs off first in 65.6% of rounds, against 53.8% when level or behind.
- In round 4 or later: opens with “P punch” in 8.6% of rounds, against 5.1% in their other rounds.
- Against Aoi: opens with “G guard” in 21.7% of rounds, against 4.2% against everyone else.
- On Breakable Full Fence stages: opens with “backdash into evade up” in 20.5% of rounds, against 8.2% on the other stages.
| crouch dash back into guardG | 126 | 10.8% |
|---|---|---|
| backdash into evade up | 112 | 9.6% |
| backdash into guardG | 80 | 6.9% |
| punchP | 71 | 6.1% |
| guardG | 61 | 5.2% |
| backdash into evade down | 29 | 2.5% |
| crouch dash back into backdash | 26 | 2.2% |
| evade down into guardG | 25 | 2.1% |
| crouch dash back into Straight6P+K | 22 | 1.9% |
| evade up into forward dash | 22 | 1.9% |
| crouch dash back into Hammer Smash46P+K | 21 | 1.8% |
| guardG into throw escape | 21 | 1.8% |
| backward movement into backdash | 17 | 1.5% |
| Sit Jab2P | 16 | 1.4% |
| backdash into Volcano Upper4P+K | 16 | 1.4% |
168 further openings account for the other 497 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–10 · 57% | 5–2 · 71% | too few to test |
| Jacky | 5–10 · 33% | 2–4 · 33% | too few to test |
| Kage | 5–9 · 36% | 2–7 · 22% | too few to test |
| Sarah | 8–6 · 57% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 412–358 · 53.5%
- This season
- 250 matches · 51.2%
- Peak rank
- 29
First hit in 53.5% of 1,002 rounds. Won 55.8% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 74.8% of rounds, against 63.3% in their other rounds.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.4% of rounds, against 4.3% after anything else.
| backdash into evade up | 120 | 11.9% |
|---|---|---|
| backdash into evade down | 57 | 5.6% |
| backdash into Karura4P+K | 54 | 5.3% |
| crouch dash back into guardG | 52 | 5.2% |
| backdash into guardG | 49 | 4.8% |
| backdash into Soukyu46P | 39 | 3.9% |
| backdash into Shouzuka Okuri1P+K | 36 | 3.6% |
| backdash into punchP | 33 | 3.3% |
| guardG | 33 | 3.3% |
| Hoderi4P into Hoderi~Shikigami4PP | 27 | 2.7% |
| Soukyu46P | 24 | 2.4% |
| Tsukikage6K | 23 | 2.3% |
| backdash into Maegeri3K | 19 | 1.9% |
| backdash into backward movement | 18 | 1.8% |
| backdash into throwP+G | 17 | 1.7% |
135 further openings account for the other 409 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–13 · 50% | 4–5 · 44% | too few to test |
| Wolf | 10–11 · 48% | 2–1 · 67% | too few to test |
| Pai | 5–5 · 50% | 4–7 · 36% | too few to test |
| Shun | 9–9 · 50% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 1,225–1,145 · 51.7%
- This season
- 149 matches · 52.4%
- Peak rank
- 33
First hit in 54.5% of 609 rounds. Won 55.4% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 59.7% of rounds, against 44.1% in their other rounds.
- Against Brad: waits first in 34.0% of rounds, against 16.8% against everyone else.
- In round 1: opens with “backdash into evade up” in 10.7% of rounds, against 4.1% in their other rounds.
| guardG | 38 | 6.2% |
|---|---|---|
| backdash into evade up | 35 | 5.7% |
| backdash into guardG | 32 | 5.2% |
| punchP | 27 | 4.4% |
| backdash into kickK | 22 | 3.6% |
| backdash into punchP | 18 | 2.9% |
| crouch into Low Knuckle2P | 17 | 2.8% |
| backdash into Kenka Hook46P | 13 | 2.1% |
| backdash into evade down | 13 | 2.1% |
| backdash into Toe Kick2K | 11 | 1.8% |
| evade up into forward dash | 11 | 1.8% |
| backdash into Double KnucklePP | 9 | 1.5% |
| backdash into throwP+G | 9 | 1.5% |
| crouch dash back into kickK | 9 | 1.5% |
| Hell Dunk Elbow2P+K | 8 | 1.3% |
147 further openings account for the other 340 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–7 · 53% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 203–154 · 56.9%
- This season
- 100 matches · 57.0%
- Peak rank
- 30
First hit in 52.6% of 407 rounds. Won 51.9% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 51.0% of rounds, against 30.6% in their other rounds.
- After opening the round before by backing off: backs off first in 45.8% of rounds, against 20.0% after anything else.
- After opening the round before with “G guard”: opens with “G guard” in 30.6% of rounds, against 11.6% after anything else.
- After being hit first in the round before: opens with “G guard” in 16.4% of rounds, against 12.9% after landing the first hit.
| guardG | 64 | 15.7% |
|---|---|---|
| backdash into evade up | 25 | 6.1% |
| guardG into throw escape | 21 | 5.2% |
| punchP | 17 | 4.2% |
| punchP into Souji SenpuP+K | 17 | 4.2% |
| crouch into Kousoutai2K+G | 13 | 3.2% |
| backdash into Dantai3K | 10 | 2.5% |
| backdash into evade down | 10 | 2.5% |
| crouch dash back into guardG | 10 | 2.5% |
| backdash into guardG | 8 | 2.0% |
| crouch into Katousui2P | 8 | 2.0% |
| crouch into Senkyutai1K | 8 | 2.0% |
| backdash into Kishitsu Kasensou43P | 7 | 1.7% |
| backdash into punchP | 6 | 1.5% |
| crouch into Shicchi Soutai3K+G | 6 | 1.5% |
87 further openings account for the other 177 rounds.
Jacky
- Career
- 806–777 · 50.9%
- This season
- 61 matches · 54.1%
- Peak rank
- 30
First hit in 51.0% of 249 rounds. Won 55.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 18 | 7.2% |
|---|---|---|
| backdash into evade up | 17 | 6.8% |
| Slide Shuffle (Deflect)4P+K+G | 16 | 6.4% |
| backdash into evade down | 12 | 4.8% |
| backdash into guardG | 9 | 3.6% |
| punchP into Jab StraightPP | 9 | 3.6% |
| backdash into Dash Hammer Kick66K | 7 | 2.8% |
| backdash into throwP+G | 7 | 2.8% |
| guardG | 7 | 2.8% |
| Dash Hammer Kick66K | 6 | 2.4% |
| backdash into Rage Kick1PK | 6 | 2.4% |
| crouch dash back into guardG | 6 | 2.4% |
| punchP into Punch High KickPK | 5 | 2.0% |
| Beat KnuckleP+K | 4 | 1.6% |
| backdash into Middle Spin Kick46K+G | 4 | 1.6% |
88 further openings account for the other 117 rounds.
Wolf
- Career
- 537–473 · 53.2%
- This season
- 21 matches · 61.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| evade down into Elbow Butt4P | 6 | 7.5% |
|---|---|---|
| crouch into Arrow Knuckle3P | 4 | 5.0% |
| forward movement into Elbow Butt4P | 4 | 5.0% |
| backdash into Short Shoulder46P+K | 3 | 3.8% |
| backdash into evade up | 3 | 3.8% |
| evade up into forward dash | 3 | 3.8% |
| guardG | 3 | 3.8% |
| punchP | 3 | 3.8% |
| Comet Hook1P into Knuckle Part1PP | 2 | 2.5% |
| backdash into Elbow Butt4P | 2 | 2.5% |
| backdash into evade down | 2 | 2.5% |
| backdash into guardG | 2 | 2.5% |
| crouch dash back into guardG | 2 | 2.5% |
| crouch into guardG | 2 | 2.5% |
| guardG into punchP | 2 | 2.5% |
32 further openings account for the other 37 rounds.
Taka
- Career
- 595–537 · 52.6%
- This season
- 19 matches · 47.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 6 | 7.6% |
|---|---|---|
| backdash into evade down | 5 | 6.3% |
| backdash into throwP+G | 5 | 6.3% |
| crouch into Shita Harite2P | 5 | 6.3% |
| punchP | 5 | 6.3% |
| punchP into Tsuppari 2PP | 5 | 6.3% |
| backdash into Kachi'age33P+K | 4 | 5.1% |
| backdash into evade up | 4 | 5.1% |
| backdash into Takatsumehashi3P+K | 3 | 3.8% |
| backdash into punchP | 3 | 3.8% |
| evade up into Morote Tsuppari66PP | 3 | 3.8% |
| guardG | 3 | 3.8% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 2 | 2.5% |
| backdash into Shita Harite2P | 2 | 2.5% |
| backward movement into evade up | 2 | 2.5% |
19 further openings account for the other 22 rounds.
Pai
- Career
- 64–43 · 59.8%
- This season
- 7 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Renka Sentai2KK | 4 | 15.4% |
|---|---|---|
| backdash into evade up | 3 | 11.5% |
| backdash into punchP | 2 | 7.7% |
| punchP into RenshouPP | 2 | 7.7% |
| Honshin Soukyaku1K+G into guardG | 1 | 3.9% |
| RenshouPP into Renken ToukyakuPPK | 1 | 3.9% |
| Sensaitai2K into Renka Sentai2KK | 1 | 3.9% |
| backdash into Hi'en Tankyaku9K | 1 | 3.9% |
| backdash into RenshouPP | 1 | 3.9% |
| backdash into Souka Rensui3PP | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| crouch dash back into Rikensui1P | 1 | 3.9% |
| crouch dash back into Senchutai3K | 1 | 3.9% |
| crouch dash back into Souchuken2P | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
4 further openings account for the other 4 rounds.
Brad
- Career
- 16–12 · 57.1%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Jolt Upper~Spin Kick3PK | 2 | 20.0% |
|---|---|---|
| backdash into Combination LowPPK | 1 | 10.0% |
| backdash into Pap Sawk Kao46K+G | 1 | 10.0% |
| backdash into Sharp Shoot1P | 1 | 10.0% |
| backdash into Spine Whip4P | 1 | 10.0% |
| crouch dash back into Elbow Hook6P | 1 | 10.0% |
| forward movement into kickK | 1 | 10.0% |
| kickK | 1 | 10.0% |
| punchP into Jab StraightPP | 1 | 10.0% |
Eileen
- Career
- 3–2 · 60.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 22.2% |
|---|---|---|
| backdash into Honshin Kousoutai3K+G | 1 | 11.1% |
| backdash into Zensoutai2K+G | 1 | 11.1% |
| backdash into evade down | 1 | 11.1% |
| backdash into punchP | 1 | 11.1% |
| crouch dash back into Tanhikyaku9K | 1 | 11.1% |
| crouch dash back into backdash | 1 | 11.1% |
| punchP | 1 | 11.1% |
Akira
- Career
- 889–925 · 49.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| throwP+G | 2 | 66.7% |
|---|---|---|
| forward movement into guardG | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 8 of 16 tests hold up
- El Blaze: 8 of 15 tests hold up
- Goh: 2 of 15 tests hold up
- Jeffry: 3 of 14 tests hold up
- Lion: 4 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
