VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

乾淨又衛生㊣gtkuo

Career matches10,958
Career win rate51.7%
Round win rate51.1%
Peak rank33
Distinct opponents510
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry332,3701,2251,14551.7%
Akira281,81488992549.0%
Jacky301,58380677750.9%
Taka301,13259553752.6%
Sarah301,02850152748.7%
Wolf291,01053747353.2%
Goh2977041235853.5%
El Blaze3175441334154.8%
Lion3035720315456.9%
Pai26107644359.8%
Brad2628161257.1%
Eileen2653260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira191999251.8%-0.6
Jacky111654658.6%+7.8
Goh108545450.0%+2.1
Wolf100524852.0%+1.0
Shun74324243.2%-5.5
Jeffry72383452.8%+1.4
Sarah68284041.2%-10.5
Pai67313646.3%-4.0
Lau65323349.2%-0.1
Kage63283544.4%-5.5
Brad60263443.3%-6.8
Vanessa60312951.7%+0.7
Aoi57292850.9%-3.9
Lion52262650.0%-2.8
Jean48291960.4%+10.8
Lei Fei46301665.2%+13.7
El Blaze34191555.9%+6.7
Eileen2291340.9%-10.1
Taka1761135.3%-16.4
Dural1210283.3%+35.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open143816256.6%+5.8
Breakable Half Fence141697248.9%-0.7
Breakable Full Fence139796056.8%+7.2
Low Fence139706950.4%-2.9
Octagon134656948.5%-1.6
Half Fence131617046.6%-6.1
Full Fence128596946.1%-3.9
Single Wall126715556.4%+6.5
Rectangle115585750.4%-1.0
Full Fence and Open67293843.3%-6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78849.6%50.5%-0.8
No walls40854.4%51.7%+2.7

Walls against open: -3.6 points (95% range -9.7 to +2.6), p 0.254 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KillBill (Rank 31)32102231.2%
大俠愛吃漢堡包 (Rank 26)1841422.2%
haira_76 (Rank 31)136746.1%
熟女♡ベネッサ (Rank 28)138561.5%
雷電 (Rank 30)138561.5%
37 (Rank 27)124833.3%
chileung18 (Rank 31)123925.0%
oblmom (Rank 29)128466.7%
Momomia (Rank 26)116554.5%
hot-milk-www (Rank 31)117463.6%
kazu (Rank 31)117463.6%
BANANA (Rank 30)104640.0%
simusimu500 (Rank 31)104640.0%
え~る (Rank 29)101910.0%
なっちゃんねる (Rank 27)104640.0%
ER_higante (Rank 28)95455.6%
StartCk88 (Rank 29)93633.3%
a032682 (Rank 26)94544.4%
hayate (Rank 30)92722.2%
tsuna-sand274 (Rank 24)98188.9%
たか (Rank 30)87187.5%
肉彦さん☆彡 (Rank 31)86275.0%
JOHNFLOE (Rank 29)73442.9%
YETI-2025 (Rank 28)73442.9%
∞オロチ丸∞ (Rank 26)74357.1%

Most played opponents, most recent first

a032682 (Rank 26)2026/09/1194544.4%
YETI-2025 (Rank 28)2026/09/1173442.9%
KillBill (Rank 31)2026/09/1132102231.2%
熟女♡ベネッサ (Rank 28)2026/09/10138561.5%
なっちゃんねる (Rank 27)2026/09/09104640.0%
雷電 (Rank 30)2026/09/09138561.5%
BANANA (Rank 30)2026/09/09104640.0%
kazu (Rank 31)2026/09/09117463.6%
JOHNFLOE (Rank 29)2026/09/0873442.9%
∞オロチ丸∞ (Rank 26)2026/09/0874357.1%
haira_76 (Rank 31)2026/09/06136746.1%
ER_higante (Rank 28)2026/09/0495455.6%
oblmom (Rank 29)2026/09/03128466.7%
hayate (Rank 30)2026/09/0292722.2%
tsuna-sand274 (Rank 24)2026/08/3198188.9%
hot-milk-www (Rank 31)2026/08/26117463.6%
chileung18 (Rank 31)2026/08/24123925.0%
StartCk88 (Rank 29)2026/08/2493633.3%
肉彦さん☆彡 (Rank 31)2026/08/1986275.0%
大俠愛吃漢堡包 (Rank 26)2026/08/041841422.2%
え~る (Rank 29)2026/08/03101910.0%
Momomia (Rank 26)2026/08/02116554.5%
37 (Rank 27)2026/07/31124833.3%
たか (Rank 30)2026/07/2787187.5%
simusimu500 (Rank 31)2026/07/26104640.0%

Round openings

Every character

backdash into evade up65912.2%
crouch dash back into guardG4187.7%
guardG3666.8%
backdash into guardG3576.6%
backdash into evade down2885.3%
punchP1903.5%
evade down into guardG851.6%
evade up into forward dash801.5%
backdash into punchP781.4%
guardG into throwP+G781.4%
backdash into throwP+G581.1%
backward movement into evade up581.1%
no input571.1%
crouch dash back into backdash551.0%
backdash into Karura4P+K460.8%

676 further openings account for the other 2,551 rounds.

Sarah

backdash into evade up24713.9%
crouch dash back into guardG19210.8%
backdash into guardG1538.6%
guardG1508.4%
backdash into evade down1146.4%
evade down into guardG442.5%
evade up into forward dash352.0%
punchP331.9%
guardG into throwP+G281.6%
Squat Straight2P271.5%
crouch into Squat Straight2P271.5%
crouch into Low Spin Kick3K+G261.5%
no input261.5%
backdash into punchP231.3%
backdash into throwP+G221.2%

173 further openings account for the other 629 rounds.

El Blaze

crouch dash back into guardG13511.6%
backdash into evade up13011.2%
backdash into guardG837.1%
punchP716.1%
guardG625.3%
backdash into evade down312.7%
crouch dash back into backdash272.3%
evade down into guardG252.1%
crouch dash back into Straight6P+K221.9%
guardG into throwP+G221.9%
crouch dash back into Hammer Smash46P+K211.8%
evade up into forward dash211.8%
backward movement into backdash181.6%
Sit Jab2P161.4%
backdash into Volcano Upper4P+K151.3%

161 further openings account for the other 463 rounds.

Goh

backdash into evade up14714.6%
backdash into evade down818.0%
crouch dash back into guardG585.7%
backdash into guardG555.5%
backdash into Karura4P+K464.5%
backdash into Soukyu46P393.9%
guardG333.3%
Hoderi4P into Hoderi~Shikigami4PP272.7%
Soukyu46P242.4%
backdash into Shouzuka Okuri1P+K242.4%
Tsukikage6K232.3%
backdash into punchP212.1%
backdash into backward movement191.9%
backdash into Maegeri3K151.5%
no input151.5%

129 further openings account for the other 383 rounds.

Jeffry

backdash into evade up559.0%
backdash into guardG406.5%
guardG396.4%
punchP274.4%
backdash into evade down203.3%
backdash into kickK182.9%
crouch into Low Knuckle2P172.8%
backdash into punchP132.1%
backdash into Kenka Hook46P122.0%
evade up into forward dash111.8%
backdash into Toe Kick2K101.6%
crouch dash back into guardG91.5%
Hell Dunk Elbow2P+K81.3%
backward movement into evade up81.3%
Knee Push4K into Knee Push Wild Hook4KP71.1%

144 further openings account for the other 318 rounds.

Lion

guardG6716.5%
backdash into evade up389.3%
guardG into throwP+G194.7%
punchP174.2%
punchP into Souji SenpuP+K174.2%
backdash into evade down133.2%
crouch into Kousoutai2K+G133.2%
backdash into guardG112.7%
crouch dash back into guardG112.7%
crouch into Katousui2P82.0%
crouch into Senkyutai1K82.0%
backdash into Kishitsu Kasensou43P71.7%
backdash into Dantai3K61.5%
crouch into Shicchi Soutai3K+G61.5%
evade up into Sen'inshou3P61.5%

80 further openings account for the other 160 rounds.

Jacky

backdash into evade up239.2%
punchP187.2%
Slide Shuffle (Deflect)4P+K+G166.4%
backdash into evade down156.0%
backdash into guardG104.0%
guardG93.6%
punchP into Jab StraightPP93.6%
crouch dash back into guardG72.8%
Dash Hammer Kick66K62.4%
backdash into Dash Hammer Kick66K62.4%
punchP into Punch High KickPK52.0%
Beat KnuckleP+K41.6%
backdash into Middle Spin Kick46K+G41.6%
backdash into Rage Kick1PK41.6%
backdash into throwP+G41.6%

86 further openings account for the other 110 rounds.

Wolf

evade down into Elbow Butt4P67.5%
crouch into Arrow Knuckle3P45.0%
forward movement into Elbow Butt4P45.0%
backdash into Short Shoulder46P+K33.8%
backdash into evade down33.8%
backdash into evade up33.8%
evade up into forward dash33.8%
guardG33.8%
punchP33.8%
Comet Hook1P into Knuckle Part1PP22.5%
backdash into Elbow Butt4P22.5%
backdash into guardG22.5%
crouch dash back into guardG22.5%
crouch into guardG22.5%
guardG into punchP22.5%

31 further openings account for the other 36 rounds.

Taka

backdash into evade up1012.7%
backdash into evade down810.1%
Morotezuki66P into Morote Tsuppari66PP67.6%
crouch into Shita Harite2P56.3%
punchP56.3%
punchP into Tsuppari 2PP56.3%
backdash into Kachi'age33P+K33.8%
crouch dash back into guardG33.8%
evade up into Morote Tsuppari66PP33.8%
guardG33.8%
Tsuppari 3PPP into Tsuppari 4PPPP22.5%
backdash into Takatsumehashi3P+K22.5%
backdash into punchP22.5%
backward movement into evade up22.5%
evade down into Morote Tsuppari66PP22.5%

17 further openings account for the other 18 rounds.

Pai

crouch into Renka Sentai2KK415.4%
backdash into evade up311.5%
backdash into punchP27.7%
punchP into RenshouPP27.7%
Honshin Soukyaku1K+G into guardG13.9%
RenshouPP into Renken ToukyakuPPK13.9%
Sensaitai2K into Renka Sentai2KK13.9%
backdash into Hi'en Tankyaku9K13.9%
backdash into RenshouPP13.9%
backdash into Souka Rensui3PP13.9%
backdash into evade down13.9%
crouch dash back into Rikensui1P13.9%
crouch dash back into Senchutai3K13.9%
crouch dash back into Souchuken2P13.9%
crouch dash back into guardG13.9%

4 further openings account for the other 4 rounds.

Brad

backdash into guardG220.0%
crouch into Jolt Upper~Spin Kick3PK220.0%
backdash into Spine Whip4P110.0%
backdash into backward movement110.0%
crouch dash back into Elbow Hook6P110.0%
forward movement into kickK110.0%
kickK110.0%
punchP into Jab StraightPP110.0%

Eileen

backdash into evade up333.3%
backdash into evade down222.2%
backdash into Zensoutai2K+G111.1%
crouch dash back into Tanhikyaku9K111.1%
crouch dash back into backdash111.1%
punchP111.1%

Akira

throwP+G266.7%
forward movement into guardG133.3%