VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

乾淨又衛生㊣gtkuo

  • Sarah
  • El Blaze
  • Goh
  • Lion
  • Jacky
  • Wolf
  • Taka
  • Pai
  • Brad
  • Eileen
  • Akira
Career matches10,958
Career win rate51.7%
Round win rate51.1%
Peak rank33
Distinct opponents510
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1524 #1,850 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry332,3701,2251,14551.7%
Akira281,81488992549.0%
Jacky301,58380677750.9%
Taka301,13259553752.6%
Sarah301,02850152748.7%
Wolf291,01053747353.2%
Goh2977041235853.5%
El Blaze3175441334154.8%
Lion3035720315456.9%
Pai26107644359.8%
Brad2628161257.1%
Eileen2653260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,206 of 5,413 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.03601,757
El Blaze6.0358780
Goh6.43861,004
Lion6.1364405
Jacky6.8406107
Wolf6.136739
Taka7.041879
Pai6.338126
Eileen6.03599

By opponent's character

Akira6.2371628
Jacky6.2371366
Goh6.3376339
Wolf6.5387345
Shun6.2373258
Jeffry5.9354215
Sarah6.0362236
Pai6.4384196
Lau5.9356214
Kage5.7340148
Brad6.2370172
Vanessa6.2370216
Aoi6.1365182
Lion6.1368137
Jean6.0362143
Lei Fei5.9353120
El Blaze6.0358103
Eileen6.237276
Taka5.834572
Dural6.036340

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira191999251.8%-0.6
Jacky111654658.6%+7.7
Goh108545450.0%+2.1
Wolf100524852.0%+1.1
Shun74324243.2%-5.5
Jeffry72383452.8%+1.4
Sarah68284041.2%-10.5
Pai67313646.3%-4.0
Lau65323349.2%-0.1
Kage63283544.4%-5.5
Brad60263443.3%-6.8
Vanessa60312951.7%+0.7
Aoi57292850.9%-3.9
Lion52262650.0%-2.8
Jean48291960.4%+10.8
Lei Fei46301665.2%+13.7
El Blaze34191555.9%+6.7
Eileen2291340.9%-10.1
Taka1761135.3%-16.5
Dural1210283.3%+35.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open143816256.6%+5.7
Breakable Half Fence141697248.9%-0.7
Breakable Full Fence139796056.8%+7.2
Low Fence139706950.4%-2.9
Octagon134656948.5%-1.6
Half Fence131617046.6%-6.1
Full Fence128596946.1%-3.9
Single Wall126715556.4%+6.5
Rectangle115585750.4%-1.1
Full Fence and Open67293843.3%-6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78849.6%50.5%-0.8
No walls40854.4%51.7%+2.7

Walls against open: -3.6 points (95% range -9.7 to +2.6), p 0.254 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

a032682 (Rank 26)2026/09/1194544.4%
YETI-2025 (Rank 28)2026/09/1173442.9%
KillBill (Rank 31)2026/09/1132102231.2%
熟女♡ベネッサ (Rank 28)2026/09/10138561.5%
なっちゃんねる (Rank 27)2026/09/09104640.0%
雷電 (Rank 30)2026/09/09138561.5%
BANANA (Rank 30)2026/09/09104640.0%
kazu (Rank 31)2026/09/09117463.6%
JOHNFLOE (Rank 29)2026/09/0873442.9%
∞オロチ丸∞ (Rank 26)2026/09/0874357.1%
haira_76 (Rank 31)2026/09/06136746.1%
ER_higante (Rank 28)2026/09/0495455.6%
oblmom (Rank 29)2026/09/03128466.7%
hayate (Rank 30)2026/09/0292722.2%
tsuna-sand274 (Rank 24)2026/08/3198188.9%
hot-milk-www (Rank 31)2026/08/26117463.6%
chileung18 (Rank 31)2026/08/24123925.0%
StartCk88 (Rank 29)2026/08/2493633.3%
肉彦さん☆彡 (Rank 31)2026/08/1986275.0%
大俠愛吃漢堡包 (Rank 26)2026/08/041841422.2%
え~る (Rank 29)2026/08/03101910.0%
Momomia (Rank 26)2026/08/02116554.5%
37 (Rank 27)2026/07/31124833.3%
たか (Rank 30)2026/07/2787187.5%
simusimu500 (Rank 31)2026/07/26104640.0%

Round openings

Every character

backdash into evade up5279.7%
crouch dash back into guardG3787.0%
guardG3576.6%
backdash into guardG3165.8%
backdash into evade down2244.1%
punchP1903.5%
backdash into punchP1102.0%
backdash into throwP+G861.6%
evade up into forward dash811.5%
evade down into guardG791.5%
guardG into throw escape781.4%
no input571.1%
backdash into Karura4P+K541.0%
backward movement into evade up541.0%
crouch dash back into backdash531.0%

723 further openings account for the other 2,780 rounds.

Sarah

Career
501–527 · 48.7%
This season
435 matches · 46.7%
Peak rank
30

First hit in 56.4% of 1,763 rounds. Won 52.3% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 66.2% of rounds, against 56.6% in their other rounds.
  • Against Lau: waits first in 41.7% of rounds, against 18.1% against everyone else.
  • After opening the round before by waiting: waits first in 36.5% of rounds, against 17.0% after anything else.
  • After winning a round: backs off first in 63.8% of rounds, against 49.3% after losing one.
  • When ahead: backs off first in 63.7% of rounds, against 51.6% when level or behind.
  • Against Lei Fei: opens with “G guard” in 26.8% of rounds, against 7.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 22.4% of rounds, against 8.8% after anything else.
  • When ahead: opens with “backdash into G guard” in 10.9% of rounds, against 5.9% when level or behind.

How is this tested?

backdash into evade up20611.6%
crouch dash back into guardG1729.7%
guardG1488.3%
backdash into guardG1367.7%
backdash into evade down945.3%
evade down into guardG382.1%
evade up into forward dash352.0%
punchP331.9%
backdash into punchP321.8%
backdash into throwP+G281.6%
guardG into throw escape281.6%
Squat Straight2P271.5%
crouch into Squat Straight2P271.5%
crouch into Low Spin Kick3K+G261.5%
no input261.5%

194 further openings account for the other 720 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–21 · 48%10–1 · 91%too few to test
Goh12–16 · 43%5–4 · 56%too few to test
Jacky17–13 · 57%11–3 · 79%too few to test
Wolf5–5 · 50%3–7 · 30%too few to test
Shun8–13 · 38%3–5 · 38%too few to test
Aoi8–9 · 47%4–4 · 50%too few to test
Lau7–8 · 47%3–3 · 50%too few to test
Sarah3–13 · 19%5–3 · 62%too few to test
Jeffry6–5 · 55%4–6 · 40%too few to test
Vanessa4–8 · 33%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
413–341 · 54.8%
This season
280 matches · 51.8%
Peak rank
31

First hit in 50.7% of 1,153 rounds. Won 53.2% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 70.0% of rounds, against 58.2% in their other rounds.
  • Against Kage: waits first in 26.5% of rounds, against 11.3% against everyone else.
  • After opening the round before by backing off: backs off first in 64.3% of rounds, against 47.7% after anything else.
  • After winning a round: backs off first in 66.4% of rounds, against 49.4% after losing one.
  • When ahead: backs off first in 65.6% of rounds, against 53.8% when level or behind.
  • In round 4 or later: opens with “P punch” in 8.6% of rounds, against 5.1% in their other rounds.
  • Against Aoi: opens with “G guard” in 21.7% of rounds, against 4.2% against everyone else.
  • On Breakable Full Fence stages: opens with “backdash into evade up” in 20.5% of rounds, against 8.2% on the other stages.

How is this tested?

crouch dash back into guardG12610.8%
backdash into evade up1129.6%
backdash into guardG806.9%
punchP716.1%
guardG615.2%
backdash into evade down292.5%
crouch dash back into backdash262.2%
evade down into guardG252.1%
crouch dash back into Straight6P+K221.9%
evade up into forward dash221.9%
crouch dash back into Hammer Smash46P+K211.8%
guardG into throw escape211.8%
backward movement into backdash171.5%
Sit Jab2P161.4%
backdash into Volcano Upper4P+K161.4%

168 further openings account for the other 497 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–10 · 57%5–2 · 71%too few to test
Jacky5–10 · 33%2–4 · 33%too few to test
Kage5–9 · 36%2–7 · 22%too few to test
Sarah8–6 · 57%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
412–358 · 53.5%
This season
250 matches · 51.2%
Peak rank
29

First hit in 53.5% of 1,002 rounds. Won 55.8% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 74.8% of rounds, against 63.3% in their other rounds.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.4% of rounds, against 4.3% after anything else.

How is this tested?

backdash into evade up12011.9%
backdash into evade down575.6%
backdash into Karura4P+K545.3%
crouch dash back into guardG525.2%
backdash into guardG494.8%
backdash into Soukyu46P393.9%
backdash into Shouzuka Okuri1P+K363.6%
backdash into punchP333.3%
guardG333.3%
Hoderi4P into Hoderi~Shikigami4PP272.7%
Soukyu46P242.4%
Tsukikage6K232.3%
backdash into Maegeri3K191.9%
backdash into backward movement181.8%
backdash into throwP+G171.7%

135 further openings account for the other 409 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–13 · 50%4–5 · 44%too few to test
Wolf10–11 · 48%2–1 · 67%too few to test
Pai5–5 · 50%4–7 · 36%too few to test
Shun9–9 · 50%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
1,225–1,145 · 51.7%
This season
149 matches · 52.4%
Peak rank
33

First hit in 54.5% of 609 rounds. Won 55.4% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 59.7% of rounds, against 44.1% in their other rounds.
  • Against Brad: waits first in 34.0% of rounds, against 16.8% against everyone else.
  • In round 1: opens with “backdash into evade up” in 10.7% of rounds, against 4.1% in their other rounds.

How is this tested?

guardG386.2%
backdash into evade up355.7%
backdash into guardG325.2%
punchP274.4%
backdash into kickK223.6%
backdash into punchP182.9%
crouch into Low Knuckle2P172.8%
backdash into Kenka Hook46P132.1%
backdash into evade down132.1%
backdash into Toe Kick2K111.8%
evade up into forward dash111.8%
backdash into Double KnucklePP91.5%
backdash into throwP+G91.5%
crouch dash back into kickK91.5%
Hell Dunk Elbow2P+K81.3%

147 further openings account for the other 340 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–7 · 53%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
203–154 · 56.9%
This season
100 matches · 57.0%
Peak rank
30

First hit in 52.6% of 407 rounds. Won 51.9% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.0% of rounds, against 30.6% in their other rounds.
  • After opening the round before by backing off: backs off first in 45.8% of rounds, against 20.0% after anything else.
  • After opening the round before with “G guard”: opens with “G guard” in 30.6% of rounds, against 11.6% after anything else.
  • After being hit first in the round before: opens with “G guard” in 16.4% of rounds, against 12.9% after landing the first hit.

How is this tested?

guardG6415.7%
backdash into evade up256.1%
guardG into throw escape215.2%
punchP174.2%
punchP into Souji SenpuP+K174.2%
crouch into Kousoutai2K+G133.2%
backdash into Dantai3K102.5%
backdash into evade down102.5%
crouch dash back into guardG102.5%
backdash into guardG82.0%
crouch into Katousui2P82.0%
crouch into Senkyutai1K82.0%
backdash into Kishitsu Kasensou43P71.7%
backdash into punchP61.5%
crouch into Shicchi Soutai3K+G61.5%

87 further openings account for the other 177 rounds.

Jacky

Career
806–777 · 50.9%
This season
61 matches · 54.1%
Peak rank
30

First hit in 51.0% of 249 rounds. Won 55.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP187.2%
backdash into evade up176.8%
Slide Shuffle (Deflect)4P+K+G166.4%
backdash into evade down124.8%
backdash into guardG93.6%
punchP into Jab StraightPP93.6%
backdash into Dash Hammer Kick66K72.8%
backdash into throwP+G72.8%
guardG72.8%
Dash Hammer Kick66K62.4%
backdash into Rage Kick1PK62.4%
crouch dash back into guardG62.4%
punchP into Punch High KickPK52.0%
Beat KnuckleP+K41.6%
backdash into Middle Spin Kick46K+G41.6%

88 further openings account for the other 117 rounds.

Wolf

Career
537–473 · 53.2%
This season
21 matches · 61.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Elbow Butt4P67.5%
crouch into Arrow Knuckle3P45.0%
forward movement into Elbow Butt4P45.0%
backdash into Short Shoulder46P+K33.8%
backdash into evade up33.8%
evade up into forward dash33.8%
guardG33.8%
punchP33.8%
Comet Hook1P into Knuckle Part1PP22.5%
backdash into Elbow Butt4P22.5%
backdash into evade down22.5%
backdash into guardG22.5%
crouch dash back into guardG22.5%
crouch into guardG22.5%
guardG into punchP22.5%

32 further openings account for the other 37 rounds.

Taka

Career
595–537 · 52.6%
This season
19 matches · 47.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP67.6%
backdash into evade down56.3%
backdash into throwP+G56.3%
crouch into Shita Harite2P56.3%
punchP56.3%
punchP into Tsuppari 2PP56.3%
backdash into Kachi'age33P+K45.1%
backdash into evade up45.1%
backdash into Takatsumehashi3P+K33.8%
backdash into punchP33.8%
evade up into Morote Tsuppari66PP33.8%
guardG33.8%
Tsuppari 3PPP into Tsuppari 4PPPP22.5%
backdash into Shita Harite2P22.5%
backward movement into evade up22.5%

19 further openings account for the other 22 rounds.

Pai

Career
64–43 · 59.8%
This season
7 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renka Sentai2KK415.4%
backdash into evade up311.5%
backdash into punchP27.7%
punchP into RenshouPP27.7%
Honshin Soukyaku1K+G into guardG13.9%
RenshouPP into Renken ToukyakuPPK13.9%
Sensaitai2K into Renka Sentai2KK13.9%
backdash into Hi'en Tankyaku9K13.9%
backdash into RenshouPP13.9%
backdash into Souka Rensui3PP13.9%
backdash into evade down13.9%
crouch dash back into Rikensui1P13.9%
crouch dash back into Senchutai3K13.9%
crouch dash back into Souchuken2P13.9%
crouch dash back into guardG13.9%

4 further openings account for the other 4 rounds.

Brad

Career
16–12 · 57.1%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Jolt Upper~Spin Kick3PK220.0%
backdash into Combination LowPPK110.0%
backdash into Pap Sawk Kao46K+G110.0%
backdash into Sharp Shoot1P110.0%
backdash into Spine Whip4P110.0%
crouch dash back into Elbow Hook6P110.0%
forward movement into kickK110.0%
kickK110.0%
punchP into Jab StraightPP110.0%

Eileen

Career
3–2 · 60.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up222.2%
backdash into Honshin Kousoutai3K+G111.1%
backdash into Zensoutai2K+G111.1%
backdash into evade down111.1%
backdash into punchP111.1%
crouch dash back into Tanhikyaku9K111.1%
crouch dash back into backdash111.1%
punchP111.1%

Akira

Career
889–925 · 49.0%
This season
1 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throwP+G266.7%
forward movement into guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 8 of 16 tests hold up
  • El Blaze: 8 of 15 tests hold up
  • Goh: 2 of 15 tests hold up
  • Jeffry: 3 of 14 tests hold up
  • Lion: 4 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)