VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ゲキカラ

Career matches1,437
Career win rate59.4%
Round win rate52.2%
Peak rank36
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3578745832958.2%
Eileen3648328020358.0%
Kage115862974.8%
Jacky2751292256.9%
El Blaze26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad3030.0%-55.8
Goh3030.0%-49.5
Jacky330100.0%+40.8
Shun32166.7%+8.4
Eileen110100.0%+63.0
Lei Fei1010.0%-70.6
Pai110100.0%+63.0
Sarah110100.0%+48.5
Wolf110100.0%+43.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence41325.0%-30.6
Full Fence21150.0%-21.8
Full Fence and Open220100.0%+38.1
Half Fence2020.0%-52.1
Single Wall220100.0%+56.7
Low Fence110100.0%+48.5
Open110100.0%+63.0
Rectangle110100.0%+35.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls933.3%54.5%-21.1
No walls4100.0%48.7%+51.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

NEWTYPE (Rank 38)3030.0%
ぶーん (Rank 33)330100.0%
windowkhs (Rank 30)2020.0%
あなたのかみさま (Rank 25)21150.0%
TOMORV (Rank 26)110100.0%
junkman (Rank 36)110100.0%
きてぃ☆ (Rank 29)1010.0%
きみのれんれん (Rank 38)110100.0%
マーレさん (Rank 33)1010.0%
初代マサオ (Rank 38)110100.0%
村長~災禍の中心~ (Rank 38)110100.0%

Most played opponents, most recent first

ぶーん (Rank 33)2026/08/30330100.0%
あなたのかみさま (Rank 25)2026/08/3021150.0%
windowkhs (Rank 30)2026/08/302020.0%
TOMORV (Rank 26)2026/08/30110100.0%
きみのれんれん (Rank 38)2026/05/25110100.0%
junkman (Rank 36)2026/05/25110100.0%
マーレさん (Rank 33)2026/05/251010.0%
NEWTYPE (Rank 38)2026/05/173030.0%
初代マサオ (Rank 38)2026/05/17110100.0%
村長~災禍の中心~ (Rank 38)2026/05/17110100.0%
きてぃ☆ (Rank 29)2026/05/161010.0%

Round openings

Every character

backdash into guardG710.1%
Senzankou66P+K into throwP+G45.8%
forward dash into guardG45.8%
Hikou Senshi66K into kickK34.3%
backdash into Enkou Kenka46P34.3%
Bil Jee6P+K22.9%
Housui2P22.9%
crouch dash forward into guardG22.9%
forward dash into Jouho Touken6P22.9%
guardG into Douchu6P22.9%
guardG into backdash22.9%
offensive move into kickK22.9%
punchP22.9%
Dash Hammer Kick66K into High Angle Upper Kick6K11.4%
Douchu6P11.4%

30 further openings account for the other 30 rounds.

Eileen

backdash into guardG516.7%
Hikou Senshi66K into kickK310.0%
backdash into Enkou Kenka46P310.0%
guardG into Douchu6P26.7%
offensive move into kickK26.7%
Douchu6P13.3%
Enkou Kenka46P13.3%
Jinraishou6P+K into Sayu Gekishou6P+KP13.3%
Tenshin Rinheki1P into evade down13.3%
crouch dash forward into punchP13.3%
forward dash into Enkou Kenka46P13.3%
forward dash into Enkou RensouPP13.3%
forward movement into punchP13.3%
guardG into Enkou Kenka46P13.3%
guardG into Enkou Toutou3P+K13.3%

5 further openings account for the other 5 rounds.

Jacky

Bil Jee6P+K29.5%
crouch dash forward into guardG29.5%
forward dash into guardG29.5%
Dash Hammer Kick66K into High Angle Upper Kick6K14.8%
Jab StraightPP into Jab Double StraightPPP14.8%
backdash into High Angle Upper Kick6K14.8%
backdash into Middle Smash Sword6PK14.8%
backdash into Slant Back Knuckle1P14.8%
backdash into guardG14.8%
evade up into Spinning KickK+G14.8%
evade up into evade down14.8%
forward movement into evade up14.8%
guardG into Beat KnuckleP+K14.8%
guardG into Bil Jee6P+K14.8%
guardG into Double Back Knuckle4PP14.8%

3 further openings account for the other 3 rounds.

Akira

Senzankou66P+K into throwP+G430.8%
Housui2P215.4%
forward dash into Jouho Touken6P215.4%
backdash into Jouho Touken6P17.7%
backdash into throwP+G17.7%
evade down into forward dash17.7%
forward dash into guardG17.7%
punchP17.7%

El Blaze

High-Speed Jab46P into backdash120.0%
backdash into evade up120.0%
backdash into guardG120.0%
backward movement into evade up120.0%
forward dash into guardG120.0%