Virtua Fighter 5 REVO · v1.10 · Region: Asia
ゲキカラ
Characters played — VF5's own record
| Akira | 35 | 787 | 458 | 329 | 58.2% |
|---|---|---|---|---|---|
| Eileen | 36 | 483 | 280 | 203 | 58.0% |
| Kage | — | 115 | 86 | 29 | 74.8% |
| Jacky | 27 | 51 | 29 | 22 | 56.9% |
| El Blaze | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 3 | 0 | 3 | 0.0% | -55.8 |
|---|---|---|---|---|---|
| Goh | 3 | 0 | 3 | 0.0% | -49.5 |
| Jacky | 3 | 3 | 0 | 100.0% | +40.8 |
| Shun | 3 | 2 | 1 | 66.7% | +8.4 |
| Eileen | 1 | 1 | 0 | 100.0% | +63.0 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -70.6 |
| Pai | 1 | 1 | 0 | 100.0% | +63.0 |
| Sarah | 1 | 1 | 0 | 100.0% | +48.5 |
| Wolf | 1 | 1 | 0 | 100.0% | +43.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 4 | 1 | 3 | 25.0% | -30.6 |
|---|---|---|---|---|---|
| Full Fence | 2 | 1 | 1 | 50.0% | -21.8 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +38.1 |
| Half Fence | 2 | 0 | 2 | 0.0% | -52.1 |
| Single Wall | 2 | 2 | 0 | 100.0% | +56.7 |
| Low Fence | 1 | 1 | 0 | 100.0% | +48.5 |
| Open | 1 | 1 | 0 | 100.0% | +63.0 |
| Rectangle | 1 | 1 | 0 | 100.0% | +35.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 33.3% | 54.5% | -21.1 |
| No walls | 4 | 100.0% | 48.7% | +51.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NEWTYPE (Rank 38) | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|
| ぶーん (Rank 33) | 3 | 3 | 0 | 100.0% |
| windowkhs (Rank 30) | 2 | 0 | 2 | 0.0% |
| あなたのかみさま (Rank 25) | 2 | 1 | 1 | 50.0% |
| TOMORV (Rank 26) | 1 | 1 | 0 | 100.0% |
| junkman (Rank 36) | 1 | 1 | 0 | 100.0% |
| きてぃ☆ (Rank 29) | 1 | 0 | 1 | 0.0% |
| きみのれんれん (Rank 38) | 1 | 1 | 0 | 100.0% |
| マーレさん (Rank 33) | 1 | 0 | 1 | 0.0% |
| 初代マサオ (Rank 38) | 1 | 1 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 38) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ぶーん (Rank 33) | 2026/08/30 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| あなたのかみさま (Rank 25) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| windowkhs (Rank 30) | 2026/08/30 | 2 | 0 | 2 | 0.0% |
| TOMORV (Rank 26) | 2026/08/30 | 1 | 1 | 0 | 100.0% |
| きみのれんれん (Rank 38) | 2026/05/25 | 1 | 1 | 0 | 100.0% |
| junkman (Rank 36) | 2026/05/25 | 1 | 1 | 0 | 100.0% |
| マーレさん (Rank 33) | 2026/05/25 | 1 | 0 | 1 | 0.0% |
| NEWTYPE (Rank 38) | 2026/05/17 | 3 | 0 | 3 | 0.0% |
| 初代マサオ (Rank 38) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 38) | 2026/05/17 | 1 | 1 | 0 | 100.0% |
| きてぃ☆ (Rank 29) | 2026/05/16 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| backdash into guardG | 7 | 10.1% |
|---|---|---|
| Senzankou66P+K into throwP+G | 4 | 5.8% |
| forward dash into guardG | 4 | 5.8% |
| Hikou Senshi66K into kickK | 3 | 4.3% |
| backdash into Enkou Kenka46P | 3 | 4.3% |
| Bil Jee6P+K | 2 | 2.9% |
| Housui2P | 2 | 2.9% |
| crouch dash forward into guardG | 2 | 2.9% |
| forward dash into Jouho Touken6P | 2 | 2.9% |
| guardG into Douchu6P | 2 | 2.9% |
| guardG into backdash | 2 | 2.9% |
| offensive move into kickK | 2 | 2.9% |
| punchP | 2 | 2.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 1.4% |
| Douchu6P | 1 | 1.4% |
30 further openings account for the other 30 rounds.
Eileen
| backdash into guardG | 5 | 16.7% |
|---|---|---|
| Hikou Senshi66K into kickK | 3 | 10.0% |
| backdash into Enkou Kenka46P | 3 | 10.0% |
| guardG into Douchu6P | 2 | 6.7% |
| offensive move into kickK | 2 | 6.7% |
| Douchu6P | 1 | 3.3% |
| Enkou Kenka46P | 1 | 3.3% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 3.3% |
| Tenshin Rinheki1P into evade down | 1 | 3.3% |
| crouch dash forward into punchP | 1 | 3.3% |
| forward dash into Enkou Kenka46P | 1 | 3.3% |
| forward dash into Enkou RensouPP | 1 | 3.3% |
| forward movement into punchP | 1 | 3.3% |
| guardG into Enkou Kenka46P | 1 | 3.3% |
| guardG into Enkou Toutou3P+K | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Jacky
| Bil Jee6P+K | 2 | 9.5% |
|---|---|---|
| crouch dash forward into guardG | 2 | 9.5% |
| forward dash into guardG | 2 | 9.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 4.8% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 4.8% |
| backdash into High Angle Upper Kick6K | 1 | 4.8% |
| backdash into Middle Smash Sword6PK | 1 | 4.8% |
| backdash into Slant Back Knuckle1P | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| evade up into Spinning KickK+G | 1 | 4.8% |
| evade up into evade down | 1 | 4.8% |
| forward movement into evade up | 1 | 4.8% |
| guardG into Beat KnuckleP+K | 1 | 4.8% |
| guardG into Bil Jee6P+K | 1 | 4.8% |
| guardG into Double Back Knuckle4PP | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Akira
| Senzankou66P+K into throwP+G | 4 | 30.8% |
|---|---|---|
| Housui2P | 2 | 15.4% |
| forward dash into Jouho Touken6P | 2 | 15.4% |
| backdash into Jouho Touken6P | 1 | 7.7% |
| backdash into throwP+G | 1 | 7.7% |
| evade down into forward dash | 1 | 7.7% |
| forward dash into guardG | 1 | 7.7% |
| punchP | 1 | 7.7% |
El Blaze
| High-Speed Jab46P into backdash | 1 | 20.0% |
|---|---|---|
| backdash into evade up | 1 | 20.0% |
| backdash into guardG | 1 | 20.0% |
| backward movement into evade up | 1 | 20.0% |
| forward dash into guardG | 1 | 20.0% |
