VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

AOIZIP

Career matches651
Career win rate65.3%
Round win rate48.5%
Peak rank37
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3765142522665.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi5050.0%-51.1
Kage54180.0%+46.9
Lau51420.0%-28.9
Jean32166.7%+12.7
Jacky220100.0%+48.6
Goh110100.0%+51.6
Lei Fei1010.0%-36.2
Lion1010.0%-52.8
Sarah110100.0%+46.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence53260.0%+14.1
Breakable Half Fence330100.0%+61.4
Full Fence3030.0%-42.8
Octagon32166.7%+12.7
Open32166.7%+33.0
Low Fence2020.0%-41.2
Rectangle21150.0%-0.6
Single Wall1010.0%-49.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1656.2%47.7%+8.6
No walls633.3%39.3%-6.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

delicioso (Rank 36)2026/07/11220100.0%
hikabun (Rank 39)2026/07/112020.0%
★闘将拉麵男★ (Rank 36)2026/07/112020.0%
kzkm92678 (Rank 36)2026/07/11110100.0%
interceptor (Rank 39)2026/07/11110100.0%
ぱりぱり (Rank 39)2026/07/1132166.7%
MON-CHAN (Rank 36)2026/05/291010.0%
あいりく (Rank 35)2026/05/21110100.0%
lapislazuli (Rank 35)2026/05/2132166.7%
ついで (Rank 40)2026/05/211010.0%
Laphroaig10 (Rank 36)2026/04/261010.0%
ラーメソマソ (Rank 38)2026/04/264040.0%
タルタルモンク (Rank 34)2026/04/26220100.0%

Round openings

Pai

guardG into Souka Rensui3PP1212.2%
crouch into Senchutai3K1111.2%
backdash into evade up88.2%
Soukasui3P into Souka Rensui3PP66.1%
backdash into evade down44.1%
backdash into kickK33.1%
forward movement into Renken ToukyakuPPK33.1%
forward movement into punchP33.1%
Souka Rensui3PP into Souka Raigekishou3PPP22.0%
backward movement into evade up22.0%
crouch dash forward into Souanshou3P+K22.0%
crouch dash forward into guardG22.0%
crouch into Souka Rensui3PP22.0%
guardG into Senchutai3K22.0%
guardG into crouch22.0%

34 further openings account for the other 34 rounds.