Virtua Fighter 5 REVO · v1.10 · Region: Asia
AOIZIP
Characters played — VF5's own record
| Pai | 37 | 651 | 425 | 226 | 65.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 5 | 0 | 5 | 0.0% | -51.1 |
|---|---|---|---|---|---|
| Kage | 5 | 4 | 1 | 80.0% | +46.9 |
| Lau | 5 | 1 | 4 | 20.0% | -28.9 |
| Jean | 3 | 2 | 1 | 66.7% | +12.7 |
| Jacky | 2 | 2 | 0 | 100.0% | +48.6 |
| Goh | 1 | 1 | 0 | 100.0% | +51.6 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -36.2 |
| Lion | 1 | 0 | 1 | 0.0% | -52.8 |
| Sarah | 1 | 1 | 0 | 100.0% | +46.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 5 | 3 | 2 | 60.0% | +14.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 3 | 3 | 0 | 100.0% | +61.4 |
| Full Fence | 3 | 0 | 3 | 0.0% | -42.8 |
| Octagon | 3 | 2 | 1 | 66.7% | +12.7 |
| Open | 3 | 2 | 1 | 66.7% | +33.0 |
| Low Fence | 2 | 0 | 2 | 0.0% | -41.2 |
| Rectangle | 2 | 1 | 1 | 50.0% | -0.6 |
| Single Wall | 1 | 0 | 1 | 0.0% | -49.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 16 | 56.2% | 47.7% | +8.6 |
| No walls | 6 | 33.3% | 39.3% | -6.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ラーメソマソ (Rank 38) | 4 | 0 | 4 | 0.0% |
|---|---|---|---|---|
| lapislazuli (Rank 35) | 3 | 2 | 1 | 66.7% |
| ぱりぱり (Rank 39) | 3 | 2 | 1 | 66.7% |
| delicioso (Rank 36) | 2 | 2 | 0 | 100.0% |
| hikabun (Rank 39) | 2 | 0 | 2 | 0.0% |
| ★闘将拉麵男★ (Rank 36) | 2 | 0 | 2 | 0.0% |
| タルタルモンク (Rank 34) | 2 | 2 | 0 | 100.0% |
| Laphroaig10 (Rank 36) | 1 | 0 | 1 | 0.0% |
| interceptor (Rank 39) | 1 | 1 | 0 | 100.0% |
| kzkm92678 (Rank 36) | 1 | 1 | 0 | 100.0% |
| あいりく (Rank 35) | 1 | 1 | 0 | 100.0% |
| ついで (Rank 40) | 1 | 0 | 1 | 0.0% |
| MON-CHAN (Rank 36) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| delicioso (Rank 36) | 2026/07/11 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| hikabun (Rank 39) | 2026/07/11 | 2 | 0 | 2 | 0.0% |
| ★闘将拉麵男★ (Rank 36) | 2026/07/11 | 2 | 0 | 2 | 0.0% |
| kzkm92678 (Rank 36) | 2026/07/11 | 1 | 1 | 0 | 100.0% |
| interceptor (Rank 39) | 2026/07/11 | 1 | 1 | 0 | 100.0% |
| ぱりぱり (Rank 39) | 2026/07/11 | 3 | 2 | 1 | 66.7% |
| MON-CHAN (Rank 36) | 2026/05/29 | 1 | 0 | 1 | 0.0% |
| あいりく (Rank 35) | 2026/05/21 | 1 | 1 | 0 | 100.0% |
| lapislazuli (Rank 35) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| ついで (Rank 40) | 2026/05/21 | 1 | 0 | 1 | 0.0% |
| Laphroaig10 (Rank 36) | 2026/04/26 | 1 | 0 | 1 | 0.0% |
| ラーメソマソ (Rank 38) | 2026/04/26 | 4 | 0 | 4 | 0.0% |
| タルタルモンク (Rank 34) | 2026/04/26 | 2 | 2 | 0 | 100.0% |
Round openings
Pai
| guardG into Souka Rensui3PP | 12 | 12.2% |
|---|---|---|
| crouch into Senchutai3K | 11 | 11.2% |
| backdash into evade up | 8 | 8.2% |
| Soukasui3P into Souka Rensui3PP | 6 | 6.1% |
| backdash into evade down | 4 | 4.1% |
| backdash into kickK | 3 | 3.1% |
| forward movement into Renken ToukyakuPPK | 3 | 3.1% |
| forward movement into punchP | 3 | 3.1% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 2.0% |
| backward movement into evade up | 2 | 2.0% |
| crouch dash forward into Souanshou3P+K | 2 | 2.0% |
| crouch dash forward into guardG | 2 | 2.0% |
| crouch into Souka Rensui3PP | 2 | 2.0% |
| guardG into Senchutai3K | 2 | 2.0% |
| guardG into crouch | 2 | 2.0% |
34 further openings account for the other 34 rounds.
