VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

うるヲ参拾

Career matches18,693
Career win rate49.6%
Round win rate50.2%
Peak rank40
Distinct opponents517
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1784 #428 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah4018,6939,2689,42549.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

10,740 of 13,967 rounds counted

6.2 inputs a second (371 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.237110,740

By opponent's character

Jacky6.3377958
Kage6.13631,092
Akira6.2372871
Lion6.0362796
Jean6.2372765
Shun6.2375525
Lau6.3376633
Goh6.3376603
Lei Fei6.0362557
Brad6.2371547
Jeffry6.6396375
Vanessa6.1366496
Aoi6.2372453
Pai6.1368470
Wolf6.3380410
El Blaze6.0361393
Sarah6.4383263
Eileen5.9355225
Taka6.0362226
Dural6.237482

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky30916114852.1%-0.5
Kage30414815648.7%+1.1
Akira30014915149.7%-1.6
Lion23512511053.2%+2.4
Jean2211427964.2%+9.4
Shun1949010446.4%-2.5
Lau193969749.7%+2.5
Goh178859347.8%-1.6
Lei Fei1781017756.7%+5.0
Brad176809645.5%-2.7
Jeffry170818947.6%-4.4
Vanessa156758148.1%+1.6
Aoi155688743.9%-7.4
Pai150658543.3%-2.8
Wolf143766753.1%+1.6
El Blaze122606249.2%+0.1
Sarah105594656.2%+3.8
Eileen80344642.5%-7.2
Taka67293843.3%-3.9
Dural21101147.6%-7.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence37117219946.4%-3.4
Half Fence36618318350.0%+0.1
Full Fence36219017252.5%+3.0
Rectangle35717518249.0%-2.7
Breakable Half Fence35620215456.7%+6.3
Breakable Full Fence34116118047.2%-3.5
Open32915417546.8%-1.8
Octagon32517614954.1%+5.1
Single Wall30915415549.8%-0.2
Full Fence and Open169898052.7%+1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,10751.6%50.4%+1.2
No walls1,00947.6%49.3%-1.7

Walls against open: +2.9 points (95% range -1.1 to +6.9), p 0.149 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 39)2026/10/1829151451.7%
自作マニア@むめい。 (Rank 41)2026/10/1626121446.1%
ねこむーと (Rank 38)2026/10/1558352360.3%
でんでんでん123B (Rank 39)2026/10/1526101638.5%
vintage-channel9 (Rank 38)2026/10/1522101245.5%
banjar (Rank 38)2026/10/1428101835.7%
ゲッパー (Rank 38)2026/10/1438241463.2%
Tokkovanessa_VF (Rank 42)2026/10/1240152537.5%
デネ (Rank 41)2026/10/1245113424.4%
どっせプレビに出たい (Rank 41)2026/10/1244152934.1%
Source-chaude-Pa (Rank 42)2026/10/112261627.3%
lost-growth6050 (Rank 43)2026/10/0831131841.9%
アルチャチャ (Rank 36)2026/10/0545143131.1%
montanmo (Rank 38)2026/10/0426151157.7%
Re:Biz (Rank 36)2026/10/0225151060.0%
あむざん (Rank 39)2026/09/282882028.6%
jikacho-Gigas (Rank 42)2026/09/2827171063.0%
Reezent_Sousui (Rank 37)2026/09/243126583.9%
マハリータまるこ (Rank 40)2026/09/1726101638.5%
ダンプよっし~2.0 (Rank 39)2026/09/1724131154.2%
ikkyusaaan (Rank 40)2026/09/1037132435.1%
lapislazuli (Rank 37)2026/09/0238261268.4%
moto__666 (Rank 36)2026/08/2926121446.1%
Shin_Gi_rU (Rank 37)2026/06/2043281565.1%
pnt_555 (Rank 36)2026/06/0327131448.1%

Round openings

Sarah

Career
9,268–9,425 · 49.6%
This season
3,457 matches · 50.2%
Peak rank
40

First hit in 58.9% of 12,411 rounds. Won 52.4% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 34.4% of rounds, against 17.3% in their other rounds.
  • Against Shun: evades first in 30.9% of rounds, against 11.0% against everyone else.
  • On Rectangle stages: moves in first in 48.5% of rounds, against 41.6% on the other stages.
  • After opening the round before by moving in: moves in first in 48.7% of rounds, against 39.3% after anything else.
  • After winning a round: backs off first in 28.8% of rounds, against 20.1% after losing one.
  • When ahead: backs off first in 28.9% of rounds, against 21.9% when level or behind.
  • Against a Shun on no drinks: moves in first in 47.6% of rounds, against 27.0% against a Shun on other counts.
  • In round 4 or later: opens with “forward movement into P punch” in 23.1% of rounds, against 18.7% in their other rounds.
  • Against Kage: opens with “P+K Hide Side Kick (Deflect)” in 10.8% of rounds, against 3.8% against everyone else.
  • On Single Wall stages: opens with “P+K Hide Side Kick (Deflect)” in 6.1% of rounds, against 4.1% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 27.1% of rounds, against 20.5% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 24.6% of rounds, against 19.0% after winning one.
  • When behind: opens with “backdash into 4K+G Crescent Heel” in 7.2% of rounds, against 4.7% when ahead or level.

How is this tested?

forward movement into punchP2,49219.9%
forward movement into Jab StraightPP1,1279.0%
backdash into Crescent Heel4K+G6325.0%
Hide Side Kick (Deflect)P+K5424.3%
crouch dash forward into Long Snap Side Chop3P+K5064.0%
backdash into Switch Kick4K4573.6%
forward movement into Punch High KickPK3302.6%
Rising Elbow6P2782.2%
backdash into evade down2702.1%
Snap Side Chop3P into Snap Side Chop Double3PP2582.1%
evade down into forward dash2351.9%
backdash into Wind Knuckle6P+KP2341.9%
evade down into crouch dash forward2181.7%
Long Snap Side Chop3P+K2121.7%
evade down into Stiletto66K1841.5%

427 further openings account for the other 4,557 rounds.

Counted from 3,096 of the 3,457 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky91–59 · 61%42–48 · 47%+12.3
Akira67–67 · 50%39–41 · 49%+1.7
Kage78–91 · 46%33–36 · 48%+1.0
Jean68–36 · 65%47–25 · 65%+0.7
Lion74–50 · 60%25–26 · 49%+7.7
Lau50–50 · 50%31–32 · 49%-0.8
Shun45–48 · 48%26–29 · 47%-2.5
Lei Fei57–43 · 57%32–22 · 59%-1.7
Brad50–51 · 50%18–34 · 35%+9.3
Jeffry44–55 · 44%22–22 · 50%-10.1
Goh50–62 · 45%14–19 · 42%too few to test
Pai47–48 · 49%12–23 · 34%+16.6
Vanessa39–43 · 48%19–22 · 46%+1.1
Aoi43–47 · 48%7–21 · 25%too few to test
Wolf43–35 · 55%22–17 · 56%-4.8
El Blaze41–39 · 51%14–14 · 50%too few to test
Sarah36–26 · 58%14–14 · 50%too few to test
Eileen19–23 · 45%9–18 · 33%too few to test
Taka25–26 · 49%4–7 · 36%too few to test
Dural8–10 · 44%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

361 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 13 of 18 tests hold up