VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

Anex

  • Brad
  • Jean
Career matches11,335
Career win rate50.7%
Round win rate49.3%
Peak rank39
Distinct opponents430
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1665 #975 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei396,2923,1943,09850.8%
Brad383,6341,8301,80450.4%
Jean331,40972468551.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,352 of 6,520 rounds counted

9.7 inputs a second (583 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad9.65752,579
Lei Fei9.95961,560
Jean9.8589213

By opponent's character

Akira9.7583321
Jacky10.0601291
Kage9.5569358
Lei Fei9.8591316
Lion9.8590342
Lau9.7580202
Aoi9.6578231
Jeffry9.6577227
Jean9.9593242
Brad9.8586258
Shun9.4566236
Sarah9.8586271
Pai9.8585231
Goh9.6577242
Wolf9.6578179
Vanessa9.6577120
El Blaze9.8585163
Eileen10.059967
Taka10.060141
Dural9.255214

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira142717150.0%+1.3
Jacky136716552.2%+6.9
Kage133567742.1%-7.1
Lei Fei111575451.4%+3.6
Lion105465943.8%-4.7
Lau98494950.0%-0.7
Aoi96415542.7%-6.2
Jeffry90355538.9%-8.8
Jean86464053.5%+8.7
Brad84374744.0%-5.0
Shun83434051.8%+4.1
Sarah82463656.1%+5.4
Pai74294539.2%-9.6
Goh73383552.0%+2.5
Wolf57322556.1%+1.6
Vanessa56312555.4%+9.4
El Blaze54292553.7%+5.9
Eileen1810855.6%+9.2
Taka1831516.7%-30.8
Dural440100.0%+58.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence184949051.1%+1.2
Low Fence170908052.9%+3.5
Open165808548.5%+1.8
Rectangle160699143.1%-5.5
Half Fence158847453.2%+6.1
Full Fence157718645.2%-3.8
Octagon150708046.7%-2.6
Breakable Half Fence149707947.0%-0.0
Single Wall144677746.5%-3.2
Full Fence and Open75363948.0%+0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls95847.8%48.5%-0.6
No walls47949.5%48.7%+0.8

Walls against open: -1.4 points (95% range -7.0 to +4.1), p 0.611 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

W_takahashi_LJ (Rank 38)2026/10/17117463.6%
つがさん (Rank 40)2026/10/16104640.0%
寿司眼鉄 (Rank 38)2026/10/16158753.3%
おむすび山かずkaz_kcjj (Rank 37)2026/10/16116554.5%
でんでんでん123B (Rank 39)2026/10/161981142.1%
ぁ     やごろ (Rank 36)2026/10/131611568.8%
マハリータまるこ (Rank 40)2026/10/08103730.0%
たたみん♪ (Rank 42)2026/10/06145935.7%
Wallaby360 (Rank 39)2026/10/062691734.6%
reiya---0602 (Rank 35)2026/09/29159660.0%
NORESPECT (Rank 38)2026/09/29116554.5%
くりたろう (Rank 38)2026/09/1828111739.3%
ぱりぱり (Rank 38)2026/09/14134930.8%
ba(袈裟) (Rank 36)2026/09/14107370.0%
土俵際 (Rank 34)2026/09/12119281.8%
フルレバ (Rank 35)2026/09/08105550.0%
ゲッパー (Rank 37)2026/09/08125741.7%
lapislazuli (Rank 38)2026/09/0822121054.5%
マンジャロ打ちたい (Rank 35)2026/08/31189950.0%
さみぃ_ANTARES (Rank 33)2026/08/281810855.6%
kantoku (Rank 36)2026/07/03113827.3%
mahiro_725 (Rank 36)2026/06/29115645.5%
初代マサオ (Rank 38)2026/06/25134930.8%
ROMANSKIN (Rank 35)2026/06/05167943.8%
かっこ悪いジャッキー (Rank 38)2026/05/26146842.9%

Round openings

Every character

backdash into Sway Back4P+K+G5329.0%
Dtee Sawk Dtrohng4P+K3526.0%
backdash into Stop Kick4K3205.4%
backdash into offensive move2323.9%
punchP into kickK2303.9%
Jolt Upper3P2123.6%
punchP into Jab~High KickPK2063.5%
Sit Jab2P1813.1%
backdash into throwP+G1522.6%
evade up into crouch dash forward1462.5%
offensive move1091.9%
Middle Spin Kick66K1051.8%
Ducking6P+K+G into Crush Knee KickK+G1031.8%
punchP851.4%
SokutankyakuK+G821.4%

447 further openings account for the other 2,835 rounds.

Counted from 1,441 of the 1,600 matches played. The rest were not pulled for openings.

Brad

Career
1,830–1,804 · 50.4%
This season
936 matches · 49.2%
Peak rank
38

First hit in 49.2% of 3,814 rounds. Won 51.8% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 63.8% of rounds, against 54.0% in their other rounds.
  • Against Aoi: evades first in 23.7% of rounds, against 8.3% against everyone else.
  • After opening the round before by backing off: attacks straight away in 75.6% of rounds, against 52.1% after anything else.
  • In round 4 or later: opens with “3P Jolt Upper” in 7.1% of rounds, against 4.9% in their other rounds.
  • Against Lau: opens with “3P Jolt Upper” in 10.7% of rounds, against 5.0% against everyone else.
  • After opening the round before with “3P Jolt Upper”: opens with “backdash into 4K Stop Kick” in 16.9% of rounds, against 8.1% after anything else.

How is this tested?

backdash into Sway Back4P+K+G53213.8%
Dtee Sawk Dtrohng4P+K3529.2%
backdash into Stop Kick4K3208.3%
punchP into kickK2306.0%
Jolt Upper3P2125.5%
punchP into Jab~High KickPK2065.4%
Sit Jab2P1814.7%
backdash into throwP+G1413.7%
Middle Spin Kick66K1052.7%
Ducking6P+K+G into Crush Knee KickK+G1032.7%
evade up into crouch dash forward832.2%
Elbow Hook6P782.0%
Turn Savate44K721.9%
Sharp Shoot1P661.7%
punchP481.2%

228 further openings account for the other 1,111 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky26–29 · 47%15–9 · 62%too few to test
Kage16–26 · 38%12–16 · 43%too few to test
Lau21–21 · 50%11–8 · 58%too few to test
Akira24–21 · 53%11–9 · 55%too few to test
Lion15–22 · 41%8–9 · 47%too few to test
Lei Fei16–17 · 48%10–6 · 62%too few to test
Jeffry16–20 · 44%6–10 · 38%too few to test
Jean20–12 · 62%11–9 · 55%too few to test
Sarah27–15 · 64%2–3 · 40%too few to test
Goh15–11 · 58%7–5 · 58%too few to test
Wolf15–15 · 50%3–5 · 38%too few to test
Shun12–10 · 55%13–9 · 59%too few to test
Pai11–13 · 46%10–8 · 56%too few to test
Brad9–18 · 33%5–4 · 56%too few to test
El Blaze12–13 · 48%8–7 · 53%too few to test
Vanessa10–8 · 56%7–5 · 58%too few to test
Aoi8–19 · 30%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
3,194–3,098 · 50.8%
This season
603 matches · 47.3%
Peak rank
39

First hit in 52.3% of 1,783 rounds. Won 52.3% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • Against Aoi: waits first in 12.3% of rounds, against 3.5% against everyone else.
  • After opening the round before by backing off: attacks straight away in 70.9% of rounds, against 55.4% after anything else.
  • In round 3: opens with “P punch into 6P Kakushu Suigeki” in 6.8% of rounds, against 3.6% in their other rounds.
  • Against Jean: opens with “K+G Sokutankyaku” in 18.3% of rounds, against 3.7% against everyone else.
  • After opening the round before with “backdash into offensive move”: opens with “33P Shatenshou” in 9.6% of rounds, against 3.1% after anything else.

How is this tested?

backdash into offensive move23012.8%
offensive move995.5%
SokutankyakuK+G824.6%
Shatenshou33P794.4%
punchP into Kakushu Suigeki6P794.4%
Fukusoushou2P784.3%
offensive move into evade down744.1%
evade up into crouch dash forward583.2%
Shatenshou33P into punchP472.6%
punchP into Sayu ShoukenPP442.5%
punchP331.8%
Toushou66P into crouch dash forward241.3%
backdash into punchP221.2%
throwP+G into Touku Tenshinkyaku8K+G211.2%
Toushou66P201.1%

199 further openings account for the other 806 rounds.

Counted from 444 of the 603 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi10–14 · 42%11–6 · 65%too few to test
Akira12–13 · 48%6–6 · 50%too few to test
Kage13–11 · 54%6–7 · 46%too few to test
Jacky12–6 · 67%7–11 · 39%too few to test
Brad6–5 · 55%7–9 · 44%too few to test
Jeffry2–8 · 20%8–8 · 50%too few to test
Jean6–3 · 67%4–8 · 33%too few to test
Lion5–3 · 62%2–5 · 29%too few to test
Vanessa5–9 · 36%3–1 · 75%too few to test
Pai4–11 · 27%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

159 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
724–685 · 51.4%
This season
61 matches · 45.9%
Peak rank
33

First hit in 58.5% of 246 rounds. Won 47.9% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into KounirenPP4618.7%
backdash into Konohana Sakuya43P+K249.8%
backdash into Nozuchi1P+K218.5%
Shitamaeken2P208.1%
backdash into Kake'uchi~Maekeri'age46PK187.3%
backdash into Kake'uchi46P104.1%
crouch into Tate'enpi33P83.2%
punchP into Maegeri~InabikariKP62.4%
Nozuchi1P+K52.0%
backdash into Hizageri4K52.0%
crouch into Agezuki3P+K52.0%
evade up into crouch dash forward52.0%
punchP into Maeken~Joudan MawashigeriPK52.0%
evade down into crouch dash forward41.6%
punchP41.6%

49 further openings account for the other 60 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 6 of 18 tests hold up
  • Lei Fei: 5 of 16 tests hold up
  • Jean: not tested (too few rounds)