Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1665 #975 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 39 | 6,292 | 3,194 | 3,098 | 50.8% |
|---|---|---|---|---|---|
| Brad | 38 | 3,634 | 1,830 | 1,804 | 50.4% |
| Jean | 33 | 1,409 | 724 | 685 | 51.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,352 of 6,520 rounds counted9.7 inputs a second (583 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 9.6 | 575 | 2,579 |
|---|---|---|---|
| Lei Fei | 9.9 | 596 | 1,560 |
| Jean | 9.8 | 589 | 213 |
By opponent's character
| Akira | 9.7 | 583 | 321 |
|---|---|---|---|
| Jacky | 10.0 | 601 | 291 |
| Kage | 9.5 | 569 | 358 |
| Lei Fei | 9.8 | 591 | 316 |
| Lion | 9.8 | 590 | 342 |
| Lau | 9.7 | 580 | 202 |
| Aoi | 9.6 | 578 | 231 |
| Jeffry | 9.6 | 577 | 227 |
| Jean | 9.9 | 593 | 242 |
| Brad | 9.8 | 586 | 258 |
| Shun | 9.4 | 566 | 236 |
| Sarah | 9.8 | 586 | 271 |
| Pai | 9.8 | 585 | 231 |
| Goh | 9.6 | 577 | 242 |
| Wolf | 9.6 | 578 | 179 |
| Vanessa | 9.6 | 577 | 120 |
| El Blaze | 9.8 | 585 | 163 |
| Eileen | 10.0 | 599 | 67 |
| Taka | 10.0 | 601 | 41 |
| Dural | 9.2 | 552 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 142 | 71 | 71 | 50.0% | +1.3 |
|---|---|---|---|---|---|
| Jacky | 136 | 71 | 65 | 52.2% | +6.9 |
| Kage | 133 | 56 | 77 | 42.1% | -7.1 |
| Lei Fei | 111 | 57 | 54 | 51.4% | +3.6 |
| Lion | 105 | 46 | 59 | 43.8% | -4.7 |
| Lau | 98 | 49 | 49 | 50.0% | -0.7 |
| Aoi | 96 | 41 | 55 | 42.7% | -6.2 |
| Jeffry | 90 | 35 | 55 | 38.9% | -8.8 |
| Jean | 86 | 46 | 40 | 53.5% | +8.7 |
| Brad | 84 | 37 | 47 | 44.0% | -5.0 |
| Shun | 83 | 43 | 40 | 51.8% | +4.1 |
| Sarah | 82 | 46 | 36 | 56.1% | +5.4 |
| Pai | 74 | 29 | 45 | 39.2% | -9.6 |
| Goh | 73 | 38 | 35 | 52.0% | +2.5 |
| Wolf | 57 | 32 | 25 | 56.1% | +1.6 |
| Vanessa | 56 | 31 | 25 | 55.4% | +9.4 |
| El Blaze | 54 | 29 | 25 | 53.7% | +5.9 |
| Eileen | 18 | 10 | 8 | 55.6% | +9.2 |
| Taka | 18 | 3 | 15 | 16.7% | -30.8 |
| Dural | 4 | 4 | 0 | 100.0% | +58.4 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 184 | 94 | 90 | 51.1% | +1.2 |
|---|---|---|---|---|---|
| Low Fence | 170 | 90 | 80 | 52.9% | +3.5 |
| Open | 165 | 80 | 85 | 48.5% | +1.8 |
| Rectangle | 160 | 69 | 91 | 43.1% | -5.5 |
| Half Fence | 158 | 84 | 74 | 53.2% | +6.1 |
| Full Fence | 157 | 71 | 86 | 45.2% | -3.8 |
| Octagon | 150 | 70 | 80 | 46.7% | -2.6 |
| Breakable Half Fence | 149 | 70 | 79 | 47.0% | -0.0 |
| Single Wall | 144 | 67 | 77 | 46.5% | -3.2 |
| Full Fence and Open | 75 | 36 | 39 | 48.0% | +0.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 958 | 47.8% | 48.5% | -0.6 |
| No walls | 479 | 49.5% | 48.7% | +0.8 |
Walls against open: -1.4 points (95% range -7.0 to +4.1), p 0.611 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| くりたろう (Rank 38) | 28 | 11 | 17 | 39.3% |
|---|---|---|---|---|
| Wallaby360 (Rank 39) | 26 | 9 | 17 | 34.6% |
| lapislazuli (Rank 38) | 22 | 12 | 10 | 54.5% |
| でんでんでん123B (Rank 39) | 19 | 8 | 11 | 42.1% |
| さみぃ_ANTARES (Rank 33) | 18 | 10 | 8 | 55.6% |
| マンジャロ打ちたい (Rank 35) | 18 | 9 | 9 | 50.0% |
| ROMANSKIN (Rank 35) | 16 | 7 | 9 | 43.8% |
| ぁ やごろ (Rank 36) | 16 | 11 | 5 | 68.8% |
| reiya---0602 (Rank 35) | 15 | 9 | 6 | 60.0% |
| 寿司眼鉄 (Rank 38) | 15 | 8 | 7 | 53.3% |
| かっこ悪いジャッキー (Rank 38) | 14 | 6 | 8 | 42.9% |
| たたみん♪ (Rank 42) | 14 | 5 | 9 | 35.7% |
| ぱりぱり (Rank 38) | 13 | 4 | 9 | 30.8% |
| 初代マサオ (Rank 38) | 13 | 4 | 9 | 30.8% |
| ゲッパー (Rank 37) | 12 | 5 | 7 | 41.7% |
| NORESPECT (Rank 38) | 11 | 6 | 5 | 54.5% |
| W_takahashi_LJ (Rank 38) | 11 | 7 | 4 | 63.6% |
| kantoku (Rank 36) | 11 | 3 | 8 | 27.3% |
| mahiro_725 (Rank 36) | 11 | 5 | 6 | 45.5% |
| おむすび山かずkaz_kcjj (Rank 37) | 11 | 6 | 5 | 54.5% |
| 土俵際 (Rank 34) | 11 | 9 | 2 | 81.8% |
| ba(袈裟) (Rank 36) | 10 | 7 | 3 | 70.0% |
| つがさん (Rank 40) | 10 | 4 | 6 | 40.0% |
| フルレバ (Rank 35) | 10 | 5 | 5 | 50.0% |
| マハリータまるこ (Rank 40) | 10 | 3 | 7 | 30.0% |
Most played opponents, most recent first
| W_takahashi_LJ (Rank 38) | 2026/10/17 | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|---|
| つがさん (Rank 40) | 2026/10/16 | 10 | 4 | 6 | 40.0% |
| 寿司眼鉄 (Rank 38) | 2026/10/16 | 15 | 8 | 7 | 53.3% |
| おむすび山かずkaz_kcjj (Rank 37) | 2026/10/16 | 11 | 6 | 5 | 54.5% |
| でんでんでん123B (Rank 39) | 2026/10/16 | 19 | 8 | 11 | 42.1% |
| ぁ やごろ (Rank 36) | 2026/10/13 | 16 | 11 | 5 | 68.8% |
| マハリータまるこ (Rank 40) | 2026/10/08 | 10 | 3 | 7 | 30.0% |
| たたみん♪ (Rank 42) | 2026/10/06 | 14 | 5 | 9 | 35.7% |
| Wallaby360 (Rank 39) | 2026/10/06 | 26 | 9 | 17 | 34.6% |
| reiya---0602 (Rank 35) | 2026/09/29 | 15 | 9 | 6 | 60.0% |
| NORESPECT (Rank 38) | 2026/09/29 | 11 | 6 | 5 | 54.5% |
| くりたろう (Rank 38) | 2026/09/18 | 28 | 11 | 17 | 39.3% |
| ぱりぱり (Rank 38) | 2026/09/14 | 13 | 4 | 9 | 30.8% |
| ba(袈裟) (Rank 36) | 2026/09/14 | 10 | 7 | 3 | 70.0% |
| 土俵際 (Rank 34) | 2026/09/12 | 11 | 9 | 2 | 81.8% |
| フルレバ (Rank 35) | 2026/09/08 | 10 | 5 | 5 | 50.0% |
| ゲッパー (Rank 37) | 2026/09/08 | 12 | 5 | 7 | 41.7% |
| lapislazuli (Rank 38) | 2026/09/08 | 22 | 12 | 10 | 54.5% |
| マンジャロ打ちたい (Rank 35) | 2026/08/31 | 18 | 9 | 9 | 50.0% |
| さみぃ_ANTARES (Rank 33) | 2026/08/28 | 18 | 10 | 8 | 55.6% |
| kantoku (Rank 36) | 2026/07/03 | 11 | 3 | 8 | 27.3% |
| mahiro_725 (Rank 36) | 2026/06/29 | 11 | 5 | 6 | 45.5% |
| 初代マサオ (Rank 38) | 2026/06/25 | 13 | 4 | 9 | 30.8% |
| ROMANSKIN (Rank 35) | 2026/06/05 | 16 | 7 | 9 | 43.8% |
| かっこ悪いジャッキー (Rank 38) | 2026/05/26 | 14 | 6 | 8 | 42.9% |
Round openings
Every character
| backdash into Sway Back4P+K+G | 532 | 9.0% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 352 | 6.0% |
| backdash into Stop Kick4K | 320 | 5.4% |
| backdash into offensive move | 232 | 3.9% |
| punchP into kickK | 230 | 3.9% |
| Jolt Upper3P | 212 | 3.6% |
| punchP into Jab~High KickPK | 206 | 3.5% |
| Sit Jab2P | 181 | 3.1% |
| backdash into throwP+G | 152 | 2.6% |
| evade up into crouch dash forward | 146 | 2.5% |
| offensive move | 109 | 1.9% |
| Middle Spin Kick66K | 105 | 1.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 103 | 1.8% |
| punchP | 85 | 1.4% |
| SokutankyakuK+G | 82 | 1.4% |
447 further openings account for the other 2,835 rounds.
Counted from 1,441 of the 1,600 matches played. The rest were not pulled for openings.
Brad
- Career
- 1,830–1,804 · 50.4%
- This season
- 936 matches · 49.2%
- Peak rank
- 38
First hit in 49.2% of 3,814 rounds. Won 51.8% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 63.8% of rounds, against 54.0% in their other rounds.
- Against Aoi: evades first in 23.7% of rounds, against 8.3% against everyone else.
- After opening the round before by backing off: attacks straight away in 75.6% of rounds, against 52.1% after anything else.
- In round 4 or later: opens with “3P Jolt Upper” in 7.1% of rounds, against 4.9% in their other rounds.
- Against Lau: opens with “3P Jolt Upper” in 10.7% of rounds, against 5.0% against everyone else.
- After opening the round before with “3P Jolt Upper”: opens with “backdash into 4K Stop Kick” in 16.9% of rounds, against 8.1% after anything else.
| backdash into Sway Back4P+K+G | 532 | 13.8% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 352 | 9.2% |
| backdash into Stop Kick4K | 320 | 8.3% |
| punchP into kickK | 230 | 6.0% |
| Jolt Upper3P | 212 | 5.5% |
| punchP into Jab~High KickPK | 206 | 5.4% |
| Sit Jab2P | 181 | 4.7% |
| backdash into throwP+G | 141 | 3.7% |
| Middle Spin Kick66K | 105 | 2.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 103 | 2.7% |
| evade up into crouch dash forward | 83 | 2.2% |
| Elbow Hook6P | 78 | 2.0% |
| Turn Savate44K | 72 | 1.9% |
| Sharp Shoot1P | 66 | 1.7% |
| punchP | 48 | 1.2% |
228 further openings account for the other 1,111 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 26–29 · 47% | 15–9 · 62% | too few to test |
| Kage | 16–26 · 38% | 12–16 · 43% | too few to test |
| Lau | 21–21 · 50% | 11–8 · 58% | too few to test |
| Akira | 24–21 · 53% | 11–9 · 55% | too few to test |
| Lion | 15–22 · 41% | 8–9 · 47% | too few to test |
| Lei Fei | 16–17 · 48% | 10–6 · 62% | too few to test |
| Jeffry | 16–20 · 44% | 6–10 · 38% | too few to test |
| Jean | 20–12 · 62% | 11–9 · 55% | too few to test |
| Sarah | 27–15 · 64% | 2–3 · 40% | too few to test |
| Goh | 15–11 · 58% | 7–5 · 58% | too few to test |
| Wolf | 15–15 · 50% | 3–5 · 38% | too few to test |
| Shun | 12–10 · 55% | 13–9 · 59% | too few to test |
| Pai | 11–13 · 46% | 10–8 · 56% | too few to test |
| Brad | 9–18 · 33% | 5–4 · 56% | too few to test |
| El Blaze | 12–13 · 48% | 8–7 · 53% | too few to test |
| Vanessa | 10–8 · 56% | 7–5 · 58% | too few to test |
| Aoi | 8–19 · 30% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 3,194–3,098 · 50.8%
- This season
- 603 matches · 47.3%
- Peak rank
- 39
First hit in 52.3% of 1,783 rounds. Won 52.3% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- Against Aoi: waits first in 12.3% of rounds, against 3.5% against everyone else.
- After opening the round before by backing off: attacks straight away in 70.9% of rounds, against 55.4% after anything else.
- In round 3: opens with “P punch into 6P Kakushu Suigeki” in 6.8% of rounds, against 3.6% in their other rounds.
- Against Jean: opens with “K+G Sokutankyaku” in 18.3% of rounds, against 3.7% against everyone else.
- After opening the round before with “backdash into offensive move”: opens with “33P Shatenshou” in 9.6% of rounds, against 3.1% after anything else.
| backdash into offensive move | 230 | 12.8% |
|---|---|---|
| offensive move | 99 | 5.5% |
| SokutankyakuK+G | 82 | 4.6% |
| Shatenshou33P | 79 | 4.4% |
| punchP into Kakushu Suigeki6P | 79 | 4.4% |
| Fukusoushou2P | 78 | 4.3% |
| offensive move into evade down | 74 | 4.1% |
| evade up into crouch dash forward | 58 | 3.2% |
| Shatenshou33P into punchP | 47 | 2.6% |
| punchP into Sayu ShoukenPP | 44 | 2.5% |
| punchP | 33 | 1.8% |
| Toushou66P into crouch dash forward | 24 | 1.3% |
| backdash into punchP | 22 | 1.2% |
| throwP+G into Touku Tenshinkyaku8K+G | 21 | 1.2% |
| Toushou66P | 20 | 1.1% |
199 further openings account for the other 806 rounds.
Counted from 444 of the 603 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 10–14 · 42% | 11–6 · 65% | too few to test |
| Akira | 12–13 · 48% | 6–6 · 50% | too few to test |
| Kage | 13–11 · 54% | 6–7 · 46% | too few to test |
| Jacky | 12–6 · 67% | 7–11 · 39% | too few to test |
| Brad | 6–5 · 55% | 7–9 · 44% | too few to test |
| Jeffry | 2–8 · 20% | 8–8 · 50% | too few to test |
| Jean | 6–3 · 67% | 4–8 · 33% | too few to test |
| Lion | 5–3 · 62% | 2–5 · 29% | too few to test |
| Vanessa | 5–9 · 36% | 3–1 · 75% | too few to test |
| Pai | 4–11 · 27% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
159 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 724–685 · 51.4%
- This season
- 61 matches · 45.9%
- Peak rank
- 33
First hit in 58.5% of 246 rounds. Won 47.9% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into KounirenPP | 46 | 18.7% |
|---|---|---|
| backdash into Konohana Sakuya43P+K | 24 | 9.8% |
| backdash into Nozuchi1P+K | 21 | 8.5% |
| Shitamaeken2P | 20 | 8.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 18 | 7.3% |
| backdash into Kake'uchi46P | 10 | 4.1% |
| crouch into Tate'enpi33P | 8 | 3.2% |
| punchP into Maegeri~InabikariKP | 6 | 2.4% |
| Nozuchi1P+K | 5 | 2.0% |
| backdash into Hizageri4K | 5 | 2.0% |
| crouch into Agezuki3P+K | 5 | 2.0% |
| evade up into crouch dash forward | 5 | 2.0% |
| punchP into Maeken~Joudan MawashigeriPK | 5 | 2.0% |
| evade down into crouch dash forward | 4 | 1.6% |
| punchP | 4 | 1.6% |
49 further openings account for the other 60 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 6 of 18 tests hold up
- Lei Fei: 5 of 16 tests hold up
- Jean: not tested (too few rounds)
