VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

eastrun

Career matches8,351
Career win rate51.3%
Round win rate52.4%
Peak rank33
Distinct opponents207
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira333,9851,9981,98750.1%
Lion321,60482178351.2%
Jeffry3065235030253.7%
Goh2858829928950.9%
Jacky3055228426851.5%
Jean3053227026250.8%
Wolf292481519760.9%
Lau291901127859.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky81473458.0%+2.9
Akira80483260.0%+7.3
Wolf40192147.5%-7.5
Jeffry37241364.9%+9.3
Pai36211558.3%-2.8
Goh28171160.7%+1.3
Sarah25131252.0%-1.8
Shun2516964.0%+12.5
Lau22101245.5%-6.0
El Blaze2181338.1%-20.1
Eileen2091145.0%-12.1
Vanessa2011955.0%+7.5
Kage1813572.2%+14.8
Aoi1771041.2%-9.9
Lei Fei178947.1%-9.2
Brad1531220.0%-29.3
Lion158753.3%-4.6
Jean1311284.6%+29.9
Dural97277.8%+25.5
Taka81712.5%-46.9

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence75403553.3%-2.5
Open65343152.3%-3.3
Half Fence60352558.3%+0.8
Rectangle60352558.3%+3.1
Octagon58263244.8%-8.5
Full Fence55342161.8%+4.1
Single Wall54332161.1%+8.6
Low Fence51292256.9%+4.6
Breakable Half Fence34132138.2%-19.1
Full Fence and Open2014670.0%+19.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34253.5%55.9%-2.3
No walls17056.5%53.9%+2.6

Walls against open: -4.9 points (95% range -13.9 to +4.0), p 0.281 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanami.madogiwa (Rank 31)2026/09/15113827.3%
seobin_papa (Rank 29)2026/09/1264266.7%
hahaha (Rank 28)2026/09/122116576.2%
なっちゃんねる (Rank 24)2026/09/0774357.1%
ぽん (Rank 30)2026/09/0753260.0%
BANANA (Rank 30)2026/09/0762433.3%
イイダ (Rank 31)2026/09/0764266.7%
No.28 (Rank 30)2026/09/0752340.0%
ps-splitsecond (Rank 31)2026/08/2882625.0%
windowkhs (Rank 28)2026/08/0576185.7%
けいすけ新宿 (Rank 33)2026/08/05116554.5%
HiHo-HiHo_daho (Rank 33)2026/08/0551420.0%
chileung18 (Rank 33)2026/08/05148657.1%
pnt_555 (Rank 31)2026/07/3152340.0%
てーらい (Rank 31)2026/07/3162433.3%
danimura (Rank 35)2026/07/2973442.9%
NORESPECT (Rank 35)2026/07/2973442.9%
akimaru7 (Rank 32)2026/07/2774357.1%
temp002 (Rank 30)2026/07/2763350.0%
ふぇに (Rank 34)2026/07/2252340.0%
Shura1025 (Rank 33)2026/07/2075271.4%
Hypertension (Rank 32)2026/07/2053260.0%
ginno-talots_DQR (Rank 30)2026/05/0554180.0%
AnchorMan (Rank 27)2026/04/1054180.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/0952340.0%

Round openings

Every character

crouch dash forward into throwP+G1376.3%
backdash into evade up1215.5%
crouch dash forward into evade down663.0%
backdash into back kick+guard4K+G542.5%
punchP542.5%
guardG into evade up532.4%
KounirenPP into Nishin KakegeriPPK492.2%
guardG into evade down482.2%
guardG into throwP+G462.1%
Juchou Senshou8P+K421.9%
backdash into Sentai4K371.7%
evade down into crouch dash forward371.7%
backdash into Kosoushou46P301.4%
crouch dash forward into forward dash291.3%
crouch dash forward into guardG281.3%

510 further openings account for the other 1,353 rounds.

Lion

backdash into back kick+guard4K+G548.8%
crouch dash forward into throwP+G437.0%
Juchou Senshou8P+K426.9%
backdash into Sentai4K376.1%
backdash into evade up365.9%
punchP into Koushu RensuiPP264.3%
punchP223.6%
crouch into Katousui2P183.0%
crouch dash forward into evade down152.5%
guardG into throwP+G132.1%
evade down into crouch dash forward91.5%
Banchu6P into Banchu Renkanshu6PP81.3%
throwP+G81.3%
Banchu6P71.1%
Koushu RensuiPP into Renkan SenshouPPP71.1%

142 further openings account for the other 266 rounds.

Jean

KounirenPP into Nishin KakegeriPPK498.7%
backdash into evade up295.1%
crouch dash forward into throwP+G285.0%
guardG into evade up274.8%
crouch dash forward into evade down213.7%
guardG into throwP+G193.4%
guardG into evade down183.2%
punchP into KounirenPP173.0%
crouch into Shitamaeken2P152.6%
Shitamaeken2P132.3%
backdash into Kake'uchi46P132.3%
evade down into guardG111.9%
backdash into Kake'uchi~Maekeri'age46PK101.8%
crouch into throwP+G101.8%
Gyaku Seikenzuki66P91.6%

127 further openings account for the other 276 rounds.

Lau

backdash into Kosoushou46P3011.1%
backdash into evade up217.8%
backdash into Kensou4P155.5%
punchP145.2%
crouch dash back into Kosoushou46P124.4%
Fukko Kensou1P into guardG83.0%
crouch dash forward into throwP+G83.0%
guardG into evade down83.0%
guardG into evade up83.0%
crouch dash forward into forward dash62.2%
punchP into RenshouPP62.2%
crouch dash back into Sako Soushou4P+K51.9%
crouch dash forward into evade down51.9%
forward dash into evade up51.9%
backdash into crouch41.5%

78 further openings account for the other 116 rounds.

Jacky

Jab StraightPP into Jab Double StraightPPP229.0%
backdash into evade up156.1%
crouch dash forward into throwP+G135.3%
backdash into Spin Heel Sword4K+G93.7%
guardG into evade down93.7%
crouch into Low Spin Kick1K+G72.9%
punchP into Jab StraightPP72.9%
punchP into Punch High KickPK72.9%
Slant Back Knuckle1P62.5%
Slant Back Knuckle1P into Rage Kick1PK62.5%
crouch dash forward into evade down62.5%
guardG into evade up62.5%
backdash into Long Stride Back Knuckle4P+K52.0%
crouch into Squat Straight2P52.0%
crouch dash forward into Low Spin Kick1K+G41.6%

72 further openings account for the other 118 rounds.

Goh

crouch dash forward into throwP+G2913.2%
backdash into Karura4P+K104.6%
crouch dash forward into evade down83.6%
crouch into Sune'uchi2P73.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G62.7%
evade down into crouch dash forward62.7%
guardG into Sune Kudaki43P62.7%
guardG into throwP+G62.7%
punchP into Tsurane ShoudaPP62.7%
crouch dash back into Karura4P+K52.3%
crouch dash forward into forward dash52.3%
crouch dash forward into guardG52.3%
punchP52.3%
backdash into Soukyu46P41.8%
crouch dash forward into Sune Kudaki43P41.8%

70 further openings account for the other 107 rounds.

Jeffry

crouch dash forward into throwP+G147.7%
backdash into evade up116.0%
punchP into Double KnucklePP116.0%
crouch dash forward into evade down105.5%
crouch into Low Knuckle2P95.0%
evade down into crouch dash forward84.4%
backdash into kickK73.9%
guardG into evade down52.8%
backdash into Kenka Hook46P42.2%
crouch dash forward into forward dash42.2%
evade up into crouch dash forward42.2%
throwP+G42.2%
Double KnucklePP into Double Knuckle~UpperPPP31.6%
Hammer Slide1P31.6%
Hammer Slide1P into punchP31.6%

60 further openings account for the other 82 rounds.

Akira

backdash into Jouho Senshou46P68.0%
backdash into evade up45.3%
crouch dash back into Koboku214P45.3%
crouch dash forward into Youhou33P45.3%
forward dash into Jouho Touken6P45.3%
Chouyoushu1P into guardG22.7%
backdash into Koboku214P22.7%
backdash into Souka Housui3P+K22.7%
crouch dash back into backdash22.7%
crouch dash forward into throwP+G22.7%
evade down into Souka Housui3P+K22.7%
guardG into evade up22.7%
Chouzan Housui46P+K11.3%
Jouho Senshou46P11.3%
Rimon Chouchu66P into forward dash11.3%

36 further openings account for the other 36 rounds.

Wolf

Low Drop Kick62K212.5%
backdash into Elbow Butt4P212.5%
backdash into evade up212.5%
Jab StraightPP into One Two UpperPPP16.2%
backdash into Low Drop Kick62K16.2%
backdash into Short Shoulder46P+K16.2%
backdash into throwP+G16.2%
crouch into Jab StraightPP16.2%
evade down into throwP+G16.2%
evade up into Low Drop Kick62K16.2%
guardG into evade down16.2%
punchP into Jab StraightPP16.2%
punchP into throwP+G16.2%