VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

eastrun

  • Lion
  • Jean
  • Lau
  • Jacky
  • Goh
  • Jeffry
  • Wolf
Career matches8,483
Career win rate51.3%
Round win rate52.5%
Peak rank33
Distinct opponents213
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1578 #1,498 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira333,9851,9981,98750.1%
Lion321,60482178351.2%
Jeffry3075840235653.0%
Goh2858829928950.9%
Jacky3055228426851.5%
Jean3053227026250.8%
Wolf292481519760.9%
Lau302161288859.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,763 of 2,256 rounds counted

6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.1428611
Jean6.6395565
Lau7.2433149
Jacky6.9413165
Jeffry6.5390182
Akira7.746375
Wolf6.841016

By opponent's character

Akira7.0420300
Jacky7.0417258
Wolf6.8411100
Jeffry7.0417114
Pai7.0418102
El Blaze6.941287
Goh6.740170
Sarah6.639781
Shun6.639898
Lau7.042177
Eileen6.739975
Vanessa6.740372
Kage7.243056
Aoi7.243543
Lei Fei7.142451
Brad6.841150
Lion7.041840
Jean7.142533
Dural6.941727
Taka6.237329

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira85523361.2%+8.7
Jacky84473756.0%-0.1
Wolf42212150.0%-5.6
Jeffry37241364.9%+9.1
Pai36211558.3%-2.9
El Blaze28121642.9%-15.1
Goh28171160.7%+1.2
Sarah26141253.9%-0.0
Shun2516964.0%+12.5
Lau22101245.5%-6.2
Eileen2091145.0%-12.2
Vanessa2011955.0%+7.5
Kage1813572.2%+14.7
Aoi1771041.2%-10.0
Lei Fei178947.1%-9.4
Brad1531220.0%-29.3
Lion158753.3%-4.7
Jean1311284.6%+29.6
Dural97277.8%+25.3
Taka81712.5%-47.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence78423653.9%-2.1
Open65343152.3%-3.4
Rectangle64372757.8%+1.7
Octagon63303347.6%-5.2
Half Fence62352756.5%-1.2
Full Fence55342161.8%+3.9
Single Wall54332161.1%+8.5
Low Fence52302257.7%+5.3
Breakable Half Fence34132138.2%-19.2
Full Fence and Open2316769.6%+16.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35653.7%56.0%-2.3
No walls17156.7%54.0%+2.7

Walls against open: -5.0 points (95% range -14.0 to +4.0), p 0.275 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/10/1773442.9%
basic (Rank 31)2026/10/16108280.0%
nanami.madogiwa (Rank 31)2026/09/15113827.3%
seobin_papa (Rank 29)2026/09/1264266.7%
hahaha (Rank 28)2026/09/122116576.2%
なっちゃんねる (Rank 24)2026/09/0774357.1%
ぽん (Rank 30)2026/09/0753260.0%
イイダ (Rank 31)2026/09/0764266.7%
No.28 (Rank 30)2026/09/0752340.0%
ps-splitsecond (Rank 31)2026/08/2882625.0%
windowkhs (Rank 28)2026/08/0576185.7%
けいすけ新宿 (Rank 33)2026/08/05116554.5%
HiHo-HiHo_daho (Rank 33)2026/08/0551420.0%
chileung18 (Rank 33)2026/08/05148657.1%
pnt_555 (Rank 31)2026/07/3152340.0%
てーらい (Rank 31)2026/07/3162433.3%
danimura (Rank 35)2026/07/2973442.9%
NORESPECT (Rank 35)2026/07/2973442.9%
akimaru7 (Rank 32)2026/07/2774357.1%
temp002 (Rank 30)2026/07/2763350.0%
ふぇに (Rank 34)2026/07/2252340.0%
Shura1025 (Rank 33)2026/07/2075271.4%
Hypertension (Rank 32)2026/07/2053260.0%
ginno-talots_DQR (Rank 30)2026/05/0554180.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/0952340.0%

Round openings

Every character

crouch dash forward into throw escape1245.7%
backdash into evade up964.4%
crouch dash forward into evade down663.0%
backdash into back kick+guard4K+G542.5%
punchP542.5%
guardG into evade up512.3%
KounirenPP into Nishin KakegeriPPK492.2%
guardG into evade down472.1%
Juchou Senshou8P+K421.9%
backdash into Sentai4K371.7%
evade down into crouch dash forward371.7%
guardG into throw escape361.6%
backdash into Kosoushou46P331.5%
crouch dash forward into forward dash281.3%
crouch dash forward into guardG281.3%

534 further openings account for the other 1,402 rounds.

Counted from 547 of the 565 matches played. The rest were not pulled for openings.

Lion

Career
821–783 · 51.2%
This season
151 matches · 53.6%
Peak rank
32

First hit in 52.4% of 607 rounds. Won 55.4% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 25.6% of rounds, against 14.8% after winning one.

How is this tested?

backdash into back kick+guard4K+G548.8%
Juchou Senshou8P+K426.9%
crouch dash forward into throw escape386.2%
backdash into Sentai4K376.1%
backdash into evade up274.4%
punchP into Koushu RensuiPP264.3%
punchP223.6%
crouch into Katousui2P183.0%
crouch dash forward into evade down152.5%
backdash into Souji SenpuP+K111.8%
evade down into crouch dash forward91.5%
guardG into throw escape91.5%
Banchu6P into Banchu Renkanshu6PP81.3%
Banchu6P71.1%
Koushu RensuiPP into Renkan SenshouPPP71.1%

150 further openings account for the other 281 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–8 · 47%10–6 · 62%too few to test
Jacky7–4 · 64%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
270–262 · 50.8%
This season
143 matches · 49.6%
Peak rank
30

First hit in 47.7% of 564 rounds. Won 52.4% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 38.4% of rounds, against 26.3% against everyone else.
  • After losing a round: moves in first in 26.3% of rounds, against 9.1% after winning one.
  • When behind: moves in first in 29.5% of rounds, against 12.7% when ahead or level.
  • After losing a round: opens with “crouch dash forward into throw escape” in 9.9% of rounds, against 1.9% after winning one.

How is this tested?

KounirenPP into Nishin KakegeriPPK498.7%
backdash into evade up274.8%
crouch dash forward into throw escape274.8%
guardG into evade up264.6%
crouch dash forward into evade down213.7%
guardG into evade down183.2%
punchP into KounirenPP173.0%
crouch into Shitamaeken2P152.6%
guardG into throw escape142.5%
Shitamaeken2P132.3%
backdash into Kake'uchi46P132.3%
evade down into guardG111.9%
backdash into Kake'uchi~Maekeri'age46PK101.8%
Gyaku Seikenzuki66P91.6%
backdash into Yamakuzushi6K91.6%

138 further openings account for the other 286 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–6 · 54%5–1 · 83%too few to test
Jacky10–8 · 56%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
128–88 · 59.3%
This season
85 matches · 56.5%
Peak rank
30

First hit in 45.0% of 271 rounds. Won 53.3% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kosoushou46P3312.2%
backdash into Kensou4P176.3%
punchP145.2%
backdash into evade up134.8%
crouch dash back into Kosoushou46P124.4%
Fukko Kensou1P into guardG83.0%
guardG into evade up83.0%
guardG into evade down72.6%
crouch dash forward into forward dash62.2%
crouch dash forward into throw escape62.2%
punchP into RenshouPP62.2%
backdash into Fukko Kensou1P51.9%
crouch dash back into Sako Soushou4P+K51.9%
crouch dash forward into evade down51.9%
forward dash into evade up51.9%

79 further openings account for the other 121 rounds.

Counted from 67 of the 85 matches played. The rest were not pulled for openings.

Jacky

Career
284–268 · 51.5%
This season
65 matches · 53.9%
Peak rank
30

First hit in 42.5% of 245 rounds. Won 54.8% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP229.0%
backdash into evade up145.7%
crouch dash forward into throw escape124.9%
backdash into Spin Heel Sword4K+G104.1%
guardG into evade down93.7%
crouch into Low Spin Kick1K+G72.9%
punchP into Jab StraightPP72.9%
punchP into Punch High KickPK72.9%
Slant Back Knuckle1P62.5%
Slant Back Knuckle1P into Rage Kick1PK62.5%
crouch dash forward into evade down62.5%
guardG into evade up62.5%
backdash into Long Stride Back Knuckle4P+K52.0%
crouch into Squat Straight2P52.0%
guardG into throw escape52.0%

74 further openings account for the other 118 rounds.

Goh

Career
299–289 · 50.9%
This season
53 matches · 56.6%
Peak rank
28

First hit in 41.5% of 219 rounds. Won 51.6% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape2812.8%
backdash into Karura4P+K104.6%
crouch dash forward into evade down83.6%
crouch into Sune'uchi2P73.2%
guardG into Sune Kudaki43P73.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G62.7%
crouch dash back into Karura4P+K62.7%
evade down into crouch dash forward62.7%
guardG into throw escape62.7%
punchP into Tsurane ShoudaPP62.7%
crouch dash forward into forward dash52.3%
crouch dash forward into guardG52.3%
punchP52.3%
backdash into Soukyu46P41.8%
crouch dash forward into Sune Kudaki43P41.8%

71 further openings account for the other 106 rounds.

Jeffry

Career
402–356 · 53.0%
This season
45 matches · 60.0%
Peak rank
30

First hit in 51.7% of 178 rounds. Won 53.3% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into throw escape116.0%
punchP into Double KnucklePP116.0%
crouch dash forward into evade down105.5%
crouch into Low Knuckle2P95.0%
evade down into crouch dash forward84.4%
backdash into kickK73.9%
backdash into evade up63.3%
guardG into evade down52.8%
backdash into Kenka Hook46P42.2%
crouch dash forward into forward dash42.2%
evade up into crouch dash forward42.2%
Double KnucklePP into Double Knuckle~UpperPPP31.6%
Hammer Slide1P31.6%
Hammer Slide1P into punchP31.6%
backdash into Double Hammer Down43P31.6%

68 further openings account for the other 91 rounds.

Akira

Career
1,998–1,987 · 50.1%
This season
19 matches · 84.2%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P68.0%
backdash into evade up45.3%
crouch dash back into Koboku214P45.3%
crouch dash forward into Youhou33P45.3%
forward dash into Jouho Touken6P45.3%
backdash into Souka Housui3P+K34.0%
Chouyoushu1P into guardG22.7%
backdash into Koboku214P22.7%
crouch dash forward into throw escape22.7%
evade down into Souka Housui3P+K22.7%
guardG into evade up22.7%
Chouzan Housui46P+K11.3%
Jouho Senshou46P11.3%
Rimon Chouchu66P into forward dash11.3%
Rimon Chouchu66P into forward movement11.3%

36 further openings account for the other 36 rounds.

Wolf

Career
151–97 · 60.9%
This season
4 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K212.5%
backdash into Elbow Butt4P212.5%
backdash into evade up212.5%
Jab StraightPP into One Two UpperPPP16.2%
backdash into Low Drop Kick62K16.2%
backdash into Short Shoulder46P+K16.2%
backdash into throwP+G16.2%
crouch into Jab StraightPP16.2%
evade down into throw escape16.2%
evade up into Low Drop Kick62K16.2%
guardG into evade down16.2%
punchP into Jab StraightPP16.2%
punchP into throwP+G16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 1 of 15 tests hold up
  • Jean: 4 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)