Virtua Fighter 5 REVO · v1.10 · Region: South America
eastrun
Characters played — VF5's own record
| Akira | 33 | 3,985 | 1,998 | 1,987 | 50.1% |
|---|---|---|---|---|---|
| Lion | 32 | 1,604 | 821 | 783 | 51.2% |
| Jeffry | 30 | 652 | 350 | 302 | 53.7% |
| Goh | 28 | 588 | 299 | 289 | 50.9% |
| Jacky | 30 | 552 | 284 | 268 | 51.5% |
| Jean | 30 | 532 | 270 | 262 | 50.8% |
| Wolf | 29 | 248 | 151 | 97 | 60.9% |
| Lau | 29 | 190 | 112 | 78 | 59.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 81 | 47 | 34 | 58.0% | +2.9 |
|---|---|---|---|---|---|
| Akira | 80 | 48 | 32 | 60.0% | +7.3 |
| Wolf | 40 | 19 | 21 | 47.5% | -7.5 |
| Jeffry | 37 | 24 | 13 | 64.9% | +9.3 |
| Pai | 36 | 21 | 15 | 58.3% | -2.8 |
| Goh | 28 | 17 | 11 | 60.7% | +1.3 |
| Sarah | 25 | 13 | 12 | 52.0% | -1.8 |
| Shun | 25 | 16 | 9 | 64.0% | +12.5 |
| Lau | 22 | 10 | 12 | 45.5% | -6.0 |
| El Blaze | 21 | 8 | 13 | 38.1% | -20.1 |
| Eileen | 20 | 9 | 11 | 45.0% | -12.1 |
| Vanessa | 20 | 11 | 9 | 55.0% | +7.5 |
| Kage | 18 | 13 | 5 | 72.2% | +14.8 |
| Aoi | 17 | 7 | 10 | 41.2% | -9.9 |
| Lei Fei | 17 | 8 | 9 | 47.1% | -9.2 |
| Brad | 15 | 3 | 12 | 20.0% | -29.3 |
| Lion | 15 | 8 | 7 | 53.3% | -4.6 |
| Jean | 13 | 11 | 2 | 84.6% | +29.9 |
| Dural | 9 | 7 | 2 | 77.8% | +25.5 |
| Taka | 8 | 1 | 7 | 12.5% | -46.9 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 75 | 40 | 35 | 53.3% | -2.5 |
|---|---|---|---|---|---|
| Open | 65 | 34 | 31 | 52.3% | -3.3 |
| Half Fence | 60 | 35 | 25 | 58.3% | +0.8 |
| Rectangle | 60 | 35 | 25 | 58.3% | +3.1 |
| Octagon | 58 | 26 | 32 | 44.8% | -8.5 |
| Full Fence | 55 | 34 | 21 | 61.8% | +4.1 |
| Single Wall | 54 | 33 | 21 | 61.1% | +8.6 |
| Low Fence | 51 | 29 | 22 | 56.9% | +4.6 |
| Breakable Half Fence | 34 | 13 | 21 | 38.2% | -19.1 |
| Full Fence and Open | 20 | 14 | 6 | 70.0% | +19.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 342 | 53.5% | 55.9% | -2.3 |
| No walls | 170 | 56.5% | 53.9% | +2.6 |
Walls against open: -4.9 points (95% range -13.9 to +4.0), p 0.281 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hahaha (Rank 28) | 21 | 16 | 5 | 76.2% |
|---|---|---|---|---|
| chileung18 (Rank 33) | 14 | 8 | 6 | 57.1% |
| nanami.madogiwa (Rank 31) | 11 | 3 | 8 | 27.3% |
| けいすけ新宿 (Rank 33) | 11 | 6 | 5 | 54.5% |
| ps-splitsecond (Rank 31) | 8 | 2 | 6 | 25.0% |
| NORESPECT (Rank 35) | 7 | 3 | 4 | 42.9% |
| Shura1025 (Rank 33) | 7 | 5 | 2 | 71.4% |
| akimaru7 (Rank 32) | 7 | 4 | 3 | 57.1% |
| danimura (Rank 35) | 7 | 3 | 4 | 42.9% |
| windowkhs (Rank 28) | 7 | 6 | 1 | 85.7% |
| なっちゃんねる (Rank 24) | 7 | 4 | 3 | 57.1% |
| BANANA (Rank 30) | 6 | 2 | 4 | 33.3% |
| seobin_papa (Rank 29) | 6 | 4 | 2 | 66.7% |
| temp002 (Rank 30) | 6 | 3 | 3 | 50.0% |
| てーらい (Rank 31) | 6 | 2 | 4 | 33.3% |
| イイダ (Rank 31) | 6 | 4 | 2 | 66.7% |
| AnchorMan (Rank 27) | 5 | 4 | 1 | 80.0% |
| HiHo-HiHo_daho (Rank 33) | 5 | 1 | 4 | 20.0% |
| Hypertension (Rank 32) | 5 | 3 | 2 | 60.0% |
| No.28 (Rank 30) | 5 | 2 | 3 | 40.0% |
| ginno-talots_DQR (Rank 30) | 5 | 4 | 1 | 80.0% |
| pnt_555 (Rank 31) | 5 | 2 | 3 | 40.0% |
| ふぇに (Rank 34) | 5 | 2 | 3 | 40.0% |
| ぽん (Rank 30) | 5 | 3 | 2 | 60.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 31) | 2026/09/15 | 11 | 3 | 8 | 27.3% |
|---|---|---|---|---|---|
| seobin_papa (Rank 29) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| hahaha (Rank 28) | 2026/09/12 | 21 | 16 | 5 | 76.2% |
| なっちゃんねる (Rank 24) | 2026/09/07 | 7 | 4 | 3 | 57.1% |
| ぽん (Rank 30) | 2026/09/07 | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 30) | 2026/09/07 | 6 | 2 | 4 | 33.3% |
| イイダ (Rank 31) | 2026/09/07 | 6 | 4 | 2 | 66.7% |
| No.28 (Rank 30) | 2026/09/07 | 5 | 2 | 3 | 40.0% |
| ps-splitsecond (Rank 31) | 2026/08/28 | 8 | 2 | 6 | 25.0% |
| windowkhs (Rank 28) | 2026/08/05 | 7 | 6 | 1 | 85.7% |
| けいすけ新宿 (Rank 33) | 2026/08/05 | 11 | 6 | 5 | 54.5% |
| HiHo-HiHo_daho (Rank 33) | 2026/08/05 | 5 | 1 | 4 | 20.0% |
| chileung18 (Rank 33) | 2026/08/05 | 14 | 8 | 6 | 57.1% |
| pnt_555 (Rank 31) | 2026/07/31 | 5 | 2 | 3 | 40.0% |
| てーらい (Rank 31) | 2026/07/31 | 6 | 2 | 4 | 33.3% |
| danimura (Rank 35) | 2026/07/29 | 7 | 3 | 4 | 42.9% |
| NORESPECT (Rank 35) | 2026/07/29 | 7 | 3 | 4 | 42.9% |
| akimaru7 (Rank 32) | 2026/07/27 | 7 | 4 | 3 | 57.1% |
| temp002 (Rank 30) | 2026/07/27 | 6 | 3 | 3 | 50.0% |
| ふぇに (Rank 34) | 2026/07/22 | 5 | 2 | 3 | 40.0% |
| Shura1025 (Rank 33) | 2026/07/20 | 7 | 5 | 2 | 71.4% |
| Hypertension (Rank 32) | 2026/07/20 | 5 | 3 | 2 | 60.0% |
| ginno-talots_DQR (Rank 30) | 2026/05/05 | 5 | 4 | 1 | 80.0% |
| AnchorMan (Rank 27) | 2026/04/10 | 5 | 4 | 1 | 80.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/04/09 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| crouch dash forward into throwP+G | 137 | 6.3% |
|---|---|---|
| backdash into evade up | 121 | 5.5% |
| crouch dash forward into evade down | 66 | 3.0% |
| backdash into back kick+guard4K+G | 54 | 2.5% |
| punchP | 54 | 2.5% |
| guardG into evade up | 53 | 2.4% |
| KounirenPP into Nishin KakegeriPPK | 49 | 2.2% |
| guardG into evade down | 48 | 2.2% |
| guardG into throwP+G | 46 | 2.1% |
| Juchou Senshou8P+K | 42 | 1.9% |
| backdash into Sentai4K | 37 | 1.7% |
| evade down into crouch dash forward | 37 | 1.7% |
| backdash into Kosoushou46P | 30 | 1.4% |
| crouch dash forward into forward dash | 29 | 1.3% |
| crouch dash forward into guardG | 28 | 1.3% |
510 further openings account for the other 1,353 rounds.
Lion
| backdash into back kick+guard4K+G | 54 | 8.8% |
|---|---|---|
| crouch dash forward into throwP+G | 43 | 7.0% |
| Juchou Senshou8P+K | 42 | 6.9% |
| backdash into Sentai4K | 37 | 6.1% |
| backdash into evade up | 36 | 5.9% |
| punchP into Koushu RensuiPP | 26 | 4.3% |
| punchP | 22 | 3.6% |
| crouch into Katousui2P | 18 | 3.0% |
| crouch dash forward into evade down | 15 | 2.5% |
| guardG into throwP+G | 13 | 2.1% |
| evade down into crouch dash forward | 9 | 1.5% |
| Banchu6P into Banchu Renkanshu6PP | 8 | 1.3% |
| throwP+G | 8 | 1.3% |
| Banchu6P | 7 | 1.1% |
| Koushu RensuiPP into Renkan SenshouPPP | 7 | 1.1% |
142 further openings account for the other 266 rounds.
Jean
| KounirenPP into Nishin KakegeriPPK | 49 | 8.7% |
|---|---|---|
| backdash into evade up | 29 | 5.1% |
| crouch dash forward into throwP+G | 28 | 5.0% |
| guardG into evade up | 27 | 4.8% |
| crouch dash forward into evade down | 21 | 3.7% |
| guardG into throwP+G | 19 | 3.4% |
| guardG into evade down | 18 | 3.2% |
| punchP into KounirenPP | 17 | 3.0% |
| crouch into Shitamaeken2P | 15 | 2.6% |
| Shitamaeken2P | 13 | 2.3% |
| backdash into Kake'uchi46P | 13 | 2.3% |
| evade down into guardG | 11 | 1.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 10 | 1.8% |
| crouch into throwP+G | 10 | 1.8% |
| Gyaku Seikenzuki66P | 9 | 1.6% |
127 further openings account for the other 276 rounds.
Lau
| backdash into Kosoushou46P | 30 | 11.1% |
|---|---|---|
| backdash into evade up | 21 | 7.8% |
| backdash into Kensou4P | 15 | 5.5% |
| punchP | 14 | 5.2% |
| crouch dash back into Kosoushou46P | 12 | 4.4% |
| Fukko Kensou1P into guardG | 8 | 3.0% |
| crouch dash forward into throwP+G | 8 | 3.0% |
| guardG into evade down | 8 | 3.0% |
| guardG into evade up | 8 | 3.0% |
| crouch dash forward into forward dash | 6 | 2.2% |
| punchP into RenshouPP | 6 | 2.2% |
| crouch dash back into Sako Soushou4P+K | 5 | 1.9% |
| crouch dash forward into evade down | 5 | 1.9% |
| forward dash into evade up | 5 | 1.9% |
| backdash into crouch | 4 | 1.5% |
78 further openings account for the other 116 rounds.
Jacky
| Jab StraightPP into Jab Double StraightPPP | 22 | 9.0% |
|---|---|---|
| backdash into evade up | 15 | 6.1% |
| crouch dash forward into throwP+G | 13 | 5.3% |
| backdash into Spin Heel Sword4K+G | 9 | 3.7% |
| guardG into evade down | 9 | 3.7% |
| crouch into Low Spin Kick1K+G | 7 | 2.9% |
| punchP into Jab StraightPP | 7 | 2.9% |
| punchP into Punch High KickPK | 7 | 2.9% |
| Slant Back Knuckle1P | 6 | 2.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 2.5% |
| crouch dash forward into evade down | 6 | 2.5% |
| guardG into evade up | 6 | 2.5% |
| backdash into Long Stride Back Knuckle4P+K | 5 | 2.0% |
| crouch into Squat Straight2P | 5 | 2.0% |
| crouch dash forward into Low Spin Kick1K+G | 4 | 1.6% |
72 further openings account for the other 118 rounds.
Goh
| crouch dash forward into throwP+G | 29 | 13.2% |
|---|---|---|
| backdash into Karura4P+K | 10 | 4.6% |
| crouch dash forward into evade down | 8 | 3.6% |
| crouch into Sune'uchi2P | 7 | 3.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 6 | 2.7% |
| evade down into crouch dash forward | 6 | 2.7% |
| guardG into Sune Kudaki43P | 6 | 2.7% |
| guardG into throwP+G | 6 | 2.7% |
| punchP into Tsurane ShoudaPP | 6 | 2.7% |
| crouch dash back into Karura4P+K | 5 | 2.3% |
| crouch dash forward into forward dash | 5 | 2.3% |
| crouch dash forward into guardG | 5 | 2.3% |
| punchP | 5 | 2.3% |
| backdash into Soukyu46P | 4 | 1.8% |
| crouch dash forward into Sune Kudaki43P | 4 | 1.8% |
70 further openings account for the other 107 rounds.
Jeffry
| crouch dash forward into throwP+G | 14 | 7.7% |
|---|---|---|
| backdash into evade up | 11 | 6.0% |
| punchP into Double KnucklePP | 11 | 6.0% |
| crouch dash forward into evade down | 10 | 5.5% |
| crouch into Low Knuckle2P | 9 | 5.0% |
| evade down into crouch dash forward | 8 | 4.4% |
| backdash into kickK | 7 | 3.9% |
| guardG into evade down | 5 | 2.8% |
| backdash into Kenka Hook46P | 4 | 2.2% |
| crouch dash forward into forward dash | 4 | 2.2% |
| evade up into crouch dash forward | 4 | 2.2% |
| throwP+G | 4 | 2.2% |
| Double KnucklePP into Double Knuckle~UpperPPP | 3 | 1.6% |
| Hammer Slide1P | 3 | 1.6% |
| Hammer Slide1P into punchP | 3 | 1.6% |
60 further openings account for the other 82 rounds.
Akira
| backdash into Jouho Senshou46P | 6 | 8.0% |
|---|---|---|
| backdash into evade up | 4 | 5.3% |
| crouch dash back into Koboku214P | 4 | 5.3% |
| crouch dash forward into Youhou33P | 4 | 5.3% |
| forward dash into Jouho Touken6P | 4 | 5.3% |
| Chouyoushu1P into guardG | 2 | 2.7% |
| backdash into Koboku214P | 2 | 2.7% |
| backdash into Souka Housui3P+K | 2 | 2.7% |
| crouch dash back into backdash | 2 | 2.7% |
| crouch dash forward into throwP+G | 2 | 2.7% |
| evade down into Souka Housui3P+K | 2 | 2.7% |
| guardG into evade up | 2 | 2.7% |
| Chouzan Housui46P+K | 1 | 1.3% |
| Jouho Senshou46P | 1 | 1.3% |
| Rimon Chouchu66P into forward dash | 1 | 1.3% |
36 further openings account for the other 36 rounds.
Wolf
| Low Drop Kick62K | 2 | 12.5% |
|---|---|---|
| backdash into Elbow Butt4P | 2 | 12.5% |
| backdash into evade up | 2 | 12.5% |
| Jab StraightPP into One Two UpperPPP | 1 | 6.2% |
| backdash into Low Drop Kick62K | 1 | 6.2% |
| backdash into Short Shoulder46P+K | 1 | 6.2% |
| backdash into throwP+G | 1 | 6.2% |
| crouch into Jab StraightPP | 1 | 6.2% |
| evade down into throwP+G | 1 | 6.2% |
| evade up into Low Drop Kick62K | 1 | 6.2% |
| guardG into evade down | 1 | 6.2% |
| punchP into Jab StraightPP | 1 | 6.2% |
| punchP into throwP+G | 1 | 6.2% |
