VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Kage

KPDudgafan

Career matches339
Career win rate63.1%
Round win rate50.7%
Peak rank33
Distinct opponents9
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage3333621412263.7%
Goh263030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry2516964.0%+2.8
Akira23111247.8%-5.1
Goh103730.0%-6.2
Sarah64266.7%+18.2
Lion32166.7%+17.1
Shun1010.0%-63.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence149564.3%+10.8
Octagon124833.3%-15.5
Rectangle106460.0%+7.0
Half Fence94544.4%-3.5
Low Fence86275.0%+15.6
Single Wall74357.1%+7.2
Full Fence and Open31233.3%-30.8
Breakable Full Fence220100.0%+42.2
Open1010.0%-22.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4753.2%51.5%+1.7
No walls1662.5%54.2%+8.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RagingMARS (Rank 41)2026/09/17103730.0%
Ac (Rank 37)2026/09/0832166.7%
Lorcan (Rank 33)2026/09/081914573.7%
Rodryu (Rank 33)2026/09/0862433.3%
南部の釣れないルアー (Rank 33)2026/09/051010.0%
brogasaurusrex (Rank 33)2026/09/051811761.1%
kila_kam (Rank 40)2026/06/132020.0%
Kamille★心意把晶 (Rank 45)2026/06/135050.0%
Taro_Pietro (Rank 31)2026/04/21440100.0%

Round openings

Every character

Rasen4P into Rasen Urageri4PK5821.2%
evade up207.3%
backdash into Gen'you4K+G145.1%
backdash into backward movement145.1%
evade up into kickK124.4%
guardG103.6%
Jakenshou214P+K82.9%
backdash into crouch82.9%
evade down into Yokoshutou4P+K82.9%
Rasen4P72.5%
backdash into guardG72.5%
Kouten63214P into kickK62.2%
evade up into guardG62.2%
Rasen4P into backward movement51.8%
backdash into Karura4P+K41.5%

54 further openings account for the other 87 rounds.

Kage

Rasen4P into Rasen Urageri4PK5822.3%
evade up207.7%
backdash into Gen'you4K+G145.4%
backdash into backward movement145.4%
evade up into kickK124.6%
Jakenshou214P+K83.1%
evade down into Yokoshutou4P+K83.1%
guardG83.1%
Rasen4P72.7%
Kouten63214P into kickK62.3%
backdash into guardG62.3%
evade up into guardG62.3%
Rasen4P into backward movement51.9%
backdash into crouch51.9%
backdash into Rasen4P41.5%

50 further openings account for the other 79 rounds.

Goh

backdash into Karura4P+K428.6%
backdash into crouch321.4%
backward movement into Hiji'ate6P214.3%
guardG214.3%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP17.1%
backdash into guardG17.1%
crouch dash back into evade down17.1%