VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

expensive-sand

Career matches9,132
Career win rate57.2%
Round win rate54.1%
Peak rank41
Distinct opponents596
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira413,3621,7691,59352.6%
Lau411,67093473655.9%
Jeffry401,05457148354.2%
Lion3986048637456.5%
Dural3759035623460.3%
Taka3938126012168.2%
Pai3937525212367.2%
Kage3732921811166.3%
Brad372141565872.9%
Wolf352101466469.5%
Jacky3158481082.8%
Goh282924582.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2501549661.6%+3.8
Akira2371409759.1%+2.4
Brad191989351.3%-6.2
Kage1891028754.0%-2.8
Lau163887554.0%-2.3
Vanessa160827851.2%-6.2
Jeffry156926459.0%+2.3
Shun1511005166.2%+9.3
Sarah149896059.7%+1.9
Lion139736652.5%-3.5
Jean125764960.8%+4.9
El Blaze120655554.2%+0.2
Wolf118734561.9%+2.2
Goh113635055.8%-1.6
Aoi102614159.8%+4.0
Lei Fei88454351.1%-6.1
Pai86473954.6%-6.3
Eileen61322952.5%-3.1
Taka38261268.4%+10.3
Dural25121348.0%-8.0

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence27817010861.1%+4.5
Rectangle27815012854.0%-2.9
Octagon27416910561.7%+5.3
Open26915211756.5%+0.6
Single Wall26216110161.5%+3.4
Full Fence25712613149.0%-9.4
Low Fence25714711057.2%-1.6
Half Fence25313212152.2%-5.4
Breakable Full Fence2441529262.3%+5.9
Full Fence and Open135746154.8%-2.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,58456.8%57.0%-0.2
No walls78858.4%57.6%+0.7

Walls against open: -1.0 points (95% range -5.2 to +3.2), p 0.642 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

カルティカ (Rank 41)2026/09/2232112134.4%
rikubon-ps (Rank 37)2026/09/1839261366.7%
いくお (Rank 42)2026/09/1828111739.3%
漂泊の民回線ジプシー (Rank 38)2026/09/1533221166.7%
司馬 威太郎 (Rank 39)2026/09/152091145.0%
ビルちゃん (Rank 41)2026/09/142491537.5%
jikacho-Gigas (Rank 42)2026/09/141611568.8%
★闘将拉麵男★ (Rank 41)2026/09/141771041.2%
cyomiko (Rank 41)2026/09/1326111542.3%
ドランクン//Konpay (Rank 38)2026/09/132718966.7%
ATTIME (Rank 39)2026/09/131710758.8%
ゲッパー (Rank 36)2026/09/1126161061.5%
manatsu_7 (Rank 42)2026/09/091861233.3%
mudanadoryokuzki (Rank 38)2026/09/081610662.5%
Sore (Rank 36)2026/09/0522121054.5%
かんしゅ (Rank 41)2026/09/0222101245.5%
ビジネス8歳 (Rank 42)2026/08/301612475.0%
マハリータまるこ (Rank 39)2026/08/283324972.7%
ゆ~やん3 (Rank 41)2026/08/272171433.3%
shenron0321 (Rank 42)2026/08/262151623.8%
Sleipnir-kzm (Rank 39)2026/07/301771041.2%
ikkyusaaan (Rank 40)2026/07/3037241364.9%
金平糖 (Rank 39)2026/07/031812666.7%
KA-GO (Rank 40)2026/07/021615193.8%
くりたろう (Rank 38)2026/06/131710758.8%

Round openings

Every character

forward movement into punchP5325.0%
crouch dash forward into guardG5174.8%
backdash into evade down4844.5%
backdash into evade up4364.1%
evade up into crouch dash forward3032.9%
evade down into forward dash1651.6%
evade down into guardG1631.5%
evade down into crouch dash forward1571.5%
Housui2P into forward dash1331.2%
punchP1271.2%
evade down into throwP+G1211.1%
backdash into throwP+G1201.1%
Elbow Butt1000.9%
backdash into Sentai4K960.9%
Jouho Senshou46P into forward dash870.8%

1,394 further openings account for the other 7,108 rounds.

Counted from 2,642 of the 2,661 matches played. The rest were not pulled for openings.

Akira

Housui2P into forward dash1336.7%
backdash into evade up1175.9%
backdash into evade down1105.5%
Jouho Senshou46P into forward dash874.4%
evade down into Rimon Chouchu66P794.0%
Rimon Chouchu66P693.5%
evade up into Rimon Chouchu66P643.2%
crouch dash forward into guardG572.9%
Senzankou66P+K into throwP+G542.7%
evade up into crouch dash forward542.7%
crouch dash forward into Jouho Touken6P502.5%
backdash into Hekishou43P462.3%
Rimon Chouchu66P into forward dash392.0%
forward dash into Jouho Touken6P381.9%
forward movement into punchP331.7%

191 further openings account for the other 952 rounds.

Lau

crouch dash forward into guardG1065.7%
forward movement into punchP945.0%
backdash into evade down894.8%
backdash into evade up874.7%
Kosoushou46P844.5%
Souko Sensou66P+K553.0%
Fukko Kensou1P into guardG502.7%
Souchuken2P452.4%
Chugeki6P422.2%
Fukko Kensou1P422.2%
backdash into Kensou4P361.9%
evade up into crouch dash forward361.9%
evade down into crouch dash forward341.8%
backdash into Kosoushou46P331.8%
crouch dash forward into Souchuken2P321.7%

244 further openings account for the other 999 rounds.

Counted from 460 of the 464 matches played. The rest were not pulled for openings.

Lion

forward movement into punchP1025.7%
backdash into Sentai4K965.3%
Banchu6P814.5%
crouch dash forward into guardG804.4%
evade up into Sen'inshou3P734.0%
evade up into crouch dash forward623.4%
backdash into evade down573.2%
backdash into evade up482.7%
backdash into Souji SenpuP+K392.2%
Sentai4K into Sentai Shumen4KP382.1%
crouch dash forward into Sen'inshou3P372.0%
evade down into crouch dash forward362.0%
Katousui2P321.8%
Sentai4K into HakotsushuP+K+G311.7%
evade down into guardG301.7%

252 further openings account for the other 963 rounds.

Jeffry

crouch dash forward into guardG1116.3%
backdash into evade down945.4%
Elbow Butt6P935.3%
forward movement into punchP915.2%
backdash into Kenka Hook46P704.0%
backdash into Tsunami Beat3K+G653.7%
backdash into evade up583.3%
Hammer Slide1P412.3%
evade up into crouch dash forward412.3%
Low Knuckle2P331.9%
Middle Hell Stab6P+K321.8%
guardG into Middle Hell Stab6P+K321.8%
evade down into guardG291.7%
punchP271.5%
crouch dash forward into Low Knuckle2P241.4%

262 further openings account for the other 908 rounds.

Counted from 424 of the 435 matches played. The rest were not pulled for openings.

Taka

Hiji'ate6P607.3%
forward movement into punchP475.7%
evade up into Kachi'age33P+K334.0%
Morotezuki66P323.9%
evade up into Morotezuki66P313.8%
crouch dash forward into guardG293.5%
Shita Harite2P263.2%
punchP263.2%
Morotezuki66P into Morote Tsuppari66PP212.6%
evade up into crouch dash forward212.6%
backdash into evade down202.4%
evade down into guardG182.2%
backdash into Aka'oni MidaremageP+K172.1%
backdash into evade up172.1%
evade down into Morotezuki66P161.9%

131 further openings account for the other 407 rounds.

Pai

forward movement into punchP8913.4%
Senchuken6P365.4%
Ensei Haijinkyaku7K+G335.0%
backdash into evade down304.5%
crouch dash forward into guardG304.5%
evade up into crouch dash forward274.1%
backdash into evade up233.5%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G192.9%
evade down into throwP+G142.1%
Honshin Soukyaku1K+G into Shi'en Settai2K+G132.0%
evade down into forward dash132.0%
crouch dash forward into Souanshou3P+K111.7%
crouch dash forward into Souchuken2P111.7%
evade up into Souanshou3P+K111.7%
backdash into Honrakukyaku46K+G101.5%

142 further openings account for the other 293 rounds.

Kage

crouch dash forward into guardG386.3%
forward movement into punchP233.8%
Hiji'uchi6P203.3%
evade up into crouch dash forward193.1%
Jizuridan2P183.0%
Rasen4P into Rasen Urageri4PK172.8%
backdash into Gen'you4K+G172.8%
backdash into evade down162.6%
Fusenjin3P152.5%
Rasen4P152.5%
backdash into Furikakato OtoshiK+G152.5%
Hagakure-ryu In Raijingeki46P+K142.3%
backdash into evade up142.3%
Hagakure-ryu In Raijingeki46P+K into punchP132.1%
evade down into guardG132.1%

132 further openings account for the other 338 rounds.

Counted from 152 of the 156 matches played. The rest were not pulled for openings.

Brad

forward movement into punchP468.7%
backdash into evade up346.4%
crouch dash forward into guardG254.7%
backdash into evade down224.2%
evade up into crouch dash forward193.6%
crouch dash forward into Ten Kao6K183.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK173.2%
Dtee Sawk Dtrohng4P+K152.8%
Sawk Klab6P+K122.3%
backdash into Stop Kick4K122.3%
Sharp Shoot1P into guardG112.1%
crouch dash forward into forward movement101.9%
Elbow Hook6P91.7%
crouch into Sit Jab2P91.7%
evade up into throwP+G81.5%

131 further openings account for the other 263 rounds.

Wolf

backdash into evade down397.6%
crouch dash forward into guardG387.4%
Arrow Knuckle3P into guardG305.8%
backdash into evade up305.8%
Arrow Knuckle3P265.1%
evade up into crouch dash forward193.7%
forward dash into Low Drop Kick62K173.3%
evade down into guardG163.1%
evade down into forward dash152.9%
backdash into Elbow Butt4P122.3%
backdash into Heavy Middle Kick3K+G122.3%
Low Hammer2P91.8%
backdash into throwP+G81.6%
Elbow Butt4P71.4%
crouch into Low Hammer2P71.4%

115 further openings account for the other 229 rounds.

Jacky

backdash into evade up78.3%
Bil Jee6P+K into forward dash44.8%
Jab StraightPP into Jab Double StraightPPP44.8%
Squat Straight2P into forward movement44.8%
evade up into crouch dash forward44.8%
Middle Smash6P33.6%
Slant Back Knuckle1P into Rage Kick1PK33.6%
backdash into Beat KnuckleP+K33.6%
backdash into evade down33.6%
backdash into Long Stride Back Knuckle4P+K22.4%
backdash into Spin Heel Sword4K+G22.4%
crouch dash forward into guardG22.4%
evade down into crouch dash forward22.4%
evade down into guardG22.4%
forward movement into punchP22.4%

36 further openings account for the other 37 rounds.

Goh

Hiji'ate6P315.0%
Soukyu46P210.0%
backdash into Soukyu46P210.0%
Sune Kudaki43P into guardG15.0%
Sune'uchi2P15.0%
backdash into Karura4P+K15.0%
backdash into evade down15.0%
backdash into evade up15.0%
backdash into forward dash15.0%
backdash into guardG15.0%
backward movement into Sune Kudaki43P15.0%
crouch dash forward into Sune'uchi2P15.0%
crouch dash forward into guardG15.0%
evade down into crouch dash forward15.0%
evade down into forward dash15.0%

1 further openings account for the other 1 rounds.

Dural

backdash into evade down325.0%
Slant Back Knuckle1P into High Spin Kick1PK216.7%
Rising Elbow6P18.3%
back punch+kick4P+K18.3%
backdash into punchP18.3%
backdash into punch+kick+guardP+K+G18.3%
evade down into down kick+guard2K+G18.3%
forward dash into forward, forward punch+kick66P+K18.3%
up kick+guard8K+G18.3%