Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1763 #498 of 3,686 on the Elo list →
Jeffry1732546 matches
Lau1817493 matches
Akira1783492 matches
Lion1730452 matches
Kage1746274 matches
Taka1763209 matches
Brad1772205 matches
Pai1777181 matches
Wolf1743146 matches
Jacky173894 matches
Goh175728 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 41 | 3,362 | 1,769 | 1,593 | 52.6% |
|---|---|---|---|---|---|
| Lau | 41 | 1,756 | 984 | 772 | 56.0% |
| Jeffry | 40 | 1,270 | 677 | 593 | 53.3% |
| Lion | 39 | 866 | 489 | 377 | 56.5% |
| Dural | 37 | 590 | 356 | 234 | 60.3% |
| Kage | 39 | 573 | 345 | 228 | 60.2% |
| Pai | 39 | 396 | 261 | 135 | 65.9% |
| Taka | 39 | 381 | 260 | 121 | 68.2% |
| Brad | 39 | 367 | 246 | 121 | 67.0% |
| Wolf | 35 | 239 | 165 | 74 | 69.0% |
| Jacky | 34 | 156 | 107 | 49 | 68.6% |
| Goh | 30 | 67 | 56 | 11 | 83.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
10,294 of 12,575 rounds counted9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 9.0 | 538 | 1,860 |
|---|---|---|---|
| Lau | 9.4 | 564 | 1,852 |
| Akira | 10.2 | 611 | 750 |
| Lion | 9.5 | 570 | 1,378 |
| Kage | 8.9 | 537 | 1,108 |
| Taka | 9.0 | 542 | 821 |
| Brad | 9.0 | 538 | 804 |
| Pai | 9.1 | 546 | 720 |
| Wolf | 9.1 | 548 | 516 |
| Jacky | 9.1 | 548 | 368 |
| Goh | 8.9 | 536 | 105 |
| Dural | 8.6 | 518 | 12 |
By opponent's character
| Jacky | 9.3 | 560 | 979 |
|---|---|---|---|
| Akira | 9.4 | 562 | 942 |
| Brad | 9.0 | 539 | 828 |
| Kage | 9.2 | 551 | 814 |
| Lau | 9.1 | 548 | 616 |
| Vanessa | 9.1 | 548 | 612 |
| Lion | 9.1 | 548 | 655 |
| Sarah | 9.1 | 546 | 587 |
| Jeffry | 9.3 | 560 | 484 |
| Shun | 9.5 | 568 | 510 |
| Wolf | 9.5 | 569 | 496 |
| Jean | 9.4 | 562 | 413 |
| Aoi | 9.1 | 546 | 420 |
| Goh | 9.4 | 564 | 446 |
| El Blaze | 9.3 | 557 | 400 |
| Lei Fei | 9.0 | 542 | 300 |
| Pai | 9.2 | 553 | 286 |
| Eileen | 9.1 | 544 | 227 |
| Taka | 9.0 | 542 | 169 |
| Dural | 9.0 | 540 | 110 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 297 | 182 | 115 | 61.3% | +3.4 |
|---|---|---|---|---|---|
| Akira | 285 | 171 | 114 | 60.0% | +2.7 |
| Brad | 231 | 123 | 108 | 53.2% | -4.1 |
| Kage | 227 | 122 | 105 | 53.7% | -2.4 |
| Lau | 203 | 108 | 95 | 53.2% | -3.5 |
| Vanessa | 187 | 94 | 93 | 50.3% | -8.2 |
| Lion | 183 | 97 | 86 | 53.0% | -2.1 |
| Sarah | 171 | 100 | 71 | 58.5% | +1.2 |
| Jeffry | 163 | 97 | 66 | 59.5% | +2.5 |
| Shun | 160 | 106 | 54 | 66.2% | +9.5 |
| Wolf | 142 | 84 | 58 | 59.1% | -1.0 |
| Jean | 136 | 84 | 52 | 61.8% | +5.5 |
| Aoi | 135 | 80 | 55 | 59.3% | +2.9 |
| Goh | 133 | 78 | 55 | 58.6% | +1.6 |
| El Blaze | 127 | 71 | 56 | 55.9% | +1.4 |
| Lei Fei | 106 | 53 | 53 | 50.0% | -7.1 |
| Pai | 100 | 56 | 44 | 56.0% | -5.0 |
| Eileen | 64 | 35 | 29 | 54.7% | -1.1 |
| Taka | 46 | 29 | 17 | 63.0% | +6.4 |
| Dural | 27 | 14 | 13 | 51.9% | -4.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 335 | 205 | 130 | 61.2% | +4.1 |
|---|---|---|---|---|---|
| Rectangle | 328 | 178 | 150 | 54.3% | -2.8 |
| Open | 323 | 189 | 134 | 58.5% | +2.4 |
| Octagon | 312 | 194 | 118 | 62.2% | +6.1 |
| Single Wall | 310 | 192 | 118 | 61.9% | +4.6 |
| Full Fence | 303 | 150 | 153 | 49.5% | -8.9 |
| Breakable Full Fence | 290 | 179 | 111 | 61.7% | +5.2 |
| Half Fence | 286 | 148 | 138 | 51.8% | -5.9 |
| Low Fence | 285 | 163 | 122 | 57.2% | -1.4 |
| Full Fence and Open | 166 | 89 | 77 | 53.6% | -4.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,854 | 56.9% | 57.1% | -0.3 |
| No walls | 918 | 59.3% | 57.5% | +1.7 |
Walls against open: -2.0 points (95% range -5.8 to +1.9), p 0.309 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 漂泊の民回線ジプシー (Rank 36) | 46 | 30 | 16 | 65.2% |
|---|---|---|---|---|
| rikubon-ps (Rank 37) | 39 | 26 | 13 | 66.7% |
| マハリータまるこ (Rank 38) | 39 | 27 | 12 | 69.2% |
| ikkyusaaan (Rank 40) | 37 | 24 | 13 | 64.9% |
| 自作マニア@むめい。 (Rank 39) | 36 | 13 | 23 | 36.1% |
| カルティカ (Rank 41) | 32 | 11 | 21 | 34.4% |
| いくお (Rank 42) | 28 | 11 | 17 | 39.3% |
| mudanadoryokuzki (Rank 38) | 27 | 17 | 10 | 63.0% |
| ゲッパー (Rank 39) | 27 | 16 | 11 | 59.3% |
| ドランクン//Konpay (Rank 38) | 27 | 18 | 9 | 66.7% |
| ビルちゃん (Rank 40) | 27 | 11 | 16 | 40.7% |
| かんしゅ (Rank 42) | 24 | 12 | 12 | 50.0% |
| Sore (Rank 36) | 22 | 12 | 10 | 54.5% |
| raduakira (Rank 38) | 22 | 15 | 7 | 68.2% |
| ゆ~やん3 (Rank 41) | 22 | 8 | 14 | 36.4% |
| shenron0321 (Rank 42) | 21 | 5 | 16 | 23.8% |
| manatsu_7 (Rank 41) | 20 | 6 | 14 | 30.0% |
| ★闘将拉麵男★ (Rank 38) | 20 | 10 | 10 | 50.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 20 | 7 | 13 | 35.0% |
| 司馬 威太郎 (Rank 39) | 20 | 9 | 11 | 45.0% |
| 金平糖 (Rank 39) | 18 | 12 | 6 | 66.7% |
| Sleipnir-kzm (Rank 39) | 17 | 7 | 10 | 41.2% |
| VLW_PS (Rank 36) | 17 | 7 | 10 | 41.2% |
| jinmenusagi (Rank 42) | 17 | 7 | 10 | 41.2% |
| くりたろう (Rank 38) | 17 | 10 | 7 | 58.8% |
Most played opponents, most recent first
| VLW_PS (Rank 36) | 2026/10/17 | 17 | 7 | 10 | 41.2% |
|---|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 36) | 2026/10/17 | 46 | 30 | 16 | 65.2% |
| ゆ~やん3 (Rank 41) | 2026/10/17 | 22 | 8 | 14 | 36.4% |
| jinmenusagi (Rank 42) | 2026/10/17 | 17 | 7 | 10 | 41.2% |
| mudanadoryokuzki (Rank 38) | 2026/10/11 | 27 | 17 | 10 | 63.0% |
| マハリータまるこ (Rank 38) | 2026/10/10 | 39 | 27 | 12 | 69.2% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/10/10 | 20 | 7 | 13 | 35.0% |
| 自作マニア@むめい。 (Rank 39) | 2026/10/09 | 36 | 13 | 23 | 36.1% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/07 | 20 | 10 | 10 | 50.0% |
| raduakira (Rank 38) | 2026/10/02 | 22 | 15 | 7 | 68.2% |
| manatsu_7 (Rank 41) | 2026/09/30 | 20 | 6 | 14 | 30.0% |
| ビルちゃん (Rank 40) | 2026/09/27 | 27 | 11 | 16 | 40.7% |
| ゲッパー (Rank 39) | 2026/09/26 | 27 | 16 | 11 | 59.3% |
| かんしゅ (Rank 42) | 2026/09/25 | 24 | 12 | 12 | 50.0% |
| カルティカ (Rank 41) | 2026/09/22 | 32 | 11 | 21 | 34.4% |
| rikubon-ps (Rank 37) | 2026/09/18 | 39 | 26 | 13 | 66.7% |
| いくお (Rank 42) | 2026/09/18 | 28 | 11 | 17 | 39.3% |
| 司馬 威太郎 (Rank 39) | 2026/09/15 | 20 | 9 | 11 | 45.0% |
| ドランクン//Konpay (Rank 38) | 2026/09/13 | 27 | 18 | 9 | 66.7% |
| Sore (Rank 36) | 2026/09/05 | 22 | 12 | 10 | 54.5% |
| shenron0321 (Rank 42) | 2026/08/26 | 21 | 5 | 16 | 23.8% |
| Sleipnir-kzm (Rank 39) | 2026/07/30 | 17 | 7 | 10 | 41.2% |
| ikkyusaaan (Rank 40) | 2026/07/30 | 37 | 24 | 13 | 64.9% |
| 金平糖 (Rank 39) | 2026/07/03 | 18 | 12 | 6 | 66.7% |
| くりたろう (Rank 38) | 2026/06/13 | 17 | 10 | 7 | 58.8% |
Round openings
Every character
| forward movement into punchP | 572 | 4.9% |
|---|---|---|
| crouch dash forward into guardG | 546 | 4.7% |
| backdash into evade down | 494 | 4.2% |
| backdash into evade up | 402 | 3.5% |
| evade up into crouch dash forward | 311 | 2.7% |
| evade down into crouch dash forward | 187 | 1.6% |
| evade down into forward dash | 170 | 1.5% |
| evade down into guardG | 167 | 1.4% |
| backdash into throwP+G | 156 | 1.3% |
| punchP | 141 | 1.2% |
| Housui2P into forward dash | 133 | 1.1% |
| Elbow Butt | 104 | 0.9% |
| backdash into Sentai4K | 97 | 0.8% |
| Kosoushou46P | 90 | 0.8% |
| Jouho Senshou46P into forward dash | 87 | 0.8% |
1,507 further openings account for the other 7,981 rounds.
Counted from 2,883 of the 3,123 matches played. The rest were not pulled for openings.
Lau
- Career
- 984–772 · 56.0%
- This season
- 493 matches · 51.9%
- Peak rank
- 41
First hit in 53.9% of 1,999 rounds. Won 52.5% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- Against Brad: moves in first in 59.5% of rounds, against 19.7% against everyone else.
- After opening the round before by backing off: backs off first in 34.5% of rounds, against 23.4% after anything else.
- After losing a round: evades first in 21.3% of rounds, against 12.6% after winning one.
- When behind: evades first in 21.6% of rounds, against 14.4% when ahead or level.
- In round 3: opens with “46P Kosoushou” in 7.1% of rounds, against 3.6% in their other rounds.
- Against Brad: opens with “crouch dash forward into G guard” in 19.5% of rounds, against 4.0% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 15.9% of rounds, against 3.8% after anything else.
| crouch dash forward into guardG | 109 | 5.4% |
|---|---|---|
| forward movement into punchP | 104 | 5.2% |
| Kosoushou46P | 90 | 4.5% |
| backdash into evade down | 88 | 4.4% |
| backdash into evade up | 82 | 4.1% |
| Souchuken2P | 58 | 2.9% |
| Souko Sensou66P+K | 56 | 2.8% |
| Fukko Kensou1P into guardG | 51 | 2.5% |
| Fukko Kensou1P | 44 | 2.2% |
| Chugeki6P | 43 | 2.1% |
| evade down into crouch dash forward | 40 | 2.0% |
| backdash into Kensou4P | 39 | 1.9% |
| backdash into throwP+G | 38 | 1.9% |
| backdash into Sako Soushou4P+K | 37 | 1.9% |
| backdash into Kosoushou46P | 36 | 1.8% |
252 further openings account for the other 1,090 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 22–12 · 65% | 7–8 · 47% | too few to test |
| Brad | 14–17 · 45% | 7–8 · 47% | too few to test |
| Jacky | 5–12 · 29% | 9–7 · 56% | too few to test |
| Akira | 8–8 · 50% | 4–4 · 50% | too few to test |
| Vanessa | 8–10 · 44% | 5–5 · 50% | too few to test |
| Lau | 11–10 · 52% | 4–6 · 40% | too few to test |
| Lion | 8–8 · 50% | 2–5 · 29% | too few to test |
| Jean | 10–7 · 59% | 5–5 · 50% | too few to test |
| Eileen | 5–10 · 33% | 5–2 · 71% | too few to test |
| Sarah | 9–5 · 64% | 6–4 · 60% | too few to test |
| Shun | 8–9 · 47% | 2–1 · 67% | too few to test |
| Aoi | 11–7 · 61% | 1–1 · 50% | too few to test |
| El Blaze | 4–5 · 44% | 6–1 · 86% | too few to test |
| Jeffry | 6–5 · 55% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 1,769–1,593 · 52.6%
- This season
- 492 matches · 50.2%
- Peak rank
- 41
First hit in 56.8% of 1,956 rounds. Won 53.9% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 29.7% of rounds, against 20.3% in their other rounds.
- Against Brad: moves in first in 58.2% of rounds, against 18.5% against everyone else.
- After opening the round before by moving in: moves in first in 29.7% of rounds, against 18.7% after anything else.
- After losing a round: evades first in 28.7% of rounds, against 17.2% after winning one.
- When ahead: backs off first in 25.3% of rounds, against 17.3% when level or behind.
- In round 4 or later: opens with “2P Housui into forward dash” in 12.0% of rounds, against 4.9% in their other rounds.
- Against Jacky: opens with “backdash into evade up” in 11.5% of rounds, against 4.6% against everyone else.
| Housui2P into forward dash | 133 | 6.7% |
|---|---|---|
| backdash into evade up | 106 | 5.3% |
| backdash into evade down | 97 | 4.9% |
| Jouho Senshou46P into forward dash | 87 | 4.4% |
| evade down into Rimon Chouchu66P | 79 | 4.0% |
| Rimon Chouchu66P | 69 | 3.5% |
| evade up into Rimon Chouchu66P | 64 | 3.2% |
| crouch dash forward into guardG | 55 | 2.8% |
| Senzankou66P+K into throwP+G | 54 | 2.7% |
| evade up into crouch dash forward | 51 | 2.6% |
| crouch dash forward into Jouho Touken6P | 50 | 2.5% |
| backdash into Hekishou43P | 46 | 2.3% |
| Rimon Chouchu66P into forward dash | 39 | 2.0% |
| forward dash into Jouho Touken6P | 38 | 1.9% |
| backdash into throwP+G | 36 | 1.8% |
201 further openings account for the other 978 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–18 · 47% | 9–8 · 53% | too few to test |
| Jacky | 16–13 · 55% | 8–6 · 57% | too few to test |
| Lau | 5–9 · 36% | 9–9 · 50% | too few to test |
| Jeffry | 11–12 · 48% | 6–2 · 75% | too few to test |
| Vanessa | 10–12 · 45% | 4–9 · 31% | too few to test |
| Kage | 14–14 · 50% | 4–4 · 50% | too few to test |
| Jean | 11–8 · 58% | 3–3 · 50% | too few to test |
| Brad | 6–6 · 50% | 3–2 · 60% | too few to test |
| Lion | 4–8 · 33% | 1–3 · 25% | too few to test |
| Shun | 8–3 · 73% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 677–593 · 53.3%
- This season
- 546 matches · 51.5%
- Peak rank
- 40
First hit in 56.5% of 1,930 rounds. Won 53.8% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 34.9% of rounds, against 21.8% in their other rounds.
- Against Brad: moves in first in 52.9% of rounds, against 23.3% against everyone else.
- After winning a round: backs off first in 28.9% of rounds, against 19.1% after losing one.
- In round 4 or later: opens with “forward movement into P punch” in 8.3% of rounds, against 4.0% in their other rounds.
- Against Brad: opens with “crouch dash forward into G guard” in 19.3% of rounds, against 5.4% against everyone else.
| crouch dash forward into guardG | 123 | 6.4% |
|---|---|---|
| forward movement into punchP | 100 | 5.2% |
| Elbow Butt6P | 96 | 5.0% |
| backdash into evade down | 96 | 5.0% |
| backdash into Kenka Hook46P | 78 | 4.0% |
| backdash into Tsunami Beat3K+G | 69 | 3.6% |
| backdash into evade up | 60 | 3.1% |
| Hammer Slide1P | 43 | 2.2% |
| evade up into crouch dash forward | 43 | 2.2% |
| Low Knuckle2P | 38 | 2.0% |
| Middle Hell Stab6P+K | 36 | 1.9% |
| guardG into Middle Hell Stab6P+K | 35 | 1.8% |
| evade down into guardG | 32 | 1.7% |
| punchP | 29 | 1.5% |
| Hell Dunk Elbow2P+K | 26 | 1.4% |
285 further openings account for the other 1,028 rounds.
Counted from 468 of the 546 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–10 · 55% | 10–8 · 56% | too few to test |
| Akira | 13–8 · 62% | 8–6 · 57% | too few to test |
| Sarah | 10–7 · 59% | 6–10 · 38% | too few to test |
| Goh | 18–11 · 62% | 6–2 · 75% | too few to test |
| Brad | 10–12 · 45% | 4–8 · 33% | too few to test |
| Kage | 9–11 · 45% | 6–7 · 46% | too few to test |
| Lion | 10–5 · 67% | 8–2 · 80% | too few to test |
| El Blaze | 8–8 · 50% | 5–6 · 45% | too few to test |
| Jeffry | 4–5 · 44% | 6–5 · 55% | too few to test |
| Lau | 7–10 · 41% | 4–1 · 80% | too few to test |
| Shun | 5–0 · 100% | 6–8 · 43% | too few to test |
| Aoi | 5–4 · 56% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
78 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 489–377 · 56.5%
- This season
- 452 matches · 56.9%
- Peak rank
- 39
First hit in 56.0% of 1,823 rounds. Won 56.7% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- Against Brad: moves in first in 45.4% of rounds, against 17.2% against everyone else.
- After winning a round: backs off first in 31.7% of rounds, against 14.2% after losing one.
- When ahead: backs off first in 31.4% of rounds, against 17.7% when level or behind.
- In round 4 or later: opens with “6P Banchu” in 6.3% of rounds, against 3.8% in their other rounds.
- Against Brad: opens with “crouch dash forward into G guard” in 19.4% of rounds, against 2.1% against everyone else.
- After winning a round: opens with “backdash into 4K Sentai” in 9.0% of rounds, against 2.6% after losing one.
- When ahead: opens with “backdash into 4K Sentai” in 8.8% of rounds, against 4.0% when level or behind.
| forward movement into punchP | 108 | 5.9% |
|---|---|---|
| backdash into Sentai4K | 97 | 5.3% |
| Banchu6P | 82 | 4.5% |
| crouch dash forward into guardG | 78 | 4.3% |
| evade up into Sen'inshou3P | 76 | 4.2% |
| evade up into crouch dash forward | 59 | 3.2% |
| backdash into evade down | 54 | 3.0% |
| backdash into Souji SenpuP+K | 41 | 2.2% |
| Sentai4K into Sentai Shumen4KP | 39 | 2.1% |
| crouch dash forward into Sen'inshou3P | 38 | 2.1% |
| backdash into evade up | 37 | 2.0% |
| Katousui2P | 34 | 1.9% |
| Sentai4K into HakotsushuP+K+G | 31 | 1.7% |
| evade down into crouch dash forward | 31 | 1.7% |
| evade down into guardG | 30 | 1.6% |
259 further openings account for the other 994 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 15–11 · 58% | 10–12 · 45% | too few to test |
| Jacky | 14–9 · 61% | 10–9 · 53% | too few to test |
| Akira | 13–4 · 76% | 8–3 · 73% | too few to test |
| Kage | 6–9 · 40% | 3–5 · 38% | too few to test |
| Wolf | 12–7 · 63% | 5–3 · 62% | too few to test |
| Sarah | 9–6 · 60% | 7–2 · 78% | too few to test |
| Aoi | 7–9 · 44% | 3–2 · 60% | too few to test |
| Lau | 9–6 · 60% | 2–4 · 33% | too few to test |
| El Blaze | 8–5 · 62% | 2–4 · 33% | too few to test |
| Shun | 10–4 · 71% | 3–2 · 60% | too few to test |
| Goh | 10–6 · 62% | 1–2 · 33% | too few to test |
| Jeffry | 9–8 · 53% | 1–3 · 25% | too few to test |
| Vanessa | 10–8 · 56% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 345–228 · 60.2%
- This season
- 274 matches · 58.8%
- Peak rank
- 39
First hit in 58.7% of 1,081 rounds. Won 57.6% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 24.1% of rounds, against 15.9% in their other rounds.
- Against Brad: moves in first in 42.0% of rounds, against 15.1% against everyone else.
- In round 1: opens with “evade down into crouch dash forward” in 5.6% of rounds, against 2.3% in their other rounds.
- Against Brad: opens with “crouch dash forward into G guard” in 15.1% of rounds, against 3.6% against everyone else.
| crouch dash forward into guardG | 53 | 4.9% |
|---|---|---|
| Jizuridan2P | 37 | 3.4% |
| backdash into Gen'you4K+G | 37 | 3.4% |
| backdash into evade down | 37 | 3.4% |
| evade down into crouch dash forward | 34 | 3.1% |
| evade up into crouch dash forward | 32 | 3.0% |
| Fusenjin3P | 31 | 2.9% |
| Hiji'uchi6P | 31 | 2.9% |
| forward movement into punchP | 30 | 2.8% |
| backdash into Kodachinuki4K | 27 | 2.5% |
| backdash into evade up | 26 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K | 22 | 2.0% |
| Rasen4P | 22 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 21 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 20 | 1.8% |
194 further openings account for the other 625 rounds.
Counted from 269 of the 274 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–4 · 75% | 13–2 · 87% | too few to test |
| Brad | 14–6 · 70% | 5–4 · 56% | too few to test |
| Akira | 9–6 · 60% | 7–4 · 64% | too few to test |
| Kage | 10–10 · 50% | 2–4 · 33% | too few to test |
| Sarah | 5–8 · 38% | 4–2 · 67% | too few to test |
| Vanessa | 4–6 · 40% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 260–121 · 68.2%
- This season
- 209 matches · 65.5%
- Peak rank
- 39
First hit in 58.0% of 815 rounds. Won 63.9% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 33.0% of rounds, against 13.0% against everyone else.
- In round 4 or later: opens with “evade up into 66P Morotezuki” in 6.6% of rounds, against 2.9% in their other rounds.
- On Breakable Full Fence stages: opens with “evade up into 33P+K Kachi'age” in 10.8% of rounds, against 3.2% on the other stages.
| Hiji'ate6P | 60 | 7.3% |
|---|---|---|
| forward movement into punchP | 47 | 5.7% |
| evade up into Kachi'age33P+K | 33 | 4.0% |
| Morotezuki66P | 32 | 3.9% |
| evade up into Morotezuki66P | 31 | 3.8% |
| crouch dash forward into guardG | 29 | 3.5% |
| Shita Harite2P | 26 | 3.2% |
| punchP | 26 | 3.2% |
| Morotezuki66P into Morote Tsuppari66PP | 21 | 2.6% |
| evade up into crouch dash forward | 21 | 2.6% |
| backdash into evade down | 20 | 2.4% |
| backdash into Aka'oni MidaremageP+K | 18 | 2.2% |
| evade down into guardG | 18 | 2.2% |
| evade down into Morotezuki66P | 16 | 1.9% |
| Morotezuki66P into punchP | 14 | 1.7% |
138 further openings account for the other 409 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 14–6 · 70% | 5–0 · 100% | too few to test |
| Jacky | 15–4 · 79% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 261–135 · 65.9%
- This season
- 181 matches · 65.2%
- Peak rank
- 39
First hit in 60.3% of 710 rounds. Won 64.5% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- Against Goh: backs off first in 42.5% of rounds, against 13.5% against everyone else.
- Against Goh: opens with “backdash into evade down” in 17.8% of rounds, against 3.3% against everyone else.
| forward movement into punchP | 95 | 13.4% |
|---|---|---|
| Senchuken6P | 36 | 5.1% |
| Ensei Haijinkyaku7K+G | 34 | 4.8% |
| backdash into evade down | 34 | 4.8% |
| crouch dash forward into guardG | 31 | 4.4% |
| evade up into crouch dash forward | 25 | 3.5% |
| backdash into evade up | 24 | 3.4% |
| Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G | 23 | 3.2% |
| crouch dash forward into Souchuken2P | 14 | 2.0% |
| Honshin Soukyaku1K+G into Shi'en Settai2K+G | 13 | 1.8% |
| evade down into throw escape | 13 | 1.8% |
| backdash into Honrakukyaku46K+G | 12 | 1.7% |
| crouch dash forward into Souanshou3P+K | 12 | 1.7% |
| evade down into forward dash | 11 | 1.6% |
| evade up into Souanshou3P+K | 11 | 1.6% |
156 further openings account for the other 323 rounds.
Counted from 179 of the 181 matches played. The rest were not pulled for openings.
Brad
- Career
- 246–121 · 67.0%
- This season
- 205 matches · 69.8%
- Peak rank
- 39
First hit in 57.4% of 584 rounds. Won 63.9% of the rounds they struck first, 62.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 24.0% of rounds, against 15.2% in their other rounds.
- Against Jacky: backs off first in 46.8% of rounds, against 18.5% against everyone else.
| forward movement into punchP | 48 | 8.2% |
|---|---|---|
| backdash into evade down | 28 | 4.8% |
| backdash into evade up | 26 | 4.4% |
| crouch dash forward into guardG | 26 | 4.4% |
| crouch dash forward into Ten Kao6K | 20 | 3.4% |
| evade up into crouch dash forward | 20 | 3.4% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 18 | 3.1% |
| Dtee Sawk Dtrohng4P+K | 16 | 2.7% |
| backdash into Stop Kick4K | 16 | 2.7% |
| Elbow Hook6P | 13 | 2.2% |
| Sawk Klab6P+K | 12 | 2.0% |
| crouch into Sit Jab2P | 12 | 2.0% |
| Sharp Shoot1P into guardG | 11 | 1.9% |
| crouch dash forward into Sit Jab2P | 9 | 1.5% |
| crouch dash forward into forward movement | 9 | 1.5% |
145 further openings account for the other 301 rounds.
Counted from 150 of the 205 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–4 · 75% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
55 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 165–74 · 69.0%
- This season
- 146 matches · 66.4%
- Peak rank
- 35
First hit in 52.4% of 563 rounds. Won 59.0% of the rounds they struck first, 56.3% of the rounds they were struck first.
Significant Tells
- Against Kage: evades first in 41.5% of rounds, against 18.1% against everyone else.
- After landing the first hit of the round before: moves in first in 27.7% of rounds, against 13.3% after being hit first.
| crouch dash forward into guardG | 39 | 6.9% |
|---|---|---|
| backdash into evade down | 33 | 5.8% |
| Arrow Knuckle3P into guardG | 31 | 5.5% |
| Arrow Knuckle3P | 28 | 5.0% |
| backdash into evade up | 21 | 3.7% |
| evade up into crouch dash forward | 20 | 3.5% |
| forward dash into Low Drop Kick62K | 19 | 3.4% |
| backdash into Elbow Butt4P | 17 | 3.0% |
| evade down into guardG | 17 | 3.0% |
| backdash into Heavy Middle Kick3K+G | 16 | 2.8% |
| evade down into forward dash | 16 | 2.8% |
| Low Hammer2P | 10 | 1.8% |
| backdash into throwP+G | 10 | 1.8% |
| Elbow Butt4P | 8 | 1.4% |
| backdash into Face Lift Kick3K | 8 | 1.4% |
130 further openings account for the other 272 rounds.
Counted from 138 of the 146 matches played. The rest were not pulled for openings.
Jacky
- Career
- 107–49 · 68.6%
- This season
- 94 matches · 67.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 7.1% |
|---|---|---|
| Bil Jee6P+K into forward dash | 4 | 4.8% |
| Jab StraightPP into Jab Double StraightPPP | 4 | 4.8% |
| Squat Straight2P into forward movement | 4 | 4.8% |
| Middle Smash6P | 3 | 3.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 3.6% |
| backdash into Beat KnuckleP+K | 3 | 3.6% |
| backdash into evade down | 3 | 3.6% |
| evade up into crouch dash forward | 3 | 3.6% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 2.4% |
| backdash into Spin Heel Sword4K+G | 2 | 2.4% |
| crouch dash forward into guardG | 2 | 2.4% |
| evade down into crouch dash forward | 2 | 2.4% |
| evade down into guardG | 2 | 2.4% |
| forward movement into punchP | 2 | 2.4% |
38 further openings account for the other 39 rounds.
Counted from 22 of the 94 matches played. The rest were not pulled for openings.
Goh
- Career
- 56–11 · 83.6%
- This season
- 28 matches · 75.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 3 | 11.1% |
|---|---|---|
| backdash into Karura4P+K | 3 | 11.1% |
| Soukyu46P | 2 | 7.4% |
| backdash into Soukyu46P | 2 | 7.4% |
| Ni'oudaoshi3K+G | 1 | 3.7% |
| Raikou3P | 1 | 3.7% |
| Sune Kudaki43P | 1 | 3.7% |
| Sune Kudaki43P into guardG | 1 | 3.7% |
| Sune'uchi2P | 1 | 3.7% |
| backdash into Ni'oudaoshi3K+G | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backdash into forward dash | 1 | 3.7% |
| backdash into guardG | 1 | 3.7% |
| backward movement into Sune Kudaki43P | 1 | 3.7% |
6 further openings account for the other 6 rounds.
Counted from 8 of the 28 matches played. The rest were not pulled for openings.
Dural
- Career
- 356–234 · 60.3%
- This season
- 3 matches · 100.0%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 25.0% |
|---|---|---|
| Slant Back Knuckle1P into High Spin Kick1PK | 2 | 16.7% |
| Rising Elbow6P | 1 | 8.3% |
| back punch+kick4P+K | 1 | 8.3% |
| backdash into punchP | 1 | 8.3% |
| backdash into punch+kick+guardP+K+G | 1 | 8.3% |
| evade down into down kick+guard2K+G | 1 | 8.3% |
| forward dash into forward, forward punch+kick66P+K | 1 | 8.3% |
| up kick+guard8K+G | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (135 here; about 6.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 7 of 16 tests hold up
- Akira: 7 of 16 tests hold up
- Jeffry: 5 of 16 tests hold up
- Lion: 7 of 15 tests hold up
- Kage: 4 of 14 tests hold up
- Taka: 3 of 15 tests hold up
- Pai: 2 of 15 tests hold up
- Brad: 2 of 14 tests hold up
- Wolf: 2 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Dural: not tested (too few rounds)
