VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

expensive-sand

  • Jeffry
  • Lau
  • Lion
  • Kage
  • Taka
  • Brad
  • Pai
  • Wolf
  • Jacky
  • Goh
  • Dural
Career matches10,023
Career win rate57.0%
Round win rate54.1%
Peak rank41
Distinct opponents653
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1763 #498 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira413,3621,7691,59352.6%
Lau411,75698477256.0%
Jeffry401,27067759353.3%
Lion3986648937756.5%
Dural3759035623460.3%
Kage3957334522860.2%
Pai3939626113565.9%
Taka3938126012168.2%
Brad3936724612167.0%
Wolf352391657469.0%
Jacky341561074968.6%
Goh3067561183.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

10,294 of 12,575 rounds counted

9.2 inputs a second (554 a minute) this season. Faster than 89% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry9.05381,860
Lau9.45641,852
Akira10.2611750
Lion9.55701,378
Kage8.95371,108
Taka9.0542821
Brad9.0538804
Pai9.1546720
Wolf9.1548516
Jacky9.1548368
Goh8.9536105
Dural8.651812

By opponent's character

Jacky9.3560979
Akira9.4562942
Brad9.0539828
Kage9.2551814
Lau9.1548616
Vanessa9.1548612
Lion9.1548655
Sarah9.1546587
Jeffry9.3560484
Shun9.5568510
Wolf9.5569496
Jean9.4562413
Aoi9.1546420
Goh9.4564446
El Blaze9.3557400
Lei Fei9.0542300
Pai9.2553286
Eileen9.1544227
Taka9.0542169
Dural9.0540110

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky29718211561.3%+3.4
Akira28517111460.0%+2.7
Brad23112310853.2%-4.1
Kage22712210553.7%-2.4
Lau2031089553.2%-3.5
Vanessa187949350.3%-8.2
Lion183978653.0%-2.1
Sarah1711007158.5%+1.2
Jeffry163976659.5%+2.5
Shun1601065466.2%+9.5
Wolf142845859.1%-1.0
Jean136845261.8%+5.5
Aoi135805559.3%+2.9
Goh133785558.6%+1.6
El Blaze127715655.9%+1.4
Lei Fei106535350.0%-7.1
Pai100564456.0%-5.0
Eileen64352954.7%-1.1
Taka46291763.0%+6.4
Dural27141351.9%-4.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence33520513061.2%+4.1
Rectangle32817815054.3%-2.8
Open32318913458.5%+2.4
Octagon31219411862.2%+6.1
Single Wall31019211861.9%+4.6
Full Fence30315015349.5%-8.9
Breakable Full Fence29017911161.7%+5.2
Half Fence28614813851.8%-5.9
Low Fence28516312257.2%-1.4
Full Fence and Open166897753.6%-4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,85456.9%57.1%-0.3
No walls91859.3%57.5%+1.7

Walls against open: -2.0 points (95% range -5.8 to +1.9), p 0.309 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

VLW_PS (Rank 36)2026/10/171771041.2%
漂泊の民回線ジプシー (Rank 36)2026/10/1746301665.2%
ゆ~やん3 (Rank 41)2026/10/172281436.4%
jinmenusagi (Rank 42)2026/10/171771041.2%
mudanadoryokuzki (Rank 38)2026/10/1127171063.0%
マハリータまるこ (Rank 38)2026/10/1039271269.2%
ス~パ~オヤツマ~ン (Rank 41)2026/10/102071335.0%
自作マニア@むめい。 (Rank 39)2026/10/0936132336.1%
★闘将拉麵男★ (Rank 38)2026/10/0720101050.0%
raduakira (Rank 38)2026/10/022215768.2%
manatsu_7 (Rank 41)2026/09/302061430.0%
ビルちゃん (Rank 40)2026/09/2727111640.7%
ゲッパー (Rank 39)2026/09/2627161159.3%
かんしゅ (Rank 42)2026/09/2524121250.0%
カルティカ (Rank 41)2026/09/2232112134.4%
rikubon-ps (Rank 37)2026/09/1839261366.7%
いくお (Rank 42)2026/09/1828111739.3%
司馬 威太郎 (Rank 39)2026/09/152091145.0%
ドランクン//Konpay (Rank 38)2026/09/132718966.7%
Sore (Rank 36)2026/09/0522121054.5%
shenron0321 (Rank 42)2026/08/262151623.8%
Sleipnir-kzm (Rank 39)2026/07/301771041.2%
ikkyusaaan (Rank 40)2026/07/3037241364.9%
金平糖 (Rank 39)2026/07/031812666.7%
くりたろう (Rank 38)2026/06/131710758.8%

Round openings

Every character

forward movement into punchP5724.9%
crouch dash forward into guardG5464.7%
backdash into evade down4944.2%
backdash into evade up4023.5%
evade up into crouch dash forward3112.7%
evade down into crouch dash forward1871.6%
evade down into forward dash1701.5%
evade down into guardG1671.4%
backdash into throwP+G1561.3%
punchP1411.2%
Housui2P into forward dash1331.1%
Elbow Butt1040.9%
backdash into Sentai4K970.8%
Kosoushou46P900.8%
Jouho Senshou46P into forward dash870.8%

1,507 further openings account for the other 7,981 rounds.

Counted from 2,883 of the 3,123 matches played. The rest were not pulled for openings.

Lau

Career
984–772 · 56.0%
This season
493 matches · 51.9%
Peak rank
41

First hit in 53.9% of 1,999 rounds. Won 52.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 59.5% of rounds, against 19.7% against everyone else.
  • After opening the round before by backing off: backs off first in 34.5% of rounds, against 23.4% after anything else.
  • After losing a round: evades first in 21.3% of rounds, against 12.6% after winning one.
  • When behind: evades first in 21.6% of rounds, against 14.4% when ahead or level.
  • In round 3: opens with “46P Kosoushou” in 7.1% of rounds, against 3.6% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 19.5% of rounds, against 4.0% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 15.9% of rounds, against 3.8% after anything else.

How is this tested?

crouch dash forward into guardG1095.4%
forward movement into punchP1045.2%
Kosoushou46P904.5%
backdash into evade down884.4%
backdash into evade up824.1%
Souchuken2P582.9%
Souko Sensou66P+K562.8%
Fukko Kensou1P into guardG512.5%
Fukko Kensou1P442.2%
Chugeki6P432.1%
evade down into crouch dash forward402.0%
backdash into Kensou4P391.9%
backdash into throwP+G381.9%
backdash into Sako Soushou4P+K371.9%
backdash into Kosoushou46P361.8%

252 further openings account for the other 1,090 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage22–12 · 65%7–8 · 47%too few to test
Brad14–17 · 45%7–8 · 47%too few to test
Jacky5–12 · 29%9–7 · 56%too few to test
Akira8–8 · 50%4–4 · 50%too few to test
Vanessa8–10 · 44%5–5 · 50%too few to test
Lau11–10 · 52%4–6 · 40%too few to test
Lion8–8 · 50%2–5 · 29%too few to test
Jean10–7 · 59%5–5 · 50%too few to test
Eileen5–10 · 33%5–2 · 71%too few to test
Sarah9–5 · 64%6–4 · 60%too few to test
Shun8–9 · 47%2–1 · 67%too few to test
Aoi11–7 · 61%1–1 · 50%too few to test
El Blaze4–5 · 44%6–1 · 86%too few to test
Jeffry6–5 · 55%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
1,769–1,593 · 52.6%
This season
492 matches · 50.2%
Peak rank
41

First hit in 56.8% of 1,956 rounds. Won 53.9% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 29.7% of rounds, against 20.3% in their other rounds.
  • Against Brad: moves in first in 58.2% of rounds, against 18.5% against everyone else.
  • After opening the round before by moving in: moves in first in 29.7% of rounds, against 18.7% after anything else.
  • After losing a round: evades first in 28.7% of rounds, against 17.2% after winning one.
  • When ahead: backs off first in 25.3% of rounds, against 17.3% when level or behind.
  • In round 4 or later: opens with “2P Housui into forward dash” in 12.0% of rounds, against 4.9% in their other rounds.
  • Against Jacky: opens with “backdash into evade up” in 11.5% of rounds, against 4.6% against everyone else.

How is this tested?

Housui2P into forward dash1336.7%
backdash into evade up1065.3%
backdash into evade down974.9%
Jouho Senshou46P into forward dash874.4%
evade down into Rimon Chouchu66P794.0%
Rimon Chouchu66P693.5%
evade up into Rimon Chouchu66P643.2%
crouch dash forward into guardG552.8%
Senzankou66P+K into throwP+G542.7%
evade up into crouch dash forward512.6%
crouch dash forward into Jouho Touken6P502.5%
backdash into Hekishou43P462.3%
Rimon Chouchu66P into forward dash392.0%
forward dash into Jouho Touken6P381.9%
backdash into throwP+G361.8%

201 further openings account for the other 978 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–18 · 47%9–8 · 53%too few to test
Jacky16–13 · 55%8–6 · 57%too few to test
Lau5–9 · 36%9–9 · 50%too few to test
Jeffry11–12 · 48%6–2 · 75%too few to test
Vanessa10–12 · 45%4–9 · 31%too few to test
Kage14–14 · 50%4–4 · 50%too few to test
Jean11–8 · 58%3–3 · 50%too few to test
Brad6–6 · 50%3–2 · 60%too few to test
Lion4–8 · 33%1–3 · 25%too few to test
Shun8–3 · 73%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
677–593 · 53.3%
This season
546 matches · 51.5%
Peak rank
40

First hit in 56.5% of 1,930 rounds. Won 53.8% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 34.9% of rounds, against 21.8% in their other rounds.
  • Against Brad: moves in first in 52.9% of rounds, against 23.3% against everyone else.
  • After winning a round: backs off first in 28.9% of rounds, against 19.1% after losing one.
  • In round 4 or later: opens with “forward movement into P punch” in 8.3% of rounds, against 4.0% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 19.3% of rounds, against 5.4% against everyone else.

How is this tested?

crouch dash forward into guardG1236.4%
forward movement into punchP1005.2%
Elbow Butt6P965.0%
backdash into evade down965.0%
backdash into Kenka Hook46P784.0%
backdash into Tsunami Beat3K+G693.6%
backdash into evade up603.1%
Hammer Slide1P432.2%
evade up into crouch dash forward432.2%
Low Knuckle2P382.0%
Middle Hell Stab6P+K361.9%
guardG into Middle Hell Stab6P+K351.8%
evade down into guardG321.7%
punchP291.5%
Hell Dunk Elbow2P+K261.4%

285 further openings account for the other 1,028 rounds.

Counted from 468 of the 546 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–10 · 55%10–8 · 56%too few to test
Akira13–8 · 62%8–6 · 57%too few to test
Sarah10–7 · 59%6–10 · 38%too few to test
Goh18–11 · 62%6–2 · 75%too few to test
Brad10–12 · 45%4–8 · 33%too few to test
Kage9–11 · 45%6–7 · 46%too few to test
Lion10–5 · 67%8–2 · 80%too few to test
El Blaze8–8 · 50%5–6 · 45%too few to test
Jeffry4–5 · 44%6–5 · 55%too few to test
Lau7–10 · 41%4–1 · 80%too few to test
Shun5–0 · 100%6–8 · 43%too few to test
Aoi5–4 · 56%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

78 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
489–377 · 56.5%
This season
452 matches · 56.9%
Peak rank
39

First hit in 56.0% of 1,823 rounds. Won 56.7% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 45.4% of rounds, against 17.2% against everyone else.
  • After winning a round: backs off first in 31.7% of rounds, against 14.2% after losing one.
  • When ahead: backs off first in 31.4% of rounds, against 17.7% when level or behind.
  • In round 4 or later: opens with “6P Banchu” in 6.3% of rounds, against 3.8% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 19.4% of rounds, against 2.1% against everyone else.
  • After winning a round: opens with “backdash into 4K Sentai” in 9.0% of rounds, against 2.6% after losing one.
  • When ahead: opens with “backdash into 4K Sentai” in 8.8% of rounds, against 4.0% when level or behind.

How is this tested?

forward movement into punchP1085.9%
backdash into Sentai4K975.3%
Banchu6P824.5%
crouch dash forward into guardG784.3%
evade up into Sen'inshou3P764.2%
evade up into crouch dash forward593.2%
backdash into evade down543.0%
backdash into Souji SenpuP+K412.2%
Sentai4K into Sentai Shumen4KP392.1%
crouch dash forward into Sen'inshou3P382.1%
backdash into evade up372.0%
Katousui2P341.9%
Sentai4K into HakotsushuP+K+G311.7%
evade down into crouch dash forward311.7%
evade down into guardG301.6%

259 further openings account for the other 994 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad15–11 · 58%10–12 · 45%too few to test
Jacky14–9 · 61%10–9 · 53%too few to test
Akira13–4 · 76%8–3 · 73%too few to test
Kage6–9 · 40%3–5 · 38%too few to test
Wolf12–7 · 63%5–3 · 62%too few to test
Sarah9–6 · 60%7–2 · 78%too few to test
Aoi7–9 · 44%3–2 · 60%too few to test
Lau9–6 · 60%2–4 · 33%too few to test
El Blaze8–5 · 62%2–4 · 33%too few to test
Shun10–4 · 71%3–2 · 60%too few to test
Goh10–6 · 62%1–2 · 33%too few to test
Jeffry9–8 · 53%1–3 · 25%too few to test
Vanessa10–8 · 56%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
345–228 · 60.2%
This season
274 matches · 58.8%
Peak rank
39

First hit in 58.7% of 1,081 rounds. Won 57.6% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 24.1% of rounds, against 15.9% in their other rounds.
  • Against Brad: moves in first in 42.0% of rounds, against 15.1% against everyone else.
  • In round 1: opens with “evade down into crouch dash forward” in 5.6% of rounds, against 2.3% in their other rounds.
  • Against Brad: opens with “crouch dash forward into G guard” in 15.1% of rounds, against 3.6% against everyone else.

How is this tested?

crouch dash forward into guardG534.9%
Jizuridan2P373.4%
backdash into Gen'you4K+G373.4%
backdash into evade down373.4%
evade down into crouch dash forward343.1%
evade up into crouch dash forward323.0%
Fusenjin3P312.9%
Hiji'uchi6P312.9%
forward movement into punchP302.8%
backdash into Kodachinuki4K272.5%
backdash into evade up262.4%
Hagakure-ryu In Raijingeki46P+K222.0%
Rasen4P222.0%
Rasen4P into Rasen Urageri4PK211.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G201.8%

194 further openings account for the other 625 rounds.

Counted from 269 of the 274 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–4 · 75%13–2 · 87%too few to test
Brad14–6 · 70%5–4 · 56%too few to test
Akira9–6 · 60%7–4 · 64%too few to test
Kage10–10 · 50%2–4 · 33%too few to test
Sarah5–8 · 38%4–2 · 67%too few to test
Vanessa4–6 · 40%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
260–121 · 68.2%
This season
209 matches · 65.5%
Peak rank
39

First hit in 58.0% of 815 rounds. Won 63.9% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 33.0% of rounds, against 13.0% against everyone else.
  • In round 4 or later: opens with “evade up into 66P Morotezuki” in 6.6% of rounds, against 2.9% in their other rounds.
  • On Breakable Full Fence stages: opens with “evade up into 33P+K Kachi'age” in 10.8% of rounds, against 3.2% on the other stages.

How is this tested?

Hiji'ate6P607.3%
forward movement into punchP475.7%
evade up into Kachi'age33P+K334.0%
Morotezuki66P323.9%
evade up into Morotezuki66P313.8%
crouch dash forward into guardG293.5%
Shita Harite2P263.2%
punchP263.2%
Morotezuki66P into Morote Tsuppari66PP212.6%
evade up into crouch dash forward212.6%
backdash into evade down202.4%
backdash into Aka'oni MidaremageP+K182.2%
evade down into guardG182.2%
evade down into Morotezuki66P161.9%
Morotezuki66P into punchP141.7%

138 further openings account for the other 409 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun14–6 · 70%5–0 · 100%too few to test
Jacky15–4 · 79%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
261–135 · 65.9%
This season
181 matches · 65.2%
Peak rank
39

First hit in 60.3% of 710 rounds. Won 64.5% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 42.5% of rounds, against 13.5% against everyone else.
  • Against Goh: opens with “backdash into evade down” in 17.8% of rounds, against 3.3% against everyone else.

How is this tested?

forward movement into punchP9513.4%
Senchuken6P365.1%
Ensei Haijinkyaku7K+G344.8%
backdash into evade down344.8%
crouch dash forward into guardG314.4%
evade up into crouch dash forward253.5%
backdash into evade up243.4%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G233.2%
crouch dash forward into Souchuken2P142.0%
Honshin Soukyaku1K+G into Shi'en Settai2K+G131.8%
evade down into throw escape131.8%
backdash into Honrakukyaku46K+G121.7%
crouch dash forward into Souanshou3P+K121.7%
evade down into forward dash111.6%
evade up into Souanshou3P+K111.6%

156 further openings account for the other 323 rounds.

Counted from 179 of the 181 matches played. The rest were not pulled for openings.

Brad

Career
246–121 · 67.0%
This season
205 matches · 69.8%
Peak rank
39

First hit in 57.4% of 584 rounds. Won 63.9% of the rounds they struck first, 62.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 24.0% of rounds, against 15.2% in their other rounds.
  • Against Jacky: backs off first in 46.8% of rounds, against 18.5% against everyone else.

How is this tested?

forward movement into punchP488.2%
backdash into evade down284.8%
backdash into evade up264.4%
crouch dash forward into guardG264.4%
crouch dash forward into Ten Kao6K203.4%
evade up into crouch dash forward203.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK183.1%
Dtee Sawk Dtrohng4P+K162.7%
backdash into Stop Kick4K162.7%
Elbow Hook6P132.2%
Sawk Klab6P+K122.0%
crouch into Sit Jab2P122.0%
Sharp Shoot1P into guardG111.9%
crouch dash forward into Sit Jab2P91.5%
crouch dash forward into forward movement91.5%

145 further openings account for the other 301 rounds.

Counted from 150 of the 205 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–4 · 75%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

55 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
165–74 · 69.0%
This season
146 matches · 66.4%
Peak rank
35

First hit in 52.4% of 563 rounds. Won 59.0% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

  • Against Kage: evades first in 41.5% of rounds, against 18.1% against everyone else.
  • After landing the first hit of the round before: moves in first in 27.7% of rounds, against 13.3% after being hit first.

How is this tested?

crouch dash forward into guardG396.9%
backdash into evade down335.8%
Arrow Knuckle3P into guardG315.5%
Arrow Knuckle3P285.0%
backdash into evade up213.7%
evade up into crouch dash forward203.5%
forward dash into Low Drop Kick62K193.4%
backdash into Elbow Butt4P173.0%
evade down into guardG173.0%
backdash into Heavy Middle Kick3K+G162.8%
evade down into forward dash162.8%
Low Hammer2P101.8%
backdash into throwP+G101.8%
Elbow Butt4P81.4%
backdash into Face Lift Kick3K81.4%

130 further openings account for the other 272 rounds.

Counted from 138 of the 146 matches played. The rest were not pulled for openings.

Jacky

Career
107–49 · 68.6%
This season
94 matches · 67.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up67.1%
Bil Jee6P+K into forward dash44.8%
Jab StraightPP into Jab Double StraightPPP44.8%
Squat Straight2P into forward movement44.8%
Middle Smash6P33.6%
Slant Back Knuckle1P into Rage Kick1PK33.6%
backdash into Beat KnuckleP+K33.6%
backdash into evade down33.6%
evade up into crouch dash forward33.6%
backdash into Long Stride Back Knuckle4P+K22.4%
backdash into Spin Heel Sword4K+G22.4%
crouch dash forward into guardG22.4%
evade down into crouch dash forward22.4%
evade down into guardG22.4%
forward movement into punchP22.4%

38 further openings account for the other 39 rounds.

Counted from 22 of the 94 matches played. The rest were not pulled for openings.

Goh

Career
56–11 · 83.6%
This season
28 matches · 75.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P311.1%
backdash into Karura4P+K311.1%
Soukyu46P27.4%
backdash into Soukyu46P27.4%
Ni'oudaoshi3K+G13.7%
Raikou3P13.7%
Sune Kudaki43P13.7%
Sune Kudaki43P into guardG13.7%
Sune'uchi2P13.7%
backdash into Ni'oudaoshi3K+G13.7%
backdash into evade down13.7%
backdash into evade up13.7%
backdash into forward dash13.7%
backdash into guardG13.7%
backward movement into Sune Kudaki43P13.7%

6 further openings account for the other 6 rounds.

Counted from 8 of the 28 matches played. The rest were not pulled for openings.

Dural

Career
356–234 · 60.3%
This season
3 matches · 100.0%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down325.0%
Slant Back Knuckle1P into High Spin Kick1PK216.7%
Rising Elbow6P18.3%
back punch+kick4P+K18.3%
backdash into punchP18.3%
backdash into punch+kick+guardP+K+G18.3%
evade down into down kick+guard2K+G18.3%
forward dash into forward, forward punch+kick66P+K18.3%
up kick+guard8K+G18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (135 here; about 6.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 7 of 16 tests hold up
  • Akira: 7 of 16 tests hold up
  • Jeffry: 5 of 16 tests hold up
  • Lion: 7 of 15 tests hold up
  • Kage: 4 of 14 tests hold up
  • Taka: 3 of 15 tests hold up
  • Pai: 2 of 15 tests hold up
  • Brad: 2 of 14 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Dural: not tested (too few rounds)