Virtua Fighter 5 REVO · v1.10 · Region: Asia
取手ジャッキー
Characters played — VF5's own record
| Jacky | 42 | 1,163 | 706 | 457 | 60.7% |
|---|---|---|---|---|---|
| Pai | 35 | 69 | 45 | 24 | 65.2% |
| Lion | 33 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lei Fei | 7 | 2 | 5 | 28.6% | -35.4 |
|---|---|---|---|---|---|
| Vanessa | 6 | 5 | 1 | 83.3% | +9.5 |
| Lau | 5 | 2 | 3 | 40.0% | -25.7 |
| Brad | 3 | 2 | 1 | 66.7% | -2.7 |
| Goh | 3 | 2 | 1 | 66.7% | -9.5 |
| Pai | 3 | 3 | 0 | 100.0% | +38.0 |
| Eileen | 2 | 2 | 0 | 100.0% | +34.9 |
| El Blaze | 2 | 1 | 1 | 50.0% | -12.0 |
| Jacky | 2 | 2 | 0 | 100.0% | +30.1 |
| Sarah | 2 | 2 | 0 | 100.0% | +35.7 |
| Aoi | 1 | 1 | 0 | 100.0% | +25.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 9 | 5 | 4 | 55.6% | -15.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 6 | 1 | 5 | 16.7% | -51.9 |
| Single Wall | 5 | 4 | 1 | 80.0% | +7.1 |
| Breakable Full Fence | 4 | 3 | 1 | 75.0% | +18.9 |
| Full Fence | 4 | 4 | 0 | 100.0% | +32.4 |
| Open | 4 | 3 | 1 | 75.0% | +10.3 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +26.1 |
| Half Fence | 2 | 2 | 0 | 100.0% | +34.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 16 | 62.5% | 63.2% | -0.7 |
| No walls | 18 | 66.7% | 68.8% | -2.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| rikubon-ps (Rank 38) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| jikacho-Gigas (Rank 42) | 5 | 2 | 3 | 40.0% |
| jinmenusagi (Rank 41) | 5 | 2 | 3 | 40.0% |
| REDdog.狂犬 (Rank 33) | 3 | 2 | 1 | 66.7% |
| ピーエス (Rank 38) | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 32) | 2 | 2 | 0 | 100.0% |
| Estark0301 (Rank 39) | 2 | 2 | 0 | 100.0% |
| かめやま (Rank 42) | 2 | 0 | 2 | 0.0% |
| ぱりぱり (Rank 40) | 2 | 2 | 0 | 100.0% |
| ケツバッターE (Rank 41) | 2 | 1 | 1 | 50.0% |
| 指無しライダー (Rank 40) | 2 | 2 | 0 | 100.0% |
| Source-chaude-Pa (Rank 41) | 1 | 1 | 0 | 100.0% |
| マハリータまるこ (Rank 38) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| BANANA (Rank 32) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| REDdog.狂犬 (Rank 33) | 2026/09/13 | 3 | 2 | 1 | 66.7% |
| jinmenusagi (Rank 41) | 2026/09/13 | 5 | 2 | 3 | 40.0% |
| Source-chaude-Pa (Rank 41) | 2026/09/13 | 1 | 1 | 0 | 100.0% |
| ケツバッターE (Rank 41) | 2026/09/13 | 2 | 1 | 1 | 50.0% |
| Estark0301 (Rank 39) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| rikubon-ps (Rank 38) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| 指無しライダー (Rank 40) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| jikacho-Gigas (Rank 42) | 2026/09/13 | 5 | 2 | 3 | 40.0% |
| ぱりぱり (Rank 40) | 2026/09/13 | 2 | 2 | 0 | 100.0% |
| ピーエス (Rank 38) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| マハリータまるこ (Rank 38) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| かめやま (Rank 42) | 2026/09/06 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into evade up | 14 | 9.3% |
|---|---|---|
| backdash into evade down | 13 | 8.7% |
| backward movement into guardG | 6 | 4.0% |
| backward movement into punchP | 6 | 4.0% |
| forward movement into punchP | 6 | 4.0% |
| backward movement into Beat KnuckleP+K | 5 | 3.3% |
| crouch dash forward into Smash Straight3P | 5 | 3.3% |
| Squat Straight2P | 4 | 2.7% |
| backdash into High Angle Upper Kick6K | 4 | 2.7% |
| backward movement | 4 | 2.7% |
| backward movement into Squat Straight2P | 4 | 2.7% |
| Dash Hammer Kick66K | 3 | 2.0% |
| Low Spin Kick1K+G into guardG | 3 | 2.0% |
| Middle Spin Kick46K+G | 3 | 2.0% |
| backdash into Middle Smash Sword6PK | 3 | 2.0% |
55 further openings account for the other 67 rounds.
Jacky
| backdash into evade up | 12 | 9.3% |
|---|---|---|
| backdash into evade down | 9 | 7.0% |
| backward movement into Beat KnuckleP+K | 5 | 3.9% |
| backward movement into guardG | 5 | 3.9% |
| backward movement into punchP | 5 | 3.9% |
| crouch dash forward into Smash Straight3P | 5 | 3.9% |
| forward movement into punchP | 5 | 3.9% |
| Squat Straight2P | 4 | 3.1% |
| backdash into High Angle Upper Kick6K | 4 | 3.1% |
| backward movement | 4 | 3.1% |
| backward movement into Squat Straight2P | 4 | 3.1% |
| Dash Hammer Kick66K | 3 | 2.3% |
| Low Spin Kick1K+G into guardG | 3 | 2.3% |
| Middle Spin Kick46K+G | 3 | 2.3% |
| backdash into Middle Smash Sword6PK | 3 | 2.3% |
44 further openings account for the other 55 rounds.
Pai
| Souchuken2P into backdash | 1 | 7.7% |
|---|---|---|
| Soukasui3P | 1 | 7.7% |
| Soukasui3P into Souka Senpukyaku3PK | 1 | 7.7% |
| backdash into Soukasui3P | 1 | 7.7% |
| backward movement into Ko'en SenkyakuKK | 1 | 7.7% |
| backward movement into RenshouPP | 1 | 7.7% |
| backward movement into Souchuken2P | 1 | 7.7% |
| backward movement into Soukasui3P | 1 | 7.7% |
| backward movement into guardG | 1 | 7.7% |
| backward movement into kickK | 1 | 7.7% |
| backward movement into punchP | 1 | 7.7% |
| crouch dash back into Henshin Engeki44P | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
Lion
| backdash into evade down | 4 | 50.0% |
|---|---|---|
| backdash into evade up | 2 | 25.0% |
| backward movement into Sen'inshou3P | 1 | 12.5% |
| backward movement into evade down | 1 | 12.5% |
