VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

取手ジャッキー

Career matches1,233
Career win rate61.0%
Round win rate58.7%
Peak rank42
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky421,16370645760.7%
Pai3569452465.2%
Lion33110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei72528.6%-35.4
Vanessa65183.3%+9.5
Lau52340.0%-25.7
Brad32166.7%-2.7
Goh32166.7%-9.5
Pai330100.0%+38.0
Eileen220100.0%+34.9
El Blaze21150.0%-12.0
Jacky220100.0%+30.1
Sarah220100.0%+35.7
Aoi110100.0%+25.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence95455.6%-15.6
Breakable Half Fence61516.7%-51.9
Single Wall54180.0%+7.1
Breakable Full Fence43175.0%+18.9
Full Fence440100.0%+32.4
Open43175.0%+10.3
Full Fence and Open220100.0%+26.1
Half Fence220100.0%+34.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1662.5%63.2%-0.7
No walls1866.7%68.8%-2.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 32)2026/09/13220100.0%
REDdog.狂犬 (Rank 33)2026/09/1332166.7%
jinmenusagi (Rank 41)2026/09/1352340.0%
Source-chaude-Pa (Rank 41)2026/09/13110100.0%
ケツバッターE (Rank 41)2026/09/1321150.0%
Estark0301 (Rank 39)2026/09/13220100.0%
rikubon-ps (Rank 38)2026/09/1365183.3%
指無しライダー (Rank 40)2026/09/13220100.0%
jikacho-Gigas (Rank 42)2026/09/1352340.0%
ぱりぱり (Rank 40)2026/09/13220100.0%
ピーエス (Rank 38)2026/09/0632166.7%
マハリータまるこ (Rank 38)2026/09/06110100.0%
かめやま (Rank 42)2026/09/062020.0%

Round openings

Every character

backdash into evade up149.3%
backdash into evade down138.7%
backward movement into guardG64.0%
backward movement into punchP64.0%
forward movement into punchP64.0%
backward movement into Beat KnuckleP+K53.3%
crouch dash forward into Smash Straight3P53.3%
Squat Straight2P42.7%
backdash into High Angle Upper Kick6K42.7%
backward movement42.7%
backward movement into Squat Straight2P42.7%
Dash Hammer Kick66K32.0%
Low Spin Kick1K+G into guardG32.0%
Middle Spin Kick46K+G32.0%
backdash into Middle Smash Sword6PK32.0%

55 further openings account for the other 67 rounds.

Jacky

backdash into evade up129.3%
backdash into evade down97.0%
backward movement into Beat KnuckleP+K53.9%
backward movement into guardG53.9%
backward movement into punchP53.9%
crouch dash forward into Smash Straight3P53.9%
forward movement into punchP53.9%
Squat Straight2P43.1%
backdash into High Angle Upper Kick6K43.1%
backward movement43.1%
backward movement into Squat Straight2P43.1%
Dash Hammer Kick66K32.3%
Low Spin Kick1K+G into guardG32.3%
Middle Spin Kick46K+G32.3%
backdash into Middle Smash Sword6PK32.3%

44 further openings account for the other 55 rounds.

Pai

Souchuken2P into backdash17.7%
Soukasui3P17.7%
Soukasui3P into Souka Senpukyaku3PK17.7%
backdash into Soukasui3P17.7%
backward movement into Ko'en SenkyakuKK17.7%
backward movement into RenshouPP17.7%
backward movement into Souchuken2P17.7%
backward movement into Soukasui3P17.7%
backward movement into guardG17.7%
backward movement into kickK17.7%
backward movement into punchP17.7%
crouch dash back into Henshin Engeki44P17.7%
forward movement into punchP17.7%

Lion

backdash into evade down450.0%
backdash into evade up225.0%
backward movement into Sen'inshou3P112.5%
backward movement into evade down112.5%