VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

himeka_MoA

  • Jeffry
  • Lau
  • Sarah
  • Pai
  • Lion
  • Goh
  • Jacky
Career matches2,581
Career win rate40.8%
Round win rate49.8%
Peak rank24
Distinct opponents127
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1306 #3,092 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2371229142140.9%
Jeffry2454926928049.0%
Lau2344719225543.0%
Lion2229810719135.9%
Goh212577618129.6%
Sarah221826411835.2%
Pai21130527840.0%
Jacky1662433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,597 of 1,597 rounds counted

6.6 inputs a second (399 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.0419436
Jeffry6.4383384
Lau6.4386279
Sarah6.0361244
Pai7.0417100
Lion7.746476
Goh7.243375
Jacky7.94763

By opponent's character

Akira6.5388223
Shun6.6395208
Aoi6.6396119
Pai7.1426116
Lau6.5392108
Jeffry6.9414105
Jean6.539094
Brad6.438492
Sarah6.941279
Jacky6.740261
El Blaze6.841155
Eileen6.639556
Goh6.740161
Wolf7.343648
Kage6.438444
Lion6.941440
Vanessa6.538735
Lei Fei6.337923
Taka6.036222
Dural5.73458

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira57421573.7%+26.4
Shun53292454.7%+8.0
Aoi32151746.9%-0.8
Pai29131644.8%+3.9
Lau28141450.0%-0.5
Jeffry2781929.6%-21.6
Jean24111345.8%-12.5
Brad23121152.2%+2.8
Sarah2091145.0%-6.0
Jacky169756.2%-2.4
El Blaze149564.3%+17.4
Eileen136746.1%+0.6
Goh1331023.1%-31.9
Wolf124833.3%-16.9
Kage115645.5%-6.9
Lion104640.0%-6.1
Vanessa95455.6%-0.8
Lei Fei61516.7%-27.2
Taka62433.3%-17.5
Dural2020.0%-27.6

1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon50252550.0%-0.5
Single Wall50193138.0%-7.8
Breakable Half Fence48242450.0%-8.9
Breakable Full Fence42162638.1%-10.2
Full Fence42212150.0%+5.7
Half Fence41221953.7%+6.7
Low Fence35142140.0%-8.8
Rectangle32161650.0%-0.5
Open2920969.0%+16.1
Full Fence and Open27151255.6%+4.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25548.6%50.0%-1.3
No walls11446.5%48.2%-1.7

Walls against open: +0.3 points (95% range -10.6 to +11.3), p 0.949 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yasai (Rank 22)2026/10/1897277.8%
ttfour@サラしかできないw (Rank 21)2026/10/1873442.9%
Fuji-Atsuka (Rank 21)2026/10/1811110100.0%
t4a (Rank 23)2026/10/1853260.0%
要你命3000 (Rank 26)2026/10/1684450.0%
あなたのかみさま (Rank 24)2026/10/1534151944.1%
Might小麥豆漿 (Rank 22)2026/10/14114736.4%
Sun-sin (Rank 18)2026/10/1374357.1%
dalmax72 (Rank 21)2026/10/13136746.1%
Jyuryoku_Eileen (Rank 24)2026/10/1391811.1%
UNIQ (Rank 21)2026/10/1043175.0%
あかげら (Rank 24)2026/10/10116554.5%
みらめたる (Rank 22)2026/10/04109190.0%
AiokometeZ (Rank 21)2026/10/04128466.7%
けつ毛バーガーking (Rank 25)2026/10/0452340.0%
富美 (Rank 22)2026/10/04149564.3%
yagi[JP] (Rank 25)2026/09/2862433.3%
달그림자 (Rank 21)2026/09/2754180.0%
omuretukun (Rank 24)2026/09/1853260.0%
yabo (Rank 24)2026/09/1352340.0%
フォアグラVtuber (Rank 25)2026/09/1162433.3%
Martin1833 (Rank 24)2026/08/3051420.0%
가즈아!!! (Rank 26)2026/08/2951420.0%
MAXマンピー (Rank 15)2026/08/2064266.7%
トローリロートル (Rank 24)2026/07/1251420.0%

Round openings

Every character

guardG1128.7%
evade up into guardG816.3%
guardG into Middle Hell Stab6P+K524.0%
backdash into guardG312.4%
backdash into Rising Hammer43PP231.8%
Defensive Style: guard221.7%
Middle Hell Stab6P+K221.7%
Defensive Style: crouch into Bone Crush Middle3K211.6%
backdash into Double Hammer Down43P211.6%
backdash into backward movement211.6%
guardG into crouch201.6%
crouch into Renkanshou3PPP171.3%
guardG into Touku Kosenkyaku9K151.2%
guardG into punchP151.2%
kickK into Ko'en TenshinkyakuKK141.1%

386 further openings account for the other 802 rounds.

Counted from 324 of the 405 matches played. The rest were not pulled for openings.

Jeffry

Career
269–280 · 49.0%
This season
96 matches · 56.2%
Peak rank
24

First hit in 47.7% of 369 rounds. Won 60.2% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into Middle Hell Stab6P+K5214.0%
guardG4010.8%
backdash into Rising Hammer43PP236.2%
evade up into guardG236.2%
Middle Hell Stab6P+K225.9%
backdash into Double Hammer Down43P215.7%
evade up into Middle Hell Stab6P+K123.2%
crouch into Ducking Low2K+G102.7%
Double Hammer Down43P into Rising Hammer43PP61.6%
Hammer Slide1P into Grizzly Hammer1PP61.6%
backdash into guardG61.6%
crouch into Side Kick3K61.6%
evade up into Tsunami Beat3K+G61.6%
Head Attack46P+K51.3%
crouch into Double Upper3PP51.3%

81 further openings account for the other 129 rounds.

Counted from 93 of the 96 matches played. The rest were not pulled for openings.

Lau

Career
192–255 · 43.0%
This season
70 matches · 54.3%
Peak rank
23

First hit in 54.1% of 279 rounds. Won 49.0% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2810.0%
crouch into Renkanshou3PPP176.1%
evade up into guardG155.4%
guardG into Touku Kosenkyaku9K155.4%
guardG into crouch155.4%
kickK into Ko'en TenshinkyakuKK145.0%
backdash into backward movement93.2%
Chugeki6P into Hou'ou Soushou6PP72.5%
RenshouPP into RaigekishouPPP72.5%
backdash into Souko Reppa3P+K62.1%
backdash into guardG62.1%
punchP into RenshouPP62.1%
Saishikkyaku4K51.8%
backdash into Sako Soushou4P+K51.8%
backdash into Touku Kosenkyaku9K51.8%

70 further openings account for the other 119 rounds.

Sarah

Career
64–118 · 35.2%
This season
61 matches · 36.1%
Peak rank
22

First hit in 49.6% of 244 rounds. Won 41.3% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG3715.2%
guardG208.2%
guardG into Rising Elbow6P104.1%
backdash into guardG93.7%
evade up into Setup Combination3PK93.7%
guardG into Switch Kick4K93.7%
guardG into Setup Combination3PK72.9%
Low Spin Kick3K+G62.5%
Somersault Kick7K62.5%
guardG into Somersault Kick7K62.5%
Snap Side Chop3P into Setup Combination3PK52.0%
evade up into Somersault Kick7K52.0%
crouch into Jackknife Middle Kick3KK41.6%
guardG into evade down41.6%
Jab StraightPP into Flash Piston PunchPPP31.2%

68 further openings account for the other 104 rounds.

Vanessa

Career
291–421 · 40.9%
This season
113 matches · 50.4%
Peak rank
23

First hit in 33.9% of 171 rounds. Won 44.8% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard2212.9%
Defensive Style: crouch into Bone Crush Middle3K2112.3%
Defensive Style: evade up into guardG116.4%
Defensive Style: guard into evade down95.3%
Defensive Style: backdash into guardG63.5%
Defensive Style: backdash into backward movement52.9%
Defensive Style: evade up into Stopping Low Combo2KP52.9%
Defensive Style: Bone Crush Middle42.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP42.3%
Defensive Style: backdash into back kick+guard4K+G42.3%
Defensive Style: Sliding Low Kick31.8%
Defensive Style: backdash into Bone Crush Middle3K31.8%
Defensive Style: guard into Hind Back Spin KickK+G31.8%
Defensive Style: guard into kickK31.8%
Defensive Style: kick into Switch Left SlicerKK31.8%

50 further openings account for the other 65 rounds.

Counted from 43 of the 113 matches played. The rest were not pulled for openings.

Lion

Career
107–191 · 35.9%
This season
20 matches · 40.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1621.1%
guardG into punchP56.6%
backdash into Sentai4K45.3%
crouch into Dantai3K45.3%
offensive move into guardG45.3%
Dantai3K22.6%
Koushutai44K into Souji SenpuP+K22.6%
backdash into backward movement22.6%
crouch into Tousentai2KK+G22.6%
guardG into Sentai Shumen4KP22.6%
guardG into throwP+G22.6%
Senshou Haiten44P into Koushu RensuiPP11.3%
Sentai4K11.3%
Taizan Soukoushu4P+K into Rakugekishou3PP11.3%
Taizan Soukoushu4P+K into Senshippo66P11.3%

27 further openings account for the other 27 rounds.

Goh

Career
76–181 · 29.6%
This season
19 matches · 36.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG912.0%
guardG56.7%
backdash into Karura4P+K45.3%
evade up into guardG45.3%
guardG into Karura4P+K45.3%
Karura4P+K34.0%
backdash into Kyousengeri46K34.0%
backdash into Zukotsuwari9P+K34.0%
backdash into backward movement34.0%
forward movement into punchP34.0%
guardG into punchP34.0%
crouch into Maegeri3K22.7%
guardG into Hoderi~Shikigami4PP22.7%
guardG into Shouzuka Okuri1P+K22.7%
Garyu66K into Tsukikage6K11.3%

24 further openings account for the other 24 rounds.

Pai

Career
52–78 · 40.0%
This season
25 matches · 56.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G710.1%
Enbu Renkyaku6K+G into Ensei SenpukyakuK+G57.2%
crouch into Senchutai3K45.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK34.3%
Kochoukyaku4K+G34.3%
guardG34.3%
up-forward kick+guard9K+G into Ensei SenpukyakuK+G34.3%
crouch into Renka Sentai2KK22.9%
crouch into Souanshou3P+K22.9%
evade up into Hi'en Rekkyaku9KK22.9%
guardG into Ryoushou6P+K22.9%
punchP into RenshouPP22.9%
Enbu Renkyaku6K+G11.4%
Enbu Renkyaku6K+G into kickK11.4%
Ensei Haikyaku4K11.4%

28 further openings account for the other 28 rounds.

Counted from 17 of the 25 matches played. The rest were not pulled for openings.

Jacky

Career
2–4 · 33.3%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Somersault Kick7K133.3%
backdash into Beat KnuckleP+K133.3%
punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: 0 of 12 tests hold up
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)