Virtua Fighter 5 REVO · v1.10 · Region: Asia
255131
Characters played — VF5's own record
| Sarah | 33 | 10,768 | 5,283 | 5,485 | 49.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 160 | 77 | 83 | 48.1% | -1.0 |
|---|---|---|---|---|---|
| Akira | 156 | 84 | 72 | 53.9% | +4.5 |
| Wolf | 131 | 64 | 67 | 48.9% | -1.1 |
| Goh | 119 | 58 | 61 | 48.7% | +1.6 |
| Kage | 98 | 53 | 45 | 54.1% | +6.8 |
| Jean | 96 | 50 | 46 | 52.1% | +3.4 |
| Pai | 85 | 38 | 47 | 44.7% | -3.5 |
| Lion | 84 | 35 | 49 | 41.7% | -4.4 |
| Aoi | 78 | 34 | 44 | 43.6% | -6.2 |
| El Blaze | 74 | 36 | 38 | 48.6% | +0.8 |
| Jeffry | 74 | 37 | 37 | 50.0% | -2.9 |
| Lau | 74 | 34 | 40 | 46.0% | -5.9 |
| Sarah | 61 | 31 | 30 | 50.8% | +5.7 |
| Vanessa | 61 | 37 | 24 | 60.7% | +10.9 |
| Brad | 59 | 28 | 31 | 47.5% | +0.4 |
| Shun | 56 | 19 | 37 | 33.9% | -15.8 |
| Lei Fei | 54 | 30 | 24 | 55.6% | +8.2 |
| Eileen | 31 | 14 | 17 | 45.2% | -5.8 |
| Dural | 14 | 5 | 9 | 35.7% | -10.1 |
| Taka | 13 | 5 | 8 | 38.5% | -3.5 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 187 | 89 | 98 | 47.6% | -0.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 181 | 101 | 80 | 55.8% | +8.2 |
| Half Fence | 166 | 88 | 78 | 53.0% | +6.2 |
| Single Wall | 160 | 62 | 98 | 38.8% | -9.4 |
| Breakable Full Fence | 159 | 74 | 85 | 46.5% | -1.7 |
| Low Fence | 157 | 78 | 79 | 49.7% | -0.2 |
| Open | 157 | 75 | 82 | 47.8% | -1.2 |
| Octagon | 155 | 65 | 90 | 41.9% | -8.4 |
| Full Fence | 120 | 63 | 57 | 52.5% | +1.3 |
| Full Fence and Open | 71 | 40 | 31 | 56.3% | +7.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 968 | 49.6% | 48.7% | +0.9 |
| No walls | 474 | 45.4% | 48.6% | -3.3 |
Walls against open: +4.1 points (95% range -1.3 to +9.6), p 0.139 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| windowkhs (Rank 29) | 16 | 9 | 7 | 56.2% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 31) | 16 | 10 | 6 | 62.5% |
| shuri_nero (Rank 35) | 15 | 6 | 9 | 40.0% |
| しゅが~nsr (Rank 28) | 14 | 12 | 2 | 85.7% |
| ジークリオン (Rank 36) | 14 | 5 | 9 | 35.7% |
| てーらい (Rank 32) | 13 | 9 | 4 | 69.2% |
| hayate (Rank 29) | 12 | 9 | 3 | 75.0% |
| AOEアオイ (Rank 33) | 11 | 2 | 9 | 18.2% |
| 伍の人 (Rank 30) | 11 | 7 | 4 | 63.6% |
| 究極無敵 (Rank 32) | 11 | 3 | 8 | 27.3% |
| igyoken55 (Rank 29) | 10 | 7 | 3 | 70.0% |
| nikuzuki (Rank 29) | 10 | 7 | 3 | 70.0% |
| snowlovin (Rank 30) | 10 | 4 | 6 | 40.0% |
| けいすけ新宿 (Rank 33) | 10 | 5 | 5 | 50.0% |
| パイのぱいのぱい (Rank 33) | 10 | 3 | 7 | 30.0% |
| 五寸釘くん (Rank 36) | 10 | 5 | 5 | 50.0% |
| ER_higante (Rank 30) | 9 | 4 | 5 | 44.4% |
| Hi:D (Rank 33) | 9 | 2 | 7 | 22.2% |
| たあぼさん (Rank 35) | 9 | 3 | 6 | 33.3% |
| 太鼓の別人@夏Bonus無し (Rank 31) | 9 | 7 | 2 | 77.8% |
| AcidNine-JPN (Rank 26) | 8 | 3 | 5 | 37.5% |
| fixed-star_61 (Rank 33) | 8 | 4 | 4 | 50.0% |
| ガリバー (Rank 31) | 8 | 4 | 4 | 50.0% |
| リーウ (Rank 29) | 8 | 4 | 4 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 8 | 5 | 3 | 62.5% |
Most played opponents, most recent first
| AOEアオイ (Rank 33) | 2026/09/18 | 11 | 2 | 9 | 18.2% |
|---|---|---|---|---|---|
| 究極無敵 (Rank 32) | 2026/09/18 | 11 | 3 | 8 | 27.3% |
| 五寸釘くん (Rank 36) | 2026/09/17 | 10 | 5 | 5 | 50.0% |
| shuri_nero (Rank 35) | 2026/09/17 | 15 | 6 | 9 | 40.0% |
| ガリバー (Rank 31) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
| Hi:D (Rank 33) | 2026/09/12 | 9 | 2 | 7 | 22.2% |
| パイのぱいのぱい (Rank 33) | 2026/08/25 | 10 | 3 | 7 | 30.0% |
| ジークリオン (Rank 36) | 2026/08/19 | 14 | 5 | 9 | 35.7% |
| nikuzuki (Rank 29) | 2026/08/19 | 10 | 7 | 3 | 70.0% |
| 太鼓の別人@夏Bonus無し (Rank 31) | 2026/08/19 | 9 | 7 | 2 | 77.8% |
| igyoken55 (Rank 29) | 2026/08/04 | 10 | 7 | 3 | 70.0% |
| fixed-star_61 (Rank 33) | 2026/07/31 | 8 | 4 | 4 | 50.0% |
| てーらい (Rank 32) | 2026/07/31 | 13 | 9 | 4 | 69.2% |
| たあぼさん (Rank 35) | 2026/07/28 | 9 | 3 | 6 | 33.3% |
| リーウ (Rank 29) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| ∈挙動不審∋ (Rank 31) | 2026/07/26 | 16 | 10 | 6 | 62.5% |
| 伍の人 (Rank 30) | 2026/07/25 | 11 | 7 | 4 | 63.6% |
| しゅが~nsr (Rank 28) | 2026/07/25 | 14 | 12 | 2 | 85.7% |
| けいすけ新宿 (Rank 33) | 2026/07/19 | 10 | 5 | 5 | 50.0% |
| hayate (Rank 29) | 2026/07/19 | 12 | 9 | 3 | 75.0% |
| windowkhs (Rank 29) | 2026/07/17 | 16 | 9 | 7 | 56.2% |
| ER_higante (Rank 30) | 2026/06/22 | 9 | 4 | 5 | 44.4% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/06/16 | 8 | 5 | 3 | 62.5% |
| AcidNine-JPN (Rank 26) | 2026/05/17 | 8 | 3 | 5 | 37.5% |
| snowlovin (Rank 30) | 2026/05/17 | 10 | 4 | 6 | 40.0% |
Round openings
Sarah
| crouch into Long Snap Side Chop3P+K | 787 | 12.4% |
|---|---|---|
| punchP | 521 | 8.2% |
| backdash into Crescent Heel4K+G | 395 | 6.2% |
| crouch dash back into Crescent Heel4K+G | 355 | 5.6% |
| crouch into Setup Combination3PK | 290 | 4.6% |
| crouch into Squat Straight2P | 231 | 3.6% |
| backdash into guardG | 213 | 3.4% |
| crouch dash back into evade down | 211 | 3.3% |
| crouch into Valkyrie Sword1K+GK | 199 | 3.1% |
| kickK | 191 | 3.0% |
| Sharpsword44K into Sharpsword Combo44KK | 185 | 2.9% |
| Stiletto66K | 172 | 2.7% |
| backdash into backward movement | 167 | 2.6% |
| evade down into Crescent Heel4K+G | 165 | 2.6% |
| Round Kick8K+G | 148 | 2.3% |
229 further openings account for the other 2,134 rounds.
Counted from 1,577 of the 1,578 matches played. The rest were not pulled for openings.
