VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

CrazyDongPal

Career matches1,439
Career win rate59.4%
Round win rate36.7%
Peak rank41
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage411,43085257859.6%
Brad3352340.0%
Jeffry3341325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf31233.3%+19.6
Akira2020.0%-23.3
Jeffry2020.0%-12.1
Shun2020.0%-20.2
Goh110100.0%+78.4
Vanessa1010.0%-25.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence4040.0%-27.9
Open31233.3%+17.7
Full Fence and Open2020.0%-12.1
Half Fence110100.0%+78.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls520.0%20.0%+0.0
No walls333.3%20.4%+12.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zaduhkj (Rank 33)2026/05/172020.0%
hsat0310 (Rank 33)2026/05/1731233.3%
BigBoin (Rank 30)2026/05/17110100.0%
Aki (Rank 38)2026/05/172020.0%
Tokkovanessa_VF (Rank 40)2026/05/061010.0%
spacex_falcon_heavy (Rank 42)2026/05/062020.0%

Round openings

Every character

Dtee Sawk Dtrohng4P+K48.2%
backdash into Sway Back4P+K+G48.2%
backdash into evade up48.2%
Ducking6P+K+G into Crush Knee KickK+G36.1%
backdash into crouch36.1%
Middle Hell Stab6P+K24.1%
backdash into Double Hammer Down43P24.1%
backdash into Kenka Hook46P24.1%
backdash into Megaton Knuckle43P+K24.1%
punchP into Knuckle KickPK24.1%
Dash Elbow66P12.0%
Double KnucklePP into Double Knuckle~UpperPPP12.0%
Ducking Low2K+G12.0%
Jizuridan2P12.0%
Nakageri3K into forward dash12.0%

16 further openings account for the other 16 rounds.

Jeffry

Middle Hell Stab6P+K210.5%
backdash into Double Hammer Down43P210.5%
backdash into Kenka Hook46P210.5%
backdash into Megaton Knuckle43P+K210.5%
backdash into crouch210.5%
punchP into Knuckle KickPK210.5%
Dash Elbow66P15.3%
Double KnucklePP into Double Knuckle~UpperPPP15.3%
Ducking Low2K+G15.3%
backdash into Toe Kick2K15.3%
backdash into evade up15.3%
crouch dash forward into Hell Claw236P15.3%
punchP15.3%

Brad

Dtee Sawk Dtrohng4P+K423.5%
backdash into Sway Back4P+K+G423.5%
Ducking6P+K+G into Crush Knee KickK+G317.6%
backdash into evade up211.8%
Sharp Shoot1P into guardG15.9%
backdash into Destruction Body3P+K15.9%
backdash into Jackal Straight46P+K15.9%
backdash into crouch15.9%

Kage

Jizuridan2P17.7%
Nakageri3K into forward dash17.7%
Rasen4P into forward dash17.7%
Ura Tsumujigeri44K into Hiji'uchi6P17.7%
Ura Tsumujigeri44K into Kodachinuki4K17.7%
Ura Tsumujigeri44K into evade down17.7%
backdash into Doukudaki46K17.7%
backdash into Gen'you4K+G17.7%
backdash into Jizuridan2P17.7%
backdash into evade up17.7%
backdash into kickK17.7%
backdash into throwP+G17.7%
forward movement into Rasen4P17.7%