VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

perori

  • Akira
  • Kage
Career matches4,090
Career win rate50.1%
Round win rate48.5%
Peak rank31
Distinct opponents144
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1543 #1,716 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi312,3891,2151,17450.9%
Akira2694645649048.2%
Kage2675537937650.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,237 of 1,810 rounds counted

6.5 inputs a second (387 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.43821,079
Akira7.444296
Kage6.338062

By opponent's character

Akira6.5391186
Wolf6.2373169
Jacky6.8408136
Jeffry6.438274
Dural6.4384109
Kage6.136769
Lau6.840849
Goh6.337738
Aoi6.740379
El Blaze6.538861
Pai6.639756
Sarah6.136548
Vanessa6.33796
Shun6.639848
Lion6.639826
Brad6.539314
Taka5.935637
Jean5.93549
Lei Fei6.136718
Eileen6.74025

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira75334244.0%-7.6
Wolf61273444.3%-9.0
Jacky36261072.2%+23.8
Jeffry3292328.1%-18.2
Dural25131252.0%+8.3
Kage25111444.0%-2.6
Lau2315865.2%+17.7
Goh2191242.9%-6.5
Aoi2011955.0%+1.0
El Blaze1911857.9%+8.1
Pai189950.0%+4.7
Sarah1610662.5%+17.1
Vanessa156940.0%-3.1
Shun115645.5%-7.7
Lion93633.3%-18.5
Brad86275.0%+33.8
Taka84450.0%-7.4
Jean72528.6%-12.0
Lei Fei62433.3%-18.9
Eileen32166.7%+25.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall58302851.7%+2.9
Open56233341.1%-5.0
Rectangle51242747.1%-2.5
Half Fence46192741.3%-12.2
Full Fence43232053.5%+1.8
Octagon40182245.0%-5.6
Low Fence39211853.9%+5.2
Full Fence and Open34201458.8%+12.8
Breakable Full Fence33201360.6%+16.1
Breakable Half Fence2491537.5%-12.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23747.7%50.0%-2.3
No walls15348.4%47.8%+0.6

Walls against open: -2.9 points (95% range -13.1 to +7.3), p 0.581 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manao_0609 (Rank 30)2026/10/0584450.0%
Koutei (Rank 32)2026/09/241981142.1%
ヘニオ (Rank 33)2026/09/2493633.3%
BANANA (Rank 30)2026/09/2374357.1%
TAPIOKA (Rank 30)2026/09/22107370.0%
maniaki (Rank 26)2026/09/2273442.9%
ba(袈裟) (Rank 26)2026/09/1876185.7%
SOLA (Rank 25)2026/09/1854180.0%
CELIS (Rank 27)2026/09/18106460.0%
DDaDDai (Rank 28)2026/08/3184450.0%
TAIDADA (Rank 27)2026/08/2953260.0%
camelvf (Rank 26)2026/08/2974357.1%
カミナリおやじ (Rank 30)2026/08/2573442.9%
fdjskjfsdls (Rank 27)2026/08/2453260.0%
aona (Rank 35)2026/08/2275271.4%
ぽん (Rank 25)2026/07/1654180.0%
VERTEX (Rank 30)2026/07/09550100.0%
雷電 (Rank 28)2026/06/2875271.4%
鳩男 (Rank 28)2026/06/1194544.4%
たつやX (Rank 27)2026/05/1164266.7%
頬に傷 (Rank 26)2026/04/1973442.9%
なっちゃんねる (Rank 26)2026/04/1496366.7%
ぶる~す・ぴぃ~ (Rank 31)2026/04/0463350.0%
tonchan145656 (Rank 31)2026/03/286060.0%
あぽろん (Rank 30)2026/03/2853260.0%

Round openings

Every character

Sou'unha66K1438.0%
Kusanagi2K+G1186.6%
Ouda6P+K1156.5%
Tenchi In'youP+K+G1076.0%
Ouda6P+K into Oushu Hiji'ate6P+KP784.4%
backdash into evade down663.7%
Shinchuzuki (Deflect)236P+K492.8%
guardG392.2%
forward movement into punchP362.0%
Kusanagi2K+G into Tenchi In'youP+K+G301.7%
backdash into guardG261.5%
crouch dash forward into Hou'oushu3P261.5%
guardG into throw escape211.2%
punchP into NirentotsuPP211.2%
NirentotsuPP into Nirentotsu OuchuPPP201.1%

306 further openings account for the other 885 rounds.

Counted from 431 of the 438 matches played. The rest were not pulled for openings.

Aoi

Career
1,215–1,174 · 50.9%
This season
356 matches · 50.8%
Peak rank
31

First hit in 49.0% of 1,446 rounds. Won 53.5% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 71.3% of rounds, against 55.8% in their other rounds.
  • Against El Blaze: backs off first in 31.5% of rounds, against 13.5% against everyone else.
  • After opening the round before by evading: evades first in 24.8% of rounds, against 10.3% after anything else.
  • After losing a round: backs off first in 22.1% of rounds, against 10.5% after winning one.
  • When ahead: attacks straight away in 63.5% of rounds, against 51.8% when level or behind.
  • In round 1: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 10.0% of rounds, against 3.9% in their other rounds.
  • Against Wolf: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 9.2% of rounds, against 4.7% against everyone else.

How is this tested?

Sou'unha66K1439.8%
Kusanagi2K+G1188.1%
Ouda6P+K1157.9%
Tenchi In'youP+K+G1077.4%
Ouda6P+K into Oushu Hiji'ate6P+KP785.4%
backdash into evade down594.1%
Shinchuzuki (Deflect)236P+K493.4%
Kusanagi2K+G into Tenchi In'youP+K+G302.1%
forward movement into punchP281.9%
crouch dash forward into Hou'oushu3P261.8%
guardG251.7%
punchP into NirentotsuPP211.4%
NirentotsuPP into Nirentotsu OuchuPPP201.4%
evade up191.3%
backdash into guardG181.2%

206 further openings account for the other 597 rounds.

Counted from 349 of the 356 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–19 · 50%3–8 · 27%too few to test
Wolf15–20 · 43%5–7 · 42%too few to test
Jacky9–2 · 82%9–5 · 64%too few to test
Jeffry3–12 · 20%5–7 · 42%too few to test
Dural9–8 · 53%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
456–490 · 48.2%
This season
56 matches · 44.6%
Peak rank
26

First hit in 63.7% of 223 rounds. Won 49.3% of the rounds they struck first, 40.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P177.5%
guardG135.8%
Chouyoushu1P125.3%
crouch into Housui2P104.4%
backdash into Chouzan Housui46P+K94.0%
evade down into Rimon Chouchu66P83.5%
forward dash into forward punch+kick6P+K83.5%
Souka Housui3P+K73.1%
backdash into HoukenP+K+G73.1%
evade up into Souka Housui3P+K73.1%
forward movement into punchP73.1%
backdash into Koboku214P62.6%
backdash into guardG62.6%
Rimon Chouchu66P into forward dash52.2%
backdash into Jouho Touken6P52.2%

66 further openings account for the other 99 rounds.

Kage

Career
379–376 · 50.2%
This season
26 matches · 30.8%
Peak rank
26

First hit in 35.6% of 101 rounds. Won 33.3% of the rounds they struck first, 36.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K98.9%
crouch into Shippuzan3PP98.9%
Rasen4P76.9%
Ura Tsumujigeri44K76.9%
Rasen4P into Rasen Urageri4PK44.0%
Senpugeri7K44.0%
Engetsugeri9K+G33.0%
backdash into evade down33.0%
guardG into throw escape33.0%
Hagakure-ryu In Raijingeki46P+K22.0%
backdash into Gen'you4K+G22.0%
backdash into guardG22.0%
backward movement into Nagiharai6P+K22.0%
Furikakato OtoshiK+G into forward movement11.0%
Fusenjin3P into Shippuzan3PP11.0%

42 further openings account for the other 42 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 7 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)