VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

LethalLegendK

  • Lei Fei
  • Vanessa
  • Shun
  • Sarah
  • Jean
  • El Blaze
  • Wolf
  • Lion
  • Pai
  • Aoi
  • Akira
  • Jeffry
  • Goh
  • Lau
Career matches4,489
Career win rate67.6%
Round win rate54.8%
Peak rank33
Distinct opponents160
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1670 #944 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3371544926662.8%
Lei Fei3251333617765.5%
Vanessa3143027215863.3%
Lion3339627312368.9%
Goh3034823311567.0%
Jean302551767969.0%
Wolf292511767570.1%
Sarah312381726672.3%
Shun302271329558.1%
Aoi292251596670.7%
Jeffry292201615973.2%
Pai301851374874.0%
Lau291791364376.0%
El Blaze281751274872.6%
Akira28132963672.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,818 of 3,815 rounds counted

8.5 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.94721,065
Vanessa8.8527531
Shun8.5510464
Jacky8.8530463
Sarah8.8525368
Jean8.0478197
El Blaze9.2555179
Wolf8.5510110
Lion9.959491
Pai8.550893
Aoi8.047787
Akira9.154880
Jeffry7.645464
Goh8.350113
Lau7.947513

By opponent's character

Shun7.8470422
Akira8.5508422
Sarah9.0538407
Jacky8.6514372
Lei Fei8.2494260
Pai8.7522249
Lion8.3497218
Brad8.7519170
Wolf8.8528194
Lau8.5511198
Taka8.7520139
Kage8.1485131
Jean8.7522124
Jeffry8.2490118
Aoi7.645999
Goh8.651884
Vanessa8.953278
Eileen8.450772
El Blaze8.852552
Dural8.14859

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun106604656.6%-4.1
Akira104644061.5%-6.5
Sarah102604258.8%+1.3
Jacky91533858.2%-2.6
Lei Fei64442068.8%+6.7
Pai64432167.2%+7.5
Lion53332062.3%+13.8
Brad47212644.7%-8.2
Wolf47252253.2%-1.8
Lau46232350.0%-5.2
Taka35201557.1%-0.8
Kage34201458.8%+3.7
Jean32161650.0%+7.1
Jeffry30171356.7%-7.1
Aoi25151060.0%-5.1
Goh21101147.6%-4.2
Vanessa2014670.0%+14.5
Eileen1713476.5%+17.4
El Blaze1321115.4%-13.3
Dural2020.0%-42.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle126666052.4%-9.6
Breakable Half Fence110704063.6%+6.9
Octagon98584059.2%+1.0
Low Fence89563362.9%+8.1
Open86533361.6%+3.3
Single Wall86503658.1%-2.9
Breakable Full Fence85483756.5%-5.3
Full Fence85444151.8%-5.6
Half Fence78413752.6%-1.4
Full Fence and Open56332358.9%+2.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58256.2%58.3%-2.1
No walls26160.9%58.3%+2.6

Walls against open: -4.8 points (95% range -11.6 to +2.1), p 0.176 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

leefung._ (Rank 33)2026/10/16126650.0%
Reginald_Greene (Rank 29)2026/10/162081240.0%
ItsameBS (Rank 35)2026/09/2729131644.8%
無謀 (Rank 33)2026/09/072051525.0%
Kungfuhustle99 (Rank 29)2026/09/0741261563.4%
Tekhne (Rank 28)2026/09/07106460.0%
Jason_Elbow (Rank 41)2026/09/072071335.0%
H.P.Starcraft (Rank 27)2026/09/0631171454.8%
illa_NoiZe (Rank 26)2026/09/0296366.7%
seedash (Rank 33)2026/08/311711664.7%
MisterDingle (Rank 29)2026/08/311310376.9%
babo209 (Rank 26)2026/08/311210283.3%
raybladex (Rank 26)2026/08/281981142.1%
Sevensided253 (Rank 34)2026/08/2723101343.5%
live4eva_ (Rank 41)2026/08/27111109.1%
bafojig (Rank 33)2026/08/24168850.0%
justaname00 (Rank 30)2026/07/27127558.3%
iKillYouXChicken (Rank 36)2026/07/27111109.1%
JINXHAND (Rank 32)2026/07/2238201852.6%
DDRMONKEY (Rank 26)2026/07/22118372.7%
SuperKumaFGC (Rank 24)2026/07/121613381.2%
Jiikae (Rank 31)2026/06/27167943.8%
Crashing_Blow2003 (Rank 33)2026/06/211910952.6%
HangryMunch (Rank 26)2026/06/15119281.8%
VF31998 (Rank 31)2026/06/141221016.7%

Round openings

Every character

crouch dash forward into guardG2747.3%
backdash into evade up2516.7%
crouch dash forward into evade up1774.7%
crouch dash forward into evade down1524.1%
Defensive Style: crouch dash forward into guardG912.4%
throw escape731.9%
punchP591.6%
evade up into forward dash571.5%
Defensive Style: backdash into evade up531.4%
guardG into throw escape491.3%
Toushou66P471.3%
Defensive Style: crouch dash forward into evade down320.9%
punchP into Sayu ShoukenPP310.8%
forward dash into evade up300.8%
punchP into crouch dash forward300.8%

884 further openings account for the other 2,336 rounds.

Counted from 934 of the 953 matches played. The rest were not pulled for openings.

Lei Fei

Career
336–177 · 65.5%
This season
267 matches · 56.5%
Peak rank
32

First hit in 50.1% of 1,058 rounds. Won 59.1% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 6.0% of rounds, against 1.3% in their other rounds.
  • Against Shun: attacks straight away in 45.8% of rounds, against 32.1% against everyone else.
  • After opening the round before by attacking: attacks straight away in 48.3% of rounds, against 27.1% after anything else.
  • After losing a round: moves in first in 42.1% of rounds, against 27.0% after winning one.
  • Against Jacky: opens with “crouch dash forward into evade up” in 14.3% of rounds, against 5.9% against everyone else.
  • After opening the round before with “crouch dash forward into evade up”: opens with “crouch dash forward into evade up” in 17.5% of rounds, against 5.8% after anything else.
  • After losing a round: opens with “crouch dash forward into evade down” in 5.0% of rounds, against 1.6% after winning one.

How is this tested?

backdash into evade up11210.5%
crouch dash forward into guardG958.9%
crouch dash forward into evade up726.8%
Toushou66P474.4%
crouch dash forward into evade down343.2%
punchP into Sayu ShoukenPP312.9%
throw escape252.4%
evade up into forward dash222.1%
forward dash into Toushou66P191.8%
forward dash into evade up191.8%
Fukusoushou2P171.6%
Gaiken6P+K into Gaida Santen6P+KP161.5%
Kakushu Suigeki6P into punch+kick+guardP+K+G131.2%
forward dash into Kakushu Suigeki6P131.2%
backdash into Kakushu Suigeki6P121.1%

202 further openings account for the other 518 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–4 · 75%12–7 · 63%too few to test
Shun13–14 · 48%2–4 · 33%too few to test
Jacky8–8 · 50%5–3 · 62%too few to test
Brad8–3 · 73%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
272–158 · 63.3%
This season
129 matches · 59.7%
Peak rank
31

First hit in 20.5% of 531 rounds. Won 55.0% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 61.2% of rounds, against 53.2% in their other rounds.
  • Against Shun: attacks straight away in 31.5% of rounds, against 7.9% against everyone else.
  • On Single Wall stages: attacks straight away in 29.1% of rounds, against 9.1% on the other stages.
  • After opening the round before by moving in: moves in first in 66.1% of rounds, against 44.2% after anything else.
  • Against Sarah: opens with “Defensive Style: crouch dash forward into evade up” in 10.7% of rounds, against 3.8% against everyone else.
  • On Full Fence and Open stages: opens with “Defensive Style: crouch dash forward into G guard” in 34.9% of rounds, against 15.2% on the other stages.
  • After opening the round before with “Defensive Style: crouch dash forward into G guard”: opens with “Defensive Style: crouch dash forward into G guard” in 36.9% of rounds, against 13.1% after anything else.

How is this tested?

Defensive Style: crouch dash forward into guardG9117.1%
Defensive Style: backdash into evade up5310.0%
Defensive Style: crouch dash forward into evade down326.0%
Defensive Style: crouch dash forward into evade up285.3%
Offensive Style: crouch dash forward into guardG173.2%
Defensive Style: crouch dash forward into Defensive Elbow (Deflect)1P142.6%
Defensive Style: guard into throw escape101.9%
Defensive Style: punch101.9%
Offensive Style: backdash into evade up101.9%
Defensive Style: crouch dash forward into Cut Upper3P91.7%
Defensive Style: throw escape81.5%
Offensive Style: crouch dash forward into evade up81.5%
Defensive Style: Defensive Elbow (Deflect)71.3%
Defensive Style: crouch dash forward into Heavy HookP+K61.1%
Defensive Style: crouch dash forward into throw escape61.1%

126 further openings account for the other 222 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah12–9 · 57%2–2 · 50%too few to test
Akira3–6 · 33%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
449–266 · 62.8%
This season
114 matches · 57.0%
Peak rank
33

First hit in 44.3% of 463 rounds. Won 54.1% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

  • Against Taka: attacks straight away in 71.4% of rounds, against 36.6% against everyone else.
  • On Half Fence stages: attacks straight away in 59.6% of rounds, against 37.0% on the other stages.
  • After opening the round before by moving in: moves in first in 44.2% of rounds, against 23.4% after anything else.
  • After winning a round: backs off first in 28.3% of rounds, against 13.9% after losing one.
  • Against Taka: opens with “PP Jab Straight into PPP Jab Double Straight” in 21.4% of rounds, against 3.9% against everyone else.
  • After winning a round: opens with “backdash into 4P+K Long Stride Back Knuckle” in 9.2% of rounds, against 1.8% after losing one.

How is this tested?

crouch dash forward into guardG306.5%
Jab StraightPP into Jab Double StraightPPP286.0%
crouch dash forward into evade up286.0%
crouch dash forward into evade down245.2%
backdash into Long Stride Back Knuckle4P+K235.0%
crouch dash forward into Smash Straight3P204.3%
Squat Straight2P183.9%
punchP into Jab StraightPP163.5%
backdash into evade up153.2%
Middle Smash6P into crouch dash forward143.0%
backdash into Standing Knee Kick4K122.6%
Middle Smash6P91.9%
backdash into Bil Jee6P+K81.7%
crouch dash forward81.7%
Slant Back Knuckle1P into backdash71.5%

113 further openings account for the other 203 rounds.

Shun

Career
132–95 · 58.1%
This season
117 matches · 59.0%
Peak rank
30

First hit in 55.9% of 383 rounds. Won 58.4% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 26.5% of rounds, against 17.2% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 69.4% of rounds, against 30.8% after anything else.
  • After losing a round: moves in first in 23.0% of rounds, against 12.1% after winning one.

How is this tested?

backdash into evade up348.8%
Haisenchu1P205.2%
crouch dash forward into evade down194.9%
crouch dash forward into guardG194.9%
punchP into Chougeki RigoutaiPK174.4%
punchP164.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP153.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK133.4%
crouch dash forward into evade up133.4%
punchP into RengekiPP123.1%
Haisenchu1P into guardG92.3%
Kasen Chugeki6P into Gyou'inshuP+K+G92.3%
Ryubikyaku8K+G82.1%
evade up into forward dash82.1%
backdash into Koushu Rentai1KK71.8%

101 further openings account for the other 169 rounds.

Counted from 98 of the 117 matches played. The rest were not pulled for openings.

Sarah

Career
172–66 · 72.3%
This season
93 matches · 57.0%
Peak rank
31

First hit in 47.4% of 367 rounds. Won 54.0% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 33.7% of rounds, against 22.8% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 43.1% of rounds, against 14.5% after anything else.
  • In round 1: opens with “crouch dash forward into G guard” in 17.2% of rounds, against 6.9% in their other rounds.

How is this tested?

crouch dash forward into guardG359.5%
crouch dash forward into evade up267.1%
backdash into evade up256.8%
crouch dash forward into evade down256.8%
throw escape184.9%
backdash into Crescent Heel4K+G164.3%
evade up into forward dash123.3%
guardG into throw escape123.3%
backdash into Switch Kick4K92.5%
Rising Elbow6P71.9%
forward dash into evade up71.9%
punchP71.9%
backdash into Quick Knee6K61.6%
crouch dash forward into Serpent Smash Cannon2P+KK61.6%
punchP into forward dash61.6%

96 further openings account for the other 151 rounds.

Jean

Career
176–79 · 69.0%
This season
51 matches · 56.9%
Peak rank
30

First hit in 45.4% of 194 rounds. Won 52.3% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG3517.8%
crouch dash forward into evade down189.1%
backdash into evade up126.1%
guardG into throw escape126.1%
Shitamaeken2P into crouch dash forward63.0%
crouch dash forward into Shitanagi Shutou1P63.0%
crouch dash forward into Yoko'enpi6P63.0%
punchP into kickK63.0%
throw escape63.0%
crouch dash forward into Tate'enpi~Tenkai Hizageri33PK52.5%
crouch dash forward into throw escape52.5%
punchP into crouch dash forward52.5%
punchP into Gyaku Seikenzuki66P42.0%
punchP into Tate'enpi33P42.0%
Shitamaeken2P into forward dash31.5%

44 further openings account for the other 64 rounds.

El Blaze

Career
127–48 · 72.6%
This season
43 matches · 53.5%
Peak rank
28

First hit in 51.4% of 179 rounds. Won 56.5% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP105.6%
backdash into evade up95.0%
Back Knuckle4P into Shadow Spin Kick4PK84.5%
Jumping Hammer Knuckle8P+K73.9%
up-back kick+guard7K+G63.4%
backdash into Drop Kick9K52.8%
backdash into Head Smash Kick46K52.8%
backdash into Shadow Spin Kick4PK42.2%
backward movement into Shadow Fang6PK42.2%
punchP into evade up42.2%
Shadow Strike6P into Shadow Fang6PK31.7%
backdash into High-Speed Jab46P31.7%
backward movement into punchP31.7%
punchP into Quick HookPP31.7%
punchP into Shadow Spin Kick4PK31.7%

84 further openings account for the other 102 rounds.

Wolf

Career
176–75 · 70.1%
This season
27 matches · 59.3%
Peak rank
29

First hit in 46.7% of 107 rounds. Won 52.0% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down1614.6%
crouch dash forward into guardG1210.9%
backdash into evade up1110.0%
crouch dash forward into Arrow Knuckle3P65.5%
Low Drop Kick62K43.6%
backdash into Short Shoulder46P+K43.6%
Low Hammer2P into crouch dash forward32.7%
Screw Hook63214P into Screw Lariat63214PP32.7%
guardG into crouch32.7%
throw escape32.7%
backdash into Gasp Kneel Palm Bomb6P+K21.8%
backdash into Savate4K21.8%
backdash into throwP+G21.8%
crouch dash forward into Body Blow6P21.8%
guardG into evade down21.8%

33 further openings account for the other 35 rounds.

Pai

Career
137–48 · 74.0%
This season
23 matches · 52.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1212.9%
punchP into crouch dash forward88.6%
crouch dash forward into evade up77.5%
crouch dash forward into Souanshou3P+K55.4%
crouch dash forward into guardG44.3%
punchP into kickK44.3%
crouch dash forward into evade down33.2%
evade up into forward dash33.2%
punchP33.2%
Senchuken6P into crouch dash forward22.1%
crouch dash forward into Renka Sentai2KK22.1%
evade up into crouch dash forward22.1%
kickK22.1%
punchP into Ensei Soushouheki4P22.1%
punchP into RenkentaiPK22.1%

31 further openings account for the other 32 rounds.

Lion

Career
273–123 · 68.9%
This season
25 matches · 88.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG2022.0%
crouch dash forward into Sen'inshou3P77.7%
crouch dash forward into evade down77.7%
crouch dash forward into evade up77.7%
backdash into Koushutai44K55.5%
Juchou Senshou8P+K into forward dash44.4%
backdash into Tourou Soufu6P+K+G33.3%
backdash into evade up33.3%
backdash into punchP33.3%
crouch dash forward33.3%
backdash into Zensou Tenshinkyaku44K+G22.2%
crouch dash forward into Senshippo66P22.2%
forward dash into crouch dash forward22.2%
guardG into throw escape22.2%
throw escape22.2%

19 further openings account for the other 19 rounds.

Aoi

Career
159–66 · 70.7%
This season
21 matches · 61.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade up1011.5%
crouch dash forward into guardG1011.5%
punchP into kickK78.1%
punchP55.8%
punchP into crouch dash forward55.8%
backdash into evade up33.5%
evade down into guardG33.5%
punchP into NirentotsuPP33.5%
Tenchi In'youP+K+G22.3%
crouch dash forward into Gedan Shouda2P22.3%
crouch dash forward into evade down22.3%
crouch dash forward into throw escape22.3%
punchP into Chudan Hiji'ate6P22.3%
throw escape22.3%
Gedan Shouda2P11.1%

28 further openings account for the other 28 rounds.

Akira

Career
96–36 · 72.7%
This season
20 matches · 35.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Jouho Touken6P1012.5%
backdash into evade up810.0%
backdash into Jouho Senshou46P45.0%
backdash into Jouho Touken6P45.0%
crouch dash forward into evade up45.0%
Jouho Senshou46P into forward movement33.8%
crouch dash forward into Souka Housui3P+K33.8%
crouch dash forward into evade down33.8%
punchP into crouch dash forward33.8%
Rimon Chouchu66P22.5%
backdash into Chouzan Housui46P+K22.5%
backdash into punchP22.5%
crouch dash forward into guardG22.5%
evade up into Jouho Touken6P22.5%
punchP into Jouho Senshou46P22.5%

26 further openings account for the other 26 rounds.

Jeffry

Career
161–59 · 73.2%
This season
17 matches · 70.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG812.5%
crouch dash forward into evade up710.9%
Low Knuckle2P69.4%
punchP into Double KnucklePP46.2%
backdash into Knee Push4K34.7%
throw escape34.7%
Double KnucklePP into Double Knuckle~UpperPPP23.1%
Knee Push4K into Knee Push Wild Hook4KP23.1%
Low Knuckle2P into Smash Upper3P23.1%
backdash into Kenka Hook46P23.1%
backdash into Scoop Kick4K+G23.1%
backdash into evade up23.1%
evade down into guardG23.1%
Ducking Low2K+G11.6%
Low Knuckle2P into backdash11.6%

17 further openings account for the other 17 rounds.

Goh

Career
233–115 · 67.0%
This season
3 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up215.4%
crouch dash forward into guardG215.4%
guardG into evade down215.4%
backdash into Kokuryusatsu Ni46P+KP17.7%
backdash into Soukyu46P17.7%
crouch dash forward into Denkou3PP17.7%
crouch dash forward into punchP17.7%
crouch dash forward into throwP+G17.7%
evade down17.7%
evade down into guardG17.7%

Lau

Career
136–43 · 76.0%
This season
3 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up323.1%
crouch dash forward into guardG215.4%
Chugeki6P into Hou'ou Soushou6PP17.7%
Chugeki6P into crouch dash forward17.7%
Koryu Tenshinkyaku6K+G17.7%
Sako Soushou4P+K into Tenshin EngekishouP+K17.7%
crouch dash forward into evade up17.7%
evade up into forward dash17.7%
punchP into Chugeki6P17.7%
punchP into RenkentaiPK17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (69 here; about 3.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 7 of 15 tests hold up
  • Vanessa: 7 of 15 tests hold up
  • Jacky: 6 of 14 tests hold up
  • Shun: 3 of 14 tests hold up
  • Sarah: 3 of 11 tests hold up
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)