Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1670 #944 of 3,686 on the Elo list →
Lei Fei1672254 matches
Vanessa1692128 matches
Shun1649115 matches
Jacky1683108 matches
Sarah166392 matches
Jean166050 matches
El Blaze165643 matches
Wolf166027 matches
Lion169325 matches
Pai167323 matches
Aoi168321 matches
Akira165218 matches
Jeffry167216 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 33 | 715 | 449 | 266 | 62.8% |
|---|---|---|---|---|---|
| Lei Fei | 32 | 513 | 336 | 177 | 65.5% |
| Vanessa | 31 | 430 | 272 | 158 | 63.3% |
| Lion | 33 | 396 | 273 | 123 | 68.9% |
| Goh | 30 | 348 | 233 | 115 | 67.0% |
| Jean | 30 | 255 | 176 | 79 | 69.0% |
| Wolf | 29 | 251 | 176 | 75 | 70.1% |
| Sarah | 31 | 238 | 172 | 66 | 72.3% |
| Shun | 30 | 227 | 132 | 95 | 58.1% |
| Aoi | 29 | 225 | 159 | 66 | 70.7% |
| Jeffry | 29 | 220 | 161 | 59 | 73.2% |
| Pai | 30 | 185 | 137 | 48 | 74.0% |
| Lau | 29 | 179 | 136 | 43 | 76.0% |
| El Blaze | 28 | 175 | 127 | 48 | 72.6% |
| Akira | 28 | 132 | 96 | 36 | 72.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,818 of 3,815 rounds counted8.5 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 7.9 | 472 | 1,065 |
|---|---|---|---|
| Vanessa | 8.8 | 527 | 531 |
| Shun | 8.5 | 510 | 464 |
| Jacky | 8.8 | 530 | 463 |
| Sarah | 8.8 | 525 | 368 |
| Jean | 8.0 | 478 | 197 |
| El Blaze | 9.2 | 555 | 179 |
| Wolf | 8.5 | 510 | 110 |
| Lion | 9.9 | 594 | 91 |
| Pai | 8.5 | 508 | 93 |
| Aoi | 8.0 | 477 | 87 |
| Akira | 9.1 | 548 | 80 |
| Jeffry | 7.6 | 454 | 64 |
| Goh | 8.3 | 501 | 13 |
| Lau | 7.9 | 475 | 13 |
By opponent's character
| Shun | 7.8 | 470 | 422 |
|---|---|---|---|
| Akira | 8.5 | 508 | 422 |
| Sarah | 9.0 | 538 | 407 |
| Jacky | 8.6 | 514 | 372 |
| Lei Fei | 8.2 | 494 | 260 |
| Pai | 8.7 | 522 | 249 |
| Lion | 8.3 | 497 | 218 |
| Brad | 8.7 | 519 | 170 |
| Wolf | 8.8 | 528 | 194 |
| Lau | 8.5 | 511 | 198 |
| Taka | 8.7 | 520 | 139 |
| Kage | 8.1 | 485 | 131 |
| Jean | 8.7 | 522 | 124 |
| Jeffry | 8.2 | 490 | 118 |
| Aoi | 7.6 | 459 | 99 |
| Goh | 8.6 | 518 | 84 |
| Vanessa | 8.9 | 532 | 78 |
| Eileen | 8.4 | 507 | 72 |
| El Blaze | 8.8 | 525 | 52 |
| Dural | 8.1 | 485 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 106 | 60 | 46 | 56.6% | -4.1 |
|---|---|---|---|---|---|
| Akira | 104 | 64 | 40 | 61.5% | -6.5 |
| Sarah | 102 | 60 | 42 | 58.8% | +1.3 |
| Jacky | 91 | 53 | 38 | 58.2% | -2.6 |
| Lei Fei | 64 | 44 | 20 | 68.8% | +6.7 |
| Pai | 64 | 43 | 21 | 67.2% | +7.5 |
| Lion | 53 | 33 | 20 | 62.3% | +13.8 |
| Brad | 47 | 21 | 26 | 44.7% | -8.2 |
| Wolf | 47 | 25 | 22 | 53.2% | -1.8 |
| Lau | 46 | 23 | 23 | 50.0% | -5.2 |
| Taka | 35 | 20 | 15 | 57.1% | -0.8 |
| Kage | 34 | 20 | 14 | 58.8% | +3.7 |
| Jean | 32 | 16 | 16 | 50.0% | +7.1 |
| Jeffry | 30 | 17 | 13 | 56.7% | -7.1 |
| Aoi | 25 | 15 | 10 | 60.0% | -5.1 |
| Goh | 21 | 10 | 11 | 47.6% | -4.2 |
| Vanessa | 20 | 14 | 6 | 70.0% | +14.5 |
| Eileen | 17 | 13 | 4 | 76.5% | +17.4 |
| El Blaze | 13 | 2 | 11 | 15.4% | -13.3 |
| Dural | 2 | 0 | 2 | 0.0% | -42.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 126 | 66 | 60 | 52.4% | -9.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 110 | 70 | 40 | 63.6% | +6.9 |
| Octagon | 98 | 58 | 40 | 59.2% | +1.0 |
| Low Fence | 89 | 56 | 33 | 62.9% | +8.1 |
| Open | 86 | 53 | 33 | 61.6% | +3.3 |
| Single Wall | 86 | 50 | 36 | 58.1% | -2.9 |
| Breakable Full Fence | 85 | 48 | 37 | 56.5% | -5.3 |
| Full Fence | 85 | 44 | 41 | 51.8% | -5.6 |
| Half Fence | 78 | 41 | 37 | 52.6% | -1.4 |
| Full Fence and Open | 56 | 33 | 23 | 58.9% | +2.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 582 | 56.2% | 58.3% | -2.1 |
| No walls | 261 | 60.9% | 58.3% | +2.6 |
Walls against open: -4.8 points (95% range -11.6 to +2.1), p 0.176 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kungfuhustle99 (Rank 29) | 41 | 26 | 15 | 63.4% |
|---|---|---|---|---|
| JINXHAND (Rank 32) | 38 | 20 | 18 | 52.6% |
| H.P.Starcraft (Rank 27) | 31 | 17 | 14 | 54.8% |
| ItsameBS (Rank 35) | 29 | 13 | 16 | 44.8% |
| Sevensided253 (Rank 34) | 23 | 10 | 13 | 43.5% |
| Jason_Elbow (Rank 41) | 20 | 7 | 13 | 35.0% |
| Reginald_Greene (Rank 29) | 20 | 8 | 12 | 40.0% |
| 無謀 (Rank 33) | 20 | 5 | 15 | 25.0% |
| Crashing_Blow2003 (Rank 33) | 19 | 10 | 9 | 52.6% |
| raybladex (Rank 26) | 19 | 8 | 11 | 42.1% |
| seedash (Rank 33) | 17 | 11 | 6 | 64.7% |
| Jiikae (Rank 31) | 16 | 7 | 9 | 43.8% |
| SuperKumaFGC (Rank 24) | 16 | 13 | 3 | 81.2% |
| bafojig (Rank 33) | 16 | 8 | 8 | 50.0% |
| MisterDingle (Rank 29) | 13 | 10 | 3 | 76.9% |
| VF31998 (Rank 31) | 12 | 2 | 10 | 16.7% |
| babo209 (Rank 26) | 12 | 10 | 2 | 83.3% |
| justaname00 (Rank 30) | 12 | 7 | 5 | 58.3% |
| leefung._ (Rank 33) | 12 | 6 | 6 | 50.0% |
| DDRMONKEY (Rank 26) | 11 | 8 | 3 | 72.7% |
| HangryMunch (Rank 26) | 11 | 9 | 2 | 81.8% |
| iKillYouXChicken (Rank 36) | 11 | 1 | 10 | 9.1% |
| live4eva_ (Rank 41) | 11 | 1 | 10 | 9.1% |
| Tekhne (Rank 28) | 10 | 6 | 4 | 60.0% |
| illa_NoiZe (Rank 26) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| leefung._ (Rank 33) | 2026/10/16 | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|---|
| Reginald_Greene (Rank 29) | 2026/10/16 | 20 | 8 | 12 | 40.0% |
| ItsameBS (Rank 35) | 2026/09/27 | 29 | 13 | 16 | 44.8% |
| 無謀 (Rank 33) | 2026/09/07 | 20 | 5 | 15 | 25.0% |
| Kungfuhustle99 (Rank 29) | 2026/09/07 | 41 | 26 | 15 | 63.4% |
| Tekhne (Rank 28) | 2026/09/07 | 10 | 6 | 4 | 60.0% |
| Jason_Elbow (Rank 41) | 2026/09/07 | 20 | 7 | 13 | 35.0% |
| H.P.Starcraft (Rank 27) | 2026/09/06 | 31 | 17 | 14 | 54.8% |
| illa_NoiZe (Rank 26) | 2026/09/02 | 9 | 6 | 3 | 66.7% |
| seedash (Rank 33) | 2026/08/31 | 17 | 11 | 6 | 64.7% |
| MisterDingle (Rank 29) | 2026/08/31 | 13 | 10 | 3 | 76.9% |
| babo209 (Rank 26) | 2026/08/31 | 12 | 10 | 2 | 83.3% |
| raybladex (Rank 26) | 2026/08/28 | 19 | 8 | 11 | 42.1% |
| Sevensided253 (Rank 34) | 2026/08/27 | 23 | 10 | 13 | 43.5% |
| live4eva_ (Rank 41) | 2026/08/27 | 11 | 1 | 10 | 9.1% |
| bafojig (Rank 33) | 2026/08/24 | 16 | 8 | 8 | 50.0% |
| justaname00 (Rank 30) | 2026/07/27 | 12 | 7 | 5 | 58.3% |
| iKillYouXChicken (Rank 36) | 2026/07/27 | 11 | 1 | 10 | 9.1% |
| JINXHAND (Rank 32) | 2026/07/22 | 38 | 20 | 18 | 52.6% |
| DDRMONKEY (Rank 26) | 2026/07/22 | 11 | 8 | 3 | 72.7% |
| SuperKumaFGC (Rank 24) | 2026/07/12 | 16 | 13 | 3 | 81.2% |
| Jiikae (Rank 31) | 2026/06/27 | 16 | 7 | 9 | 43.8% |
| Crashing_Blow2003 (Rank 33) | 2026/06/21 | 19 | 10 | 9 | 52.6% |
| HangryMunch (Rank 26) | 2026/06/15 | 11 | 9 | 2 | 81.8% |
| VF31998 (Rank 31) | 2026/06/14 | 12 | 2 | 10 | 16.7% |
Round openings
Every character
| crouch dash forward into guardG | 274 | 7.3% |
|---|---|---|
| backdash into evade up | 251 | 6.7% |
| crouch dash forward into evade up | 177 | 4.7% |
| crouch dash forward into evade down | 152 | 4.1% |
| Defensive Style: crouch dash forward into guardG | 91 | 2.4% |
| throw escape | 73 | 1.9% |
| punchP | 59 | 1.6% |
| evade up into forward dash | 57 | 1.5% |
| Defensive Style: backdash into evade up | 53 | 1.4% |
| guardG into throw escape | 49 | 1.3% |
| Toushou66P | 47 | 1.3% |
| Defensive Style: crouch dash forward into evade down | 32 | 0.9% |
| punchP into Sayu ShoukenPP | 31 | 0.8% |
| forward dash into evade up | 30 | 0.8% |
| punchP into crouch dash forward | 30 | 0.8% |
884 further openings account for the other 2,336 rounds.
Counted from 934 of the 953 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 336–177 · 65.5%
- This season
- 267 matches · 56.5%
- Peak rank
- 32
First hit in 50.1% of 1,058 rounds. Won 59.1% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 6.0% of rounds, against 1.3% in their other rounds.
- Against Shun: attacks straight away in 45.8% of rounds, against 32.1% against everyone else.
- After opening the round before by attacking: attacks straight away in 48.3% of rounds, against 27.1% after anything else.
- After losing a round: moves in first in 42.1% of rounds, against 27.0% after winning one.
- Against Jacky: opens with “crouch dash forward into evade up” in 14.3% of rounds, against 5.9% against everyone else.
- After opening the round before with “crouch dash forward into evade up”: opens with “crouch dash forward into evade up” in 17.5% of rounds, against 5.8% after anything else.
- After losing a round: opens with “crouch dash forward into evade down” in 5.0% of rounds, against 1.6% after winning one.
| backdash into evade up | 112 | 10.5% |
|---|---|---|
| crouch dash forward into guardG | 95 | 8.9% |
| crouch dash forward into evade up | 72 | 6.8% |
| Toushou66P | 47 | 4.4% |
| crouch dash forward into evade down | 34 | 3.2% |
| punchP into Sayu ShoukenPP | 31 | 2.9% |
| throw escape | 25 | 2.4% |
| evade up into forward dash | 22 | 2.1% |
| forward dash into Toushou66P | 19 | 1.8% |
| forward dash into evade up | 19 | 1.8% |
| Fukusoushou2P | 17 | 1.6% |
| Gaiken6P+K into Gaida Santen6P+KP | 16 | 1.5% |
| Kakushu Suigeki6P into punch+kick+guardP+K+G | 13 | 1.2% |
| forward dash into Kakushu Suigeki6P | 13 | 1.2% |
| backdash into Kakushu Suigeki6P | 12 | 1.1% |
202 further openings account for the other 518 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–4 · 75% | 12–7 · 63% | too few to test |
| Shun | 13–14 · 48% | 2–4 · 33% | too few to test |
| Jacky | 8–8 · 50% | 5–3 · 62% | too few to test |
| Brad | 8–3 · 73% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 272–158 · 63.3%
- This season
- 129 matches · 59.7%
- Peak rank
- 31
First hit in 20.5% of 531 rounds. Won 55.0% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
- In round 3: moves in first in 61.2% of rounds, against 53.2% in their other rounds.
- Against Shun: attacks straight away in 31.5% of rounds, against 7.9% against everyone else.
- On Single Wall stages: attacks straight away in 29.1% of rounds, against 9.1% on the other stages.
- After opening the round before by moving in: moves in first in 66.1% of rounds, against 44.2% after anything else.
- Against Sarah: opens with “Defensive Style: crouch dash forward into evade up” in 10.7% of rounds, against 3.8% against everyone else.
- On Full Fence and Open stages: opens with “Defensive Style: crouch dash forward into G guard” in 34.9% of rounds, against 15.2% on the other stages.
- After opening the round before with “Defensive Style: crouch dash forward into G guard”: opens with “Defensive Style: crouch dash forward into G guard” in 36.9% of rounds, against 13.1% after anything else.
| Defensive Style: crouch dash forward into guardG | 91 | 17.1% |
|---|---|---|
| Defensive Style: backdash into evade up | 53 | 10.0% |
| Defensive Style: crouch dash forward into evade down | 32 | 6.0% |
| Defensive Style: crouch dash forward into evade up | 28 | 5.3% |
| Offensive Style: crouch dash forward into guardG | 17 | 3.2% |
| Defensive Style: crouch dash forward into Defensive Elbow (Deflect)1P | 14 | 2.6% |
| Defensive Style: guard into throw escape | 10 | 1.9% |
| Defensive Style: punch | 10 | 1.9% |
| Offensive Style: backdash into evade up | 10 | 1.9% |
| Defensive Style: crouch dash forward into Cut Upper3P | 9 | 1.7% |
| Defensive Style: throw escape | 8 | 1.5% |
| Offensive Style: crouch dash forward into evade up | 8 | 1.5% |
| Defensive Style: Defensive Elbow (Deflect) | 7 | 1.3% |
| Defensive Style: crouch dash forward into Heavy HookP+K | 6 | 1.1% |
| Defensive Style: crouch dash forward into throw escape | 6 | 1.1% |
126 further openings account for the other 222 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 12–9 · 57% | 2–2 · 50% | too few to test |
| Akira | 3–6 · 33% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 449–266 · 62.8%
- This season
- 114 matches · 57.0%
- Peak rank
- 33
First hit in 44.3% of 463 rounds. Won 54.1% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
- Against Taka: attacks straight away in 71.4% of rounds, against 36.6% against everyone else.
- On Half Fence stages: attacks straight away in 59.6% of rounds, against 37.0% on the other stages.
- After opening the round before by moving in: moves in first in 44.2% of rounds, against 23.4% after anything else.
- After winning a round: backs off first in 28.3% of rounds, against 13.9% after losing one.
- Against Taka: opens with “PP Jab Straight into PPP Jab Double Straight” in 21.4% of rounds, against 3.9% against everyone else.
- After winning a round: opens with “backdash into 4P+K Long Stride Back Knuckle” in 9.2% of rounds, against 1.8% after losing one.
| crouch dash forward into guardG | 30 | 6.5% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 28 | 6.0% |
| crouch dash forward into evade up | 28 | 6.0% |
| crouch dash forward into evade down | 24 | 5.2% |
| backdash into Long Stride Back Knuckle4P+K | 23 | 5.0% |
| crouch dash forward into Smash Straight3P | 20 | 4.3% |
| Squat Straight2P | 18 | 3.9% |
| punchP into Jab StraightPP | 16 | 3.5% |
| backdash into evade up | 15 | 3.2% |
| Middle Smash6P into crouch dash forward | 14 | 3.0% |
| backdash into Standing Knee Kick4K | 12 | 2.6% |
| Middle Smash6P | 9 | 1.9% |
| backdash into Bil Jee6P+K | 8 | 1.7% |
| crouch dash forward | 8 | 1.7% |
| Slant Back Knuckle1P into backdash | 7 | 1.5% |
113 further openings account for the other 203 rounds.
Shun
- Career
- 132–95 · 58.1%
- This season
- 117 matches · 59.0%
- Peak rank
- 30
First hit in 55.9% of 383 rounds. Won 58.4% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 26.5% of rounds, against 17.2% in their other rounds.
- After opening the round before by attacking: attacks straight away in 69.4% of rounds, against 30.8% after anything else.
- After losing a round: moves in first in 23.0% of rounds, against 12.1% after winning one.
| backdash into evade up | 34 | 8.8% |
|---|---|---|
| Haisenchu1P | 20 | 5.2% |
| crouch dash forward into evade down | 19 | 4.9% |
| crouch dash forward into guardG | 19 | 4.9% |
| punchP into Chougeki RigoutaiPK | 17 | 4.4% |
| punchP | 16 | 4.1% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 15 | 3.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 13 | 3.4% |
| crouch dash forward into evade up | 13 | 3.4% |
| punchP into RengekiPP | 12 | 3.1% |
| Haisenchu1P into guardG | 9 | 2.3% |
| Kasen Chugeki6P into Gyou'inshuP+K+G | 9 | 2.3% |
| Ryubikyaku8K+G | 8 | 2.1% |
| evade up into forward dash | 8 | 2.1% |
| backdash into Koushu Rentai1KK | 7 | 1.8% |
101 further openings account for the other 169 rounds.
Counted from 98 of the 117 matches played. The rest were not pulled for openings.
Sarah
- Career
- 172–66 · 72.3%
- This season
- 93 matches · 57.0%
- Peak rank
- 31
First hit in 47.4% of 367 rounds. Won 54.0% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 33.7% of rounds, against 22.8% in their other rounds.
- After opening the round before by attacking: attacks straight away in 43.1% of rounds, against 14.5% after anything else.
- In round 1: opens with “crouch dash forward into G guard” in 17.2% of rounds, against 6.9% in their other rounds.
| crouch dash forward into guardG | 35 | 9.5% |
|---|---|---|
| crouch dash forward into evade up | 26 | 7.1% |
| backdash into evade up | 25 | 6.8% |
| crouch dash forward into evade down | 25 | 6.8% |
| throw escape | 18 | 4.9% |
| backdash into Crescent Heel4K+G | 16 | 4.3% |
| evade up into forward dash | 12 | 3.3% |
| guardG into throw escape | 12 | 3.3% |
| backdash into Switch Kick4K | 9 | 2.5% |
| Rising Elbow6P | 7 | 1.9% |
| forward dash into evade up | 7 | 1.9% |
| punchP | 7 | 1.9% |
| backdash into Quick Knee6K | 6 | 1.6% |
| crouch dash forward into Serpent Smash Cannon2P+KK | 6 | 1.6% |
| punchP into forward dash | 6 | 1.6% |
96 further openings account for the other 151 rounds.
Jean
- Career
- 176–79 · 69.0%
- This season
- 51 matches · 56.9%
- Peak rank
- 30
First hit in 45.4% of 194 rounds. Won 52.3% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 35 | 17.8% |
|---|---|---|
| crouch dash forward into evade down | 18 | 9.1% |
| backdash into evade up | 12 | 6.1% |
| guardG into throw escape | 12 | 6.1% |
| Shitamaeken2P into crouch dash forward | 6 | 3.0% |
| crouch dash forward into Shitanagi Shutou1P | 6 | 3.0% |
| crouch dash forward into Yoko'enpi6P | 6 | 3.0% |
| punchP into kickK | 6 | 3.0% |
| throw escape | 6 | 3.0% |
| crouch dash forward into Tate'enpi~Tenkai Hizageri33PK | 5 | 2.5% |
| crouch dash forward into throw escape | 5 | 2.5% |
| punchP into crouch dash forward | 5 | 2.5% |
| punchP into Gyaku Seikenzuki66P | 4 | 2.0% |
| punchP into Tate'enpi33P | 4 | 2.0% |
| Shitamaeken2P into forward dash | 3 | 1.5% |
44 further openings account for the other 64 rounds.
El Blaze
- Career
- 127–48 · 72.6%
- This season
- 43 matches · 53.5%
- Peak rank
- 28
First hit in 51.4% of 179 rounds. Won 56.5% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 10 | 5.6% |
|---|---|---|
| backdash into evade up | 9 | 5.0% |
| Back Knuckle4P into Shadow Spin Kick4PK | 8 | 4.5% |
| Jumping Hammer Knuckle8P+K | 7 | 3.9% |
| up-back kick+guard7K+G | 6 | 3.4% |
| backdash into Drop Kick9K | 5 | 2.8% |
| backdash into Head Smash Kick46K | 5 | 2.8% |
| backdash into Shadow Spin Kick4PK | 4 | 2.2% |
| backward movement into Shadow Fang6PK | 4 | 2.2% |
| punchP into evade up | 4 | 2.2% |
| Shadow Strike6P into Shadow Fang6PK | 3 | 1.7% |
| backdash into High-Speed Jab46P | 3 | 1.7% |
| backward movement into punchP | 3 | 1.7% |
| punchP into Quick HookPP | 3 | 1.7% |
| punchP into Shadow Spin Kick4PK | 3 | 1.7% |
84 further openings account for the other 102 rounds.
Wolf
- Career
- 176–75 · 70.1%
- This season
- 27 matches · 59.3%
- Peak rank
- 29
First hit in 46.7% of 107 rounds. Won 52.0% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 16 | 14.6% |
|---|---|---|
| crouch dash forward into guardG | 12 | 10.9% |
| backdash into evade up | 11 | 10.0% |
| crouch dash forward into Arrow Knuckle3P | 6 | 5.5% |
| Low Drop Kick62K | 4 | 3.6% |
| backdash into Short Shoulder46P+K | 4 | 3.6% |
| Low Hammer2P into crouch dash forward | 3 | 2.7% |
| Screw Hook63214P into Screw Lariat63214PP | 3 | 2.7% |
| guardG into crouch | 3 | 2.7% |
| throw escape | 3 | 2.7% |
| backdash into Gasp Kneel Palm Bomb6P+K | 2 | 1.8% |
| backdash into Savate4K | 2 | 1.8% |
| backdash into throwP+G | 2 | 1.8% |
| crouch dash forward into Body Blow6P | 2 | 1.8% |
| guardG into evade down | 2 | 1.8% |
33 further openings account for the other 35 rounds.
Pai
- Career
- 137–48 · 74.0%
- This season
- 23 matches · 52.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 12 | 12.9% |
|---|---|---|
| punchP into crouch dash forward | 8 | 8.6% |
| crouch dash forward into evade up | 7 | 7.5% |
| crouch dash forward into Souanshou3P+K | 5 | 5.4% |
| crouch dash forward into guardG | 4 | 4.3% |
| punchP into kickK | 4 | 4.3% |
| crouch dash forward into evade down | 3 | 3.2% |
| evade up into forward dash | 3 | 3.2% |
| punchP | 3 | 3.2% |
| Senchuken6P into crouch dash forward | 2 | 2.1% |
| crouch dash forward into Renka Sentai2KK | 2 | 2.1% |
| evade up into crouch dash forward | 2 | 2.1% |
| kickK | 2 | 2.1% |
| punchP into Ensei Soushouheki4P | 2 | 2.1% |
| punchP into RenkentaiPK | 2 | 2.1% |
31 further openings account for the other 32 rounds.
Lion
- Career
- 273–123 · 68.9%
- This season
- 25 matches · 88.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 20 | 22.0% |
|---|---|---|
| crouch dash forward into Sen'inshou3P | 7 | 7.7% |
| crouch dash forward into evade down | 7 | 7.7% |
| crouch dash forward into evade up | 7 | 7.7% |
| backdash into Koushutai44K | 5 | 5.5% |
| Juchou Senshou8P+K into forward dash | 4 | 4.4% |
| backdash into Tourou Soufu6P+K+G | 3 | 3.3% |
| backdash into evade up | 3 | 3.3% |
| backdash into punchP | 3 | 3.3% |
| crouch dash forward | 3 | 3.3% |
| backdash into Zensou Tenshinkyaku44K+G | 2 | 2.2% |
| crouch dash forward into Senshippo66P | 2 | 2.2% |
| forward dash into crouch dash forward | 2 | 2.2% |
| guardG into throw escape | 2 | 2.2% |
| throw escape | 2 | 2.2% |
19 further openings account for the other 19 rounds.
Aoi
- Career
- 159–66 · 70.7%
- This season
- 21 matches · 61.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade up | 10 | 11.5% |
|---|---|---|
| crouch dash forward into guardG | 10 | 11.5% |
| punchP into kickK | 7 | 8.1% |
| punchP | 5 | 5.8% |
| punchP into crouch dash forward | 5 | 5.8% |
| backdash into evade up | 3 | 3.5% |
| evade down into guardG | 3 | 3.5% |
| punchP into NirentotsuPP | 3 | 3.5% |
| Tenchi In'youP+K+G | 2 | 2.3% |
| crouch dash forward into Gedan Shouda2P | 2 | 2.3% |
| crouch dash forward into evade down | 2 | 2.3% |
| crouch dash forward into throw escape | 2 | 2.3% |
| punchP into Chudan Hiji'ate6P | 2 | 2.3% |
| throw escape | 2 | 2.3% |
| Gedan Shouda2P | 1 | 1.1% |
28 further openings account for the other 28 rounds.
Akira
- Career
- 96–36 · 72.7%
- This season
- 20 matches · 35.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Jouho Touken6P | 10 | 12.5% |
|---|---|---|
| backdash into evade up | 8 | 10.0% |
| backdash into Jouho Senshou46P | 4 | 5.0% |
| backdash into Jouho Touken6P | 4 | 5.0% |
| crouch dash forward into evade up | 4 | 5.0% |
| Jouho Senshou46P into forward movement | 3 | 3.8% |
| crouch dash forward into Souka Housui3P+K | 3 | 3.8% |
| crouch dash forward into evade down | 3 | 3.8% |
| punchP into crouch dash forward | 3 | 3.8% |
| Rimon Chouchu66P | 2 | 2.5% |
| backdash into Chouzan Housui46P+K | 2 | 2.5% |
| backdash into punchP | 2 | 2.5% |
| crouch dash forward into guardG | 2 | 2.5% |
| evade up into Jouho Touken6P | 2 | 2.5% |
| punchP into Jouho Senshou46P | 2 | 2.5% |
26 further openings account for the other 26 rounds.
Jeffry
- Career
- 161–59 · 73.2%
- This season
- 17 matches · 70.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 8 | 12.5% |
|---|---|---|
| crouch dash forward into evade up | 7 | 10.9% |
| Low Knuckle2P | 6 | 9.4% |
| punchP into Double KnucklePP | 4 | 6.2% |
| backdash into Knee Push4K | 3 | 4.7% |
| throw escape | 3 | 4.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 2 | 3.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 2 | 3.1% |
| Low Knuckle2P into Smash Upper3P | 2 | 3.1% |
| backdash into Kenka Hook46P | 2 | 3.1% |
| backdash into Scoop Kick4K+G | 2 | 3.1% |
| backdash into evade up | 2 | 3.1% |
| evade down into guardG | 2 | 3.1% |
| Ducking Low2K+G | 1 | 1.6% |
| Low Knuckle2P into backdash | 1 | 1.6% |
17 further openings account for the other 17 rounds.
Goh
- Career
- 233–115 · 67.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 15.4% |
|---|---|---|
| crouch dash forward into guardG | 2 | 15.4% |
| guardG into evade down | 2 | 15.4% |
| backdash into Kokuryusatsu Ni46P+KP | 1 | 7.7% |
| backdash into Soukyu46P | 1 | 7.7% |
| crouch dash forward into Denkou3PP | 1 | 7.7% |
| crouch dash forward into punchP | 1 | 7.7% |
| crouch dash forward into throwP+G | 1 | 7.7% |
| evade down | 1 | 7.7% |
| evade down into guardG | 1 | 7.7% |
Lau
- Career
- 136–43 · 76.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 23.1% |
|---|---|---|
| crouch dash forward into guardG | 2 | 15.4% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 7.7% |
| Chugeki6P into crouch dash forward | 1 | 7.7% |
| Koryu Tenshinkyaku6K+G | 1 | 7.7% |
| Sako Soushou4P+K into Tenshin EngekishouP+K | 1 | 7.7% |
| crouch dash forward into evade up | 1 | 7.7% |
| evade up into forward dash | 1 | 7.7% |
| punchP into Chugeki6P | 1 | 7.7% |
| punchP into RenkentaiPK | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (69 here; about 3.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 7 of 15 tests hold up
- Vanessa: 7 of 15 tests hold up
- Jacky: 6 of 14 tests hold up
- Shun: 3 of 14 tests hold up
- Sarah: 3 of 11 tests hold up
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
