VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

どろパイ

Career matches16,584
Career win rate49.6%
Round win rate49.1%
Peak rank38
Distinct opponents792
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai389,6694,8324,83750.0%
Sarah365,3582,6292,72949.1%
Shun311,55776379449.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira34017616451.8%+2.2
Jacky28915313652.9%+3.5
Lion186949250.5%+2.4
Wolf1851107559.5%+9.8
Kage1757210341.1%-7.5
Jeffry1646410039.0%-11.4
Pai155847154.2%+4.1
Sarah153876656.9%+6.1
Brad151599239.1%-6.7
Jean146677945.9%-5.5
Lau129587145.0%-7.4
Goh123576646.3%-2.0
Lei Fei112634956.2%+7.2
Aoi105703566.7%+18.6
Shun100505050.0%-6.8
Vanessa99475247.5%-0.9
El Blaze86335338.4%-12.5
Taka34191555.9%+4.1
Eileen28121642.9%-8.5
Dural73442.9%-10.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon30215215050.3%-0.5
Breakable Full Fence30014615448.7%+0.2
Half Fence29313615746.4%-2.5
Low Fence28414613851.4%+0.8
Open27915212754.5%+4.6
Full Fence27614712953.3%+2.0
Rectangle26512114445.7%-4.2
Single Wall26313712652.1%+2.3
Breakable Half Fence25211713546.4%-2.1
Full Fence and Open122675554.9%+6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,68848.5%49.5%-1.0
No walls82652.7%50.4%+2.3

Walls against open: -3.3 points (95% range -7.5 to +0.8), p 0.118 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

会長さん (Rank 32)2026/09/17146842.9%
ジャキる。 (Rank 32)2026/09/151981142.1%
mikumoJacky (Rank 33)2026/09/14148657.1%
Wonda15426 (Rank 26)2026/09/141410471.4%
ヘニオ (Rank 33)2026/09/1242261661.9%
カミナリおやじ (Rank 30)2026/09/092114766.7%
マクシミリアン15世 (Rank 32)2026/09/09138561.5%
あなたのかみさま (Rank 24)2026/09/081612475.0%
けいすけ新宿 (Rank 25)2026/09/08139469.2%
Sore (Rank 37)2026/08/312191242.9%
貧乏リオン/binboulion (Rank 37)2026/08/301910952.6%
せんせゐ (Rank 36)2026/08/30156940.0%
fixed-star_61 (Rank 35)2026/08/251641225.0%
ゆ~やん3 (Rank 38)2026/08/241761135.3%
mahiro_725 (Rank 38)2026/08/18168850.0%
SUSU_MU__ (Rank 35)2026/07/31138561.5%
ジークリオン (Rank 36)2026/07/31147750.0%
jikacho-Gigas (Rank 38)2026/07/30134930.8%
stepan_BVFA (Rank 38)2026/07/281621412.5%
B軍団 (Rank 36)2026/07/25168850.0%
mudanadoryokuzki (Rank 38)2026/07/251441028.6%
Phrazes_For_The_Young (Rank 34)2026/07/231510566.7%
futaba-34 (Rank 34)2026/07/21137653.9%
てーらい (Rank 32)2026/07/141913668.4%
あいりく (Rank 35)2026/06/29145935.7%

Round openings

Every character

throwP+G1,19910.9%
crouch dash forward into throwP+G6115.6%
guardG into throwP+G5414.9%
crouch into throwP+G4974.5%
backdash into Crescent Heel4K+G4384.0%
evade down into throwP+G3933.6%
Snap Side Chop3P into Setup Combination3PK3283.0%
forward dash into throwP+G2752.5%
crouch into Gyousentai2K2692.5%
guardG into evade down2121.9%
backdash into Meishouho4P+K+G1891.7%
evade up into crouch dash forward1681.5%
evade down into crouch dash forward1671.5%
crouch into Leg Slicer2K+G1551.4%
backdash into Serpent Toe Kick2P+K1501.4%

681 further openings account for the other 5,378 rounds.

Counted from 2,708 of the 2,767 matches played. The rest were not pulled for openings.

Sarah

throwP+G74110.1%
crouch dash forward into throwP+G4856.6%
backdash into Crescent Heel4K+G4386.0%
crouch into throwP+G3785.1%
guardG into throwP+G3705.0%
Snap Side Chop3P into Setup Combination3PK3284.5%
evade down into throwP+G2833.8%
forward dash into throwP+G2293.1%
crouch into Leg Slicer2K+G1552.1%
backdash into Serpent Toe Kick2P+K1502.0%
Hide Side Kick (Deflect)P+K1442.0%
backdash into Sharpsword44K1301.8%
backdash into Valkyrie Flight9K+G1291.8%
evade up into crouch dash forward1271.7%
evade down into crouch dash forward1101.5%

374 further openings account for the other 3,164 rounds.

Shun

throwP+G40214.9%
crouch into Gyousentai2K26910.0%
guardG into throwP+G1485.5%
crouch into throwP+G1144.2%
backdash into Shinho Suikoushu43P+K1063.9%
guardG into evade down1033.8%
evade down into guardG1013.7%
evade down into throwP+G963.6%
crouch dash forward into throwP+G762.8%
evade down into crouch dash forward491.8%
backdash into guardG461.7%
evade up into crouch dash forward371.4%
guardG331.2%
backdash into Dokuritsu Kanpai46P+K281.0%
Gyousentai2K271.0%

237 further openings account for the other 1,062 rounds.

Counted from 679 of the 738 matches played. The rest were not pulled for openings.

Pai

backdash into Meishouho4P+K+G18920.7%
throwP+G566.1%
backdash into Tenshin Oushoushou46P+K556.0%
crouch dash forward into throwP+G505.5%
backdash into Ensei Toukyaku46K333.6%
forward dash into throwP+G252.7%
forward movement into punchP242.6%
guardG into throwP+G232.5%
crouch into Soukasui3P182.0%
forward movement into Renken ToukyakuPPK171.9%
crouch into Honshin Soukyaku1K+G161.8%
crouch into Shi'en Settai2K+G141.5%
evade down into throwP+G141.5%
backdash into throwP+G131.4%
crouch into Senchutai3K131.4%

158 further openings account for the other 352 rounds.