VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Chidark_riera

Career matches597
Career win rate68.0%
Round win rate57.0%
Peak rank40
Distinct opponents60
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky4059740619168.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31151648.4%-9.6
Lion1712570.6%+11.2
Lau1611568.8%+6.3
Jeffry146842.9%-19.4
Vanessa95455.6%+2.4
Kage85362.5%+3.1
Shun83537.5%-15.0
Sarah75271.4%+16.3
Eileen64266.7%+9.6
Brad54180.0%+24.8
Jean53260.0%+0.1
Wolf54180.0%+9.8
Aoi31233.3%-13.4
Dural3030.0%-51.0
Jacky330100.0%+33.3
Taka32166.7%+12.0
El Blaze110100.0%+30.1
Goh1010.0%-46.0
Pai110100.0%+31.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle31181358.1%-3.4
Half Fence1861233.3%-28.3
Full Fence1441028.6%-25.5
Octagon149564.3%+10.5
Breakable Full Fence126650.0%-8.0
Breakable Half Fence128466.7%+7.0
Low Fence1211191.7%+36.8
Open129375.0%+14.8
Full Fence and Open109190.0%+30.8
Single Wall83537.5%-22.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10150.5%57.7%-7.2
No walls3271.9%59.6%+12.3

Walls against open: -19.5 points (95% range -39.6 to +0.5), p 0.056 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ミニマム (Rank 42)2026/06/13220100.0%
よどがわ (Rank 41)2026/06/1331233.3%
spacex_falcon_heavy (Rank 42)2026/05/3064266.7%
モブ太郎 (Rank 41)2026/05/3041325.0%
たまつばき (Rank 41)2026/05/29220100.0%
デネ (Rank 41)2026/05/2952340.0%
Aki (Rank 39)2026/05/2851420.0%
OnlyOne(온리원) (Rank 42)2026/05/2421150.0%
おかし (Rank 41)2026/05/24104640.0%
保育園中退 (Rank 40)2026/05/2242250.0%
言いたい事は椰子の実 (Rank 36)2026/05/2164266.7%
expensive-sand (Rank 37)2026/05/2132166.7%
落花星人 (Rank 39)2026/05/2163350.0%
Hi:D (Rank 35)2026/05/2032166.7%
寿司眼鉄 (Rank 38)2026/05/20440100.0%
俺様バーンズ (Rank 35)2026/05/20220100.0%
KAZ-morimorimiso- (Rank 33)2026/05/1621150.0%
のみ (Rank 33)2026/05/1643175.0%
事務員さん (Rank 31)2026/05/1564266.7%
UltimateGohan (Rank 33)2026/05/1532166.7%
ちょいそる (Rank 30)2026/05/11220100.0%
我的名字叫顺溜 (Rank 21)2026/05/11220100.0%
龍仙人【鬼手仏心】 (Rank 28)2026/05/1154180.0%
挨拶3 (Rank 28)2026/05/11220100.0%
えいさん@VF静岡 (Rank 23)2026/05/1031233.3%

Round openings

Jacky

backdash into evade up589.8%
backdash into Slide Shuffle (Deflect)4P+K+G478.0%
backdash into evade down366.1%
forward dash into throwP+G284.8%
forward movement into Jab Double StraightPPP284.8%
crouch into Low Spin Kick1K+G223.7%
forward dash into Bil Jee6P+K183.1%
forward dash into Low Spin Kick1K+G183.1%
Step-in Middle Kick66K+G172.9%
Dash Hammer Kick66K162.7%
Middle Smash6P132.2%
Squat Straight2P122.0%
forward dash into guardG122.0%
forward movement into punchP122.0%
Bil Jee6P+K into forward movement111.9%

101 further openings account for the other 241 rounds.