VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lion

juersh

  • Pai
  • Aoi
  • El Blaze
  • Lau
  • Jeffry
  • Jacky
Career matches2,951
Career win rate26.1%
Round win rate40.1%
Peak rank23
Distinct opponents57
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1200 #3,430 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion231,9035511,35228.9%
Jeffry213796331616.6%
El Blaze212525719522.6%
Lau191574611129.3%
Aoi171513511623.2%
Pai1767165123.9%
Jacky16373348.1%
Akira—5050.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

898 of 1,169 rounds counted

8.5 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.4505581
Pai8.8531118
Aoi8.249087
El Blaze9.054233
Lau7.84675
Jeffry7.142527
Jacky8.953247

By opponent's character

Pai8.4501150
Akira8.6516115
El Blaze8.3497122
Lion9.053860
Brad8.047848
Kage8.651576
Aoi8.651863
Shun8.550956
Jacky8.651419
Jean8.450228
Wolf8.953542
Goh8.048019
Taka8.249421
Eileen8.249216
Sarah8.852624
Dural7.54539
Jeffry8.148414
Vanessa8.550916

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai44182640.9%-8.3
Akira3782921.6%+5.3
El Blaze3082226.7%-8.4
Lion222209.1%-11.3
Brad2061430.0%+4.7
Kage1981142.1%+0.8
Aoi169756.2%+20.1
Shun1621412.5%-12.8
Jacky1521313.3%-20.4
Jean156940.0%+9.4
Wolf1531220.0%+1.1
Goh1110190.9%+39.6
Taka72528.6%+7.8
Eileen61516.7%-3.2
Sarah63350.0%+28.4
Lau54180.0%+6.4
Dural43175.0%+47.5
Jeffry4040.0%-18.5
Vanessa4040.0%-50.3
Lei Fei2020.0%-20.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence37142337.8%+3.6
Half Fence3592625.7%-3.9
Full Fence3462817.6%-10.2
Open3372621.2%-9.8
Octagon32141843.8%+14.6
Rectangle27151255.6%+14.0
Single Wall25101540.0%+9.8
Low Fence222209.1%-17.6
Breakable Full Fence1851327.8%-13.4
Full Fence and Open1441028.6%-5.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18334.4%33.2%+1.2
No walls8023.8%29.0%-5.2

Walls against open: +6.5 points (95% range -5.6 to +18.5), p 0.291 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

skywalkeR78081 (Rank 25)3082226.7%
Kamille★結城武館 (Rank 45)200200.0%
goodjay (Rank 24)1661037.5%
Onpwnage (Rank 33)1331023.1%
TigerUpHerButt (Rank 18)1331023.1%
doron02 (Rank 21)134930.8%
RJOHNSON0001 (Rank 24)117463.6%
GérardDeperrache (Rank 13)103730.0%
RickoSama (Rank 23)102820.0%
WeirdGoose (Rank 25)91811.1%
LordBaconTheBoss (Rank 25)83537.5%
Drawn_ (Rank 27)74357.1%
Guimaraes_One (Rank 25)62433.3%
Itesmee (Rank 24)63350.0%
pasa_vie_77 (Rank 18)61516.7%
pezzettino56 (Rank 21)660100.0%
Charizawa (Rank 23)51420.0%
Khan_Rhan (Rank 38)51420.0%
Rajasan (Rank 12)54180.0%
TheWarriorsDen (Rank 30)51420.0%
speedymat (Rank 28)51420.0%
GOMVPGO (Rank 31)4040.0%
Mello (Rank 8)440100.0%
Trunky (Rank 20)42250.0%
nona (Rank 2)440100.0%

Most played opponents, most recent first

speedymat (Rank 28)2026/08/3151420.0%
LordBaconTheBoss (Rank 25)2026/08/3183537.5%
skywalkeR78081 (Rank 25)2026/08/313082226.7%
Itesmee (Rank 24)2026/08/3163350.0%
Kamille★結城武館 (Rank 45)2026/08/28200200.0%
RickoSama (Rank 23)2026/08/28102820.0%
Guimaraes_One (Rank 25)2026/08/2862433.3%
Trunky (Rank 20)2026/08/2242250.0%
Onpwnage (Rank 33)2026/07/271331023.1%
GOMVPGO (Rank 31)2026/07/274040.0%
RJOHNSON0001 (Rank 24)2026/07/26117463.6%
Khan_Rhan (Rank 38)2026/07/2651420.0%
Charizawa (Rank 23)2026/07/2651420.0%
TheWarriorsDen (Rank 30)2026/07/2651420.0%
goodjay (Rank 24)2026/07/251661037.5%
Drawn_ (Rank 27)2026/07/2574357.1%
GérardDeperrache (Rank 13)2026/07/20103730.0%
Mello (Rank 8)2026/07/17440100.0%
TigerUpHerButt (Rank 18)2026/07/061331023.1%
Rajasan (Rank 12)2026/07/0654180.0%
WeirdGoose (Rank 25)2026/04/2491811.1%
pezzettino56 (Rank 21)2026/04/23660100.0%
doron02 (Rank 21)2026/04/23134930.8%
nona (Rank 2)2026/04/23440100.0%
pasa_vie_77 (Rank 18)2026/04/0961516.7%

Round openings

Every character

punchP into crouch695.9%
punchP into kickK685.8%
punchP into Souji SenpuP+K574.9%
Banchu6P into Banchu Renkanshu6PP443.8%
Tourou Hassou41236P393.3%
backdash into guardG332.8%
punchP312.6%
punchP into Touho Soushu2P+K232.0%
In'you4P into Ni In'you4PP171.4%
backdash into backward movement171.4%
guardG151.3%
backdash141.2%
punchP into Koushu RensuiPP141.2%
backward movement into Banchu6P131.1%
Sentai4K into Sentai Shumen4KP110.9%

389 further openings account for the other 708 rounds.

Lion

Career
551–1,352 · 28.9%
This season
176 matches · 33.0%
Peak rank
23

First hit in 57.5% of 689 rounds. Won 40.4% of the rounds they struck first, 38.9% of the rounds they were struck first.

Significant Tells

  • When behind: opens with “P punch into K kick” in 12.0% of rounds, against 2.2% when ahead or level.

How is this tested?

punchP into Souji SenpuP+K578.2%
punchP into crouch507.2%
punchP into kickK507.2%
Banchu6P into Banchu Renkanshu6PP446.3%
Tourou Hassou41236P395.6%
punchP into Touho Soushu2P+K233.3%
In'you4P into Ni In'you4PP172.4%
punchP into Koushu RensuiPP142.0%
backdash into guardG131.9%
backward movement into Banchu6P131.9%
Sentai4K into Sentai Shumen4KP111.6%
guardG111.6%
Tourou Teihozen (Deflect)4P+K+G into punchP101.4%
punchP101.4%
punchP into RensuitaiPK101.4%

166 further openings account for the other 324 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–7 · 42%2–14 · 12%too few to test
El Blaze4–11 · 27%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
16–51 · 23.9%
This season
32 matches · 34.4%
Peak rank
17

First hit in 54.7% of 117 rounds. Won 46.9% of the rounds they struck first, 37.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into kickK119.3%
punchP into crouch86.8%
Souka Rensui3PP into Souka Raigekishou3PPP65.1%
punchP into Ensei KatanhekiP+K65.1%
Enshi Soushou66P into Hien Dantai66PK43.4%
Soukasui3P into Souka Rensui3PP43.4%
punchP into Tenshi Katsumentai Haishin2P+KK32.5%
Enshi Soushou66P into Ensei KatanhekiP+K21.7%
Enshi Soushou66P into punchP21.7%
Senchuken6P21.7%
Senchuken6P into punchP21.7%
Sensaitai2K into punchP21.7%
Souanshou3P+K into RenshouPP21.7%
Soukasui3P21.7%
backdash into Ensei Soushouheki4P21.7%

54 further openings account for the other 60 rounds.

Aoi

Career
35–116 · 23.2%
This season
23 matches · 30.4%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP99.8%
punchP into crouch88.7%
Ougimai4P into Tenchi In'youP+K+G66.5%
Tenchi In'youP+K+G66.5%
punchP44.3%
backdash into Ogamigeri4K+G33.3%
punchP into Ouda6P+K33.3%
punchP into kickK33.3%
Gedan Shouda2P22.2%
Hou'oushu3P into Tsumujisakura6PP22.2%
Tsumujikaze64P22.2%
backdash into Chudan Hiji'ate6P22.2%
backdash into backward movement22.2%
backdash into evade down22.2%
backdash into guardG22.2%

35 further openings account for the other 36 rounds.

El Blaze

Career
57–195 · 22.6%
This season
21 matches · 42.9%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement89.4%
backdash78.2%
backdash into guardG55.9%
Short Upper3P into Combination Blow3PP44.7%
backdash into Rocket Discharge6P+K+G44.7%
forward dash into Shadow Strike6P44.7%
Shadow Strike6P33.5%
kickK33.5%
Demon Dance9P+K into Demon's Tail9P+KK22.4%
Shadow Lance66K22.4%
Back Knuckle4P into Shouda46PP11.2%
Back Knuckle4P into Volcano Upper4P+K11.2%
Backfire4P+K+G into Midday HeatKK11.2%
Darkness Sword43K+G into kickK11.2%
Jumping Hammer Knuckle8P+K into Death Scythe Slash8K11.2%

38 further openings account for the other 38 rounds.

Lau

Career
46–111 · 29.3%
This season
18 matches · 22.2%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenshouPP56.9%
Chugeki6P45.6%
Chugeki6P into Hou'ou Soushou6PP45.6%
backdash into guardG45.6%
punchP45.6%
Kensou4P into Kensou Danteki4PK22.8%
Saishikkyaku4K22.8%
backdash22.8%
backdash into backward movement22.8%
forward dash into guardG22.8%
kickK22.8%
punchP into RenkentaiPK22.8%
punchP into kickK22.8%
Chouhi Teishitsu66K into kickK11.4%
Gako Choushitsu6K11.4%

33 further openings account for the other 33 rounds.

Jeffry

Career
63–316 · 16.6%
This season
17 matches · 29.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP812.7%
Toe Kick2K into Toe Kick Hammer2KP57.9%
Heavy Back Knuckle4P46.3%
backdash into guardG46.3%
punchP into Knuckle KickPK46.3%
Elbow Butt6P34.8%
Elbow Butt6P into Elbow Hammer6PP34.8%
punchP into Double KnucklePP34.8%
crouch into guardG23.2%
evade down into guardG23.2%
guardG23.2%
Dash Elbow66P11.6%
Double KnucklePP into Double Knuckle~UpperPPP11.6%
Kenka Hook46P11.6%
Kenka Kick66K+G11.6%

19 further openings account for the other 19 rounds.

Jacky

Career
3–34 · 8.1%
This season
11 matches · 9.1%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG510.6%
punchP48.5%
Slide Shuffle (Deflect)4P+K+G into kickK36.4%
punchP into Beat Spin KickP+KK36.4%
Beat KnuckleP+K24.3%
Slide Shuffle (Deflect)4P+K+G24.3%
Double Dragon9K into kickK12.1%
High Angle Upper Kick6K12.1%
Jab StraightPP into Jab Double StraightPPP12.1%
Long Stride Back Knuckle4P+K12.1%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP12.1%
Middle Smash6P into Beat & Back KnuckleP+KP12.1%
Side Hook Turn44P12.1%
Slant Back Knuckle1P12.1%
Slant Back Knuckle1P into backdash12.1%

19 further openings account for the other 19 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 1 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)