Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1331 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 24 | 112 | 95 | 17 | 84.8% |
|---|---|---|---|---|---|
| Lion | 23 | 100 | 83 | 17 | 83.0% |
| Jacky | 22 | 68 | 44 | 24 | 64.7% |
| Shun | 21 | 43 | 30 | 13 | 69.8% |
| Sarah | 11 | 6 | 5 | 1 | 83.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
135 of 182 rounds counted7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.6 | 454 | 65 |
|---|---|---|---|
| Shun | 8.0 | 478 | 21 |
| Kage | 8.1 | 484 | 26 |
| Lion | 8.2 | 489 | 23 |
By opponent's character
| Akira | 8.3 | 500 | 17 |
|---|---|---|---|
| Aoi | 7.8 | 467 | 20 |
| Pai | 8.5 | 508 | 4 |
| Jeffry | 7.4 | 443 | 15 |
| Lau | 7.8 | 466 | 16 |
| Wolf | 7.5 | 450 | 15 |
| Goh | 8.6 | 516 | 13 |
| Lion | 8.0 | 481 | 13 |
| El Blaze | 8.2 | 492 | 6 |
| Kage | 6.8 | 406 | 8 |
| Jacky | 7.7 | 462 | 5 |
| Sarah | 7.4 | 445 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 8 | 5 | 3 | 62.5% | +3.7 |
|---|---|---|---|---|---|
| Aoi | 6 | 4 | 2 | 66.7% | +4.9 |
| Pai | 5 | 4 | 1 | 80.0% | +23.1 |
| Jeffry | 4 | 2 | 2 | 50.0% | -11.3 |
| Lau | 4 | 2 | 2 | 50.0% | +0.4 |
| Wolf | 4 | 2 | 2 | 50.0% | -4.7 |
| Goh | 3 | 1 | 2 | 33.3% | -11.8 |
| Lion | 3 | 1 | 2 | 33.3% | -50.8 |
| El Blaze | 2 | 1 | 1 | 50.0% | -10.2 |
| Kage | 2 | 1 | 1 | 50.0% | -1.2 |
| Taka | 2 | 2 | 0 | 100.0% | +34.7 |
| Brad | 1 | 1 | 0 | 100.0% | +59.5 |
| Jacky | 1 | 0 | 1 | 0.0% | -63.2 |
| Sarah | 1 | 1 | 0 | 100.0% | +39.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 8 | 5 | 3 | 62.5% | -8.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 7 | 5 | 2 | 71.4% | +17.5 |
| Half Fence | 7 | 3 | 4 | 42.9% | -18.6 |
| Breakable Half Fence | 6 | 1 | 5 | 16.7% | -33.9 |
| Low Fence | 5 | 3 | 2 | 60.0% | +9.4 |
| Octagon | 5 | 5 | 0 | 100.0% | +40.2 |
| Rectangle | 4 | 1 | 3 | 25.0% | -29.9 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +37.3 |
| Full Fence | 1 | 1 | 0 | 100.0% | +28.7 |
| Open | 1 | 1 | 0 | 100.0% | +28.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 30 | 53.3% | 56.2% | -2.9 |
| No walls | 14 | 64.3% | 63.2% | +1.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| FOX_CQC (Rank 16) | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|
| 2P受害者訪談:100%邪教徒!! (Rank 21) | 3 | 2 | 1 | 66.7% |
| dalmax72 (Rank 21) | 3 | 3 | 0 | 100.0% |
| moppeso (Rank 22) | 3 | 1 | 2 | 33.3% |
| moreru (Rank 21) | 3 | 1 | 2 | 33.3% |
| 和那 (Rank 21) | 3 | 2 | 1 | 66.7% |
| DC (Rank 24) | 2 | 0 | 2 | 0.0% |
| TERA (Rank 24) | 2 | 0 | 2 | 0.0% |
| osAnKIRA (Rank 23) | 2 | 2 | 0 | 100.0% |
| starszhouuu (Rank 24) | 2 | 0 | 2 | 0.0% |
| 交通弱者用押しボタン (Rank 24) | 2 | 0 | 2 | 0.0% |
| CHASER (Rank 22) | 1 | 1 | 0 | 100.0% |
| ZR615C (Rank 24) | 1 | 0 | 1 | 0.0% |
| haohwhite (Rank 24) | 1 | 1 | 0 | 100.0% |
| kuni_sato (Rank 24) | 1 | 0 | 1 | 0.0% |
| nr636 (Rank 21) | 1 | 1 | 0 | 100.0% |
| shinkita (Rank 19) | 1 | 1 | 0 | 100.0% |
| syounai (Rank 25) | 1 | 0 | 1 | 0.0% |
| yasai (Rank 21) | 1 | 1 | 0 | 100.0% |
| うみそら@YT (Rank 8) | 1 | 1 | 0 | 100.0% |
| おかやんマン (Rank 23) | 1 | 1 | 0 | 100.0% |
| やきそばん (Rank 21) | 1 | 1 | 0 | 100.0% |
| ゅろぽ (Rank 25) | 1 | 0 | 1 | 0.0% |
| リチウムイオン (Rank 21) | 1 | 1 | 0 | 100.0% |
| 御魂木ゑる (Rank 21) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| dalmax72 (Rank 21) | 2026/06/13 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| ゅろぽ (Rank 25) | 2026/06/13 | 1 | 0 | 1 | 0.0% |
| おかやんマン (Rank 23) | 2026/06/12 | 1 | 1 | 0 | 100.0% |
| 御魂木ゑる (Rank 21) | 2026/06/09 | 1 | 1 | 0 | 100.0% |
| moppeso (Rank 22) | 2026/06/08 | 3 | 1 | 2 | 33.3% |
| 交通弱者用押しボタン (Rank 24) | 2026/06/08 | 2 | 0 | 2 | 0.0% |
| yasai (Rank 21) | 2026/06/06 | 1 | 1 | 0 | 100.0% |
| haohwhite (Rank 24) | 2026/06/05 | 1 | 1 | 0 | 100.0% |
| osAnKIRA (Rank 23) | 2026/05/30 | 2 | 2 | 0 | 100.0% |
| kuni_sato (Rank 24) | 2026/05/30 | 1 | 0 | 1 | 0.0% |
| starszhouuu (Rank 24) | 2026/05/29 | 2 | 0 | 2 | 0.0% |
| やきそばん (Rank 21) | 2026/05/29 | 1 | 1 | 0 | 100.0% |
| DC (Rank 24) | 2026/05/29 | 2 | 0 | 2 | 0.0% |
| TERA (Rank 24) | 2026/05/29 | 2 | 0 | 2 | 0.0% |
| リチウムイオン (Rank 21) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| nr636 (Rank 21) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| 和那 (Rank 21) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| CHASER (Rank 22) | 2026/05/21 | 1 | 1 | 0 | 100.0% |
| moreru (Rank 21) | 2026/05/20 | 3 | 1 | 2 | 33.3% |
| FOX_CQC (Rank 16) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
| 2P受害者訪談:100%邪教徒!! (Rank 21) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| syounai (Rank 25) | 2026/05/14 | 1 | 0 | 1 | 0.0% |
| ZR615C (Rank 24) | 2026/05/09 | 1 | 0 | 1 | 0.0% |
| うみそら@YT (Rank 8) | 2026/04/26 | 1 | 1 | 0 | 100.0% |
| shinkita (Rank 19) | 2026/04/20 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 12 | 6.6% |
|---|---|---|
| Low Spin Kick | 7 | 3.9% |
| Ryu'eikyaku66K | 6 | 3.3% |
| backdash into back kick+guard4K+G | 6 | 3.3% |
| backdash into Sentai4K | 5 | 2.8% |
| forward dash into throwP+G | 5 | 2.8% |
| forward movement into Jab Double StraightPPP | 5 | 2.8% |
| backdash into Gen'you4K+G | 4 | 2.2% |
| backdash into Spin Heel Sword4K+G | 4 | 2.2% |
| crouch into Haisenchu1P | 4 | 2.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 1.6% |
| crouch dash forward into Smash Straight3P | 3 | 1.6% |
| forward movement into Renkan SenshouPPP | 3 | 1.6% |
| forward movement into ResshouPP | 3 | 1.6% |
| forward movement into SandangekiPPP | 3 | 1.6% |
91 further openings account for the other 109 rounds.
Jacky
- Career
- 44–24 · 64.7%
- This season
- 16 matches · 56.2%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 6 | 9.2% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 5 | 7.7% |
| backdash into Spin Heel Sword4K+G | 4 | 6.2% |
| forward dash into throwP+G | 4 | 6.2% |
| forward movement into punchP | 4 | 6.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 4.6% |
| crouch dash forward into Smash Straight3P | 3 | 4.6% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 2 | 3.1% |
| Low Spin Kick1K+G into evade down | 2 | 3.1% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 2 | 3.1% |
| backward movement into High Angle Upper Kick6K | 2 | 3.1% |
| crouch dash back into Low Spin Kick1K+G | 2 | 3.1% |
| Dash Hammer Kick66K | 1 | 1.5% |
| Head Hook Kick3K+G | 1 | 1.5% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 1.5% |
23 further openings account for the other 23 rounds.
Shun
- Career
- 30–13 · 69.8%
- This season
- 11 matches · 54.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 4 | 10.0% |
|---|---|---|
| Honshin Rensenkyaku4K+G | 2 | 5.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 5.0% |
| crouch dash back into Haisenchu1P | 2 | 5.0% |
| crouch dash back into evade down | 2 | 5.0% |
| forward movement into RengekiPP | 2 | 5.0% |
| punchP into RengekiPP | 2 | 5.0% |
| Chougeki Haiten44P into crouch | 1 | 2.5% |
| Getsuga Gakushu46P into forward movement | 1 | 2.5% |
| Gyou'inshuP+K+G into punchP | 1 | 2.5% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 2.5% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 2.5% |
| Ryubikyaku8K+G | 1 | 2.5% |
| Shinho Suikoushu43P+K | 1 | 2.5% |
| Tanhi ChougekiK+G into RengekiPP | 1 | 2.5% |
16 further openings account for the other 16 rounds.
Kage
- Career
- 95–17 · 84.8%
- This season
- 9 matches · 44.4%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 6 | 15.4% |
|---|---|---|
| forward movement into punchP | 6 | 15.4% |
| backdash into Gen'you4K+G | 4 | 10.3% |
| forward movement into ResshouPP | 3 | 7.7% |
| forward movement into SandangekiPPP | 3 | 7.7% |
| forward movement into Rekku RenkyakuPPKK | 2 | 5.1% |
| Fusenjin3P into Shippuzan3PP | 1 | 2.6% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In FujinP | 1 | 2.6% |
| ResshouPP into SandangekiPPP | 1 | 2.6% |
| Ryu'eikyaku66K into crouch | 1 | 2.6% |
| backdash into Kodachinuki4K | 1 | 2.6% |
| crouch dash back into Gen'you4K+G | 1 | 2.6% |
| crouch into Surigeri2K | 1 | 2.6% |
| evade up into Senpugeri7K | 1 | 2.6% |
| forward dash into throwP+G | 1 | 2.6% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 83–17 · 83.0%
- This season
- 8 matches · 87.5%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into back kick+guard4K+G | 6 | 20.0% |
|---|---|---|
| backdash into Sentai4K | 5 | 16.7% |
| forward movement into Renkan SenshouPPP | 3 | 10.0% |
| Koushu RensuiPP into Renkan SenshouPPP | 2 | 6.7% |
| backdash into Kishitsu Kasensou43P | 2 | 6.7% |
| crouch into Kousoutai2K+G | 2 | 6.7% |
| Fujintai1K+G into Fujin Sougan1K+GP | 1 | 3.3% |
| Honsui3P+K into forward dash | 1 | 3.3% |
| In'you4P into punchP | 1 | 3.3% |
| Juchou Senshou8P+K | 1 | 3.3% |
| Tourou Hassou41236P | 1 | 3.3% |
| backward movement into Rensansui Banchu46P+KPP | 1 | 3.3% |
| crouch into Dantai3K | 1 | 3.3% |
| guardG into Juchou Senshou8P+K | 1 | 3.3% |
| guardG into Ni In'you4PP | 1 | 3.3% |
1 further openings account for the other 1 rounds.
Sarah
- Career
- 5–1 · 83.3%
- This season
- 2 matches · 50.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 2 | 25.0% |
|---|---|---|
| Back Knuckle Turn44P | 1 | 12.5% |
| Low Spin Kick3K+G | 1 | 12.5% |
| Serpent Toe Kick2P+K into kickK | 1 | 12.5% |
| crouch dash back into Dragon Smash Cannon1K | 1 | 12.5% |
| evade down into Rising Elbow6P | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
