VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

たかしし

Career matches1,291
Career win rate54.7%
Round win rate45.4%
Peak rank30
Distinct opponents73
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau3089647642053.1%
Jeffry2724713810955.9%
Lion2699633663.6%
Vanessa1549292059.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira41192246.3%+0.4
Jeffry1871138.9%-7.7
Pai1871138.9%+0.6
Jean158753.3%+10.9
Lau158753.3%+13.4
Goh1221016.7%-20.2
Jacky114736.4%-3.9
Aoi92722.2%-20.4
Shun63350.0%+1.5
Vanessa63350.0%-0.0
Brad54180.0%+37.0
Kage52340.0%-13.8
Lion52340.0%+10.4
Eileen41325.0%-10.4
Sarah42250.0%-23.6
Taka41325.0%-3.2
Lei Fei330100.0%+59.9
Wolf3030.0%-34.2
Dural110100.0%+63.6
El Blaze110100.0%+42.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall29101934.5%-8.6
Breakable Full Fence25101540.0%-0.4
Half Fence2281436.4%-11.7
Low Fence2112957.1%+12.2
Breakable Half Fence2014670.0%+40.1
Octagon2061430.0%-14.1
Full Fence1871138.9%-7.3
Open124833.3%-13.6
Rectangle114736.4%-10.8
Full Fence and Open21150.0%-3.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11642.2%42.2%-0.0
No walls6241.9%44.1%-2.2

Walls against open: +2.2 points (95% range -13.1 to +17.4), p 0.779 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinjin (Rank 30)2026/06/22147750.0%
けいすけ新宿 (Rank 26)2026/06/2264266.7%
のみ (Rank 35)2026/06/2032166.7%
jiwoonpk (Rank 30)2026/06/18103730.0%
ルビーロマン葵 (Rank 29)2026/06/1453260.0%
Sinabro (Rank 27)2026/06/1494544.4%
鳩男 (Rank 30)2026/06/022020.0%
タイヨウ (Rank 29)2026/06/0243175.0%
力戦将棋チャンネル (Rank 27)2026/05/2932166.7%
drnneb75 (Rank 28)2026/05/2931233.3%
ヘニオ (Rank 32)2026/05/2951420.0%
うめおに。 (Rank 28)2026/05/223030.0%
syounai (Rank 26)2026/05/0831233.3%
hahaha (Rank 27)2026/05/0654180.0%
kyu (Rank 28)2026/05/063030.0%
HoAssYoAss (Rank 26)2026/04/2041325.0%
拳四郎 (Rank 27)2026/04/20106460.0%
yosiuki (Rank 24)2026/04/2032166.7%
태오 (Rank 30)2026/04/1931233.3%
氷結無糖グリーンアップル (Rank 27)2026/04/1831233.3%
T-J-J (Rank 21)2026/04/1632166.7%
KillBill (Rank 29)2026/04/114040.0%
Ruok? (Rank 28)2026/04/0232166.7%
たつや (Rank 39)2026/03/293030.0%
流形 (Rank 8)2026/03/28330100.0%

Round openings

Every character

backdash into evade up14719.4%
crouch dash forward into guardG11915.7%
evade down into guardG678.8%
crouch dash forward into evade down557.3%
evade down into forward dash182.4%
backdash into Sako Soushou4P+K172.2%
crouch dash forward into punchP131.7%
crouch dash forward into throwP+G131.7%
Defensive Style: backdash into evade up111.4%
backdash into Senchutai3K101.3%
crouch dash forward into Chugeki6P101.3%
crouch dash forward into Low Knuckle2P91.2%
forward movement into punchP91.2%
evade down into Souchuken2P60.8%
crouch dash forward into Junho Chushou33P50.7%

152 further openings account for the other 249 rounds.

Lau

backdash into evade up12825.4%
crouch dash forward into guardG7514.9%
crouch dash forward into evade down458.9%
evade down into guardG458.9%
backdash into Sako Soushou4P+K173.4%
evade down into forward dash122.4%
backdash into Senchutai3K102.0%
crouch dash forward into Chugeki6P102.0%
crouch dash forward into punchP71.4%
crouch dash forward into throwP+G71.4%
evade down into Souchuken2P61.2%
forward movement into punchP61.2%
crouch dash forward into Junho Chushou33P51.0%
crouch dash forward into Souchuken2P51.0%
backdash into Fukko Kensou1P40.8%

72 further openings account for the other 122 rounds.

Jeffry

crouch dash forward into guardG4122.6%
evade down into guardG2212.2%
backdash into evade up179.4%
crouch dash forward into Low Knuckle2P95.0%
evade down into forward dash63.3%
crouch dash forward into evade down52.8%
crouch dash forward into punchP52.8%
crouch dash forward into Body CrushP+K42.2%
crouch dash forward into Knee Attack6K42.2%
evade down into Body CrushP+K42.2%
evade down into Low Knuckle2P42.2%
forward movement into Body CrushP+K31.7%
forward movement into punchP31.7%
Knee Attack6K21.1%
Toe Kick2K21.1%

41 further openings account for the other 50 rounds.

Lion

crouch dash forward into evade down512.5%
crouch dash forward into throwP+G410.0%
crouch dash forward into Katousui2P37.5%
crouch dash forward into Sen'inshou3P37.5%
crouch dash forward into guardG37.5%
Ukoushin46P+K25.0%
backdash into evade up25.0%
evade down into Sen'inshou3P25.0%
forward movement into Souji SenpuP+K25.0%
Juchou Senshou8P+K12.5%
Kishitsu Kasensou43P into evade down12.5%
Shicchi Soutai3K+G12.5%
Ukoushin46P+K into Ryusei Renkoushu46P+KP12.5%
Ukoushin46P+K into forward dash12.5%
backdash into Sen'inshou3P12.5%

8 further openings account for the other 8 rounds.

Vanessa

Defensive Style: backdash into evade up1133.3%
Defensive Style: backdash into Parrying High Kick (Deflect)46K39.1%
Defensive Style: backdash into Bone Crush Middle3K26.1%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K26.1%
Defensive Style: evade down into punchP26.1%
Defensive Style: backdash into Boomerang Hook3P+K13.0%
Defensive Style: backdash into Shadow Slicer66K13.0%
Defensive Style: backdash into Sliding Low Kick1K+G13.0%
Defensive Style: backdash into punchP13.0%
Defensive Style: backward movement into evade up13.0%
Defensive Style: crouch dash forward into Back Knuckle6P13.0%
Defensive Style: crouch dash forward into punchP13.0%
Defensive Style: crouch dash forward into throwP+G13.0%
Defensive Style: evade down into guardG13.0%
Defensive Style: evade down into throwP+G13.0%

3 further openings account for the other 3 rounds.