VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

RUSH

Career matches19,559
Career win rate49.7%
Round win rate49.3%
Peak rank39
Distinct opponents498
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1749 #579 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah3919,5599,7199,84049.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,517 of 9,802 rounds counted

6.0 inputs a second (362 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.03629,517

By opponent's character

Kage5.9352808
Jacky6.2371821
Akira6.2370781
Lau6.1364632
Brad6.1365615
Vanessa5.9355568
Lion6.0362552
Sarah6.1364507
Wolf6.0362520
Goh6.0358493
Shun6.0362489
Jean6.2370429
Lei Fei6.0358407
Pai6.2370404
Aoi5.9351362
Jeffry6.0362348
Eileen5.8351260
El Blaze5.8350226
Taka5.7342197
Dural6.237598

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage2128712541.0%-7.3
Jacky2019510647.3%+0.2
Akira1968411242.9%-7.2
Lau164758945.7%-0.9
Brad156867055.1%+6.8
Vanessa142608242.2%-4.2
Lion140588241.4%-6.8
Sarah132755756.8%+4.5
Wolf129705954.3%+5.0
Goh122645852.5%+0.4
Shun122566645.9%-2.7
Jean109575252.3%-0.5
Lei Fei107713666.4%+16.5
Pai100425842.0%-2.5
Aoi98465246.9%-0.4
Jeffry85414448.2%-1.5
Eileen65343152.3%+7.8
El Blaze54262848.1%+1.1
Taka49311863.3%+17.1
Dural24101441.7%-10.2

1 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon27413813650.4%+0.5
Breakable Full Fence26411914545.1%-2.7
Low Fence26212913349.2%+0.3
Breakable Half Fence25012612450.4%+2.0
Full Fence23211212048.3%-0.9
Rectangle23111511649.8%+1.4
Single Wall22411810652.7%+4.4
Open22310411946.6%-1.7
Half Fence2099811146.9%-1.1
Full Fence and Open111525946.9%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,46048.5%48.6%-0.1
No walls70949.5%48.6%+0.9

Walls against open: -1.0 points (95% range -5.6 to +3.6), p 0.667 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

알콜중독자다음은SNS중독... (Rank 40)2026/10/161811761.1%
ねこむーと (Rank 38)2026/10/1325131252.0%
Wallaby360 (Rank 39)2026/10/122281436.4%
abcdkazu1986 (Rank 35)2026/10/101711664.7%
Hi:D (Rank 35)2026/10/10189950.0%
cyomiko (Rank 41)2026/10/022491537.5%
FoooooL (Rank 36)2026/09/291917289.5%
★闘将拉麵男★ (Rank 38)2026/09/281771041.2%
たたみん♪ (Rank 41)2026/09/272112957.1%
究極無敵 (Rank 38)2026/09/1822101245.5%
ボブソン (Rank 35)2026/09/1827161159.3%
hitosasiyubi777 (Rank 36)2026/09/0927141351.9%
hattori1357 (Rank 37)2026/09/0624141058.3%
PuzzG/ぱず爺 (Rank 35)2026/09/0532181456.2%
P式截拳道こくとう (Rank 41)2026/09/051931615.8%
VF12360-PC (Rank 36)2026/09/051991047.4%
pazwolf (Rank 38)2026/08/221910952.6%
elpopo_3378 (Rank 36)2026/08/171991047.4%
Source-chaude-Pa (Rank 41)2026/07/261881044.4%
ハティーン (Rank 40)2026/07/2621101147.6%
じゃんぬ兄(公認) (Rank 36)2026/07/252214863.6%
ふかふか (Rank 38)2026/07/2525111444.0%
super-aokun0906 (Rank 40)2026/07/2527131448.1%
くりたろう (Rank 39)2026/07/2029101934.5%
rikubon-ps (Rank 35)2026/07/19179852.9%

Round openings

Sarah

Career
9,719–9,840 · 49.7%
This season
2,407 matches · 48.5%
Peak rank
39

First hit in 55.2% of 9,183 rounds. Won 53.1% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 20.3% of rounds, against 17.6% in their other rounds.
  • Against Vanessa: moves in first in 38.3% of rounds, against 24.2% against everyone else.
  • On Full Fence and Open stages: moves in first in 32.2% of rounds, against 24.9% on the other stages.
  • After opening the round before by waiting: waits first in 5.4% of rounds, against 0.7% after anything else.
  • After losing a round: moves in first in 29.6% of rounds, against 20.2% after winning one.
  • When behind: moves in first in 29.7% of rounds, against 21.8% when ahead or level.
  • In round 1: opens with “backdash into 2P+K Serpent Toe Kick” in 8.5% of rounds, against 2.7% in their other rounds.
  • Against Lei Fei: opens with “backdash into 2P+K Serpent Toe Kick” in 9.0% of rounds, against 3.9% against everyone else.
  • After opening the round before with “backdash into 2P+K Serpent Toe Kick”: opens with “forward movement into K kick” in 9.4% of rounds, against 6.0% after anything else.
  • After winning a round: opens with “backdash into evade down” in 11.0% of rounds, against 8.2% after losing one.
  • When ahead: opens with “backdash into evade down” in 10.7% of rounds, against 8.1% when level or behind.

How is this tested?

backdash into evade down8749.5%
backdash into Quick Knee6K5586.0%
forward movement into kickK4815.2%
backdash into Serpent Toe Kick2P+K3814.1%
backdash into Switch Kick4K3573.9%
Hide Side Kick (Deflect)P+K3373.6%
backdash into evade up3063.3%
Sharpsword44K2873.1%
backdash into Quick Knee Straight6KP2733.0%
forward dash into Leg Slicer2K+G2512.7%
Long Snap Side Chop3P+K2442.6%
backdash into Stiletto66K2392.6%
forward dash into Quick Knee6K2242.4%
forward dash into Mellow Heel Kick6K+G1591.7%
forward dash into guardG1591.7%

354 further openings account for the other 4,095 rounds.

Counted from 2,263 of the 2,407 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage51–71 · 42%23–37 · 38%+4.8
Jacky52–50 · 51%26–38 · 41%+7.2
Akira45–69 · 39%27–33 · 45%-4.4
Lau39–53 · 42%24–25 · 49%-6.2
Vanessa34–41 · 45%22–26 · 46%-1.4
Brad39–42 · 48%29–12 · 71%-20.8
Lion27–48 · 36%17–20 · 46%-10.6
Sarah42–34 · 55%23–14 · 62%-6.7
Wolf42–38 · 52%20–16 · 56%-1.3
Goh38–35 · 52%20–13 · 61%-4.8
Shun30–35 · 46%11–16 · 41%too few to test
Lei Fei47–25 · 65%10–8 · 56%too few to test
Aoi26–28 · 48%15–19 · 44%too few to test
Jean33–31 · 52%15–10 · 60%too few to test
Pai19–34 · 36%12–10 · 55%too few to test
Jeffry23–29 · 44%17–12 · 59%too few to test
Eileen22–19 · 54%10–11 · 48%too few to test
El Blaze17–20 · 46%9–6 · 60%too few to test
Taka24–7 · 77%4–3 · 57%too few to test
Dural7–5 · 58%3–5 · 38%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

144 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 11 of 18 tests hold up