VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

cx-server

Career matches4,771
Career win rate51.8%
Round win rate46.1%
Peak rank37
Distinct opponents91
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky373,7741,9371,83751.3%
Jeffry3599753446353.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky46212545.6%+3.3
Jeffry44222250.0%+3.8
Akira33141942.4%-3.5
Aoi21111052.4%+15.8
Jean1911857.9%+9.7
Lion189950.0%+0.2
Vanessa1521313.3%-19.6
Brad1431121.4%-15.4
Lau125741.7%+1.1
El Blaze95455.6%+7.7
Sarah91811.1%-30.1
Goh85362.5%+12.2
Wolf83537.5%-7.5
Kage72528.6%-7.4
Lei Fei51420.0%-16.6
Taka41325.0%-17.2
Pai32166.7%+6.8
Shun32166.7%+20.8
Eileen220100.0%+48.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence35142140.0%-4.7
Single Wall34151944.1%+0.1
Rectangle32112134.4%-9.6
Full Fence30141646.7%+3.2
Breakable Full Fence28131546.4%+4.3
Low Fence28121642.9%+1.9
Octagon27121544.4%+3.1
Full Fence and Open2171433.3%-13.6
Half Fence2011955.0%+8.4
Open1771041.2%-1.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17243.6%43.5%+0.1
No walls7943.0%42.7%+0.3

Walls against open: -0.3 points (95% range -13.3 to +12.8), p 0.967 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぽん (Rank 38)2026/05/315050.0%
MikuMartineau (Rank 30)2026/05/3143175.0%
jijitax4 (Rank 37)2026/05/2594544.4%
ネンジ (Rank 38)2026/05/2143175.0%
★闘将拉麵男★ (Rank 36)2026/05/2164266.7%
NORESPECT (Rank 33)2026/05/19158753.3%
のみ (Rank 32)2026/05/1943175.0%
Hi:D (Rank 33)2026/05/1952340.0%
くりたろう (Rank 32)2026/05/1964266.7%
UltimateGohan (Rank 37)2026/05/1983537.5%
ダンシングまるこ (Rank 39)2026/05/16103730.0%
JANGGANG (Rank 39)2026/05/1672528.6%
ZRX-1100 (Rank 37)2026/05/1681712.5%
保育園中退 (Rank 39)2026/05/1641325.0%
Aki (Rank 38)2026/05/1542250.0%
めろぴ。 (Rank 40)2026/05/119090.0%
ふぇに (Rank 34)2026/05/0842250.0%
くろね@のびしろF (Rank 34)2026/05/0563350.0%
spacex_falcon_heavy (Rank 40)2026/05/055050.0%
朧月 (Rank 33)2026/04/3043175.0%
るりじゃいき (Rank 39)2026/04/3052340.0%
テクノモデル (Rank 35)2026/04/30116554.5%
ManEater (Rank 36)2026/04/2073442.9%
しろ/Shiro (Rank 33)2026/03/2841325.0%
タイヨウ (Rank 30)2026/03/28115645.5%

Round openings

Every character

backdash into evade up1069.3%
Middle Smash6P978.6%
forward movement into punchP756.6%
forward dash into Low Spin Kick1K+G383.4%
Knee Push4K into Knee Push Wild Hook4KP312.7%
Elbow Butt6P292.6%
backdash into Tsunami Beat3K+G252.2%
backward movement into Beat & Back KnuckleP+KP242.1%
forward movement into Double KnucklePP242.1%
backdash into Long Stride Back Knuckle4P+K232.0%
forward movement into Punch High KickPK232.0%
backdash into Middle Smash6P221.9%
Spin Heel Sword4K+G191.7%
backdash into High Angle Upper Kick6K181.6%
backdash into Spin Heel Sword4K+G181.6%

172 further openings account for the other 562 rounds.

Jacky

Middle Smash6P9712.4%
backdash into evade up8010.2%
forward movement into punchP607.6%
forward dash into Low Spin Kick1K+G384.8%
backward movement into Beat & Back KnuckleP+KP243.1%
backdash into Long Stride Back Knuckle4P+K232.9%
forward movement into Punch High KickPK232.9%
backdash into Middle Smash6P222.8%
Spin Heel Sword4K+G192.4%
backdash into High Angle Upper Kick6K182.3%
backdash into Spin Heel Sword4K+G182.3%
Dash Hammer Kick66K162.0%
backward movement into Beat KnuckleP+K162.0%
crouch into Squat Straight2P151.9%
Bil Jee6P+K into forward movement141.8%

108 further openings account for the other 302 rounds.

Jeffry

Knee Push4K into Knee Push Wild Hook4KP318.9%
Elbow Butt6P298.3%
backdash into evade up267.5%
backdash into Tsunami Beat3K+G257.2%
forward movement into Double KnucklePP246.9%
backdash into Kenka Hook46P174.9%
forward movement into punchP154.3%
guardG into Middle Hell Stab6P+K144.0%
crouch into Low Knuckle2P123.4%
crouch dash forward into Full Swing Upper33P102.9%
forward movement into Double Knuckle~UpperPPP102.9%
Knee Push4K92.6%
backdash into Double Hammer Down43P82.3%
backdash into Elbow Butt6P82.3%
Middle Hell Stab6P+K51.4%

59 further openings account for the other 106 rounds.