Virtua Fighter 5 REVO · v1.10 · Region: Asia
cx-server
Characters played — VF5's own record
| Jacky | 37 | 3,774 | 1,937 | 1,837 | 51.3% |
|---|---|---|---|---|---|
| Jeffry | 35 | 997 | 534 | 463 | 53.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 46 | 21 | 25 | 45.6% | +3.3 |
|---|---|---|---|---|---|
| Jeffry | 44 | 22 | 22 | 50.0% | +3.8 |
| Akira | 33 | 14 | 19 | 42.4% | -3.5 |
| Aoi | 21 | 11 | 10 | 52.4% | +15.8 |
| Jean | 19 | 11 | 8 | 57.9% | +9.7 |
| Lion | 18 | 9 | 9 | 50.0% | +0.2 |
| Vanessa | 15 | 2 | 13 | 13.3% | -19.6 |
| Brad | 14 | 3 | 11 | 21.4% | -15.4 |
| Lau | 12 | 5 | 7 | 41.7% | +1.1 |
| El Blaze | 9 | 5 | 4 | 55.6% | +7.7 |
| Sarah | 9 | 1 | 8 | 11.1% | -30.1 |
| Goh | 8 | 5 | 3 | 62.5% | +12.2 |
| Wolf | 8 | 3 | 5 | 37.5% | -7.5 |
| Kage | 7 | 2 | 5 | 28.6% | -7.4 |
| Lei Fei | 5 | 1 | 4 | 20.0% | -16.6 |
| Taka | 4 | 1 | 3 | 25.0% | -17.2 |
| Pai | 3 | 2 | 1 | 66.7% | +6.8 |
| Shun | 3 | 2 | 1 | 66.7% | +20.8 |
| Eileen | 2 | 2 | 0 | 100.0% | +48.9 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 35 | 14 | 21 | 40.0% | -4.7 |
|---|---|---|---|---|---|
| Single Wall | 34 | 15 | 19 | 44.1% | +0.1 |
| Rectangle | 32 | 11 | 21 | 34.4% | -9.6 |
| Full Fence | 30 | 14 | 16 | 46.7% | +3.2 |
| Breakable Full Fence | 28 | 13 | 15 | 46.4% | +4.3 |
| Low Fence | 28 | 12 | 16 | 42.9% | +1.9 |
| Octagon | 27 | 12 | 15 | 44.4% | +3.1 |
| Full Fence and Open | 21 | 7 | 14 | 33.3% | -13.6 |
| Half Fence | 20 | 11 | 9 | 55.0% | +8.4 |
| Open | 17 | 7 | 10 | 41.2% | -1.5 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 172 | 43.6% | 43.5% | +0.1 |
| No walls | 79 | 43.0% | 42.7% | +0.3 |
Walls against open: -0.3 points (95% range -13.3 to +12.8), p 0.967 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 33) | 15 | 8 | 7 | 53.3% |
|---|---|---|---|---|
| タイヨウ (Rank 30) | 11 | 5 | 6 | 45.5% |
| テクノモデル (Rank 35) | 11 | 6 | 5 | 54.5% |
| ダンシングまるこ (Rank 39) | 10 | 3 | 7 | 30.0% |
| jijitax4 (Rank 37) | 9 | 4 | 5 | 44.4% |
| めろぴ。 (Rank 40) | 9 | 0 | 9 | 0.0% |
| UltimateGohan (Rank 37) | 8 | 3 | 5 | 37.5% |
| ZRX-1100 (Rank 37) | 8 | 1 | 7 | 12.5% |
| JANGGANG (Rank 39) | 7 | 2 | 5 | 28.6% |
| ManEater (Rank 36) | 7 | 3 | 4 | 42.9% |
| ★闘将拉麵男★ (Rank 36) | 6 | 4 | 2 | 66.7% |
| くりたろう (Rank 32) | 6 | 4 | 2 | 66.7% |
| くろね@のびしろF (Rank 34) | 6 | 3 | 3 | 50.0% |
| Hi:D (Rank 33) | 5 | 2 | 3 | 40.0% |
| spacex_falcon_heavy (Rank 40) | 5 | 0 | 5 | 0.0% |
| ぽん (Rank 38) | 5 | 0 | 5 | 0.0% |
| るりじゃいき (Rank 39) | 5 | 2 | 3 | 40.0% |
| Aki (Rank 38) | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 30) | 4 | 3 | 1 | 75.0% |
| しろ/Shiro (Rank 33) | 4 | 1 | 3 | 25.0% |
| のみ (Rank 32) | 4 | 3 | 1 | 75.0% |
| ふぇに (Rank 34) | 4 | 2 | 2 | 50.0% |
| ネンジ (Rank 38) | 4 | 3 | 1 | 75.0% |
| 保育園中退 (Rank 39) | 4 | 1 | 3 | 25.0% |
| 朧月 (Rank 33) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| ぽん (Rank 38) | 2026/05/31 | 5 | 0 | 5 | 0.0% |
|---|---|---|---|---|---|
| MikuMartineau (Rank 30) | 2026/05/31 | 4 | 3 | 1 | 75.0% |
| jijitax4 (Rank 37) | 2026/05/25 | 9 | 4 | 5 | 44.4% |
| ネンジ (Rank 38) | 2026/05/21 | 4 | 3 | 1 | 75.0% |
| ★闘将拉麵男★ (Rank 36) | 2026/05/21 | 6 | 4 | 2 | 66.7% |
| NORESPECT (Rank 33) | 2026/05/19 | 15 | 8 | 7 | 53.3% |
| のみ (Rank 32) | 2026/05/19 | 4 | 3 | 1 | 75.0% |
| Hi:D (Rank 33) | 2026/05/19 | 5 | 2 | 3 | 40.0% |
| くりたろう (Rank 32) | 2026/05/19 | 6 | 4 | 2 | 66.7% |
| UltimateGohan (Rank 37) | 2026/05/19 | 8 | 3 | 5 | 37.5% |
| ダンシングまるこ (Rank 39) | 2026/05/16 | 10 | 3 | 7 | 30.0% |
| JANGGANG (Rank 39) | 2026/05/16 | 7 | 2 | 5 | 28.6% |
| ZRX-1100 (Rank 37) | 2026/05/16 | 8 | 1 | 7 | 12.5% |
| 保育園中退 (Rank 39) | 2026/05/16 | 4 | 1 | 3 | 25.0% |
| Aki (Rank 38) | 2026/05/15 | 4 | 2 | 2 | 50.0% |
| めろぴ。 (Rank 40) | 2026/05/11 | 9 | 0 | 9 | 0.0% |
| ふぇに (Rank 34) | 2026/05/08 | 4 | 2 | 2 | 50.0% |
| くろね@のびしろF (Rank 34) | 2026/05/05 | 6 | 3 | 3 | 50.0% |
| spacex_falcon_heavy (Rank 40) | 2026/05/05 | 5 | 0 | 5 | 0.0% |
| 朧月 (Rank 33) | 2026/04/30 | 4 | 3 | 1 | 75.0% |
| るりじゃいき (Rank 39) | 2026/04/30 | 5 | 2 | 3 | 40.0% |
| テクノモデル (Rank 35) | 2026/04/30 | 11 | 6 | 5 | 54.5% |
| ManEater (Rank 36) | 2026/04/20 | 7 | 3 | 4 | 42.9% |
| しろ/Shiro (Rank 33) | 2026/03/28 | 4 | 1 | 3 | 25.0% |
| タイヨウ (Rank 30) | 2026/03/28 | 11 | 5 | 6 | 45.5% |
Round openings
Every character
| backdash into evade up | 106 | 9.3% |
|---|---|---|
| Middle Smash6P | 97 | 8.6% |
| forward movement into punchP | 75 | 6.6% |
| forward dash into Low Spin Kick1K+G | 38 | 3.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 31 | 2.7% |
| Elbow Butt6P | 29 | 2.6% |
| backdash into Tsunami Beat3K+G | 25 | 2.2% |
| backward movement into Beat & Back KnuckleP+KP | 24 | 2.1% |
| forward movement into Double KnucklePP | 24 | 2.1% |
| backdash into Long Stride Back Knuckle4P+K | 23 | 2.0% |
| forward movement into Punch High KickPK | 23 | 2.0% |
| backdash into Middle Smash6P | 22 | 1.9% |
| Spin Heel Sword4K+G | 19 | 1.7% |
| backdash into High Angle Upper Kick6K | 18 | 1.6% |
| backdash into Spin Heel Sword4K+G | 18 | 1.6% |
172 further openings account for the other 562 rounds.
Jacky
| Middle Smash6P | 97 | 12.4% |
|---|---|---|
| backdash into evade up | 80 | 10.2% |
| forward movement into punchP | 60 | 7.6% |
| forward dash into Low Spin Kick1K+G | 38 | 4.8% |
| backward movement into Beat & Back KnuckleP+KP | 24 | 3.1% |
| backdash into Long Stride Back Knuckle4P+K | 23 | 2.9% |
| forward movement into Punch High KickPK | 23 | 2.9% |
| backdash into Middle Smash6P | 22 | 2.8% |
| Spin Heel Sword4K+G | 19 | 2.4% |
| backdash into High Angle Upper Kick6K | 18 | 2.3% |
| backdash into Spin Heel Sword4K+G | 18 | 2.3% |
| Dash Hammer Kick66K | 16 | 2.0% |
| backward movement into Beat KnuckleP+K | 16 | 2.0% |
| crouch into Squat Straight2P | 15 | 1.9% |
| Bil Jee6P+K into forward movement | 14 | 1.8% |
108 further openings account for the other 302 rounds.
Jeffry
| Knee Push4K into Knee Push Wild Hook4KP | 31 | 8.9% |
|---|---|---|
| Elbow Butt6P | 29 | 8.3% |
| backdash into evade up | 26 | 7.5% |
| backdash into Tsunami Beat3K+G | 25 | 7.2% |
| forward movement into Double KnucklePP | 24 | 6.9% |
| backdash into Kenka Hook46P | 17 | 4.9% |
| forward movement into punchP | 15 | 4.3% |
| guardG into Middle Hell Stab6P+K | 14 | 4.0% |
| crouch into Low Knuckle2P | 12 | 3.4% |
| crouch dash forward into Full Swing Upper33P | 10 | 2.9% |
| forward movement into Double Knuckle~UpperPPP | 10 | 2.9% |
| Knee Push4K | 9 | 2.6% |
| backdash into Double Hammer Down43P | 8 | 2.3% |
| backdash into Elbow Butt6P | 8 | 2.3% |
| Middle Hell Stab6P+K | 5 | 1.4% |
59 further openings account for the other 106 rounds.
