VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Brad

ThatNewCarSmeII

  • Jean
  • Goh
  • El Blaze
  • Wolf
  • Shun
  • Jeffry
Career matches391
Career win rate68.8%
Round win rate59.9%
Peak rank24
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1464 #2,246 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad241461143278.1%
Jean2395613464.2%
Goh2182433952.4%
El Blaze242418675.0%
Wolf2121210100.0%
Shun1820101050.0%
Jeffry2132166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

190 of 471 rounds counted

10.9 inputs a second (652 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh10.462557
El Blaze11.669544
Wolf11.166636
Shun11.066337
Jeffry9.758016

By opponent's character

Jacky9.75814
Shun12.273425
Vanessa11.267453
Akira10.965611
Wolf9.758016
Taka9.858723
Brad10.864524
Lei Fei11.569213
Aoi10.96528
Lau10.16049
Jeffry10.76404

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1714382.3%+11.2
El Blaze1310376.9%+4.3
Shun137653.9%-0.6
Vanessa138561.5%-9.7
Jean12120100.0%+18.2
Akira96366.7%+8.6
Wolf97277.8%+13.8
Taka83537.5%-24.5
Brad64266.7%-0.6
Kage62433.3%-35.5
Lei Fei64266.7%-12.5
Sarah42250.0%+1.5
Aoi21150.0%-5.1
Lau21150.0%+22.7
Goh1010.0%-32.1
Jeffry1010.0%-27.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1613381.2%+13.4
Single Wall168850.0%-24.9
Octagon139469.2%-4.3
Rectangle128466.7%-0.6
Half Fence118372.7%+3.6
Breakable Half Fence109190.0%+18.2
Open106460.0%+3.8
Breakable Full Fence97277.8%+18.2
Low Fence94544.4%-4.3
Full Fence and Open76185.7%+12.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7176.1%69.2%+6.8
No walls3551.4%61.3%-9.9

Walls against open: +16.7 points (95% range -4.0 to +37.4), p 0.113 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

kinjo (Rank 16)1310376.9%
Ronin (Rank 21)109190.0%
TrooGentulman (Rank 15)64266.7%
Zxo (Rank 22)660100.0%
boost (Rank 3)660100.0%
Cynuous (Rank 25)52340.0%
H.P.Starcraft (Rank 28)52340.0%
leefung._ (Rank 30)51420.0%
Bigsneak12 (Rank 23)43175.0%
Cooljerk (Rank 21)440100.0%
Hoophoop (Rank 21)440100.0%
OlCrunchy (Rank 21)440100.0%
Sambin0 (Rank 24)4040.0%
Zayas (Rank 18)440100.0%
truckstopchilidog (Rank 21)440100.0%
RADICAL_TOM (Rank 21)32166.7%
The8thOne (Rank 26)31233.3%
Tired (Rank 19)3030.0%
Gurg (Rank 13)220100.0%
Jiikae (Rank 26)2020.0%
chaingrabs (Rank 24)220100.0%
dawstheboss2643 (Rank 21)220100.0%
gainkiller (Rank 27)21150.0%
tenpai (Rank 22)2020.0%
thedriver (Rank 21)220100.0%

Most played opponents, most recent first

gainkiller (Rank 27)2026/07/1621150.0%
thedriver (Rank 21)2026/07/16220100.0%
The8thOne (Rank 26)2026/07/1531233.3%
dawstheboss2643 (Rank 21)2026/07/15220100.0%
Hoophoop (Rank 21)2026/07/12440100.0%
Bigsneak12 (Rank 23)2026/06/1243175.0%
Sambin0 (Rank 24)2026/06/114040.0%
Tired (Rank 19)2026/06/073030.0%
TrooGentulman (Rank 15)2026/05/2764266.7%
truckstopchilidog (Rank 21)2026/05/17440100.0%
RADICAL_TOM (Rank 21)2026/05/1732166.7%
H.P.Starcraft (Rank 28)2026/05/1752340.0%
OlCrunchy (Rank 21)2026/05/17440100.0%
Gurg (Rank 13)2026/05/16220100.0%
chaingrabs (Rank 24)2026/05/16220100.0%
leefung._ (Rank 30)2026/05/1551420.0%
kinjo (Rank 16)2026/05/151310376.9%
Zxo (Rank 22)2026/05/12660100.0%
Cynuous (Rank 25)2026/05/1252340.0%
Jiikae (Rank 26)2026/05/122020.0%
Zayas (Rank 18)2026/05/11440100.0%
boost (Rank 3)2026/05/11660100.0%
Ronin (Rank 21)2026/05/06109190.0%
Cooljerk (Rank 21)2026/05/06440100.0%
tenpai (Rank 22)2026/05/052020.0%

Round openings

Every character

punchP7115.1%
punchP into Jab Straight224.7%
punchP into KounirenPP194.0%
crouch into Sit Jab2P183.8%
crouch into Shitamaeken2P143.0%
crouch into Low Hammer2P112.3%
Sharp Shoot1P91.9%
Elbow Butt6P into Elbow Hammer6PP81.7%
crouch into Fukuchougeki2P81.7%
backdash into Jackal Straight46P+K71.5%
backdash into Pap Sawk Kao46K+G71.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK61.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G61.3%
Rapid Double JabP+K61.3%
backdash into Batousatsu3KP61.3%

155 further openings account for the other 253 rounds.

Brad

Career
114–32 · 78.1%
This season
40 matches · 77.5%
Peak rank
24

First hit in 58.9% of 151 rounds. Won 70.8% of the rounds they struck first, 64.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sit Jab2P1811.8%
punchP into Jab StraightPP1811.8%
punchP127.9%
Sharp Shoot1P95.9%
backdash into Jackal Straight46P+K74.6%
backdash into Pap Sawk Kao46K+G74.6%
Rapid Double JabP+K64.0%
Dtee Sawk Dtrohng4P+K42.6%
Jumping Dtee Sawk Bon9P+K42.6%
backdash into backward movement42.6%
backdash into guardG42.6%
Stop Kick4K into forward movement32.0%
backdash into Stop Kick4K32.0%
High Spin KickK+G21.3%
Kao Loy6K+G21.3%

44 further openings account for the other 49 rounds.

Jean

Career
61–34 · 64.2%
This season
30 matches · 63.3%
Peak rank
23

First hit in 73.2% of 112 rounds. Won 62.2% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP2824.8%
punchP into KounirenPP1916.8%
crouch into Shitamaeken2P1412.4%
throwP+G54.4%
backdash into Gyaku Seikenzuki66P43.5%
Gyaku Seikenzuki66P32.6%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP32.6%
KounirenPP into KagizukiPPP32.6%
forward dash into throwP+G32.6%
Koubougeri6K+G21.8%
Yamakuzushi6K21.8%
backdash into Nozuchi1P+K21.8%
backdash into Yamakuzushi6K21.8%
punchP into Maeken~Joudan MawashigeriPK21.8%
Harai'uke (Deflect)4P+K+G10.9%

20 further openings account for the other 20 rounds.

Goh

Career
43–39 · 52.4%
This season
19 matches · 36.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1216.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G68.2%
backdash into Batousatsu3KP68.2%
crouch into Sune'uchi2P68.2%
Kumite Harai (Deflect)4P+K+G56.8%
crouch into Maegeri3K34.1%
punchP into kickK34.1%
Maegeri3K into Batousatsu3KP22.7%
Soukyu46P22.7%
Tsukikage6K22.7%
forward dash into Kumite Harai (Deflect)4P+K+G22.7%
punchP into Tsurane ShoudaPP22.7%
AgitosogiP+K11.4%
Kyousengeri46K into kickK11.4%
Ni'oudaoshi3K+G11.4%

19 further openings account for the other 19 rounds.

El Blaze

Career
18–6 · 75.0%
This season
12 matches · 91.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Smash Kick46K511.4%
crouch into Low Spin Kick2K+G511.4%
evade up49.1%
punchP49.1%
backdash into Demon's Tail9P+KK36.8%
Shadow Strike6P into Shadow Fang6PK24.5%
backdash into Jumping Savate9K+G24.5%
evade up into Demon's Tail9P+KK24.5%
Demon Dance9P+K into Demon's Tail9P+KK12.3%
Jumping Savate9K+G12.3%
Jumping Savate9K+G into forward dash12.3%
Jumping Savate9K+G into guardG12.3%
Low Drop Kick1K+G12.3%
Low Spin Kick2K+G12.3%
Shadow Strike6P12.3%

10 further openings account for the other 10 rounds.

Shun

Career
10–10 · 50.0%
This season
8 matches · 12.5%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Fukuchougeki2P821.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK616.2%
backdash into Toukyaku6K+G38.1%
punchP38.1%
backdash into Haisenchu Kaikakyaku1PK25.4%
backdash into Ryubikyaku8K+G25.4%
evade down into Tenshin Haishu4P25.4%
Haisenchu1P into Chougeki Haiten44P12.7%
Haisenchu1P into guardG12.7%
backdash into Asen Kaikyaku44K12.7%
backdash into Haisenchu1P12.7%
evade down into Toukyaku6K+G12.7%
forward dash into Koushu Rentai1KK12.7%
forward dash into Sokutan Senshu6K12.7%
forward dash into Toukyaku6K+G12.7%

3 further openings account for the other 3 rounds.

Wolf

Career
21–0 · 100.0%
This season
9 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P1130.6%
punchP822.2%
punchP into Jab StraightPP411.1%
backdash into Short Shoulder46P+K25.6%
evade up into Gasp Kneel Palm Bomb6P+K25.6%
Deadly Move Front6P+K+G into throwP+G12.8%
Jab StraightPP into One Two UpperPPP12.8%
Low Hammer2P into Dragonfish Blow6PP12.8%
Low Hammer2P into Pounding Elbow9P+K12.8%
Low Hammer2P into Quick Shoulder66P+K12.8%
Low Hammer2P into backdash12.8%
backdash into Heavy Middle Kick3K+G12.8%
backdash into Rolling Savate6K+G12.8%
punchP into throwP+G12.8%

Jeffry

Career
2–1 · 66.7%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP850.0%
punchP425.0%
punchP into Double KnucklePP212.5%
Dash Elbow66P into Dash Elbow Upper66PP16.2%
Ducking Low2K+G into punchP16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)