Virtua Fighter 5 REVO · v1.10
saintgurmeet
Characters played — VF5's own record
| Jean | 37 | 270 | 233 | 37 | 86.3% |
|---|---|---|---|---|---|
| Jacky | 26 | 20 | 18 | 2 | 90.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 27 | 17 | 10 | 63.0% | -16.6 |
|---|---|---|---|---|---|
| Vanessa | 18 | 18 | 0 | 100.0% | +23.8 |
| El Blaze | 10 | 6 | 4 | 60.0% | -19.3 |
| Akira | 9 | 7 | 2 | 77.8% | +3.5 |
| Shun | 7 | 3 | 4 | 42.9% | -27.4 |
| Lion | 6 | 5 | 1 | 83.3% | -2.9 |
| Taka | 6 | 6 | 0 | 100.0% | +29.6 |
| Aoi | 3 | 3 | 0 | 100.0% | +13.7 |
| Lau | 2 | 2 | 0 | 100.0% | +25.6 |
| Sarah | 2 | 2 | 0 | 100.0% | +25.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 15 | 12 | 3 | 80.0% | +5.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 14 | 13 | 1 | 92.9% | +15.9 |
| Single Wall | 13 | 10 | 3 | 76.9% | -3.0 |
| Half Fence | 12 | 8 | 4 | 66.7% | -7.0 |
| Rectangle | 10 | 5 | 5 | 50.0% | -24.7 |
| Low Fence | 8 | 8 | 0 | 100.0% | +24.3 |
| Full Fence | 6 | 6 | 0 | 100.0% | +19.1 |
| Octagon | 4 | 2 | 2 | 50.0% | -30.3 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +28.3 |
| Open | 2 | 2 | 0 | 100.0% | +29.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 61 | 75.4% | 76.1% | -0.7 |
| No walls | 23 | 87.0% | 78.2% | +8.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SC1_Signia (Rank 37) | 23 | 13 | 10 | 56.5% |
|---|---|---|---|---|
| seedash (Rank 31) | 10 | 10 | 0 | 100.0% |
| NoOneSpecific (Rank 30) | 8 | 8 | 0 | 100.0% |
| ChilePiquín (Rank 34) | 7 | 5 | 2 | 71.4% |
| ItsameBS (Rank 35) | 6 | 6 | 0 | 100.0% |
| JINXHAND (Rank 32) | 6 | 5 | 1 | 83.3% |
| Madical31 (Rank 8) | 6 | 6 | 0 | 100.0% |
| grumace (Rank 29) | 5 | 2 | 3 | 40.0% |
| RareEntity (Rank 42) | 4 | 0 | 4 | 0.0% |
| BLACKSTAR (Rank 34) | 2 | 2 | 0 | 100.0% |
| BehemothTyphoon (Rank 26) | 2 | 2 | 0 | 100.0% |
| Chris (Rank 36) | 2 | 2 | 0 | 100.0% |
| Jiikae (Rank 31) | 2 | 2 | 0 | 100.0% |
| TheLetterAfterZ (Rank 31) | 2 | 2 | 0 | 100.0% |
| gainkiller (Rank 27) | 2 | 2 | 0 | 100.0% |
| susvery (Rank 34) | 2 | 1 | 1 | 50.0% |
| S_C_H_T_O_M_P (Rank 21) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| seedash (Rank 31) | 2026/07/17 | 10 | 10 | 0 | 100.0% |
|---|---|---|---|---|---|
| RareEntity (Rank 42) | 2026/07/17 | 4 | 0 | 4 | 0.0% |
| TheLetterAfterZ (Rank 31) | 2026/07/17 | 2 | 2 | 0 | 100.0% |
| Chris (Rank 36) | 2026/07/17 | 2 | 2 | 0 | 100.0% |
| SC1_Signia (Rank 37) | 2026/07/17 | 23 | 13 | 10 | 56.5% |
| BLACKSTAR (Rank 34) | 2026/07/17 | 2 | 2 | 0 | 100.0% |
| susvery (Rank 34) | 2026/07/17 | 2 | 1 | 1 | 50.0% |
| JINXHAND (Rank 32) | 2026/07/17 | 6 | 5 | 1 | 83.3% |
| S_C_H_T_O_M_P (Rank 21) | 2026/07/17 | 1 | 1 | 0 | 100.0% |
| grumace (Rank 29) | 2026/07/16 | 5 | 2 | 3 | 40.0% |
| ItsameBS (Rank 35) | 2026/07/16 | 6 | 6 | 0 | 100.0% |
| ChilePiquín (Rank 34) | 2026/07/16 | 7 | 5 | 2 | 71.4% |
| gainkiller (Rank 27) | 2026/07/15 | 2 | 2 | 0 | 100.0% |
| NoOneSpecific (Rank 30) | 2026/07/15 | 8 | 8 | 0 | 100.0% |
| Jiikae (Rank 31) | 2026/07/15 | 2 | 2 | 0 | 100.0% |
| BehemothTyphoon (Rank 26) | 2026/07/15 | 2 | 2 | 0 | 100.0% |
| Madical31 (Rank 8) | 2026/07/10 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 87 | 24.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 52 | 14.7% |
| backdash into Konohana Sakuya43P+K | 17 | 4.8% |
| Shitamaeken2P | 16 | 4.5% |
| punchP into kickK | 16 | 4.5% |
| Yoko'enpi6P | 14 | 4.0% |
| backdash into Agezuki3P+K | 11 | 3.1% |
| Tate'enpi33P into Agezuki3P+K | 8 | 2.3% |
| backdash into Gyaku Seikenzuki66P | 8 | 2.3% |
| Shitanagi Shutou1P | 7 | 2.0% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 7 | 2.0% |
| forward dash into Yoko'enpi6P | 7 | 2.0% |
| Tate'enpi33P into Nukitesashi6P+K | 4 | 1.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 1.1% |
| backdash into backward movement | 4 | 1.1% |
63 further openings account for the other 91 rounds.
Jean
| backdash into evade down | 78 | 23.5% |
|---|---|---|
| Gyaku Seikenzuki66P | 52 | 15.7% |
| backdash into Konohana Sakuya43P+K | 17 | 5.1% |
| Shitamaeken2P | 16 | 4.8% |
| punchP into kickK | 16 | 4.8% |
| Yoko'enpi6P | 14 | 4.2% |
| backdash into Agezuki3P+K | 11 | 3.3% |
| Tate'enpi33P into Agezuki3P+K | 8 | 2.4% |
| backdash into Gyaku Seikenzuki66P | 8 | 2.4% |
| Shitanagi Shutou1P | 7 | 2.1% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 7 | 2.1% |
| forward dash into Yoko'enpi6P | 7 | 2.1% |
| Tate'enpi33P into Nukitesashi6P+K | 4 | 1.2% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 1.2% |
| backdash into backward movement | 4 | 1.2% |
55 further openings account for the other 79 rounds.
Jacky
| backdash into evade down | 9 | 42.9% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 2 | 9.5% |
| Slant Back Knuckle1P into kickK | 2 | 9.5% |
| backdash into Beat KnuckleP+K | 2 | 9.5% |
| Slant Back Knuckle1P | 1 | 4.8% |
| backdash into Beat & Back KnuckleP+KP | 1 | 4.8% |
| backdash into Spin Heel Sword4K+G | 1 | 4.8% |
| forward dash into evade down | 1 | 4.8% |
| forward dash into throwP+G | 1 | 4.8% |
| punchP into Low Spin Kick1K+G | 1 | 4.8% |
