VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

FestiveMr.Saturn

  • Jean
Career matches809
Career win rate45.0%
Round win rate46.0%
Peak rank24
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1265 #3,251 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi2463027835244.1%
Jean23179869348.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

800 of 800 rounds counted

6.3 inputs a second (377 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.3378543
Jean6.3376257

By opponent's character

Shun6.5389132
Sarah6.237078
Jacky6.136481
Akira6.438372
Jean6.136773
Pai6.639663
Taka6.237455
Vanessa6.035856
Lei Fei6.136451
Goh6.740027
Aoi6.337625
Kage6.438623
Lion6.438314
Dural6.236913
Brad6.53887
El Blaze6.43828
Lau6.03619
Wolf7.14248
Eileen6.03585

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun34211361.8%+24.7
Sarah2051525.0%-28.9
Jacky1941521.1%-23.8
Akira1871138.9%-2.4
Jean189950.0%+18.7
Pai1621412.5%-17.8
Taka1310376.9%+32.8
Vanessa1310376.9%+32.6
Lei Fei1221016.7%-27.8
Goh75271.4%+19.7
Aoi64266.7%+7.4
Kage62433.3%-11.3
Lion4040.0%-34.1
Dural31233.3%-36.3
Brad2020.0%-12.5
El Blaze2020.0%-32.0
Lau2020.0%-26.9
Wolf2020.0%-19.9
Eileen110100.0%+55.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence32161650.0%+2.6
Low Fence2891932.1%-18.7
Rectangle27121544.4%-6.8
Single Wall27151255.6%+21.6
Breakable Full Fence1971236.8%-1.0
Full Fence1651131.2%-2.8
Half Fence1421214.3%-26.1
Full Fence and Open113827.3%-5.8
Open108280.0%+40.2
Octagon64266.7%+23.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11440.4%43.4%-3.0
No walls6549.2%42.5%+6.7

Walls against open: -9.8 points (95% range -30.6 to +11.1), p 0.358 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ShinAssassin669 (Rank 36)2026/06/292020.0%
我老婆最乖 (Rank 23)2026/06/2964266.7%
nack (Rank 22)2026/06/2951420.0%
Teinted_GENE (Rank 24)2026/06/2874357.1%
Ermert1337 (Rank 21)2026/06/2471614.3%
BEAST_KO (Rank 22)2026/06/248080.0%
Hoophoop (Rank 21)2026/06/24107370.0%
S_C_H_T_O_M_P (Rank 19)2026/06/231110190.9%
xxThat_Man (Rank 14)2026/06/2331233.3%
kerogod (Rank 21)2026/06/2063350.0%
xBeaMO (Rank 17)2026/06/2031233.3%
GambleOfDarun (Rank 25)2026/06/2092722.2%
Zxo (Rank 25)2026/06/0352340.0%
Rthg (Rank 24)2026/06/0363350.0%
󠀡󠀡 (Rank 21)2026/06/0331233.3%
Shin_Kaz (Rank 21)2026/05/29330100.0%
MadameTengu (Rank 21)2026/05/291310376.9%
CeMoi3333 (Rank 23)2026/05/288080.0%
Clipz4Reelz (Rank 23)2026/05/2742250.0%
hobbit (Rank 22)2026/05/27103730.0%
PhaserCatGamesLLC (Rank 21)2026/05/2731233.3%
The8thOne (Rank 23)2026/05/2783537.5%
johncha (Rank 21)2026/05/2631233.3%
NAPPYPROPHET (Rank 23)2026/05/2663350.0%
rabish12 (Rank 21)2026/05/26127558.3%

Round openings

Every character

evade down617.6%
Shinchuzuki (Deflect)236P+K597.3%
punchP into Maeken~Joudan MawashigeriPK405.0%
punchP into ShougerigasanePK354.4%
Jousei Ryusenshou214P+K324.0%
Tenchi In'youP+K+G293.6%
punchP293.6%
evade up283.5%
backdash into evade down253.1%
Chudan Hiji'ate6P232.9%
Sou'unha66K232.9%
guardG141.7%
Chudan Hiji'ate6P into Tsumujisakura6PP131.6%
Gyaku Seikenzuki66P131.6%
backdash131.6%

150 further openings account for the other 366 rounds.

Aoi

Career
278–352 · 44.1%
This season
136 matches · 38.2%
Peak rank
24

First hit in 44.8% of 540 rounds. Won 45.5% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Shinchuzuki (Deflect)236P+K5910.8%
evade down397.1%
punchP into ShougerigasanePK356.4%
Jousei Ryusenshou214P+K325.9%
Tenchi In'youP+K+G295.3%
Chudan Hiji'ate6P234.2%
Sou'unha66K234.2%
evade up213.9%
punchP173.1%
Chudan Hiji'ate6P into Tsumujisakura6PP132.4%
evade up into Shinchuzuki (Deflect)236P+K122.2%
guardG122.2%
backdash112.0%
evade up into evade down112.0%
throwP+G112.0%

92 further openings account for the other 198 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–8 · 56%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
86–93 · 48.0%
This season
62 matches · 50.0%
Peak rank
23

First hit in 53.3% of 255 rounds. Won 50.7% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Maeken~Joudan MawashigeriPK4015.6%
backdash into evade down259.7%
evade down228.6%
Gyaku Seikenzuki66P135.1%
Oiseikenzuki (Deflect)236P+K124.7%
punchP124.7%
Yamakuzushi6K83.1%
evade up72.7%
evade down into backdash62.3%
KounirenPP into Nishin KakegeriPPK51.9%
evade down into Yamakuzushi6K51.9%
kickK into Maegeri~InabikariKP51.9%
Gedan Mawashigeri2K into kickK41.6%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP41.6%
punchP into kickK41.6%

58 further openings account for the other 85 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)