VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

Black-Swan104-_-

Career matches4,210
Career win rate44.2%
Round win rate46.5%
Peak rank33
Distinct opponents173
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf334,2101,8602,35044.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky71333846.5%+3.4
Akira46172937.0%-10.1
Jean42192345.2%+0.3
Lau39182146.1%+0.4
El Blaze37142337.8%-5.5
Goh32171553.1%+6.6
Sarah28131546.4%-1.1
Wolf27131448.1%+2.6
Lion26101638.5%-7.6
Brad2591636.0%-5.7
Aoi2416866.7%+19.8
Kage1961331.6%-10.3
Lei Fei189950.0%+6.5
Pai1761135.3%-8.3
Shun167943.8%-2.3
Vanessa156940.0%+0.0
Jeffry148657.1%+12.7
Taka97277.8%+29.6
Dural4040.0%-43.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence73363749.3%+3.1
Low Fence73383552.0%+10.7
Breakable Half Fence58263244.8%-1.4
Rectangle55213438.2%-6.2
Half Fence53213239.6%-7.9
Octagon46212545.6%+1.6
Breakable Full Fence40152537.5%-8.4
Open36142238.9%-1.2
Single Wall29141548.3%+2.5
Full Fence and Open2291340.9%-3.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32543.1%45.5%-2.5
No walls13847.8%42.8%+5.0

Walls against open: -7.5 points (95% range -18.2 to +3.2), p 0.170 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

五寸釘くん (Rank 36)2026/09/15145935.7%
∈挙動不審∋ (Rank 35)2026/09/1484450.0%
Bird-Tat (Rank 33)2026/09/1452340.0%
كليوديتي (Rank 33)2026/09/1452340.0%
LEO (Rank 35)2026/09/1463350.0%
[VirtuAnalytics]SuperGolden (Rank 34)2026/09/051331023.1%
マーウォ (Rank 36)2026/08/3083537.5%
お~ちゃん (Rank 35)2026/08/2774357.1%
zaduhkj (Rank 34)2026/08/24104640.0%
ちょいそる (Rank 35)2026/08/2473442.9%
煽るアホは0721してろ (Rank 34)2026/08/2375271.4%
Re:Biz (Rank 35)2026/08/2273442.9%
滝太郎(Takitarou) (Rank 34)2026/08/0297277.8%
ENGLID (Rank 35)2026/08/0251420.0%
いくお (Rank 42)2026/08/0251420.0%
pinturicchio (Rank 33)2026/07/2797277.8%
さみぃ_ANTARES (Rank 35)2026/07/2694544.4%
RedCap (Rank 37)2026/07/2662433.3%
へにほに (Rank 34)2026/07/26104640.0%
俺様バーンズ (Rank 36)2026/07/2691811.1%
ギボアップ (Rank 33)2026/07/2652340.0%
鳩男 (Rank 30)2026/06/2764266.7%
B軍団 (Rank 34)2026/06/22116554.5%
黒シャツ (Rank 31)2026/06/15106460.0%
会長さん (Rank 34)2026/05/2362433.3%

Round openings

Wolf

crouch into Low Hammer2P25212.3%
guardG1145.5%
up-back kick7K into Savate4K1045.1%
Quick Shoulder66P+K1035.0%
Savate4K into guardG914.4%
Savate4K904.4%
guardG into throwP+G884.3%
forward movement into Elbow Butt4P723.5%
guardG into Elbow Butt4P643.1%
backdash into Short Shoulder46P+K572.8%
up-back kick7K into up-back, up, up-back kick787K552.7%
backdash into guardG532.6%
backdash into Face Lift Kick3K412.0%
crouch dash back into Kenka Kick1K+G381.9%
backdash into backward movement371.8%

149 further openings account for the other 796 rounds.