VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

faith0131

Career matches599
Career win rate60.3%
Round win rate50.6%
Peak rank31
Distinct opponents18
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3159936123860.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky117463.6%+14.0
Eileen95455.6%+3.6
Akira64266.7%+15.2
Lion61516.7%-49.4
Jean41325.0%-29.4
Pai31233.3%-13.1
Wolf32166.7%+6.9
El Blaze21150.0%+6.5
Goh220100.0%+44.3
Shun110100.0%+64.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence75271.4%+21.7
Single Wall75271.4%+22.1
Breakable Full Fence63350.0%-10.3
Half Fence64266.7%+19.5
Rectangle63350.0%-6.1
Breakable Half Fence51420.0%-42.7
Low Fence52340.0%-12.9
Octagon2020.0%-39.9
Open21150.0%+1.6
Full Fence and Open110100.0%+45.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3250.0%53.8%-3.8
No walls1457.1%51.7%+5.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

okb@j>おーけーびー (Rank 27)117463.6%
ヒ・ジハー (Rank 28)84450.0%
Agito (Rank 28)3030.0%
a_h_i_k_o (Rank 27)31233.3%
力戦将棋チャンネル (Rank 26)31233.3%
6132da (Rank 25)2020.0%
cokeshi (Rank 29)21150.0%
jinjin (Rank 31)2020.0%
windowkhs (Rank 28)220100.0%
ヘニオ (Rank 32)220100.0%
龍仙人【鬼手仏心】 (Rank 26)220100.0%
TOMORV (Rank 28)1010.0%
kazupon_myst/かずぽん (Rank 32)1010.0%
nagato_0519 (Rank 32)110100.0%
たわばTAWABA (Rank 26)110100.0%
ゅろぽ (Rank 26)110100.0%
アベル (Rank 30)110100.0%
聖☆奈♡♡ (Rank 24)110100.0%

Most played opponents, most recent first

Agito (Rank 28)2026/07/043030.0%
ヘニオ (Rank 32)2026/07/04220100.0%
windowkhs (Rank 28)2026/07/04220100.0%
TOMORV (Rank 28)2026/07/041010.0%
a_h_i_k_o (Rank 27)2026/07/0431233.3%
nagato_0519 (Rank 32)2026/07/04110100.0%
kazupon_myst/かずぽん (Rank 32)2026/07/041010.0%
cokeshi (Rank 29)2026/06/1421150.0%
jinjin (Rank 31)2026/06/142020.0%
ゅろぽ (Rank 26)2026/06/14110100.0%
ヒ・ジハー (Rank 28)2026/06/1184450.0%
okb@j>おーけーびー (Rank 27)2026/05/28117463.6%
龍仙人【鬼手仏心】 (Rank 26)2026/05/28220100.0%
6132da (Rank 25)2026/05/282020.0%
聖☆奈♡♡ (Rank 24)2026/05/28110100.0%
力戦将棋チャンネル (Rank 26)2026/05/2831233.3%
アベル (Rank 30)2026/05/28110100.0%
たわばTAWABA (Rank 26)2026/05/28110100.0%

Round openings

Aoi

crouch dash back into evade up2111.8%
NirentotsuPP into Nirentotsu OuchuPPP95.1%
backdash into evade up95.1%
evade down into evade up95.1%
evade up95.1%
evade up into Hou'oushu3P84.5%
guardG84.5%
kickK84.5%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK63.4%
Ouda6P+K into Oushu Hiji'ate6P+KP63.4%
Uzumaki Shutou44P63.4%
back punch+kick+guard4P+K+G52.8%
crouch into Gedan Shouda2P52.8%
Kasuminagi2KP into Kasumi Renshou2KPP42.2%
Sayo'arashiP+K42.2%

46 further openings account for the other 61 rounds.