Virtua Fighter 5 REVO · v1.10 · Region: South America
RayBladeX
Characters played — VF5's own record
| Dural | 34 | 457 | 328 | 129 | 71.8% |
|---|---|---|---|---|---|
| Pai | — | 384 | 316 | 68 | 82.3% |
| Sarah | 33 | 274 | 187 | 87 | 68.2% |
| Aoi | 33 | 194 | 143 | 51 | 73.7% |
| Vanessa | 33 | 161 | 121 | 40 | 75.2% |
| Lau | 30 | 113 | 86 | 27 | 76.1% |
| Akira | 30 | 109 | 80 | 29 | 73.4% |
| Lion | 29 | 78 | 56 | 22 | 71.8% |
| Kage | 27 | 58 | 36 | 22 | 62.1% |
| El Blaze | 28 | 53 | 42 | 11 | 79.2% |
| Taka | 27 | 50 | 34 | 16 | 68.0% |
| Jacky | 28 | 40 | 31 | 9 | 77.5% |
| Brad | 26 | 29 | 22 | 7 | 75.9% |
| Goh | — | 26 | 17 | 9 | 65.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 20 | 13 | 7 | 65.0% | -2.6 |
|---|---|---|---|---|---|
| Sarah | 14 | 11 | 3 | 78.6% | +22.5 |
| Kage | 13 | 6 | 7 | 46.1% | -9.9 |
| Lau | 13 | 6 | 7 | 46.1% | -5.8 |
| Lei Fei | 10 | 7 | 3 | 70.0% | +6.7 |
| Brad | 7 | 4 | 3 | 57.1% | -8.0 |
| Eileen | 6 | 2 | 4 | 33.3% | -33.2 |
| Akira | 5 | 4 | 1 | 80.0% | +29.1 |
| El Blaze | 5 | 3 | 2 | 60.0% | -6.3 |
| Pai | 5 | 1 | 4 | 20.0% | -40.2 |
| Goh | 4 | 4 | 0 | 100.0% | +18.8 |
| Lion | 4 | 1 | 3 | 25.0% | -12.8 |
| Shun | 2 | 2 | 0 | 100.0% | +22.4 |
| Vanessa | 2 | 2 | 0 | 100.0% | +48.2 |
| Jeffry | 1 | 1 | 0 | 100.0% | +51.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 24 | 12 | 12 | 50.0% | -10.9 |
|---|---|---|---|---|---|
| Half Fence | 15 | 11 | 4 | 73.3% | +8.9 |
| Rectangle | 12 | 8 | 4 | 66.7% | +4.1 |
| Breakable Full Fence | 11 | 5 | 6 | 45.5% | -13.7 |
| Open | 10 | 7 | 3 | 70.0% | +12.4 |
| Low Fence | 9 | 7 | 2 | 77.8% | +17.8 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | +2.0 |
| Single Wall | 8 | 5 | 3 | 62.5% | +1.6 |
| Octagon | 7 | 3 | 4 | 42.9% | -25.2 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +32.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 77 | 57.1% | 61.5% | -4.3 |
| No walls | 27 | 70.4% | 60.3% | +10.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Crashing_Blow2003 (Rank 33) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| tenpai (Rank 32) | 9 | 7 | 2 | 77.8% |
| savantique (Rank 29) | 8 | 5 | 3 | 62.5% |
| uklonist (Rank 30) | 8 | 6 | 2 | 75.0% |
| B34TD0WN (Rank 29) | 7 | 4 | 3 | 57.1% |
| xChimerax (Rank 32) | 7 | 4 | 3 | 57.1% |
| Lukeee (Rank 27) | 6 | 2 | 4 | 33.3% |
| ItsameBS (Rank 32) | 5 | 1 | 4 | 20.0% |
| CallejeroStripFaytel (Rank 25) | 4 | 4 | 0 | 100.0% |
| Darkfaller555 (Rank 22) | 4 | 4 | 0 | 100.0% |
| SDVF|JINXHAND (Rank 33) | 4 | 2 | 2 | 50.0% |
| This_Charming_Man (Rank 20) | 4 | 4 | 0 | 100.0% |
| iKillYouXChicken (Rank 38) | 4 | 0 | 4 | 0.0% |
| RentalAnimator (Rank 41) | 3 | 0 | 3 | 0.0% |
| chaingrabs (Rank 25) | 3 | 3 | 0 | 100.0% |
| kungfusmurf (Rank 34) | 3 | 2 | 1 | 66.7% |
| 神拳|Kaolan (Rank 35) | 3 | 1 | 2 | 33.3% |
| ChilePiquín (Rank 35) | 2 | 2 | 0 | 100.0% |
| H.P.Starcraft (Rank 27) | 2 | 2 | 0 | 100.0% |
| NoOneSpecific (Rank 29) | 2 | 2 | 0 | 100.0% |
| Pudding (Rank 39) | 2 | 1 | 1 | 50.0% |
| babapotato (Rank 14) | 2 | 2 | 0 | 100.0% |
| justaname00 (Rank 32) | 2 | 2 | 0 | 100.0% |
| y2d (Rank 37) | 2 | 0 | 2 | 0.0% |
| SugarBear (Rank 36) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ChilePiquín (Rank 35) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| B34TD0WN (Rank 29) | 2026/07/27 | 7 | 4 | 3 | 57.1% |
| This_Charming_Man (Rank 20) | 2026/07/27 | 4 | 4 | 0 | 100.0% |
| CallejeroStripFaytel (Rank 25) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| tenpai (Rank 32) | 2026/07/23 | 9 | 7 | 2 | 77.8% |
| Pudding (Rank 39) | 2026/07/06 | 2 | 1 | 1 | 50.0% |
| kungfusmurf (Rank 34) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| 神拳|Kaolan (Rank 35) | 2026/07/06 | 3 | 1 | 2 | 33.3% |
| RentalAnimator (Rank 41) | 2026/07/05 | 3 | 0 | 3 | 0.0% |
| uklonist (Rank 30) | 2026/07/05 | 8 | 6 | 2 | 75.0% |
| Crashing_Blow2003 (Rank 33) | 2026/07/05 | 11 | 4 | 7 | 36.4% |
| iKillYouXChicken (Rank 38) | 2026/07/05 | 4 | 0 | 4 | 0.0% |
| xChimerax (Rank 32) | 2026/07/04 | 7 | 4 | 3 | 57.1% |
| savantique (Rank 29) | 2026/07/04 | 8 | 5 | 3 | 62.5% |
| SDVF|JINXHAND (Rank 33) | 2026/07/04 | 4 | 2 | 2 | 50.0% |
| SugarBear (Rank 36) | 2026/07/04 | 1 | 1 | 0 | 100.0% |
| Darkfaller555 (Rank 22) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
| y2d (Rank 37) | 2026/06/16 | 2 | 0 | 2 | 0.0% |
| babapotato (Rank 14) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| Lukeee (Rank 27) | 2026/06/16 | 6 | 2 | 4 | 33.3% |
| NoOneSpecific (Rank 29) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| chaingrabs (Rank 25) | 2026/06/16 | 3 | 3 | 0 | 100.0% |
| ItsameBS (Rank 32) | 2026/06/15 | 5 | 1 | 4 | 20.0% |
| justaname00 (Rank 32) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
| H.P.Starcraft (Rank 27) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 57 | 13.0% |
|---|---|---|
| backdash into evade down | 46 | 10.5% |
| punchP | 33 | 7.5% |
| backward movement into evade up | 19 | 4.3% |
| backward movement into evade down | 14 | 3.2% |
| evade up | 14 | 3.2% |
| punchP into Punch High Kick | 12 | 2.7% |
| backdash into guardG | 11 | 2.5% |
| backward movement into guardG | 8 | 1.8% |
| punchP into Koushu RensuiPP | 8 | 1.8% |
| evade up into guardG | 7 | 1.6% |
| guardG | 7 | 1.6% |
| punchP into evade down | 7 | 1.6% |
| punchP into HakotsushuP+K+G | 6 | 1.4% |
| punchP into crouch | 6 | 1.4% |
142 further openings account for the other 184 rounds.
Dural
| punchP | 9 | 9.6% |
|---|---|---|
| backdash into evade down | 8 | 8.5% |
| punchP into crouch | 5 | 5.3% |
| backdash into evade up | 4 | 4.3% |
| backdash into guardG | 4 | 4.3% |
| punchP into One TwoPP | 4 | 4.3% |
| backward movement into guardG | 3 | 3.2% |
| evade up into Double Spinning KickKK | 3 | 3.2% |
| guardG | 3 | 3.2% |
| punchP into Punch High KickPK | 3 | 3.2% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 2.1% |
| backward movement into evade up | 2 | 2.1% |
| evade up into guardG | 2 | 2.1% |
| kickK into Grave BlowKP | 2 | 2.1% |
| punchP into Lumpini Combination4PK | 2 | 2.1% |
34 further openings account for the other 38 rounds.
Jacky
| backdash into evade up | 19 | 24.4% |
|---|---|---|
| punchP | 8 | 10.3% |
| backward movement into evade up | 7 | 9.0% |
| evade up | 7 | 9.0% |
| backward movement into evade down | 3 | 3.9% |
| backdash into evade down | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| backward movement into guardG | 2 | 2.6% |
| evade up into guardG | 2 | 2.6% |
| guardG | 2 | 2.6% |
| punchP into Smash Back Knuckle3PPP+K | 2 | 2.6% |
| punchP into evade down | 2 | 2.6% |
| Body Blow3P+K | 1 | 1.3% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 1.3% |
| High Angle Upper Kick6K into punchP | 1 | 1.3% |
17 further openings account for the other 17 rounds.
Lion
| backdash into evade up | 8 | 12.7% |
|---|---|---|
| punchP into Koushu RensuiPP | 8 | 12.7% |
| punchP | 7 | 11.1% |
| punchP into HakotsushuP+K+G | 6 | 9.5% |
| evade up | 5 | 7.9% |
| backdash into evade down | 4 | 6.3% |
| backdash into guardG | 3 | 4.8% |
| punchP into Souji SenpuP+K | 3 | 4.8% |
| Attai2K into Tousentai2KK+G | 2 | 3.2% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 2 | 3.2% |
| backdash into Kishitsu Kasensou43P | 2 | 3.2% |
| backward movement into evade down | 2 | 3.2% |
| evade down into guardG | 2 | 3.2% |
| evade up into guardG | 2 | 3.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.6% |
6 further openings account for the other 6 rounds.
Sarah
| backdash into evade down | 9 | 15.0% |
|---|---|---|
| backdash into evade up | 9 | 15.0% |
| punchP into Punch High KickPK | 8 | 13.3% |
| backdash into Leg Slicer2K+G | 3 | 5.0% |
| backward movement into evade up | 3 | 5.0% |
| punchP | 3 | 5.0% |
| backdash into guardG | 2 | 3.3% |
| evade up | 2 | 3.3% |
| Leg Slicer2K+G into Back Spin KickK+G | 1 | 1.7% |
| Leg Slicer2K+G into throwP+G | 1 | 1.7% |
| Long Snap Side Chop3P+K | 1 | 1.7% |
| backdash into Crescent Heel4K+G | 1 | 1.7% |
| backdash into Jackknife Kick3K | 1 | 1.7% |
| backdash into Valkyrie Low1K+G | 1 | 1.7% |
| backdash into Wind Knuckle6P+KP | 1 | 1.7% |
14 further openings account for the other 14 rounds.
El Blaze
| backdash into evade down | 10 | 29.4% |
|---|---|---|
| backdash into evade up | 4 | 11.8% |
| backward movement into evade down | 3 | 8.8% |
| backdash into Darkness Sword43K+G | 2 | 5.9% |
| punchP | 2 | 5.9% |
| punchP into evade down | 2 | 5.9% |
| Fade Roll Kick7K into forward dash | 1 | 2.9% |
| backdash into Low Spin Kick2K+G | 1 | 2.9% |
| backdash into Overtune Blow3P+K | 1 | 2.9% |
| backdash into Toe Kick4K | 1 | 2.9% |
| backward movement into Rolling Low Knuckle1P | 1 | 2.9% |
| backward movement into punchP | 1 | 2.9% |
| forward dash into evade up | 1 | 2.9% |
| forward movement into evade up | 1 | 2.9% |
| guardG | 1 | 2.9% |
2 further openings account for the other 2 rounds.
Kage
| backdash into evade down | 4 | 13.3% |
|---|---|---|
| backward movement into evade down | 4 | 13.3% |
| backdash into evade up | 3 | 10.0% |
| backward movement into guardG | 2 | 6.7% |
| punchP into Sunebarai4P+KP | 2 | 6.7% |
| Rasen4P into Rasen Urageri4PK | 1 | 3.3% |
| Tsumujigeri2K+G | 1 | 3.3% |
| backdash into Fujinkyaku46K+G | 1 | 3.3% |
| backdash into Shippuzan3PP | 1 | 3.3% |
| backdash into Tsumujigeri2K+G | 1 | 3.3% |
| backdash into throwP+G | 1 | 3.3% |
| backward movement into Rakujin Gaeri44P | 1 | 3.3% |
| backward movement into evade up | 1 | 3.3% |
| evade down into guardG | 1 | 3.3% |
| evade up into Ryu'eikyaku66K | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Akira
| backdash into evade up | 7 | 35.0% |
|---|---|---|
| backdash into evade down | 2 | 10.0% |
| punchP into evade down | 2 | 10.0% |
| backdash into ZanshuK+G | 1 | 5.0% |
| backdash into throwP+G | 1 | 5.0% |
| backward movement into Souka Housui3P+K | 1 | 5.0% |
| evade down into crouch dash forward | 1 | 5.0% |
| evade up into evade down | 1 | 5.0% |
| guardG into Souka Housui3P+K | 1 | 5.0% |
| guardG into down punch+kick2P+K | 1 | 5.0% |
| guardG into down-back punch+kick1P+K | 1 | 5.0% |
| punchP into Souka Housui3P+K | 1 | 5.0% |
Aoi
| backdash into evade down | 4 | 22.2% |
|---|---|---|
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 11.1% |
| guardG into evade down | 2 | 11.1% |
| punchP into NirentotsuPP | 2 | 11.1% |
| backdash into evade up | 1 | 5.6% |
| backward movement into throwP+G | 1 | 5.6% |
| crouch dash forward into evade down | 1 | 5.6% |
| guardG into Oushu Hiji'ate6P+KP | 1 | 5.6% |
| punchP | 1 | 5.6% |
| punchP into Inshou43P+K | 1 | 5.6% |
| punchP into Tsukiashibarai1P | 1 | 5.6% |
| punchP into Tsumujisakura6PP | 1 | 5.6% |
Brad
| backward movement into evade up | 4 | 28.6% |
|---|---|---|
| Jab StraightPP into Combination UpperPPP | 1 | 7.1% |
| Sway Back4P+K+G into Sway Back LowK+G | 1 | 7.1% |
| backdash into Jaguar Tail2K+G | 1 | 7.1% |
| backdash into Jolt Double Shot3PP+K | 1 | 7.1% |
| kickK into Dtee Sawk Combination3PP | 1 | 7.1% |
| kickK into Stopping~Mobility JabKP | 1 | 7.1% |
| kickK into evade down | 1 | 7.1% |
| punchP | 1 | 7.1% |
| punchP into Dtee Sawk Combination3PP | 1 | 7.1% |
| punchP into evade up | 1 | 7.1% |
Lau
| crouch into down-back kick1K | 4 | 30.8% |
|---|---|---|
| Fukko Kensou1P into throwP+G | 1 | 7.7% |
| Kokyaku Haiten7K into evade up | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| backward movement into evade up | 1 | 7.7% |
| crouch into Kasoutai2K | 1 | 7.7% |
| evade down into forward dash | 1 | 7.7% |
| evade up into Kokyaku Haiten7K | 1 | 7.7% |
| punchP into evade down | 1 | 7.7% |
Vanessa
| Offensive Style: punch into One TwoPP | 2 | 25.0% |
|---|---|---|
| Defensive Style: punch into Heavy Hook ComboP+KP | 1 | 12.5% |
| Defensive Style: punch into Jab High KickPK | 1 | 12.5% |
| Defensive Style: punch into evade down | 1 | 12.5% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 12.5% |
| Offensive Style: punch | 1 | 12.5% |
| Offensive Style: punch into forward dash | 1 | 12.5% |
