Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1684 #877 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 35 | 472 | 338 | 134 | 71.6% |
|---|---|---|---|---|---|
| Pai | — | 384 | 316 | 68 | 82.3% |
| Sarah | 33 | 274 | 187 | 87 | 68.2% |
| Aoi | 33 | 194 | 143 | 51 | 73.7% |
| Vanessa | 33 | 161 | 121 | 40 | 75.2% |
| Lau | 30 | 113 | 86 | 27 | 76.1% |
| Akira | 30 | 109 | 80 | 29 | 73.4% |
| Lion | 29 | 78 | 56 | 22 | 71.8% |
| Kage | 27 | 58 | 36 | 22 | 62.1% |
| El Blaze | 28 | 53 | 42 | 11 | 79.2% |
| Taka | 27 | 50 | 34 | 16 | 68.0% |
| Jacky | 28 | 40 | 31 | 9 | 77.5% |
| Brad | 26 | 29 | 22 | 7 | 75.9% |
| Goh | — | 26 | 17 | 9 | 65.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
450 of 450 rounds counted8.2 inputs a second (489 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 8.2 | 490 | 105 |
|---|---|---|---|
| Jacky | 8.1 | 483 | 78 |
| Lion | 8.1 | 487 | 63 |
| Sarah | 7.9 | 476 | 60 |
| El Blaze | 7.7 | 460 | 34 |
| Kage | 8.4 | 506 | 30 |
| Akira | 8.8 | 526 | 20 |
| Aoi | 8.6 | 517 | 18 |
| Brad | 8.0 | 477 | 14 |
| Lau | 9.2 | 553 | 13 |
| Taka | 8.0 | 480 | 7 |
| Vanessa | 8.4 | 504 | 8 |
By opponent's character
| Jacky | 8.5 | 508 | 88 |
|---|---|---|---|
| Sarah | 8.5 | 508 | 58 |
| Kage | 8.1 | 486 | 52 |
| Lau | 8.0 | 482 | 56 |
| Lei Fei | 8.0 | 480 | 40 |
| Brad | 7.8 | 468 | 25 |
| Eileen | 7.1 | 428 | 26 |
| Akira | 8.4 | 506 | 20 |
| El Blaze | 7.9 | 474 | 17 |
| Pai | 8.4 | 504 | 20 |
| Goh | 8.0 | 477 | 14 |
| Lion | 8.7 | 523 | 13 |
| Shun | 7.5 | 450 | 8 |
| Vanessa | 8.7 | 523 | 8 |
| Jeffry | 7.8 | 466 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 23 | 14 | 9 | 60.9% | -6.4 |
|---|---|---|---|---|---|
| Sarah | 14 | 11 | 3 | 78.6% | +23.3 |
| Kage | 13 | 6 | 7 | 46.1% | -9.0 |
| Lau | 13 | 6 | 7 | 46.1% | -4.7 |
| Lei Fei | 10 | 7 | 3 | 70.0% | +7.5 |
| Brad | 7 | 4 | 3 | 57.1% | -7.2 |
| Eileen | 6 | 2 | 4 | 33.3% | -32.4 |
| Akira | 5 | 4 | 1 | 80.0% | +29.7 |
| El Blaze | 5 | 3 | 2 | 60.0% | -5.8 |
| Pai | 5 | 1 | 4 | 20.0% | -39.5 |
| Goh | 4 | 4 | 0 | 100.0% | +19.6 |
| Lion | 4 | 1 | 3 | 25.0% | -11.5 |
| Shun | 2 | 2 | 0 | 100.0% | +24.0 |
| Vanessa | 2 | 2 | 0 | 100.0% | +49.0 |
| Jeffry | 1 | 1 | 0 | 100.0% | +51.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 24 | 12 | 12 | 50.0% | -9.9 |
|---|---|---|---|---|---|
| Half Fence | 15 | 11 | 4 | 73.3% | +9.7 |
| Breakable Full Fence | 14 | 6 | 8 | 42.9% | -17.4 |
| Rectangle | 12 | 8 | 4 | 66.7% | +5.1 |
| Open | 10 | 7 | 3 | 70.0% | +13.2 |
| Low Fence | 9 | 7 | 2 | 77.8% | +18.6 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | +2.8 |
| Single Wall | 8 | 5 | 3 | 62.5% | +2.5 |
| Octagon | 7 | 3 | 4 | 42.9% | -24.4 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +33.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 80 | 56.2% | 60.7% | -4.5 |
| No walls | 27 | 70.4% | 59.5% | +10.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Crashing_Blow2003 (Rank 33) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| tenpai (Rank 32) | 9 | 7 | 2 | 77.8% |
| savantique (Rank 29) | 8 | 5 | 3 | 62.5% |
| uklonist (Rank 30) | 8 | 6 | 2 | 75.0% |
| B34TD0WN (Rank 29) | 7 | 4 | 3 | 57.1% |
| xChimerax (Rank 32) | 7 | 4 | 3 | 57.1% |
| Lukeee (Rank 27) | 6 | 2 | 4 | 33.3% |
| ItsameBS (Rank 32) | 5 | 1 | 4 | 20.0% |
| CallejeroStripFaytel (Rank 25) | 4 | 4 | 0 | 100.0% |
| Darkfaller555 (Rank 22) | 4 | 4 | 0 | 100.0% |
| SDVF|JINXHAND (Rank 33) | 4 | 2 | 2 | 50.0% |
| This_Charming_Man (Rank 20) | 4 | 4 | 0 | 100.0% |
| iKillYouXChicken (Rank 38) | 4 | 0 | 4 | 0.0% |
| RentalAnimator (Rank 41) | 3 | 0 | 3 | 0.0% |
| chaingrabs (Rank 25) | 3 | 3 | 0 | 100.0% |
| kungfusmurf (Rank 34) | 3 | 2 | 1 | 66.7% |
| 無謀 (Rank 35) | 3 | 1 | 2 | 33.3% |
| 神拳|Kaolan (Rank 35) | 3 | 1 | 2 | 33.3% |
| ChilePiquín (Rank 35) | 2 | 2 | 0 | 100.0% |
| H.P.Starcraft (Rank 27) | 2 | 2 | 0 | 100.0% |
| NoOneSpecific (Rank 29) | 2 | 2 | 0 | 100.0% |
| Pudding (Rank 39) | 2 | 1 | 1 | 50.0% |
| babapotato (Rank 14) | 2 | 2 | 0 | 100.0% |
| justaname00 (Rank 32) | 2 | 2 | 0 | 100.0% |
| y2d (Rank 37) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| 無謀 (Rank 35) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| ChilePiquín (Rank 35) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| B34TD0WN (Rank 29) | 2026/07/27 | 7 | 4 | 3 | 57.1% |
| This_Charming_Man (Rank 20) | 2026/07/27 | 4 | 4 | 0 | 100.0% |
| CallejeroStripFaytel (Rank 25) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| tenpai (Rank 32) | 2026/07/23 | 9 | 7 | 2 | 77.8% |
| Pudding (Rank 39) | 2026/07/06 | 2 | 1 | 1 | 50.0% |
| kungfusmurf (Rank 34) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| 神拳|Kaolan (Rank 35) | 2026/07/06 | 3 | 1 | 2 | 33.3% |
| RentalAnimator (Rank 41) | 2026/07/05 | 3 | 0 | 3 | 0.0% |
| uklonist (Rank 30) | 2026/07/05 | 8 | 6 | 2 | 75.0% |
| Crashing_Blow2003 (Rank 33) | 2026/07/05 | 11 | 4 | 7 | 36.4% |
| iKillYouXChicken (Rank 38) | 2026/07/05 | 4 | 0 | 4 | 0.0% |
| xChimerax (Rank 32) | 2026/07/04 | 7 | 4 | 3 | 57.1% |
| savantique (Rank 29) | 2026/07/04 | 8 | 5 | 3 | 62.5% |
| SDVF|JINXHAND (Rank 33) | 2026/07/04 | 4 | 2 | 2 | 50.0% |
| Darkfaller555 (Rank 22) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
| y2d (Rank 37) | 2026/06/16 | 2 | 0 | 2 | 0.0% |
| babapotato (Rank 14) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| Lukeee (Rank 27) | 2026/06/16 | 6 | 2 | 4 | 33.3% |
| NoOneSpecific (Rank 29) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| chaingrabs (Rank 25) | 2026/06/16 | 3 | 3 | 0 | 100.0% |
| ItsameBS (Rank 32) | 2026/06/15 | 5 | 1 | 4 | 20.0% |
| justaname00 (Rank 32) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
| H.P.Starcraft (Rank 27) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 54 | 12.0% |
|---|---|---|
| backdash into evade down | 44 | 9.8% |
| punchP | 33 | 7.3% |
| backward movement into evade up | 17 | 3.8% |
| evade up | 14 | 3.1% |
| backward movement into evade down | 13 | 2.9% |
| punchP into Punch High Kick | 12 | 2.7% |
| backdash into guardG | 11 | 2.4% |
| backward movement into guardG | 8 | 1.8% |
| guardG | 8 | 1.8% |
| punchP into Koushu RensuiPP | 8 | 1.8% |
| evade up into guardG | 7 | 1.6% |
| punchP into evade down | 7 | 1.6% |
| punchP into HakotsushuP+K+G | 6 | 1.3% |
| punchP into crouch | 6 | 1.3% |
155 further openings account for the other 202 rounds.
Dural
- Career
- 338–134 · 71.6%
- This season
- 27 matches · 59.3%
- Peak rank
- 35
First hit in 63.8% of 105 rounds. Won 50.8% of the rounds they struck first, 65.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 8.6% |
|---|---|---|
| punchP | 9 | 8.6% |
| punchP into crouch | 5 | 4.8% |
| backdash into evade up | 4 | 3.8% |
| backdash into guardG | 4 | 3.8% |
| guardG | 4 | 3.8% |
| punchP into One TwoPP | 4 | 3.8% |
| backward movement into guardG | 3 | 2.9% |
| evade up into Double Spinning KickKK | 3 | 2.9% |
| punchP into Punch High KickPK | 3 | 2.9% |
| Rising Elbow6P into Double Joint Butt6PK | 2 | 1.9% |
| backward movement into evade up | 2 | 1.9% |
| evade up into guardG | 2 | 1.9% |
| kickK into Grave BlowKP | 2 | 1.9% |
| punchP into Lumpini Combination4PK | 2 | 1.9% |
43 further openings account for the other 47 rounds.
Jacky
- Career
- 31–9 · 77.5%
- This season
- 20 matches · 70.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 21.8% |
|---|---|---|
| punchP | 8 | 10.3% |
| evade up | 7 | 9.0% |
| backward movement into evade up | 5 | 6.4% |
| backward movement into evade down | 3 | 3.9% |
| backdash into evade down | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| backward movement into guardG | 2 | 2.6% |
| evade up into guardG | 2 | 2.6% |
| guardG | 2 | 2.6% |
| punchP into Smash Back Knuckle3PPP+K | 2 | 2.6% |
| punchP into evade down | 2 | 2.6% |
| Body Blow3P+K | 1 | 1.3% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 1.3% |
| High Angle Upper Kick6K into punchP | 1 | 1.3% |
21 further openings account for the other 21 rounds.
Lion
- Career
- 56–22 · 71.8%
- This season
- 15 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 12.7% |
|---|---|---|
| punchP into Koushu RensuiPP | 8 | 12.7% |
| punchP | 7 | 11.1% |
| punchP into HakotsushuP+K+G | 6 | 9.5% |
| evade up | 5 | 7.9% |
| backdash into evade down | 4 | 6.3% |
| backdash into guardG | 3 | 4.8% |
| punchP into Souji SenpuP+K | 3 | 4.8% |
| Attai2K into Tousentai2KK+G | 2 | 3.2% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 2 | 3.2% |
| backdash into Kishitsu Kasensou43P | 2 | 3.2% |
| backward movement into evade down | 2 | 3.2% |
| evade down into guardG | 2 | 3.2% |
| evade up into guardG | 2 | 3.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.6% |
6 further openings account for the other 6 rounds.
Sarah
- Career
- 187–87 · 68.2%
- This season
- 15 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 15.0% |
|---|---|---|
| backdash into evade up | 8 | 13.3% |
| punchP into Punch High KickPK | 8 | 13.3% |
| backdash into Leg Slicer2K+G | 3 | 5.0% |
| backward movement into evade up | 3 | 5.0% |
| punchP | 3 | 5.0% |
| backdash into guardG | 2 | 3.3% |
| evade up | 2 | 3.3% |
| Leg Slicer2K+G into Back Spin KickK+G | 1 | 1.7% |
| Leg Slicer2K+G into throw escape | 1 | 1.7% |
| Long Snap Side Chop3P+K | 1 | 1.7% |
| backdash into Crescent Heel4K+G | 1 | 1.7% |
| backdash into Jackknife Kick3K | 1 | 1.7% |
| backdash into Low Spin Kick3K+G | 1 | 1.7% |
| backdash into Valkyrie Low1K+G | 1 | 1.7% |
15 further openings account for the other 15 rounds.
El Blaze
- Career
- 42–11 · 79.2%
- This season
- 8 matches · 62.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 26.5% |
|---|---|---|
| backdash into evade up | 4 | 11.8% |
| backward movement into evade down | 3 | 8.8% |
| backdash into Darkness Sword43K+G | 2 | 5.9% |
| backdash into Low Spin Kick2K+G | 2 | 5.9% |
| punchP | 2 | 5.9% |
| punchP into evade down | 2 | 5.9% |
| Fade Roll Kick7K into forward dash | 1 | 2.9% |
| backdash into Overtune Blow3P+K | 1 | 2.9% |
| backdash into Toe Kick4K | 1 | 2.9% |
| backward movement into Rolling Low Knuckle1P | 1 | 2.9% |
| backward movement into punchP | 1 | 2.9% |
| forward dash into evade up | 1 | 2.9% |
| forward movement into evade up | 1 | 2.9% |
| guardG | 1 | 2.9% |
2 further openings account for the other 2 rounds.
Kage
- Career
- 36–22 · 62.1%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 13.3% |
|---|---|---|
| backward movement into evade down | 4 | 13.3% |
| backdash into evade up | 3 | 10.0% |
| backward movement into guardG | 2 | 6.7% |
| punchP into Sunebarai4P+KP | 2 | 6.7% |
| Rasen4P into Rasen Urageri4PK | 1 | 3.3% |
| Tsumujigeri2K+G | 1 | 3.3% |
| backdash into Fujinkyaku46K+G | 1 | 3.3% |
| backdash into Shippuzan3PP | 1 | 3.3% |
| backdash into Tsumujigeri2K+G | 1 | 3.3% |
| backdash into throw escape | 1 | 3.3% |
| backward movement into Rakujin Gaeri44P | 1 | 3.3% |
| backward movement into evade up | 1 | 3.3% |
| evade down into guardG | 1 | 3.3% |
| evade up into Ryu'eikyaku66K | 1 | 3.3% |
5 further openings account for the other 5 rounds.
Akira
- Career
- 80–29 · 73.4%
- This season
- 5 matches · 40.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 35.0% |
|---|---|---|
| backdash into evade down | 2 | 10.0% |
| punchP into evade down | 2 | 10.0% |
| backdash into ZanshuK+G | 1 | 5.0% |
| backdash into throwP+G | 1 | 5.0% |
| backward movement into Souka Housui3P+K | 1 | 5.0% |
| evade down into crouch dash forward | 1 | 5.0% |
| evade up into evade down | 1 | 5.0% |
| guardG into Souka Housui3P+K | 1 | 5.0% |
| guardG into down punch+kick2P+K | 1 | 5.0% |
| guardG into down-back punch+kick1P+K | 1 | 5.0% |
| punchP into Souka Housui3P+K | 1 | 5.0% |
Aoi
- Career
- 143–51 · 73.7%
- This season
- 5 matches · 20.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 16.7% |
|---|---|---|
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 11.1% |
| guardG into evade down | 2 | 11.1% |
| punchP into NirentotsuPP | 2 | 11.1% |
| backdash into Sodeshinken33P+K | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| backward movement into throw escape | 1 | 5.6% |
| crouch dash forward into evade down | 1 | 5.6% |
| guardG into Oushu Hiji'ate6P+KP | 1 | 5.6% |
| punchP | 1 | 5.6% |
| punchP into Inshou43P+K | 1 | 5.6% |
| punchP into Tsukiashibarai1P | 1 | 5.6% |
| punchP into Tsumujisakura6PP | 1 | 5.6% |
Brad
- Career
- 22–7 · 75.9%
- This season
- 4 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backward movement into evade up | 4 | 28.6% |
|---|---|---|
| Jab StraightPP into Combination UpperPPP | 1 | 7.1% |
| Sway Back4P+K+G into Sway Back LowK+G | 1 | 7.1% |
| backdash into Jaguar Tail2K+G | 1 | 7.1% |
| backdash into Jolt Double Shot3PP+K | 1 | 7.1% |
| kickK into Dtee Sawk Combination3PP | 1 | 7.1% |
| kickK into Stopping~Mobility JabKP | 1 | 7.1% |
| kickK into evade down | 1 | 7.1% |
| punchP | 1 | 7.1% |
| punchP into Dtee Sawk Combination3PP | 1 | 7.1% |
| punchP into evade up | 1 | 7.1% |
Lau
- Career
- 86–27 · 76.1%
- This season
- 4 matches · 75.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 4 | 30.8% |
|---|---|---|
| Fukko Kensou1P into throw escape | 1 | 7.7% |
| Kokyaku Haiten7K into evade up | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| backward movement into evade up | 1 | 7.7% |
| crouch into Kasoutai2K | 1 | 7.7% |
| evade down into forward dash | 1 | 7.7% |
| evade up into Kokyaku Haiten7K | 1 | 7.7% |
| punchP into evade down | 1 | 7.7% |
Vanessa
- Career
- 121–40 · 75.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: punch into One TwoPP | 2 | 25.0% |
|---|---|---|
| Defensive Style: punch into Heavy Hook ComboP+KP | 1 | 12.5% |
| Defensive Style: punch into Jab High KickPK | 1 | 12.5% |
| Defensive Style: punch into evade down | 1 | 12.5% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 12.5% |
| Offensive Style: punch | 1 | 12.5% |
| Offensive Style: punch into forward dash | 1 | 12.5% |
Taka
- Career
- 34–16 · 68.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Taka: not tested (too few rounds)
