VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Dural

RayBladeX

  • Jacky
  • Lion
  • Sarah
  • El Blaze
  • Kage
  • Akira
  • Aoi
  • Brad
  • Lau
  • Taka
  • Vanessa
Career matches2,041
Career win rate73.9%
Round win rate55.8%
Peak rank35
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1684 #877 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural3547233813471.6%
Pai—3843166882.3%
Sarah332741878768.2%
Aoi331941435173.7%
Vanessa331611214075.2%
Lau30113862776.1%
Akira30109802973.4%
Lion2978562271.8%
Kage2758362262.1%
El Blaze2853421179.2%
Taka2750341668.0%
Jacky284031977.5%
Brad262922775.9%
Goh—2617965.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

450 of 450 rounds counted

8.2 inputs a second (489 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural8.2490105
Jacky8.148378
Lion8.148763
Sarah7.947660
El Blaze7.746034
Kage8.450630
Akira8.852620
Aoi8.651718
Brad8.047714
Lau9.255313
Taka8.04807
Vanessa8.45048

By opponent's character

Jacky8.550888
Sarah8.550858
Kage8.148652
Lau8.048256
Lei Fei8.048040
Brad7.846825
Eileen7.142826
Akira8.450620
El Blaze7.947417
Pai8.450420
Goh8.047714
Lion8.752313
Shun7.54508
Vanessa8.75238
Jeffry7.84665

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2314960.9%-6.4
Sarah1411378.6%+23.3
Kage136746.1%-9.0
Lau136746.1%-4.7
Lei Fei107370.0%+7.5
Brad74357.1%-7.2
Eileen62433.3%-32.4
Akira54180.0%+29.7
El Blaze53260.0%-5.8
Pai51420.0%-39.5
Goh440100.0%+19.6
Lion41325.0%-11.5
Shun220100.0%+24.0
Vanessa220100.0%+49.0
Jeffry110100.0%+51.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence24121250.0%-9.9
Half Fence1511473.3%+9.7
Breakable Full Fence146842.9%-17.4
Rectangle128466.7%+5.1
Open107370.0%+13.2
Low Fence97277.8%+18.6
Breakable Half Fence85362.5%+2.8
Single Wall85362.5%+2.5
Octagon73442.9%-24.4
Full Fence and Open54180.0%+33.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8056.2%60.7%-4.5
No walls2770.4%59.5%+10.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 35)2026/09/2731233.3%
ChilePiquín (Rank 35)2026/07/29220100.0%
B34TD0WN (Rank 29)2026/07/2774357.1%
This_Charming_Man (Rank 20)2026/07/27440100.0%
CallejeroStripFaytel (Rank 25)2026/07/25440100.0%
tenpai (Rank 32)2026/07/2397277.8%
Pudding (Rank 39)2026/07/0621150.0%
kungfusmurf (Rank 34)2026/07/0632166.7%
神拳|Kaolan (Rank 35)2026/07/0631233.3%
RentalAnimator (Rank 41)2026/07/053030.0%
uklonist (Rank 30)2026/07/0586275.0%
Crashing_Blow2003 (Rank 33)2026/07/05114736.4%
iKillYouXChicken (Rank 38)2026/07/054040.0%
xChimerax (Rank 32)2026/07/0474357.1%
savantique (Rank 29)2026/07/0485362.5%
SDVF|JINXHAND (Rank 33)2026/07/0442250.0%
Darkfaller555 (Rank 22)2026/07/03440100.0%
y2d (Rank 37)2026/06/162020.0%
babapotato (Rank 14)2026/06/16220100.0%
Lukeee (Rank 27)2026/06/1662433.3%
NoOneSpecific (Rank 29)2026/06/16220100.0%
chaingrabs (Rank 25)2026/06/16330100.0%
ItsameBS (Rank 32)2026/06/1551420.0%
justaname00 (Rank 32)2026/06/15220100.0%
H.P.Starcraft (Rank 27)2026/06/15220100.0%

Round openings

Every character

backdash into evade up5412.0%
backdash into evade down449.8%
punchP337.3%
backward movement into evade up173.8%
evade up143.1%
backward movement into evade down132.9%
punchP into Punch High Kick122.7%
backdash into guardG112.4%
backward movement into guardG81.8%
guardG81.8%
punchP into Koushu RensuiPP81.8%
evade up into guardG71.6%
punchP into evade down71.6%
punchP into HakotsushuP+K+G61.3%
punchP into crouch61.3%

155 further openings account for the other 202 rounds.

Dural

Career
338–134 · 71.6%
This season
27 matches · 59.3%
Peak rank
35

First hit in 63.8% of 105 rounds. Won 50.8% of the rounds they struck first, 65.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down98.6%
punchP98.6%
punchP into crouch54.8%
backdash into evade up43.8%
backdash into guardG43.8%
guardG43.8%
punchP into One TwoPP43.8%
backward movement into guardG32.9%
evade up into Double Spinning KickKK32.9%
punchP into Punch High KickPK32.9%
Rising Elbow6P into Double Joint Butt6PK21.9%
backward movement into evade up21.9%
evade up into guardG21.9%
kickK into Grave BlowKP21.9%
punchP into Lumpini Combination4PK21.9%

43 further openings account for the other 47 rounds.

Jacky

Career
31–9 · 77.5%
This season
20 matches · 70.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1721.8%
punchP810.3%
evade up79.0%
backward movement into evade up56.4%
backward movement into evade down33.9%
backdash into evade down22.6%
backdash into guardG22.6%
backward movement into guardG22.6%
evade up into guardG22.6%
guardG22.6%
punchP into Smash Back Knuckle3PPP+K22.6%
punchP into evade down22.6%
Body Blow3P+K11.3%
Dragon Combination 11P+K into Dragon Combination 21P+KP11.3%
High Angle Upper Kick6K into punchP11.3%

21 further openings account for the other 21 rounds.

Lion

Career
56–22 · 71.8%
This season
15 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up812.7%
punchP into Koushu RensuiPP812.7%
punchP711.1%
punchP into HakotsushuP+K+G69.5%
evade up57.9%
backdash into evade down46.3%
backdash into guardG34.8%
punchP into Souji SenpuP+K34.8%
Attai2K into Tousentai2KK+G23.2%
Koushu RensuiPP into Rensui SoushuPPP+K23.2%
backdash into Kishitsu Kasensou43P23.2%
backward movement into evade down23.2%
evade down into guardG23.2%
evade up into guardG23.2%
Koushu RensuiPP into Renkan SenshouPPP11.6%

6 further openings account for the other 6 rounds.

Sarah

Career
187–87 · 68.2%
This season
15 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down915.0%
backdash into evade up813.3%
punchP into Punch High KickPK813.3%
backdash into Leg Slicer2K+G35.0%
backward movement into evade up35.0%
punchP35.0%
backdash into guardG23.3%
evade up23.3%
Leg Slicer2K+G into Back Spin KickK+G11.7%
Leg Slicer2K+G into throw escape11.7%
Long Snap Side Chop3P+K11.7%
backdash into Crescent Heel4K+G11.7%
backdash into Jackknife Kick3K11.7%
backdash into Low Spin Kick3K+G11.7%
backdash into Valkyrie Low1K+G11.7%

15 further openings account for the other 15 rounds.

El Blaze

Career
42–11 · 79.2%
This season
8 matches · 62.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down926.5%
backdash into evade up411.8%
backward movement into evade down38.8%
backdash into Darkness Sword43K+G25.9%
backdash into Low Spin Kick2K+G25.9%
punchP25.9%
punchP into evade down25.9%
Fade Roll Kick7K into forward dash12.9%
backdash into Overtune Blow3P+K12.9%
backdash into Toe Kick4K12.9%
backward movement into Rolling Low Knuckle1P12.9%
backward movement into punchP12.9%
forward dash into evade up12.9%
forward movement into evade up12.9%
guardG12.9%

2 further openings account for the other 2 rounds.

Kage

Career
36–22 · 62.1%
This season
7 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down413.3%
backward movement into evade down413.3%
backdash into evade up310.0%
backward movement into guardG26.7%
punchP into Sunebarai4P+KP26.7%
Rasen4P into Rasen Urageri4PK13.3%
Tsumujigeri2K+G13.3%
backdash into Fujinkyaku46K+G13.3%
backdash into Shippuzan3PP13.3%
backdash into Tsumujigeri2K+G13.3%
backdash into throw escape13.3%
backward movement into Rakujin Gaeri44P13.3%
backward movement into evade up13.3%
evade down into guardG13.3%
evade up into Ryu'eikyaku66K13.3%

5 further openings account for the other 5 rounds.

Akira

Career
80–29 · 73.4%
This season
5 matches · 40.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up735.0%
backdash into evade down210.0%
punchP into evade down210.0%
backdash into ZanshuK+G15.0%
backdash into throwP+G15.0%
backward movement into Souka Housui3P+K15.0%
evade down into crouch dash forward15.0%
evade up into evade down15.0%
guardG into Souka Housui3P+K15.0%
guardG into down punch+kick2P+K15.0%
guardG into down-back punch+kick1P+K15.0%
punchP into Souka Housui3P+K15.0%

Aoi

Career
143–51 · 73.7%
This season
5 matches · 20.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down316.7%
NirentotsuPP into Nirentotsu OuchuPPP211.1%
guardG into evade down211.1%
punchP into NirentotsuPP211.1%
backdash into Sodeshinken33P+K15.6%
backdash into evade up15.6%
backward movement into throw escape15.6%
crouch dash forward into evade down15.6%
guardG into Oushu Hiji'ate6P+KP15.6%
punchP15.6%
punchP into Inshou43P+K15.6%
punchP into Tsukiashibarai1P15.6%
punchP into Tsumujisakura6PP15.6%

Brad

Career
22–7 · 75.9%
This season
4 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into evade up428.6%
Jab StraightPP into Combination UpperPPP17.1%
Sway Back4P+K+G into Sway Back LowK+G17.1%
backdash into Jaguar Tail2K+G17.1%
backdash into Jolt Double Shot3PP+K17.1%
kickK into Dtee Sawk Combination3PP17.1%
kickK into Stopping~Mobility JabKP17.1%
kickK into evade down17.1%
punchP17.1%
punchP into Dtee Sawk Combination3PP17.1%
punchP into evade up17.1%

Lau

Career
86–27 · 76.1%
This season
4 matches · 75.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K430.8%
Fukko Kensou1P into throw escape17.7%
Kokyaku Haiten7K into evade up17.7%
backdash into evade down17.7%
backdash into evade up17.7%
backward movement into evade up17.7%
crouch into Kasoutai2K17.7%
evade down into forward dash17.7%
evade up into Kokyaku Haiten7K17.7%
punchP into evade down17.7%

Vanessa

Career
121–40 · 75.2%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: punch into One TwoPP225.0%
Defensive Style: punch into Heavy Hook ComboP+KP112.5%
Defensive Style: punch into Jab High KickPK112.5%
Defensive Style: punch into evade down112.5%
Offensive Style: One Two into Combo UpperPPP112.5%
Offensive Style: punch112.5%
Offensive Style: punch into forward dash112.5%

Taka

Career
34–16 · 68.0%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kachi'age33P+K228.6%
punchP228.6%
backdash into evade down114.3%
backdash into evade up114.3%
backward movement into Kachi'age33P+K114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)