VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

たくん

  • El Blaze
  • Lion
  • Lau
  • Vanessa
  • Jacky
  • Wolf
  • Kage
  • Shun
  • Sarah
  • Taka
Career matches8,065
Career win rate46.1%
Round win rate44.6%
Peak rank29
Distinct opponents195
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1209 #3,416 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei293,5581,7271,83148.5%
El Blaze241,71175895344.3%
Vanessa251,08754154649.8%
Lion241,02547854746.6%
Wolf212789818035.2%
Lau211815412729.8%
Jacky21118249420.3%
Sarah2148212743.8%
Shun213592625.7%
Kage17147750.0%
Taka21100100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

882 of 2,031 rounds counted

7.9 inputs a second (473 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.3497167
El Blaze8.3500337
Lion7.6454115
Lau6.840988
Vanessa7.947280
Jacky9.355724
Wolf6.136445
Shun7.846917
Sarah6.84075
Taka4.72844

By opponent's character

Akira8.0481154
Aoi8.1488104
Jacky8.349672
Sarah7.846955
Lion8.148853
Lau7.645482
Jeffry9.355823
Pai8.450444
Vanessa8.349755
Kage6.036026
Goh7.243548
El Blaze6.841015
Jean7.042043
Wolf9.053723
Lei Fei7.846826
Brad8.450323
Shun7.041822
Eileen4.42643
Taka7.94766
Dural11.77045

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira94276728.7%-13.1
Aoi54223240.7%-1.6
Jacky46212545.6%+6.4
Sarah41212051.2%+11.6
Lion38182047.4%+4.7
Lau32151746.9%-8.3
Jeffry31171454.8%+7.2
Pai26111542.3%+2.5
Vanessa2261627.3%-12.8
Kage20101050.0%+9.7
Goh1871138.9%+0.8
El Blaze1771041.2%+2.0
Jean1771041.2%+6.6
Wolf156940.0%+0.7
Lei Fei126650.0%+11.7
Brad104640.0%-3.3
Shun74357.1%+7.7
Eileen51420.0%-7.7
Taka31233.3%+3.5
Dural1010.0%-26.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle68274139.7%+0.3
Octagon63214233.3%-6.7
Breakable Half Fence53233043.4%+3.1
Open51203139.2%-2.5
Breakable Full Fence50242648.0%+4.3
Full Fence46163034.8%-3.4
Single Wall43162737.2%-7.7
Low Fence42182442.9%+4.8
Half Fence34181652.9%+9.5
Full Fence and Open24121250.0%+5.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31441.1%40.6%+0.5
No walls13639.7%41.4%-1.7

Walls against open: +2.2 points (95% range -7.8 to +12.1), p 0.667 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

委員ちょ (Rank 21)2026/08/24107370.0%
unknown (Rank 24)2026/07/292051525.0%
Might小麥豆漿 (Rank 21)2026/07/2564266.7%
dalmax72 (Rank 23)2026/07/25145935.7%
ねこ吉 (Rank 21)2026/07/2251420.0%
naowai (Rank 22)2026/07/2172528.6%
SEGAAAAAA (Rank 27)2026/07/1781712.5%
戦士なフリーレン (Rank 25)2026/07/14103730.0%
cs2skoda (Rank 22)2026/06/3085362.5%
對!我是陳洛~別懷疑 (Rank 21)2026/06/2764266.7%
6132da (Rank 22)2026/06/2793633.3%
ttfour@サラしかできないw (Rank 23)2026/06/2761516.7%
和那 (Rank 21)2026/06/266060.0%
yasai (Rank 21)2026/06/2462433.3%
kimxxxtt (Rank 23)2026/06/244040.0%
FOX_CQC (Rank 22)2026/06/2464266.7%
我的名字叫顺溜 (Rank 22)2026/06/20104640.0%
sk901 (Rank 21)2026/06/20115645.5%
shinkita (Rank 21)2026/06/1743175.0%
鳶飛戾天,魚躍於淵 (Rank 23)2026/05/1464266.7%
SolisInvicti (Rank 15)2026/05/1275271.4%
ズサ齋藤 (Rank 24)2026/05/1042250.0%
まだまだこれから (Rank 21)2026/05/1053260.0%
Ronin (Rank 21)2026/05/0642250.0%
R1-Z (Rank 21)2026/04/26440100.0%

Round openings

Every character

kickK23211.3%
up-back kick7K844.1%
punchP803.9%
guardG793.9%
Dantai4K into up-back kick7K673.3%
offensive move into evade up623.0%
Dantai4K602.9%
offensive move into Fujinkyaku2K602.9%
Low Drop Kick472.3%
evade up into up-back kick7K452.2%
Fade Roll Kick7K422.0%
crouch into Fukusoushou2P422.0%
throw escape381.9%
SokutankyakuK+G into Shishi DaichoukouK+GP291.4%
backdash into Low Drop Kick1K+G281.4%

374 further openings account for the other 1,050 rounds.

Lei Fei

Career
1,727–1,831 · 48.5%
This season
297 matches · 43.1%
Peak rank
29

First hit in 52.5% of 1,201 rounds. Won 48.1% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.2% of rounds, against 13.6% in their other rounds.
  • In round 4 or later: opens with “7K up-back kick” in 11.1% of rounds, against 5.3% in their other rounds.
  • Against Lau: opens with “offensive move into evade up” in 17.3% of rounds, against 4.6% against everyone else.

How is this tested?

kickK23018.9%
up-back kick7K836.8%
punchP725.9%
Dantai4K into up-back kick7K675.5%
offensive move into evade up625.1%
Dantai4K604.9%
offensive move into Fujinkyaku2K604.9%
guardG494.0%
evade up into up-back kick7K443.6%
crouch into Fukusoushou2P423.5%
SokutankyakuK+G into Shishi DaichoukouK+GP292.4%
offensive move into SokutankyakuK+G272.2%
offensive move into evade down242.0%
guardG into offensive move201.6%
offensive move201.6%

115 further openings account for the other 325 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–27 · 29%5–14 · 26%too few to test
Jeffry9–9 · 50%6–3 · 67%too few to test
Aoi8–11 · 42%2–3 · 40%too few to test
Lion8–7 · 53%3–1 · 75%too few to test
Jacky8–9 · 47%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
758–953 · 44.3%
This season
87 matches · 40.2%
Peak rank
24

First hit in 57.2% of 327 rounds. Won 48.7% of the rounds they struck first, 37.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Fade Roll Kick7K4212.3%
Low Drop Kick1K+G3911.5%
backdash into Low Drop Kick1K+G288.2%
Volcano Upper4P+K into Toe Kick4K216.2%
Back Knuckle4P into Shadow Spin Kick4PK133.8%
Hammer Smash46P+K113.2%
throw escape113.2%
Fade Roll Kick7K into backdash102.9%
Fade Roll Kick7K into forward dash102.9%
Toe Kick4K into Fade Roll Kick7K92.6%
guardG82.4%
Demon Dance9P+K into Demon's Tail9P+KK72.1%
Shadow Spear6K into forward dash72.1%
backdash into Demon's Tail9P+KK61.8%
backdash into Hammer Smash46P+K51.5%

63 further openings account for the other 113 rounds.

Lion

Career
478–547 · 46.6%
This season
30 matches · 40.0%
Peak rank
24

First hit in 58.4% of 113 rounds. Won 43.9% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2723.5%
throw escape1210.4%
crouch into Zensoutai2KK108.7%
punchP into Ni In'you4PP65.2%
Attai2K into Zensoutai2KK32.6%
Kousoutai2K+G32.6%
Sentai4K into Sentai Shumen4KP32.6%
crouch into Senkyutai1K32.6%
guardG32.6%
Shicchi Soutai3K+G21.7%
Tougekisui1P into Tougeki Rensui1PP21.7%
backdash into Kishitsu Kasensou43P21.7%
crouch into Kousoutai2K+G21.7%
crouch into Tougeki Rensui1PP21.7%
guardG into punchP21.7%

30 further openings account for the other 33 rounds.

Lau

Career
54–127 · 29.8%
This season
24 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape1111.2%
Kokyaku Haiten7K77.1%
backdash into Touku Kosenkyaku9K77.1%
Koryu Tenshinkyaku6K+G66.1%
guardG66.1%
Chugeki6P into Hou'ou Soushou6PP55.1%
Senpuga~KokeiK+G33.1%
backdash into Gako Choushitsu6K33.1%
down-forward kick+guard3K+G33.1%
evade up33.1%
guardG into throw escape33.1%
punchP into Hou'ou Soushou6PP33.1%
Chisoutai2K+G22.0%
Kensou4P22.0%
Souko Sensou66P+K22.0%

31 further openings account for the other 32 rounds.

Vanessa

Career
541–546 · 49.8%
This season
22 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick1315.7%
Defensive Style: crouch into Low Spin Slicer2K+G1113.2%
Defensive Style: guard89.6%
Defensive Style: Back Knuckle44.8%
Defensive Style: backdash into back kick+guard4K+G44.8%
Defensive Style: kick44.8%
Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP44.8%
Defensive Style: kick into Switch Left SlicerKK33.6%
Defensive Style: no input33.6%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP22.4%
Defensive Style: Sliding Low Kick into down-back, back kick14K22.4%
Offensive Style: guard22.4%
Defensive Style: Heavy Hook11.2%
Defensive Style: Hind Back Spin Kick into Low Spin Slicer2K+G11.2%
Defensive Style: Low Spin Slicer11.2%

20 further openings account for the other 20 rounds.

Jacky

Career
24–94 · 20.3%
This season
17 matches · 17.6%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G1015.9%
guardG into throw escape69.5%
backdash into backward movement57.9%
guardG into backward movement46.3%
backdash34.8%
guardG into backdash34.8%
guardG into crouch34.8%
backdash into Beat KnuckleP+K23.2%
guardG23.2%
guardG into Slant Back Knuckle1P23.2%
High Angle Upper Kick6K11.6%
Low Spin Kick1K+G into crouch11.6%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP11.6%
Slide Shuffle (Deflect)4P+K+G into Jab StraightPP11.6%
Spin Heel Sword4K+G11.6%

18 further openings account for the other 18 rounds.

Wolf

Career
98–180 · 35.2%
This season
14 matches · 28.6%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K815.1%
guardG611.3%
Face Lift Kick3K59.4%
crouch into Low Hammer2P59.4%
punchP35.7%
Body Blow6P23.8%
Comet Hook1P into Knuckle Part1PP23.8%
Low Hammer2P into Screw Lariat63214PP23.8%
Pounding Elbow9P+K23.8%
Rolling Savate6K+G23.8%
punchP into Dragonfish Blow6PP23.8%
Body Blow6P into Dragonfish Blow6PP11.9%
Body Blow6P into Rolling Back Elbow6PP+K11.9%
Mow Down Chop1P+K11.9%
Short Shoulder46P+K11.9%

10 further openings account for the other 10 rounds.

Kage

Career
7–7 · 50.0%
This season
9 matches · 55.6%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubigeri4KK into Tenshin Agokudaki4KKK615.4%
guardG410.3%
crouch into Surigeri2K37.7%
crouch into down-back kick+guard1K+G37.7%
Jibashiri1K25.1%
Senpugeri7K25.1%
crouch into Nirenkyaku3KK25.1%
punchP25.1%
Engetsugeri9K+G12.6%
Furikakato OtoshiK+G into down-back kick+guard1K+G12.6%
Fusenjin3P into Shippuzan3PP12.6%
Hiji'uchi6P12.6%
Kodachinuki4K into Ryubigeri4KK12.6%
Nakageri3K into Nirenkyaku3KK12.6%
ResshouPP into SandangekiPPP12.6%

8 further openings account for the other 8 rounds.

Shun

Career
9–26 · 25.7%
This season
7 matches · 42.9%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P1032.3%
Tanhi ChougekiK+G26.5%
throw escape26.5%
Gyou'in Haishu3P13.2%
Gyou'in Haishu3P into punchP13.2%
Gyoushin Suitai4K into Toushin Soutanshu4KK13.2%
Kouhi Tentai7K+G13.2%
Koushinhi4P+K+G13.2%
Koushu Katai1K into Koushu Rentai1KK13.2%
backdash13.2%
backdash into Gyoushin Suitai4K13.2%
backdash into Koushu Katai1K13.2%
backward movement13.2%
crouch into Haisenchu1P13.2%
evade up13.2%

5 further openings account for the other 5 rounds.

Sarah

Career
21–27 · 43.8%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K120.0%
Leg Slicer2K+G into Low Kick2K120.0%
Somersault Kick7K120.0%
backdash into Switch Kick4K120.0%
crouch into Leg Slicer2K+G120.0%

Taka

Career
0–10 · 0.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up375.0%
throw escape into backdash125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 3 of 15 tests hold up
  • El Blaze: 0 of 14 tests hold up
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)