Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1209 #3,416 of 3,686 on the Elo list →
Lei Fei1269293 matches
El Blaze118583 matches
Lion120730 matches
Lau119524 matches
Vanessa121322 matches
Jacky118915 matches
Wolf119612 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 29 | 3,558 | 1,727 | 1,831 | 48.5% |
|---|---|---|---|---|---|
| El Blaze | 24 | 1,711 | 758 | 953 | 44.3% |
| Vanessa | 25 | 1,087 | 541 | 546 | 49.8% |
| Lion | 24 | 1,025 | 478 | 547 | 46.6% |
| Wolf | 21 | 278 | 98 | 180 | 35.2% |
| Lau | 21 | 181 | 54 | 127 | 29.8% |
| Jacky | 21 | 118 | 24 | 94 | 20.3% |
| Sarah | 21 | 48 | 21 | 27 | 43.8% |
| Shun | 21 | 35 | 9 | 26 | 25.7% |
| Kage | 17 | 14 | 7 | 7 | 50.0% |
| Taka | 21 | 10 | 0 | 10 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
882 of 2,031 rounds counted7.9 inputs a second (473 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 8.3 | 497 | 167 |
|---|---|---|---|
| El Blaze | 8.3 | 500 | 337 |
| Lion | 7.6 | 454 | 115 |
| Lau | 6.8 | 409 | 88 |
| Vanessa | 7.9 | 472 | 80 |
| Jacky | 9.3 | 557 | 24 |
| Wolf | 6.1 | 364 | 45 |
| Shun | 7.8 | 469 | 17 |
| Sarah | 6.8 | 407 | 5 |
| Taka | 4.7 | 284 | 4 |
By opponent's character
| Akira | 8.0 | 481 | 154 |
|---|---|---|---|
| Aoi | 8.1 | 488 | 104 |
| Jacky | 8.3 | 496 | 72 |
| Sarah | 7.8 | 469 | 55 |
| Lion | 8.1 | 488 | 53 |
| Lau | 7.6 | 454 | 82 |
| Jeffry | 9.3 | 558 | 23 |
| Pai | 8.4 | 504 | 44 |
| Vanessa | 8.3 | 497 | 55 |
| Kage | 6.0 | 360 | 26 |
| Goh | 7.2 | 435 | 48 |
| El Blaze | 6.8 | 410 | 15 |
| Jean | 7.0 | 420 | 43 |
| Wolf | 9.0 | 537 | 23 |
| Lei Fei | 7.8 | 468 | 26 |
| Brad | 8.4 | 503 | 23 |
| Shun | 7.0 | 418 | 22 |
| Eileen | 4.4 | 264 | 3 |
| Taka | 7.9 | 476 | 6 |
| Dural | 11.7 | 704 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 94 | 27 | 67 | 28.7% | -13.1 |
|---|---|---|---|---|---|
| Aoi | 54 | 22 | 32 | 40.7% | -1.6 |
| Jacky | 46 | 21 | 25 | 45.6% | +6.4 |
| Sarah | 41 | 21 | 20 | 51.2% | +11.6 |
| Lion | 38 | 18 | 20 | 47.4% | +4.7 |
| Lau | 32 | 15 | 17 | 46.9% | -8.3 |
| Jeffry | 31 | 17 | 14 | 54.8% | +7.2 |
| Pai | 26 | 11 | 15 | 42.3% | +2.5 |
| Vanessa | 22 | 6 | 16 | 27.3% | -12.8 |
| Kage | 20 | 10 | 10 | 50.0% | +9.7 |
| Goh | 18 | 7 | 11 | 38.9% | +0.8 |
| El Blaze | 17 | 7 | 10 | 41.2% | +2.0 |
| Jean | 17 | 7 | 10 | 41.2% | +6.6 |
| Wolf | 15 | 6 | 9 | 40.0% | +0.7 |
| Lei Fei | 12 | 6 | 6 | 50.0% | +11.7 |
| Brad | 10 | 4 | 6 | 40.0% | -3.3 |
| Shun | 7 | 4 | 3 | 57.1% | +7.7 |
| Eileen | 5 | 1 | 4 | 20.0% | -7.7 |
| Taka | 3 | 1 | 2 | 33.3% | +3.5 |
| Dural | 1 | 0 | 1 | 0.0% | -26.4 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 68 | 27 | 41 | 39.7% | +0.3 |
|---|---|---|---|---|---|
| Octagon | 63 | 21 | 42 | 33.3% | -6.7 |
| Breakable Half Fence | 53 | 23 | 30 | 43.4% | +3.1 |
| Open | 51 | 20 | 31 | 39.2% | -2.5 |
| Breakable Full Fence | 50 | 24 | 26 | 48.0% | +4.3 |
| Full Fence | 46 | 16 | 30 | 34.8% | -3.4 |
| Single Wall | 43 | 16 | 27 | 37.2% | -7.7 |
| Low Fence | 42 | 18 | 24 | 42.9% | +4.8 |
| Half Fence | 34 | 18 | 16 | 52.9% | +9.5 |
| Full Fence and Open | 24 | 12 | 12 | 50.0% | +5.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 314 | 41.1% | 40.6% | +0.5 |
| No walls | 136 | 39.7% | 41.4% | -1.7 |
Walls against open: +2.2 points (95% range -7.8 to +12.1), p 0.667 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| unknown (Rank 24) | 20 | 5 | 15 | 25.0% |
|---|---|---|---|---|
| dalmax72 (Rank 23) | 14 | 5 | 9 | 35.7% |
| sk901 (Rank 21) | 11 | 5 | 6 | 45.5% |
| 委員ちょ (Rank 21) | 10 | 7 | 3 | 70.0% |
| 我的名字叫顺溜 (Rank 22) | 10 | 4 | 6 | 40.0% |
| 戦士なフリーレン (Rank 25) | 10 | 3 | 7 | 30.0% |
| 6132da (Rank 22) | 9 | 3 | 6 | 33.3% |
| SEGAAAAAA (Rank 27) | 8 | 1 | 7 | 12.5% |
| cs2skoda (Rank 22) | 8 | 5 | 3 | 62.5% |
| SolisInvicti (Rank 15) | 7 | 5 | 2 | 71.4% |
| naowai (Rank 22) | 7 | 2 | 5 | 28.6% |
| FOX_CQC (Rank 22) | 6 | 4 | 2 | 66.7% |
| Might小麥豆漿 (Rank 21) | 6 | 4 | 2 | 66.7% |
| ttfour@サラしかできないw (Rank 23) | 6 | 1 | 5 | 16.7% |
| yasai (Rank 21) | 6 | 2 | 4 | 33.3% |
| 和那 (Rank 21) | 6 | 0 | 6 | 0.0% |
| 對!我是陳洛~別懷疑 (Rank 21) | 6 | 4 | 2 | 66.7% |
| 鳶飛戾天,魚躍於淵 (Rank 23) | 6 | 4 | 2 | 66.7% |
| ねこ吉 (Rank 21) | 5 | 1 | 4 | 20.0% |
| まだまだこれから (Rank 21) | 5 | 3 | 2 | 60.0% |
| R1-Z (Rank 21) | 4 | 4 | 0 | 100.0% |
| Ronin (Rank 21) | 4 | 2 | 2 | 50.0% |
| kimxxxtt (Rank 23) | 4 | 0 | 4 | 0.0% |
| shinkita (Rank 21) | 4 | 3 | 1 | 75.0% |
| ズサ齋藤 (Rank 24) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| 委員ちょ (Rank 21) | 2026/08/24 | 10 | 7 | 3 | 70.0% |
|---|---|---|---|---|---|
| unknown (Rank 24) | 2026/07/29 | 20 | 5 | 15 | 25.0% |
| Might小麥豆漿 (Rank 21) | 2026/07/25 | 6 | 4 | 2 | 66.7% |
| dalmax72 (Rank 23) | 2026/07/25 | 14 | 5 | 9 | 35.7% |
| ねこ吉 (Rank 21) | 2026/07/22 | 5 | 1 | 4 | 20.0% |
| naowai (Rank 22) | 2026/07/21 | 7 | 2 | 5 | 28.6% |
| SEGAAAAAA (Rank 27) | 2026/07/17 | 8 | 1 | 7 | 12.5% |
| 戦士なフリーレン (Rank 25) | 2026/07/14 | 10 | 3 | 7 | 30.0% |
| cs2skoda (Rank 22) | 2026/06/30 | 8 | 5 | 3 | 62.5% |
| 對!我是陳洛~別懷疑 (Rank 21) | 2026/06/27 | 6 | 4 | 2 | 66.7% |
| 6132da (Rank 22) | 2026/06/27 | 9 | 3 | 6 | 33.3% |
| ttfour@サラしかできないw (Rank 23) | 2026/06/27 | 6 | 1 | 5 | 16.7% |
| 和那 (Rank 21) | 2026/06/26 | 6 | 0 | 6 | 0.0% |
| yasai (Rank 21) | 2026/06/24 | 6 | 2 | 4 | 33.3% |
| kimxxxtt (Rank 23) | 2026/06/24 | 4 | 0 | 4 | 0.0% |
| FOX_CQC (Rank 22) | 2026/06/24 | 6 | 4 | 2 | 66.7% |
| 我的名字叫顺溜 (Rank 22) | 2026/06/20 | 10 | 4 | 6 | 40.0% |
| sk901 (Rank 21) | 2026/06/20 | 11 | 5 | 6 | 45.5% |
| shinkita (Rank 21) | 2026/06/17 | 4 | 3 | 1 | 75.0% |
| 鳶飛戾天,魚躍於淵 (Rank 23) | 2026/05/14 | 6 | 4 | 2 | 66.7% |
| SolisInvicti (Rank 15) | 2026/05/12 | 7 | 5 | 2 | 71.4% |
| ズサ齋藤 (Rank 24) | 2026/05/10 | 4 | 2 | 2 | 50.0% |
| まだまだこれから (Rank 21) | 2026/05/10 | 5 | 3 | 2 | 60.0% |
| Ronin (Rank 21) | 2026/05/06 | 4 | 2 | 2 | 50.0% |
| R1-Z (Rank 21) | 2026/04/26 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| kickK | 232 | 11.3% |
|---|---|---|
| up-back kick7K | 84 | 4.1% |
| punchP | 80 | 3.9% |
| guardG | 79 | 3.9% |
| Dantai4K into up-back kick7K | 67 | 3.3% |
| offensive move into evade up | 62 | 3.0% |
| Dantai4K | 60 | 2.9% |
| offensive move into Fujinkyaku2K | 60 | 2.9% |
| Low Drop Kick | 47 | 2.3% |
| evade up into up-back kick7K | 45 | 2.2% |
| Fade Roll Kick7K | 42 | 2.0% |
| crouch into Fukusoushou2P | 42 | 2.0% |
| throw escape | 38 | 1.9% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 29 | 1.4% |
| backdash into Low Drop Kick1K+G | 28 | 1.4% |
374 further openings account for the other 1,050 rounds.
Lei Fei
- Career
- 1,727–1,831 · 48.5%
- This season
- 297 matches · 43.1%
- Peak rank
- 29
First hit in 52.5% of 1,201 rounds. Won 48.1% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 21.2% of rounds, against 13.6% in their other rounds.
- In round 4 or later: opens with “7K up-back kick” in 11.1% of rounds, against 5.3% in their other rounds.
- Against Lau: opens with “offensive move into evade up” in 17.3% of rounds, against 4.6% against everyone else.
| kickK | 230 | 18.9% |
|---|---|---|
| up-back kick7K | 83 | 6.8% |
| punchP | 72 | 5.9% |
| Dantai4K into up-back kick7K | 67 | 5.5% |
| offensive move into evade up | 62 | 5.1% |
| Dantai4K | 60 | 4.9% |
| offensive move into Fujinkyaku2K | 60 | 4.9% |
| guardG | 49 | 4.0% |
| evade up into up-back kick7K | 44 | 3.6% |
| crouch into Fukusoushou2P | 42 | 3.5% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 29 | 2.4% |
| offensive move into SokutankyakuK+G | 27 | 2.2% |
| offensive move into evade down | 24 | 2.0% |
| guardG into offensive move | 20 | 1.6% |
| offensive move | 20 | 1.6% |
115 further openings account for the other 325 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–27 · 29% | 5–14 · 26% | too few to test |
| Jeffry | 9–9 · 50% | 6–3 · 67% | too few to test |
| Aoi | 8–11 · 42% | 2–3 · 40% | too few to test |
| Lion | 8–7 · 53% | 3–1 · 75% | too few to test |
| Jacky | 8–9 · 47% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 758–953 · 44.3%
- This season
- 87 matches · 40.2%
- Peak rank
- 24
First hit in 57.2% of 327 rounds. Won 48.7% of the rounds they struck first, 37.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Fade Roll Kick7K | 42 | 12.3% |
|---|---|---|
| Low Drop Kick1K+G | 39 | 11.5% |
| backdash into Low Drop Kick1K+G | 28 | 8.2% |
| Volcano Upper4P+K into Toe Kick4K | 21 | 6.2% |
| Back Knuckle4P into Shadow Spin Kick4PK | 13 | 3.8% |
| Hammer Smash46P+K | 11 | 3.2% |
| throw escape | 11 | 3.2% |
| Fade Roll Kick7K into backdash | 10 | 2.9% |
| Fade Roll Kick7K into forward dash | 10 | 2.9% |
| Toe Kick4K into Fade Roll Kick7K | 9 | 2.6% |
| guardG | 8 | 2.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 7 | 2.1% |
| Shadow Spear6K into forward dash | 7 | 2.1% |
| backdash into Demon's Tail9P+KK | 6 | 1.8% |
| backdash into Hammer Smash46P+K | 5 | 1.5% |
63 further openings account for the other 113 rounds.
Lion
- Career
- 478–547 · 46.6%
- This season
- 30 matches · 40.0%
- Peak rank
- 24
First hit in 58.4% of 113 rounds. Won 43.9% of the rounds they struck first, 40.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 27 | 23.5% |
|---|---|---|
| throw escape | 12 | 10.4% |
| crouch into Zensoutai2KK | 10 | 8.7% |
| punchP into Ni In'you4PP | 6 | 5.2% |
| Attai2K into Zensoutai2KK | 3 | 2.6% |
| Kousoutai2K+G | 3 | 2.6% |
| Sentai4K into Sentai Shumen4KP | 3 | 2.6% |
| crouch into Senkyutai1K | 3 | 2.6% |
| guardG | 3 | 2.6% |
| Shicchi Soutai3K+G | 2 | 1.7% |
| Tougekisui1P into Tougeki Rensui1PP | 2 | 1.7% |
| backdash into Kishitsu Kasensou43P | 2 | 1.7% |
| crouch into Kousoutai2K+G | 2 | 1.7% |
| crouch into Tougeki Rensui1PP | 2 | 1.7% |
| guardG into punchP | 2 | 1.7% |
30 further openings account for the other 33 rounds.
Lau
- Career
- 54–127 · 29.8%
- This season
- 24 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 11 | 11.2% |
|---|---|---|
| Kokyaku Haiten7K | 7 | 7.1% |
| backdash into Touku Kosenkyaku9K | 7 | 7.1% |
| Koryu Tenshinkyaku6K+G | 6 | 6.1% |
| guardG | 6 | 6.1% |
| Chugeki6P into Hou'ou Soushou6PP | 5 | 5.1% |
| Senpuga~KokeiK+G | 3 | 3.1% |
| backdash into Gako Choushitsu6K | 3 | 3.1% |
| down-forward kick+guard3K+G | 3 | 3.1% |
| evade up | 3 | 3.1% |
| guardG into throw escape | 3 | 3.1% |
| punchP into Hou'ou Soushou6PP | 3 | 3.1% |
| Chisoutai2K+G | 2 | 2.0% |
| Kensou4P | 2 | 2.0% |
| Souko Sensou66P+K | 2 | 2.0% |
31 further openings account for the other 32 rounds.
Vanessa
- Career
- 541–546 · 49.8%
- This season
- 22 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Charge Kick | 13 | 15.7% |
|---|---|---|
| Defensive Style: crouch into Low Spin Slicer2K+G | 11 | 13.2% |
| Defensive Style: guard | 8 | 9.6% |
| Defensive Style: Back Knuckle | 4 | 4.8% |
| Defensive Style: backdash into back kick+guard4K+G | 4 | 4.8% |
| Defensive Style: kick | 4 | 4.8% |
| Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP | 4 | 4.8% |
| Defensive Style: kick into Switch Left SlicerKK | 3 | 3.6% |
| Defensive Style: no input | 3 | 3.6% |
| Defensive Style: Heavy Hook into Heavy Hook ComboP+KP | 2 | 2.4% |
| Defensive Style: Sliding Low Kick into down-back, back kick14K | 2 | 2.4% |
| Offensive Style: guard | 2 | 2.4% |
| Defensive Style: Heavy Hook | 1 | 1.2% |
| Defensive Style: Hind Back Spin Kick into Low Spin Slicer2K+G | 1 | 1.2% |
| Defensive Style: Low Spin Slicer | 1 | 1.2% |
20 further openings account for the other 20 rounds.
Jacky
- Career
- 24–94 · 20.3%
- This season
- 17 matches · 17.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 10 | 15.9% |
|---|---|---|
| guardG into throw escape | 6 | 9.5% |
| backdash into backward movement | 5 | 7.9% |
| guardG into backward movement | 4 | 6.3% |
| backdash | 3 | 4.8% |
| guardG into backdash | 3 | 4.8% |
| guardG into crouch | 3 | 4.8% |
| backdash into Beat KnuckleP+K | 2 | 3.2% |
| guardG | 2 | 3.2% |
| guardG into Slant Back Knuckle1P | 2 | 3.2% |
| High Angle Upper Kick6K | 1 | 1.6% |
| Low Spin Kick1K+G into crouch | 1 | 1.6% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 1.6% |
| Slide Shuffle (Deflect)4P+K+G into Jab StraightPP | 1 | 1.6% |
| Spin Heel Sword4K+G | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Wolf
- Career
- 98–180 · 35.2%
- This season
- 14 matches · 28.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 8 | 15.1% |
|---|---|---|
| guardG | 6 | 11.3% |
| Face Lift Kick3K | 5 | 9.4% |
| crouch into Low Hammer2P | 5 | 9.4% |
| punchP | 3 | 5.7% |
| Body Blow6P | 2 | 3.8% |
| Comet Hook1P into Knuckle Part1PP | 2 | 3.8% |
| Low Hammer2P into Screw Lariat63214PP | 2 | 3.8% |
| Pounding Elbow9P+K | 2 | 3.8% |
| Rolling Savate6K+G | 2 | 3.8% |
| punchP into Dragonfish Blow6PP | 2 | 3.8% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 1.9% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 1.9% |
| Mow Down Chop1P+K | 1 | 1.9% |
| Short Shoulder46P+K | 1 | 1.9% |
10 further openings account for the other 10 rounds.
Kage
- Career
- 7–7 · 50.0%
- This season
- 9 matches · 55.6%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 6 | 15.4% |
|---|---|---|
| guardG | 4 | 10.3% |
| crouch into Surigeri2K | 3 | 7.7% |
| crouch into down-back kick+guard1K+G | 3 | 7.7% |
| Jibashiri1K | 2 | 5.1% |
| Senpugeri7K | 2 | 5.1% |
| crouch into Nirenkyaku3KK | 2 | 5.1% |
| punchP | 2 | 5.1% |
| Engetsugeri9K+G | 1 | 2.6% |
| Furikakato OtoshiK+G into down-back kick+guard1K+G | 1 | 2.6% |
| Fusenjin3P into Shippuzan3PP | 1 | 2.6% |
| Hiji'uchi6P | 1 | 2.6% |
| Kodachinuki4K into Ryubigeri4KK | 1 | 2.6% |
| Nakageri3K into Nirenkyaku3KK | 1 | 2.6% |
| ResshouPP into SandangekiPPP | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Shun
- Career
- 9–26 · 25.7%
- This season
- 7 matches · 42.9%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gyou'in Haishu3P | 10 | 32.3% |
|---|---|---|
| Tanhi ChougekiK+G | 2 | 6.5% |
| throw escape | 2 | 6.5% |
| Gyou'in Haishu3P | 1 | 3.2% |
| Gyou'in Haishu3P into punchP | 1 | 3.2% |
| Gyoushin Suitai4K into Toushin Soutanshu4KK | 1 | 3.2% |
| Kouhi Tentai7K+G | 1 | 3.2% |
| Koushinhi4P+K+G | 1 | 3.2% |
| Koushu Katai1K into Koushu Rentai1KK | 1 | 3.2% |
| backdash | 1 | 3.2% |
| backdash into Gyoushin Suitai4K | 1 | 3.2% |
| backdash into Koushu Katai1K | 1 | 3.2% |
| backward movement | 1 | 3.2% |
| crouch into Haisenchu1P | 1 | 3.2% |
| evade up | 1 | 3.2% |
5 further openings account for the other 5 rounds.
Sarah
- Career
- 21–27 · 43.8%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 1 | 20.0% |
|---|---|---|
| Leg Slicer2K+G into Low Kick2K | 1 | 20.0% |
| Somersault Kick7K | 1 | 20.0% |
| backdash into Switch Kick4K | 1 | 20.0% |
| crouch into Leg Slicer2K+G | 1 | 20.0% |
Taka
- Career
- 0–10 · 0.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up | 3 | 75.0% |
|---|---|---|
| throw escape into backdash | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 3 of 15 tests hold up
- El Blaze: 0 of 14 tests hold up
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Taka: not tested (too few rounds)
