VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

kuuhaku-zero9

  • Akira
  • Lion
  • Lau
  • Jean
  • Goh
  • Taka
  • Pai
  • Kage
  • Wolf
Career matches2,467
Career win rate58.7%
Round win rate50.5%
Peak rank33
Distinct opponents117
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1564 #1,571 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3070239930356.8%
Akira3358634324358.5%
Lion3337922915060.4%
Lau3331520211364.1%
Jean3127417010462.0%
Goh27105525349.5%
Wolf2629151451.7%
Taka2627161159.3%
Kage2626111542.3%
Pai2624111345.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,494 of 1,966 rounds counted

9.4 inputs a second (565 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.8585380
Jacky9.6577361
Lion9.2549291
Lau9.3561151
Jean8.8531168
Goh8.853074
Taka10.563134
Pai9.456727
Wolf8.85288

By opponent's character

Akira10.0598258
Jacky9.6575184
Sarah9.758196
Vanessa9.2555123
Kage9.657465
Lion9.355977
Goh9.1548101
Lei Fei9.355645
Aoi9.355783
Lau9.456677
Jeffry9.054247
Pai9.557251
El Blaze8.752251
Jean9.255258
Shun8.752360
Brad9.255339
Dural9.356019
Eileen9.45669
Wolf9.557131
Taka8.651320

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira79423753.2%+0.8
Jacky62382461.3%+9.3
Sarah38241463.2%+8.6
Vanessa36171947.2%+1.7
Kage29171258.6%+7.8
Lion27141351.9%+6.5
Goh25121348.0%-0.6
Lei Fei2261627.3%-22.6
Aoi2011955.0%+4.5
Lau20101050.0%+0.8
Jeffry1881044.4%-1.6
Pai1751229.4%-21.0
El Blaze167943.8%+0.9
Jean168850.0%-4.1
Shun145935.7%-13.1
Brad135838.5%-7.8
Dural125741.7%-12.4
Eileen94544.4%-8.9
Wolf84450.0%-9.2
Taka43175.0%+21.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall64412364.1%+11.6
Half Fence60263443.3%-6.0
Breakable Full Fence57263145.6%-3.5
Octagon57302752.6%+6.5
Open46252154.4%+0.1
Breakable Half Fence41202148.8%-3.1
Rectangle40241660.0%+11.5
Full Fence and Open30141646.7%-2.0
Low Fence30111936.7%-17.6
Full Fence26101638.5%-11.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28148.4%48.9%-0.5
No walls14055.0%53.9%+1.1

Walls against open: -1.6 points (95% range -11.6 to +8.3), p 0.746 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

イイダ (Rank 31)2026/09/1153260.0%
ゲッパー (Rank 34)2026/09/1151420.0%
Koromo (Rank 33)2026/09/0974357.1%
のんちゃん (Rank 31)2026/09/0972528.6%
あいりく (Rank 35)2026/09/0352340.0%
マサオ(AO) (Rank 39)2026/09/0351420.0%
okb@j>おーけーびー (Rank 29)2026/09/022012860.0%
ヘニオ (Rank 34)2026/08/3132131940.6%
orz (Rank 32)2026/08/3185362.5%
ぺーくんだよ (Rank 34)2026/08/3071614.3%
BANANA (Rank 29)2026/08/241513286.7%
拳四郎 (Rank 36)2026/08/2361516.7%
フェイス (Rank 35)2026/08/2162433.3%
Oo-Mujirushi-oO (Rank 29)2026/07/261914573.7%
くろなぎ (Rank 30)2026/07/141611568.8%
てーらい (Rank 32)2026/07/041641225.0%
あぽろん (Rank 37)2026/07/0353260.0%
a_h_i_k_o (Rank 26)2026/06/251410471.4%
ヒ・ジハー (Rank 33)2026/06/2261516.7%
けいすけ新宿 (Rank 32)2026/05/3132141843.8%
방가방가 (Rank 27)2026/05/3164266.7%
こうちゃん(`ー´)ノ (Rank 28)2026/05/1752340.0%
スパルタ真知子 (Rank 29)2026/04/2552340.0%
MikuMartineau (Rank 29)2026/04/25145935.7%
manao_0609 (Rank 27)2026/04/2353260.0%

Round openings

Every character

guardG into evade down814.2%
backdash into evade down804.1%
Juchou Senshou8P+K703.6%
guardG into evade up623.2%
Rimon Chouchu66P532.7%
guardG into Jouho Touken6P492.5%
guardG into Rimon Chouchu66P452.3%
backdash into Koboku214P392.0%
crouch into Low Spin Kick1K+G392.0%
evade up into crouch dash forward361.9%
backdash into Spin Heel Sword4K+G351.8%
guardG into Smash Straight3P341.8%
backdash into Chouzan Housui46P+K301.5%
guardG into throw escape301.5%
Jouho Touken6P271.4%

435 further openings account for the other 1,238 rounds.

Counted from 481 of the 485 matches played. The rest were not pulled for openings.

Akira

Career
343–243 · 58.5%
This season
127 matches · 46.5%
Peak rank
33

First hit in 66.3% of 513 rounds. Won 48.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 21.3% of rounds, against 7.4% in their other rounds.
  • In round 4 or later: opens with “66P Rimon Chouchu” in 18.4% of rounds, against 7.3% in their other rounds.

How is this tested?

Rimon Chouchu66P5310.2%
guardG into Jouho Touken6P499.5%
guardG into Rimon Chouchu66P458.7%
backdash into Koboku214P397.5%
backdash into Chouzan Housui46P+K305.8%
Jouho Touken6P275.2%
forward dash into forward punch+kick6P+K214.1%
forward dash into Jouho Touken6P173.3%
backdash into evade down152.9%
backdash into Hekishou43P122.3%
punchP into Hachimon KaidaPP122.3%
guardG into evade up112.1%
Rimon Chouchu66P into Jouho Touken6P101.9%
guardG into evade down101.9%
evade up into Jouho Touken6P91.7%

66 further openings account for the other 157 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–6 · 54%5–3 · 62%too few to test
Jacky5–5 · 50%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
399–303 · 56.8%
This season
111 matches · 47.8%
Peak rank
30

First hit in 52.4% of 439 rounds. Won 51.3% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 34.9% of rounds, against 17.9% in their other rounds.
  • Against Akira: backs off first in 55.6% of rounds, against 22.6% against everyone else.

How is this tested?

crouch into Low Spin Kick1K+G398.9%
backdash into Spin Heel Sword4K+G358.0%
guardG into Smash Straight3P347.7%
backdash into evade down225.0%
guardG into evade up225.0%
guardG into evade down194.3%
backdash into Long Stride Back Knuckle4P+K153.4%
evade up into Smash Straight3P133.0%
guardG into High Angle Upper Kick6K112.5%
evade up into crouch dash forward102.3%
evade down into forward dash92.0%
backdash into Middle Spin Kick46K+G81.8%
evade down into High Angle Upper Kick6K81.8%
guardG into Middle Smash6P81.8%
backdash into Side Hook Turn44P71.6%

99 further openings account for the other 179 rounds.

Counted from 109 of the 111 matches played. The rest were not pulled for openings.

Lion

Career
229–150 · 60.4%
This season
93 matches · 52.7%
Peak rank
33

First hit in 50.9% of 371 rounds. Won 51.3% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 38.7% of rounds, against 9.9% in their other rounds.
  • In round 4 or later: opens with “backdash into 66P Senshippo” in 12.9% of rounds, against 3.6% in their other rounds.
  • On Half Fence stages: opens with “G guard into evade down” in 16.4% of rounds, against 3.4% on the other stages.

How is this tested?

Juchou Senshou8P+K7018.6%
backdash into Senshippo66P236.1%
guardG into Sen'inshou3P236.1%
guardG into evade down205.3%
backdash into Senshou Haiten44P123.2%
evade up into crouch dash forward102.7%
guardG into throw escape102.7%
Katousui2P92.4%
Katousui2P into backdash92.4%
backdash into evade down92.4%
guardG into Juchou Senshou8P+K92.4%
guardG into Katousui2P82.1%
backdash into Tanhikyaku46K71.9%
guardG into punchP71.9%
backdash into Banchu6P61.6%

88 further openings account for the other 144 rounds.

Lau

Career
202–113 · 64.1%
This season
68 matches · 60.3%
Peak rank
33

First hit in 40.7% of 273 rounds. Won 61.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K217.7%
forward dash into Rouko Tekiga6P+KP+K207.3%
backdash into evade down186.6%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K145.1%
guardG into throw escape114.0%
Souko Sensou66P+K into Rouko Tankai6P+K103.7%
guardG into Sako Soushou4P+K103.7%
guardG into evade up103.7%
forward movement into Tenshin EngekishouP+K82.9%
guardG into Chugeki6P82.9%
guardG into evade down82.9%
evade down into Sako Soushou4P+K72.6%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K62.2%
backdash into Kensou4P51.8%
evade up into crouch dash forward51.8%

74 further openings account for the other 112 rounds.

Jean

Career
170–104 · 62.0%
This season
45 matches · 44.4%
Peak rank
31

First hit in 55.7% of 185 rounds. Won 52.4% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi46P137.0%
backdash into Kake'uchi~Maekeri'age46PK126.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK116.0%
backdash into evade down105.4%
Yoko'enpi6P94.9%
guardG into Gyaku Seikenzuki66P94.9%
Shitamaeken2P84.3%
evade up into Chudan Ushiro Mawashigeri66K73.8%
evade up into crouch dash forward63.2%
guardG into evade down63.2%
Tate'enpi33P52.7%
backdash into Nozuchi1P+K52.7%
evade up into evade down42.2%
evade up into throw escape42.2%
guardG into evade up42.2%

54 further openings account for the other 72 rounds.

Goh

Career
52–53 · 49.5%
This season
20 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down912.2%
backdash into Karura4P+K45.4%
guardG into Kirin33P45.4%
guardG into Kurogane Kudaki66P45.4%
guardG into evade up45.4%
backdash into Maegeri3K34.0%
backdash into evade down34.0%
guardG into Raikou3P34.0%
backdash into Batousatsu3KP22.7%
evade down into Hiji'ate6P22.7%
evade down into backdash22.7%
evade down into guardG22.7%
evade up into Kirin33P22.7%
evade up into Raikou3P22.7%
guardG into Hiji'ate6P22.7%

24 further openings account for the other 26 rounds.

Counted from 19 of the 20 matches played. The rest were not pulled for openings.

Taka

Career
16–11 · 59.3%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down617.6%
backdash into Kumoyaburi4P+K514.7%
Ao'oni Midaremage214P+K25.9%
backdash into evade down25.9%
evade down into forward dash25.9%
guardG into Morote Tsuppari66PP25.9%
Hiji'ate6P12.9%
backdash into Ao'oni Midaremage214P+K12.9%
backdash into Dohyouwari43P12.9%
evade down into forward movement12.9%
evade down into punchP12.9%
evade up into Hiji'ate6P12.9%
evade up into forward dash12.9%
forward dash into Morote Tsuppari66PP12.9%
guardG into Kaminaridaiko Hasami'uchiK+GP12.9%

6 further openings account for the other 6 rounds.

Pai

Career
11–13 · 45.8%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Souanshou3P+K414.8%
guardG into evade up414.8%
crouch into Honshin Soukyaku1K+G27.4%
evade up into forward dash27.4%
guardG into throw escape27.4%
Senchuken6P13.7%
backdash into Kochoukyaku4K+G13.7%
backdash into Sensaitai2K13.7%
crouch into Renka Sentai2KK13.7%
down-back kick1K13.7%
evade down into backdash13.7%
evade up into Honshin Soukyaku1K+G13.7%
evade up into Soukasui3P13.7%
evade up into crouch dash forward13.7%
forward dash into evade down13.7%

3 further openings account for the other 3 rounds.

Kage

Career
11–15 · 42.3%
This season
5 matches · 20.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward316.7%
guardG into evade down211.1%
guardG into evade up211.1%
backdash into Gen'you4K+G15.6%
backdash into Rasen Urageri4PK15.6%
evade down into throw escape15.6%
evade up into Fusen Renkyaku6K+G15.6%
evade up into Tsumujigeri2K+G15.6%
evade up into evade down15.6%
guardG15.6%
guardG into Fusen Renkyaku6K+G15.6%
guardG into Fusenjin3P15.6%
guardG into Rasen4P15.6%
guardG into Rasen Urageri4PK15.6%

Wolf

Career
15–14 · 51.7%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP120.0%
backdash into evade down120.0%
backward movement into Low Hammer2P120.0%
evade up into punchP120.0%
guardG into Heavy Middle Kick3K+G120.0%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 2 of 14 tests hold up
  • Jacky: 2 of 14 tests hold up
  • Lion: 3 of 13 tests hold up
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)