VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Akira

doron02

  • Jean
  • Wolf
Career matches1,764
Career win rate40.4%
Round win rate36.1%
Peak rank24
Distinct opponents48
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1318 #3,056 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2454219035235.1%
Jean2342817325540.4%
Wolf2342020921149.8%
Lau—37414023437.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

75 of 850 rounds counted

7.5 inputs a second (453 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Jean7.545375

By opponent's character

Lau7.54478
Sarah8.953611
Akira6.538934
Jacky9.55714
Lion8.24897
Aoi9.25508
Taka8.04823

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau3182325.8%+4.2
Sarah313289.7%-15.3
Akira3042613.3%-3.8
Pai26141253.9%+4.9
Jacky2041620.0%-12.0
Lion1631318.8%+1.3
Kage157846.7%+25.6
Brad113827.3%-6.2
El Blaze107370.0%+40.3
Jean91811.1%-11.3
Goh74357.1%+12.2
Lei Fei41325.0%-42.5
Vanessa4040.0%-5.1
Aoi32166.7%+18.3
Jeffry3030.0%-10.4
Shun2020.0%-4.0
Taka1010.0%-7.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle3072323.3%-5.0
Full Fence2481633.3%+3.3
Low Fence2491537.5%+11.4
Breakable Full Fence2341917.4%-10.8
Open2271531.8%+6.3
Single Wall2281436.4%+9.4
Half Fence167943.8%+12.2
Breakable Half Fence1521313.3%-16.5
Octagon1531220.0%-5.6
Full Fence and Open101910.0%-2.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12325.2%28.5%-3.3
No walls6835.3%27.1%+8.2

Walls against open: -11.5 points (95% range -28.4 to +5.4), p 0.181 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Psilo (Rank 24)180180.0%
Kamille★心意把晶 (Rank 45)160160.0%
12yocontrollerplayer(NOSOUND (Rank 12)138561.5%
juersh (Rank 21)139469.2%
Yreval (Rank 23)120120.0%
Dreamcast (Rank 25)110110.0%
NantoSeiken (Rank 27)113827.3%
Abyss (Rank 23)95455.6%
NEO-13 (Rank 26)8080.0%
kila_kam (Rank 26)83537.5%
Onpwnage (Rank 30)72528.6%
Blue-Majesty (Rank 21)63350.0%
bifothemonkey (Rank 15)62433.3%
Ame33 (Rank 25)53260.0%
KingofBamboo (Rank 23)53260.0%
Silva_Raida (Rank 22)51420.0%
Boxkatt (Rank 39)4040.0%
Paprika (Rank 24)41325.0%
SDrakeo (Rank 30)4040.0%
processor.dev1l (Rank 25)4040.0%
ЧАКНОРРИС (Rank 8)42250.0%
Beelzebolt (Rank 19)31233.3%
DeepDarkFantasies (Rank 21)330100.0%
Dr.Luckyshot (Rank 28)31233.3%
Taro_Pietro (Rank 27)31233.3%

Most played opponents, most recent first

Onpwnage (Rank 30)2026/05/2172528.6%
Kamille★心意把晶 (Rank 45)2026/05/20160160.0%
DeepDarkFantasies (Rank 21)2026/05/19330100.0%
Dreamcast (Rank 25)2026/05/18110110.0%
ЧАКНОРРИС (Rank 8)2026/05/1642250.0%
Taro_Pietro (Rank 27)2026/05/1631233.3%
NantoSeiken (Rank 27)2026/05/12113827.3%
Ame33 (Rank 25)2026/05/1253260.0%
12yocontrollerplayer(NOSOUND (Rank 12)2026/05/12138561.5%
kila_kam (Rank 26)2026/05/1283537.5%
KingofBamboo (Rank 23)2026/05/0753260.0%
juersh (Rank 21)2026/04/23139469.2%
Beelzebolt (Rank 19)2026/04/2231233.3%
Abyss (Rank 23)2026/04/1095455.6%
Paprika (Rank 24)2026/04/0941325.0%
NEO-13 (Rank 26)2026/04/098080.0%
Dr.Luckyshot (Rank 28)2026/04/0931233.3%
Boxkatt (Rank 39)2026/03/284040.0%
Psilo (Rank 24)2026/03/28180180.0%
Yreval (Rank 23)2026/03/28120120.0%
SDrakeo (Rank 30)2026/03/284040.0%
bifothemonkey (Rank 15)2026/03/2862433.3%
Silva_Raida (Rank 22)2026/03/2751420.0%
processor.dev1l (Rank 25)2026/03/274040.0%
Blue-Majesty (Rank 21)2026/03/2763350.0%

Round openings

Every character

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP333.9%
evade up293.4%
punchP252.9%
forward movement into Low Smash2K232.7%
evade up into Yoko'enpi~Uchishutou6PP222.6%
evade up into forward dash222.6%
guardG222.6%
evade up into guardG212.5%
backdash into backward movement202.4%
backdash into guardG202.4%
crouch into Souka Housui3P+K182.1%
crouch into Gedan~Joudan Mawashigeri2KK172.0%
Rimon Chouchu66P into Jouho Touken6P151.8%
evade up into crouch151.8%
backdash131.5%

216 further openings account for the other 535 rounds.

Jean

Career
173–255 · 40.4%
This season
109 matches · 36.7%
Peak rank
23

First hit in 45.7% of 416 rounds. Won 40.0% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP337.9%
evade up into Yoko'enpi~Uchishutou6PP225.3%
evade up into forward dash194.6%
guardG184.3%
punchP184.3%
crouch into Gedan~Joudan Mawashigeri2KK174.1%
backdash into guardG143.4%
evade up143.4%
evade up into guardG143.4%
Gyaku Seikenzuki66P into Yoko'enpi6P122.9%
backdash into backward movement112.6%
crouch into Sune'ori1K+G102.4%
backdash into Gyaku Seikenzuki66P81.9%
backdash into Kake'uchi46P81.9%
crouch into Renge Karitsumi2K+G81.9%

84 further openings account for the other 191 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau0–10 · 0%6–7 · 46%too few to test
Pai9–2 · 82%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
190–352 · 35.1%
This season
75 matches · 12.0%
Peak rank
24

First hit in 48.6% of 280 rounds. Won 23.5% of the rounds they struck first, 27.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souka Housui3P+K186.4%
Rimon Chouchu66P into Jouho Touken6P155.4%
evade up145.0%
Jouho Touken6P113.9%
evade up into Chouyoushu1P113.9%
punchP into Jouho Touken6P82.9%
backdash72.5%
backdash into backward movement72.5%
backward movement into Jouho Touken6P72.5%
crouch into down punch+kick2P+K72.5%
crouch into throw escape72.5%
Jouho Touken6P into backward movement62.1%
backdash into guardG62.1%
crouch into Youzentai2K62.1%
Chouyoushu1P51.8%

89 further openings account for the other 145 rounds.

Wolf

Career
209–211 · 49.8%
This season
39 matches · 30.8%
Peak rank
23

First hit in 41.1% of 151 rounds. Won 45.2% of the rounds they struck first, 36.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Low Smash2K2315.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K117.2%
evade up into Elbow Butt4P74.6%
evade up into crouch74.6%
Elbow Butt4P63.9%
Low Drop Kick62K63.9%
Screw Hook63214P into Screw Lariat63214PP63.9%
crouch into Low Smash2K63.9%
Comet Hook1P into Knuckle Part1PP42.6%
Quick Shoulder66P+K into Rolling Back Elbow6PP+K32.0%
backdash into Short Shoulder46P+K32.0%
crouch into Low Hammer2P32.0%
evade up into backdash32.0%
forward movement into Elbow Butt4P32.0%
guardG32.0%

46 further openings account for the other 59 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 11 tests hold up
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)