VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Ryu-san0001

Career matches2,213
Career win rate55.6%
Round win rate40.3%
Peak rank41
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh412,2131,23198255.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze41325.0%-24.9
Brad3030.0%-30.6
Vanessa3030.0%-33.1
Eileen220100.0%+77.7
Jeffry2020.0%-33.0
Kage220100.0%+78.8
Sarah2020.0%-29.0
Lion110100.0%+74.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence53260.0%+41.4
Half Fence3030.0%-36.9
Low Fence31233.3%-6.1
Single Wall3030.0%-27.7
Breakable Half Fence21150.0%+25.0
Open21150.0%+6.0
Rectangle1010.0%-31.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1136.4%29.6%+6.8
No walls825.0%34.3%-9.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こんにちわアキラ (Rank 43)2026/08/302020.0%
俺様バーンズ (Rank 37)2026/08/301010.0%
ピロオ3 (Rank 41)2026/08/301010.0%
よどがわ (Rank 41)2026/06/132020.0%
れうくろった (Rank 42)2026/05/31110100.0%
たぬき (Rank 41)2026/05/311010.0%
メガジェネ (Rank 41)2026/05/27110100.0%
『ρε』.α (Rank 40)2026/05/27110100.0%
ジュリエッタ紗羅 (Rank 42)2026/05/272020.0%
どっせ参謀 (Rank 38)2026/05/2741325.0%
真夏 (Rank 41)2026/05/21220100.0%
モブ太郎 (Rank 41)2026/05/211010.0%

Round openings

Goh

Sune'uchi2P1215.2%
crouch dash back into evade down78.9%
backdash into Karura4P+K56.3%
crouch dash back into throwP+G45.1%
Garyu66K into Tsukikage6K33.8%
backdash into evade up33.8%
backdash into kickK33.8%
crouch dash back into crouch33.8%
punchP33.8%
Raikou3P22.5%
Raikou3P into evade down22.5%
Raikou3P into punchP22.5%
Soukyu46P22.5%
throwP+G22.5%
Garyu66K into Hiji'ate6P11.3%

25 further openings account for the other 25 rounds.