Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1709 #760 of 3,686 on the Elo list →
Lion1730326 matches
Taka1722126 matches
Goh1684122 matches
El Blaze1723110 matches
Pai170880 matches
Wolf172076 matches
Akira168842 matches
Kage171331 matches
Jacky172010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 39 | 2,431 | 1,330 | 1,101 | 54.7% |
|---|---|---|---|---|---|
| Taka | 39 | 1,087 | 627 | 460 | 57.7% |
| El Blaze | 36 | 718 | 411 | 307 | 57.2% |
| Goh | 33 | 454 | 244 | 210 | 53.7% |
| Pai | 35 | 356 | 220 | 136 | 61.8% |
| Wolf | 34 | 284 | 177 | 107 | 62.3% |
| Akira | 30 | 216 | 133 | 83 | 61.6% |
| Kage | 31 | 148 | 93 | 55 | 62.8% |
| Jacky | 29 | 63 | 42 | 21 | 66.7% |
| Jeffry | 27 | 42 | 26 | 16 | 61.9% |
| Lau | 26 | 5 | 3 | 2 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,464 of 3,765 rounds counted9.5 inputs a second (569 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 9.4 | 567 | 1,189 |
|---|---|---|---|
| Taka | 9.9 | 593 | 471 |
| Goh | 9.5 | 570 | 476 |
| El Blaze | 9.1 | 543 | 438 |
| Pai | 9.8 | 588 | 279 |
| Wolf | 9.1 | 546 | 306 |
| Akira | 10.3 | 618 | 157 |
| Kage | 9.1 | 547 | 103 |
| Jacky | 9.7 | 581 | 22 |
| Jeffry | 9.1 | 548 | 23 |
By opponent's character
| Akira | 9.6 | 575 | 433 |
|---|---|---|---|
| Lau | 9.6 | 578 | 299 |
| Kage | 9.2 | 555 | 341 |
| Jacky | 9.4 | 566 | 308 |
| Jean | 9.4 | 567 | 296 |
| Jeffry | 9.5 | 571 | 232 |
| Wolf | 9.8 | 586 | 235 |
| El Blaze | 9.7 | 579 | 187 |
| Shun | 9.2 | 554 | 147 |
| Goh | 9.7 | 582 | 160 |
| Lion | 9.8 | 586 | 126 |
| Aoi | 9.6 | 574 | 133 |
| Pai | 9.6 | 575 | 115 |
| Taka | 9.4 | 564 | 110 |
| Vanessa | 8.9 | 532 | 70 |
| Sarah | 9.0 | 539 | 85 |
| Lei Fei | 9.1 | 547 | 79 |
| Brad | 9.4 | 566 | 57 |
| Dural | 9.4 | 562 | 34 |
| Eileen | 9.6 | 575 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 108 | 66 | 42 | 61.1% | +9.1 |
|---|---|---|---|---|---|
| Lau | 83 | 38 | 45 | 45.8% | -0.7 |
| Kage | 82 | 33 | 49 | 40.2% | -8.5 |
| Jacky | 78 | 38 | 40 | 48.7% | +0.3 |
| Jean | 73 | 32 | 41 | 43.8% | -9.3 |
| Jeffry | 70 | 41 | 29 | 58.6% | +5.8 |
| Wolf | 65 | 41 | 24 | 63.1% | +9.5 |
| El Blaze | 53 | 27 | 26 | 50.9% | -4.2 |
| Shun | 52 | 29 | 23 | 55.8% | +4.1 |
| Goh | 39 | 23 | 16 | 59.0% | +4.5 |
| Lion | 39 | 15 | 24 | 38.5% | -11.2 |
| Aoi | 36 | 17 | 19 | 47.2% | -8.3 |
| Pai | 32 | 17 | 15 | 53.1% | +1.7 |
| Taka | 29 | 16 | 13 | 55.2% | +5.4 |
| Vanessa | 29 | 18 | 11 | 62.1% | +6.0 |
| Sarah | 20 | 13 | 7 | 65.0% | +16.1 |
| Lei Fei | 19 | 7 | 12 | 36.8% | -18.0 |
| Brad | 14 | 4 | 10 | 28.6% | -25.3 |
| Dural | 8 | 3 | 5 | 37.5% | +7.1 |
| Eileen | 4 | 1 | 3 | 25.0% | -10.7 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 119 | 62 | 57 | 52.1% | +0.7 |
|---|---|---|---|---|---|
| Octagon | 109 | 62 | 47 | 56.9% | +4.6 |
| Breakable Full Fence | 107 | 46 | 61 | 43.0% | -8.6 |
| Rectangle | 105 | 57 | 48 | 54.3% | +0.3 |
| Breakable Half Fence | 94 | 43 | 51 | 45.7% | -5.8 |
| Low Fence | 90 | 45 | 45 | 50.0% | -0.7 |
| Full Fence | 85 | 48 | 37 | 56.5% | +8.4 |
| Open | 82 | 37 | 45 | 45.1% | -4.6 |
| Single Wall | 70 | 38 | 32 | 54.3% | +3.7 |
| Full Fence and Open | 38 | 24 | 14 | 63.2% | +10.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 619 | 51.4% | 51.5% | -0.2 |
| No walls | 242 | 49.6% | 50.2% | -0.7 |
Walls against open: +0.5 points (95% range -7.0 to +8.1), p 0.895 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 40) | 38 | 18 | 20 | 47.4% |
|---|---|---|---|---|
| くりたろう (Rank 38) | 28 | 9 | 19 | 32.1% |
| PuzzG/ぱず爺 (Rank 35) | 27 | 12 | 15 | 44.4% |
| ふかふか (Rank 38) | 22 | 9 | 13 | 40.9% |
| Melt (Rank 34) | 20 | 9 | 11 | 45.0% |
| マクシミリアン15世 (Rank 33) | 18 | 14 | 4 | 77.8% |
| ふぇに (Rank 36) | 15 | 9 | 6 | 60.0% |
| VF12360-PC (Rank 39) | 14 | 8 | 6 | 57.1% |
| ハンニャ (Rank 38) | 14 | 8 | 6 | 57.1% |
| ★闘将拉麵男★ (Rank 39) | 13 | 5 | 8 | 38.5% |
| jinmenusagi (Rank 41) | 12 | 3 | 9 | 25.0% |
| ぼっさん (Rank 37) | 12 | 7 | 5 | 58.3% |
| シズラヒモビッチ (Rank 36) | 12 | 4 | 8 | 33.3% |
| 방가방가 (Rank 33) | 12 | 8 | 4 | 66.7% |
| orz (Rank 27) | 11 | 6 | 5 | 54.5% |
| lapislazuli (Rank 36) | 10 | 5 | 5 | 50.0% |
| 銀 (Rank 26) | 10 | 7 | 3 | 70.0% |
| CLEARCARE (Rank 42) | 9 | 3 | 6 | 33.3% |
| muumuu (Rank 39) | 9 | 2 | 7 | 22.2% |
| siroiro_16bit (Rank 41) | 9 | 1 | 8 | 11.1% |
| うをん (Rank 30) | 9 | 8 | 1 | 88.9% |
| ぱりぱり (Rank 40) | 9 | 2 | 7 | 22.2% |
| クロサギ@はなちゃん (Rank 30) | 9 | 6 | 3 | 66.7% |
| 躑躅 (Rank 36) | 9 | 5 | 4 | 55.6% |
| かえる (Rank 38) | 8 | 3 | 5 | 37.5% |
Most played opponents, most recent first
| siroiro_16bit (Rank 41) | 2026/10/17 | 9 | 1 | 8 | 11.1% |
|---|---|---|---|---|---|
| ぱりぱり (Rank 40) | 2026/10/16 | 9 | 2 | 7 | 22.2% |
| 방가방가 (Rank 33) | 2026/10/16 | 12 | 8 | 4 | 66.7% |
| ★闘将拉麵男★ (Rank 39) | 2026/10/15 | 13 | 5 | 8 | 38.5% |
| Melt (Rank 34) | 2026/10/15 | 20 | 9 | 11 | 45.0% |
| ぼっさん (Rank 37) | 2026/10/15 | 12 | 7 | 5 | 58.3% |
| 躑躅 (Rank 36) | 2026/10/11 | 9 | 5 | 4 | 55.6% |
| ふぇに (Rank 36) | 2026/10/08 | 15 | 9 | 6 | 60.0% |
| jinmenusagi (Rank 41) | 2026/09/29 | 12 | 3 | 9 | 25.0% |
| マクシミリアン15世 (Rank 33) | 2026/09/29 | 18 | 14 | 4 | 77.8% |
| PuzzG/ぱず爺 (Rank 35) | 2026/09/27 | 27 | 12 | 15 | 44.4% |
| くりたろう (Rank 38) | 2026/09/25 | 28 | 9 | 19 | 32.1% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/23 | 9 | 6 | 3 | 66.7% |
| ふかふか (Rank 38) | 2026/09/17 | 22 | 9 | 13 | 40.9% |
| lapislazuli (Rank 36) | 2026/09/17 | 10 | 5 | 5 | 50.0% |
| うをん (Rank 30) | 2026/09/16 | 9 | 8 | 1 | 88.9% |
| VF12360-PC (Rank 39) | 2026/09/15 | 14 | 8 | 6 | 57.1% |
| ハンニャ (Rank 38) | 2026/09/15 | 14 | 8 | 6 | 57.1% |
| シズラヒモビッチ (Rank 36) | 2026/09/02 | 12 | 4 | 8 | 33.3% |
| CLEARCARE (Rank 42) | 2026/09/02 | 9 | 3 | 6 | 33.3% |
| かえる (Rank 38) | 2026/08/05 | 8 | 3 | 5 | 37.5% |
| interceptor (Rank 40) | 2026/08/04 | 38 | 18 | 20 | 47.4% |
| muumuu (Rank 39) | 2026/06/07 | 9 | 2 | 7 | 22.2% |
| 銀 (Rank 26) | 2026/05/28 | 10 | 7 | 3 | 70.0% |
| orz (Rank 27) | 2026/03/27 | 11 | 6 | 5 | 54.5% |
Round openings
Every character
| forward movement into punchP | 281 | 8.2% |
|---|---|---|
| Juchou Senshou8P+K | 188 | 5.5% |
| backdash into evade down | 161 | 4.7% |
| backdash into evade up | 147 | 4.3% |
| backdash into Dantai3K | 74 | 2.1% |
| evade up into crouch dash forward | 61 | 1.8% |
| backdash into throwP+G | 50 | 1.4% |
| backdash into Karura4P+K | 49 | 1.4% |
| backdash into kickK | 46 | 1.3% |
| Morotezuki66P | 43 | 1.2% |
| kickK | 43 | 1.2% |
| backdash into Sokutai3K | 40 | 1.2% |
| Ni'oudaoshi3K+G | 39 | 1.1% |
| backdash into Savate4K | 36 | 1.1% |
| backdash into Shicchi Soutai3K+G | 33 | 1.0% |
727 further openings account for the other 2,149 rounds.
Counted from 851 of the 933 matches played. The rest were not pulled for openings.
Lion
- Career
- 1,330–1,101 · 54.7%
- This season
- 326 matches · 46.3%
- Peak rank
- 39
First hit in 54.2% of 1,165 rounds. Won 49.9% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 55.6% of rounds, against 29.8% against everyone else.
- After losing a round: evades first in 7.7% of rounds, against 2.3% after winning one.
- In round 1: opens with “8P+K Juchou Senshou” in 21.6% of rounds, against 14.0% in their other rounds.
| Juchou Senshou8P+K | 188 | 15.8% |
|---|---|---|
| forward movement into punchP | 158 | 13.3% |
| backdash into Dantai3K | 74 | 6.2% |
| backdash into Shicchi Soutai3K+G | 33 | 2.8% |
| backdash into evade down | 33 | 2.8% |
| backdash into evade up | 32 | 2.7% |
| crouch into Katousui2P | 32 | 2.7% |
| Shicchi Soutai3K+G into Sen'inshou3P | 29 | 2.4% |
| Katousui2P | 24 | 2.0% |
| backdash into Touku Rigou Bantaitetsu46K+G | 23 | 1.9% |
| backdash into Senkyutai1K | 21 | 1.8% |
| backdash into Senshippo66P | 19 | 1.6% |
| backdash into Souji SenpuP+K | 17 | 1.4% |
| Katousui2P into crouch | 16 | 1.4% |
| crouch dash forward into throw escape | 15 | 1.3% |
172 further openings account for the other 473 rounds.
Counted from 292 of the 326 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–20 · 33% | 7–6 · 54% | too few to test |
| Kage | 5–10 · 33% | 7–7 · 50% | too few to test |
| Shun | 10–9 · 53% | 1–2 · 33% | too few to test |
| Jeffry | 15–9 · 62% | 0–2 · 0% | too few to test |
| Jacky | 9–10 · 47% | 1–0 · 100% | too few to test |
| Jean | 7–10 · 41% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 627–460 · 57.7%
- This season
- 126 matches · 46.0%
- Peak rank
- 39
First hit in 54.1% of 473 rounds. Won 47.7% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 47.6% of rounds, against 27.5% against everyone else.
- In round 3: opens with “66P Morotezuki” in 14.5% of rounds, against 7.2% in their other rounds.
- After losing a round: opens with “K kick” in 11.0% of rounds, against 3.9% after winning one.
- After being hit first in the round before: opens with “backdash into K kick” in 12.3% of rounds, against 4.0% after landing the first hit.
| forward movement into punchP | 47 | 9.8% |
|---|---|---|
| Morotezuki66P | 43 | 9.0% |
| backdash into kickK | 39 | 8.1% |
| kickK | 33 | 6.9% |
| Shita Harite2P | 27 | 5.6% |
| Morotezuki66P into Morote Tsuppari66PP | 26 | 5.4% |
| crouch dash forward into throwP+G | 14 | 2.9% |
| evade up into crouch dash forward | 14 | 2.9% |
| backdash into Kachi'age33P+K | 13 | 2.7% |
| crouch into Shita Harite2P | 13 | 2.7% |
| evade up into Kachi'age33P+K | 13 | 2.7% |
| backdash into Ketaguri2K | 11 | 2.3% |
| backdash into Nakageri3K | 11 | 2.3% |
| backdash into evade up | 11 | 2.3% |
| backdash into Gozougeri4K | 10 | 2.1% |
74 further openings account for the other 155 rounds.
Counted from 117 of the 126 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–10 · 44% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 244–210 · 53.7%
- This season
- 122 matches · 43.4%
- Peak rank
- 33
First hit in 50.2% of 456 rounds. Won 51.5% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Karura4P+K | 49 | 10.8% |
|---|---|---|
| Ni'oudaoshi3K+G | 39 | 8.6% |
| backdash into evade down | 32 | 7.0% |
| Sune'uchi2P | 27 | 5.9% |
| backdash into evade up | 27 | 5.9% |
| backdash into Maegeri3K | 25 | 5.5% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 21 | 4.6% |
| backdash into Gohou Yuriori (Deflect)236P+K | 16 | 3.5% |
| forward movement into punchP | 12 | 2.6% |
| backdash into Batousatsu3KP | 10 | 2.2% |
| crouch dash back into Karura4P+K | 10 | 2.2% |
| evade up into crouch dash forward | 9 | 2.0% |
| backdash into Kyousengeri46K | 8 | 1.8% |
| forward dash into Ni'oudaoshi3K+G | 7 | 1.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 6 | 1.3% |
105 further openings account for the other 158 rounds.
Counted from 117 of the 122 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 411–307 · 57.2%
- This season
- 110 matches · 57.3%
- Peak rank
- 36
First hit in 49.9% of 369 rounds. Won 58.7% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- Against Akira: opens with “backdash into evade up” in 26.7% of rounds, against 6.9% against everyone else.
| backdash into evade up | 35 | 9.3% |
|---|---|---|
| backdash into Volcano Upper4P+K | 32 | 8.5% |
| forward movement into punchP | 32 | 8.5% |
| backdash into evade down | 30 | 7.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 28 | 7.4% |
| Rolling Low Knuckle1P | 18 | 4.8% |
| forward dash into Rolling Low Knuckle1P | 10 | 2.6% |
| evade up into crouch dash forward | 9 | 2.4% |
| backdash into Hammer Smash46P+K | 8 | 2.1% |
| Shadow Lance66K into forward dash | 7 | 1.9% |
| backdash into Demon's Tail9P+KK | 7 | 1.9% |
| backdash into throwP+G | 7 | 1.9% |
| backdash into Darkness Smash43P+K | 6 | 1.6% |
| crouch dash forward into throw escape | 6 | 1.6% |
| backdash into Rolling Low Knuckle1P | 5 | 1.3% |
89 further openings account for the other 138 rounds.
Counted from 95 of the 110 matches played. The rest were not pulled for openings.
Pai
- Career
- 220–136 · 61.8%
- This season
- 80 matches · 56.2%
- Peak rank
- 35
First hit in 57.7% of 300 rounds. Won 53.2% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Senchuken6P | 23 | 7.7% |
|---|---|---|
| backdash into Souanshou3P+K | 22 | 7.3% |
| backdash into evade up | 21 | 7.0% |
| backdash into evade down | 19 | 6.3% |
| backdash into Senchutai3K | 15 | 5.0% |
| backdash into Senkyaku Chushou3KP | 14 | 4.7% |
| forward movement into punchP | 13 | 4.3% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 9 | 3.0% |
| Ensei Haikyaku4K into Ko'en SenkyakuKK | 6 | 2.0% |
| backdash into Honshin Soukyaku1K+G | 6 | 2.0% |
| crouch into Honshin Soukyaku1K+G | 6 | 2.0% |
| crouch into Souka Raigekishou3PPP | 6 | 2.0% |
| backdash into throwP+G | 5 | 1.7% |
| backdash into Honrakukyaku46K+G | 4 | 1.3% |
| punchP | 4 | 1.3% |
87 further openings account for the other 127 rounds.
Counted from 73 of the 80 matches played. The rest were not pulled for openings.
Wolf
- Career
- 177–107 · 62.3%
- This season
- 76 matches · 67.1%
- Peak rank
- 34
First hit in 52.9% of 278 rounds. Won 61.9% of the rounds they struck first, 61.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Savate4K | 36 | 12.9% |
|---|---|---|
| Arrow Knuckle3P | 15 | 5.4% |
| backdash into evade down | 14 | 5.0% |
| backdash into evade up | 12 | 4.3% |
| Low Hammer2P | 11 | 3.9% |
| Low Hammer2P into forward dash | 10 | 3.6% |
| backdash into throwP+G | 10 | 3.6% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 9 | 3.2% |
| forward movement into punchP | 8 | 2.9% |
| crouch dash forward into throwP+G | 7 | 2.5% |
| backdash into Low Drop Kick62K | 6 | 2.1% |
| backdash into Elbow Butt4P | 5 | 1.8% |
| backdash into Rolling Elbow43P | 5 | 1.8% |
| backdash into Short Shoulder46P+K | 5 | 1.8% |
| crouch dash forward into throw escape | 5 | 1.8% |
78 further openings account for the other 121 rounds.
Counted from 69 of the 76 matches played. The rest were not pulled for openings.
Akira
- Career
- 133–83 · 61.6%
- This season
- 42 matches · 52.4%
- Peak rank
- 30
First hit in 55.2% of 163 rounds. Won 58.9% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sokutai3K | 40 | 24.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 23 | 14.0% |
| backdash into evade down | 9 | 5.5% |
| evade up into Sokutai3K | 6 | 3.7% |
| evade up into crouch dash forward | 6 | 3.7% |
| forward dash into Jouho Touken6P | 6 | 3.7% |
| backdash into Jouho Senshou46P | 4 | 2.4% |
| evade up into Rimon Chouchu66P | 4 | 2.4% |
| Housui2P | 3 | 1.8% |
| Jouho Touken6P | 3 | 1.8% |
| Souka Housui3P+K | 3 | 1.8% |
| Yakuho Chouchu666P into Jouho Touken6P | 3 | 1.8% |
| backdash into Jouho Touken6P | 3 | 1.8% |
| Rimon Chouchu66P | 2 | 1.2% |
| backdash into Chouzan Housui46P+K | 2 | 1.2% |
39 further openings account for the other 47 rounds.
Counted from 40 of the 42 matches played. The rest were not pulled for openings.
Kage
- Career
- 93–55 · 62.8%
- This season
- 31 matches · 74.2%
- Peak rank
- 31
First hit in 53.0% of 115 rounds. Won 67.2% of the rounds they struck first, 64.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Nakageri3K | 12 | 10.4% |
|---|---|---|
| backdash into evade down | 9 | 7.8% |
| Rasen4P into Rasen Urageri4PK | 8 | 7.0% |
| evade up into crouch dash forward | 6 | 5.2% |
| forward movement into punchP | 6 | 5.2% |
| backdash into evade up | 5 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 4 | 3.5% |
| backward movement into Nagiharai6P+K | 4 | 3.5% |
| Hagakure-ryu In Raijingeki46P+K | 3 | 2.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 2.6% |
| crouch into Nirenkyaku3KK | 3 | 2.6% |
| Hiji'uchi6P | 2 | 1.7% |
| Ryu'eikyaku66K | 2 | 1.7% |
| backdash into Doukudaki46K | 2 | 1.7% |
| backdash into Hiji'uchi6P | 2 | 1.7% |
39 further openings account for the other 44 rounds.
Counted from 29 of the 31 matches played. The rest were not pulled for openings.
Jacky
- Career
- 42–21 · 66.7%
- This season
- 10 matches · 80.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 6 | 14.6% |
|---|---|---|
| backdash into evade down | 4 | 9.8% |
| backdash into Beat KnuckleP+K | 3 | 7.3% |
| backdash into Middle Spin Kick46K+G | 3 | 7.3% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 2 | 4.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 4.9% |
| backdash into Low Spin Kick1K+G | 2 | 4.9% |
| forward movement into punchP | 2 | 4.9% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 2.4% |
| Dragon Combination 11P+K into Dragon Combination: Another 11P+KK | 1 | 2.4% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.4% |
| Low Spin Kick1K+G into Slant Back Knuckle1P | 1 | 2.4% |
| Low Spin Kick1K+G into Spinning Back Knuckle4P | 1 | 2.4% |
| Low Spin Kick1K+G into Squat Straight2P | 1 | 2.4% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Jeffry
- Career
- 26–16 · 61.9%
- This season
- 8 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Side Kick3K | 3 | 9.7% |
|---|---|---|
| Elbow Butt6P | 2 | 6.5% |
| backdash into Full Swing Upper33P | 2 | 6.5% |
| backdash into evade up | 2 | 6.5% |
| Dash Elbow66P | 1 | 3.2% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 3.2% |
| Ducking Low2K+G | 1 | 3.2% |
| Hammer Slide1P | 1 | 3.2% |
| Hammer Slide1P into Grizzly Hammer1PP | 1 | 3.2% |
| Low Knuckle2P | 1 | 3.2% |
| Low Knuckle2P into Smash Upper3P | 1 | 3.2% |
| Overblow Shoulder66P+K | 1 | 3.2% |
| Smash Upper3P | 1 | 3.2% |
| Smash Upper3P into Double Upper3PP | 1 | 3.2% |
| backdash into Double Hammer Down43P | 1 | 3.2% |
11 further openings account for the other 11 rounds.
Counted from 7 of the 8 matches played. The rest were not pulled for openings.
Lau
- Career
- 3–2 · 60.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 2 | 22.2% |
|---|---|---|
| backdash into evade down | 2 | 22.2% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 1 | 11.1% |
| Souko Reppa3P+K | 1 | 11.1% |
| backdash into Senkyaku Chushou3KP | 1 | 11.1% |
| down-back kick1K into Ko'en TenshinkyakuKK | 1 | 11.1% |
| guardG | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (68 here; about 3.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 3 of 15 tests hold up
- Taka: 4 of 14 tests hold up
- Goh: 0 of 14 tests hold up
- El Blaze: 1 of 14 tests hold up
- Pai: 0 of 11 tests hold up
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
