VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

nassy-0106

Career matches5,188
Career win rate57.1%
Round win rate50.7%
Peak rank39
Distinct opponents173
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion392,2131,21699755.0%
Taka391,05660944757.7%
El Blaze3454731723058.0%
Goh3340621918753.9%
Pai3330318811562.0%
Wolf322181358361.9%
Akira302021237960.9%
Kage31136865063.2%
Jacky2963422166.7%
Jeffry2739261366.7%
Lau2653260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira70383254.3%+3.5
Lau70304042.9%-4.5
Kage67224532.8%-14.4
Jeffry64372757.8%+5.7
Wolf62382461.3%+8.3
Jacky51252649.0%+2.4
El Blaze42231954.8%-1.1
Jean41182343.9%-8.3
Shun38231560.5%+10.0
Goh34201458.8%+5.4
Aoi32151746.9%-9.0
Lion30121840.0%-8.2
Taka29161355.2%+5.9
Vanessa2315865.2%+12.6
Pai189950.0%-1.7
Sarah1310376.9%+29.3
Brad112918.2%-35.6
Lei Fei105550.0%-9.5
Dural83537.5%+6.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence90434747.8%-4.5
Rectangle85454052.9%-1.0
Breakable Full Fence84374744.0%-6.3
Full Fence79433654.4%+6.6
Octagon77492863.6%+12.1
Breakable Half Fence67303744.8%-4.3
Low Fence66333350.0%+0.2
Single Wall56292751.8%+1.1
Open54223240.7%-7.9
Full Fence and Open2315865.2%+16.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48251.2%51.0%+0.3
No walls17647.7%49.6%-1.9

Walls against open: +2.2 points (95% range -6.7 to +11.0), p 0.631 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

クロサギ@はなちゃん (Rank 30)2026/09/2396366.7%
bonbon (Rank 33)2026/09/2283537.5%
ふぇに (Rank 32)2026/09/18106460.0%
マクシミリアン15世 (Rank 31)2026/09/181210283.3%
ふかふか (Rank 38)2026/09/172291340.9%
lapislazuli (Rank 36)2026/09/17105550.0%
ぼっさん (Rank 36)2026/09/17116554.5%
うをん (Rank 30)2026/09/1698188.9%
VF12360-PC (Rank 39)2026/09/15148657.1%
ハンニャ (Rank 38)2026/09/15148657.1%
jinmenusagi (Rank 41)2026/09/1392722.2%
★闘将拉麵男★ (Rank 36)2026/09/12104640.0%
Melt (Rank 34)2026/09/1193633.3%
シズラヒモビッチ (Rank 36)2026/09/02124833.3%
CLEARCARE (Rank 42)2026/09/0293633.3%
さみぃ_ANTARES (Rank 36)2026/08/2882625.0%
かえる (Rank 38)2026/08/0583537.5%
interceptor (Rank 40)2026/08/0438182047.4%
GORIchu (Rank 35)2026/08/0483537.5%
막창 (Rank 41)2026/08/0385362.5%
くりたろう (Rank 39)2026/07/161851327.8%
PuzzG/ぱず爺 (Rank 35)2026/07/09189950.0%
muumuu (Rank 39)2026/06/0792722.2%
銀 (Rank 26)2026/05/28107370.0%
orz (Rank 27)2026/03/27116554.5%

Round openings

Every character

forward movement into punchP2218.0%
backdash into evade down2187.9%
backdash into evade up2017.2%
Juchou Senshou8P+K1686.1%
evade up into crouch dash forward541.9%
crouch dash forward into throwP+G481.7%
backdash into Dantai3K461.7%
Morotezuki66P431.6%
backdash into Karura4P+K401.4%
kickK391.4%
Ni'oudaoshi3K+G371.3%
Shita Harite2P260.9%
Sune'uchi2P260.9%
backdash into Sokutai3K260.9%
backdash into kickK260.9%

602 further openings account for the other 1,554 rounds.

Counted from 683 of the 713 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K16816.7%
forward movement into punchP13012.9%
backdash into evade up575.7%
backdash into evade down505.0%
backdash into Dantai3K464.6%
Shicchi Soutai3K+G into Sen'inshou3P252.5%
crouch into Katousui2P252.5%
backdash into Shicchi Soutai3K+G242.4%
Katousui2P222.2%
backdash into Touku Rigou Bantaitetsu46K+G212.1%
crouch dash forward into throwP+G191.9%
Katousui2P into crouch151.5%
backdash into Senshippo66P131.3%
backdash into Souji SenpuP+K131.3%
Tenshin Ryou'inkyaku6K+G into punchP121.2%

154 further openings account for the other 368 rounds.

Taka

forward movement into punchP459.5%
Morotezuki66P439.1%
kickK337.0%
backdash into evade up326.8%
backdash into evade down316.5%
Shita Harite2P265.5%
Morotezuki66P into Morote Tsuppari66PP255.3%
backdash into kickK214.4%
crouch dash forward into throwP+G143.0%
evade up into crouch dash forward143.0%
backdash into Kachi'age33P+K132.8%
crouch into Shita Harite2P132.8%
evade up into Kachi'age33P+K132.8%
Kachi'age33P+K71.5%
backdash into Gozougeri4K71.5%

71 further openings account for the other 136 rounds.

Goh

backdash into evade down4410.7%
backdash into Karura4P+K409.7%
Ni'oudaoshi3K+G379.0%
backdash into evade up358.5%
Sune'uchi2P266.3%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP204.8%
backdash into Maegeri3K194.6%
crouch dash back into Karura4P+K102.4%
forward movement into punchP102.4%
backdash into Gohou Yuriori (Deflect)236P+K92.2%
evade up into crouch dash forward81.9%
forward dash into Ni'oudaoshi3K+G71.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G61.4%
backdash into Kyousengeri46K61.4%
Sune Kudaki43P51.2%

98 further openings account for the other 131 rounds.

Counted from 105 of the 109 matches played. The rest were not pulled for openings.

Pai

backdash into evade down2111.2%
backdash into evade up168.6%
Senchuken6P115.9%
backdash into Souanshou3P+K105.3%
backdash into Senkyaku Chushou3KP84.3%
Souka Rensui3PP into Souka Raigekishou3PPP73.7%
backdash into Senchutai3K73.7%
crouch into Souka Raigekishou3PPP63.2%
Ensei Haikyaku4K into Ko'en SenkyakuKK42.1%
crouch into Honshin Soukyaku1K+G42.1%
punchP42.1%
Ensei Haikyaku4K into kickK31.6%
Kochoukyaku4K+G into punchP31.6%
backdash into Honrakukyaku46K+G31.6%
backdash into Honshin Soukyaku1K+G31.6%

62 further openings account for the other 77 rounds.

Counted from 45 of the 51 matches played. The rest were not pulled for openings.

El Blaze

backdash into evade down3217.7%
backdash into evade up2413.3%
forward movement into punchP158.3%
Demon Dance9P+K into Demon's Tail9P+KK137.2%
Rolling Low Knuckle1P126.6%
backdash into Volcano Upper4P+K105.5%
evade up into crouch dash forward52.8%
Shadow Lance66K into forward dash42.2%
backdash into throwP+G42.2%
crouch dash forward into throwP+G42.2%
forward dash into Rolling Low Knuckle1P42.2%
backdash into Darkness Smash43P+K31.7%
backdash into Demon's Tail9P+KK31.7%
backdash into Hammer Smash46P+K31.7%
evade up into Combination Blow3PP31.7%

37 further openings account for the other 42 rounds.

Counted from 47 of the 60 matches played. The rest were not pulled for openings.

Wolf

backdash into Savate4K169.3%
backdash into evade up158.7%
backdash into evade down127.0%
Arrow Knuckle3P84.7%
Low Hammer2P84.7%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K74.1%
forward movement into punchP74.1%
crouch dash forward into throwP+G63.5%
Low Hammer2P into forward dash52.9%
backdash into Rolling Elbow43P42.3%
punchP into kickK42.3%
Arrow Knuckle3P into Low Hammer2P31.7%
Rolling Savate6K+G into punchP31.7%
Screw Hook63214P31.7%
backdash into Low Drop Kick62K31.7%

54 further openings account for the other 68 rounds.

Counted from 42 of the 46 matches played. The rest were not pulled for openings.

Akira

backdash into Sokutai3K2617.1%
Senzankou66P+K into throwP+G2214.5%
backdash into evade down117.2%
backdash into evade up74.6%
evade up into crouch dash forward74.6%
forward dash into Jouho Touken6P64.0%
evade up into Sokutai3K53.3%
evade up into Rimon Chouchu66P42.6%
Housui2P32.0%
Jouho Touken6P32.0%
Souka Housui3P+K32.0%
Yakuho Chouchu666P into Jouho Touken6P32.0%
backdash into Jouho Senshou46P32.0%
backdash into Jouho Touken6P32.0%
Rimon Chouchu66P21.3%

36 further openings account for the other 44 rounds.

Counted from 37 of the 40 matches played. The rest were not pulled for openings.

Kage

backdash into evade up1211.3%
backdash into evade down98.5%
Rasen4P into Rasen Urageri4PK76.6%
backdash into Nakageri3K76.6%
evade up into crouch dash forward65.7%
forward movement into punchP65.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP43.8%
backward movement into Nagiharai6P+K43.8%
Hagakure-ryu In Raijingeki46P+K32.8%
backdash into Hagakure-ryu In Raijingeki46P+K32.8%
crouch into Nirenkyaku3KK32.8%
guardG32.8%
Hiji'uchi6P21.9%
backdash into Doukudaki46K21.9%
backward movement into Hagakure-ryu In Raijingeki46P+K21.9%

31 further openings account for the other 33 rounds.

Jacky

Dash Hammer Kick66K614.6%
backdash into evade down49.8%
backdash into Beat KnuckleP+K37.3%
backdash into Middle Spin Kick46K+G37.3%
Dash Hammer Kick66K into High Angle Upper Kick6K24.9%
Slant Back Knuckle1P into Rage Kick1PK24.9%
backdash into Low Spin Kick1K+G24.9%
forward movement into punchP24.9%
Dragon Combination 11P+K into Dragon Combination 21P+KP12.4%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK12.4%
Jab StraightPP into Jab Double StraightPPP12.4%
Low Spin Kick1K+G into Slant Back Knuckle1P12.4%
Low Spin Kick1K+G into Spinning Back Knuckle4P12.4%
Low Spin Kick1K+G into Squat Straight2P12.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP12.4%

10 further openings account for the other 10 rounds.

Jeffry

Elbow Butt6P26.5%
backdash into Full Swing Upper33P26.5%
backdash into Side Kick3K26.5%
backdash into evade down26.5%
backdash into evade up26.5%
Dash Elbow66P13.2%
Double KnucklePP into Double Knuckle~UpperPPP13.2%
Ducking Low2K+G13.2%
Hammer Slide1P13.2%
Hammer Slide1P into Grizzly Hammer1PP13.2%
Low Knuckle2P13.2%
Low Knuckle2P into Smash Upper3P13.2%
Overblow Shoulder66P+K13.2%
Smash Upper3P13.2%
Smash Upper3P into Double Upper3PP13.2%

11 further openings account for the other 11 rounds.

Lau

Fukko Kensou1P222.2%
backdash into evade down222.2%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK111.1%
Souko Reppa3P+K111.1%
backdash into Senkyaku Chushou3KP111.1%
down-back kick1K into Ko'en TenshinkyakuKK111.1%
guardG111.1%