VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

nassy-0106

  • Taka
  • Goh
  • El Blaze
  • Pai
  • Wolf
  • Akira
  • Kage
  • Jacky
  • Jeffry
  • Lau
Career matches5,804
Career win rate57.0%
Round win rate51.1%
Peak rank39
Distinct opponents215
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1709 #760 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion392,4311,3301,10154.7%
Taka391,08762746057.7%
El Blaze3671841130757.2%
Goh3345424421053.7%
Pai3535622013661.8%
Wolf3428417710762.3%
Akira302161338361.6%
Kage31148935562.8%
Jacky2963422166.7%
Jeffry2742261661.9%
Lau2653260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,464 of 3,765 rounds counted

9.5 inputs a second (569 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.45671,189
Taka9.9593471
Goh9.5570476
El Blaze9.1543438
Pai9.8588279
Wolf9.1546306
Akira10.3618157
Kage9.1547103
Jacky9.758122
Jeffry9.154823

By opponent's character

Akira9.6575433
Lau9.6578299
Kage9.2555341
Jacky9.4566308
Jean9.4567296
Jeffry9.5571232
Wolf9.8586235
El Blaze9.7579187
Shun9.2554147
Goh9.7582160
Lion9.8586126
Aoi9.6574133
Pai9.6575115
Taka9.4564110
Vanessa8.953270
Sarah9.053985
Lei Fei9.154779
Brad9.456657
Dural9.456234
Eileen9.657517

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira108664261.1%+9.1
Lau83384545.8%-0.7
Kage82334940.2%-8.5
Jacky78384048.7%+0.3
Jean73324143.8%-9.3
Jeffry70412958.6%+5.8
Wolf65412463.1%+9.5
El Blaze53272650.9%-4.2
Shun52292355.8%+4.1
Goh39231659.0%+4.5
Lion39152438.5%-11.2
Aoi36171947.2%-8.3
Pai32171553.1%+1.7
Taka29161355.2%+5.4
Vanessa29181162.1%+6.0
Sarah2013765.0%+16.1
Lei Fei1971236.8%-18.0
Brad1441028.6%-25.3
Dural83537.5%+7.1
Eileen41325.0%-10.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence119625752.1%+0.7
Octagon109624756.9%+4.6
Breakable Full Fence107466143.0%-8.6
Rectangle105574854.3%+0.3
Breakable Half Fence94435145.7%-5.8
Low Fence90454550.0%-0.7
Full Fence85483756.5%+8.4
Open82374545.1%-4.6
Single Wall70383254.3%+3.7
Full Fence and Open38241463.2%+10.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls61951.4%51.5%-0.2
No walls24249.6%50.2%-0.7

Walls against open: +0.5 points (95% range -7.0 to +8.1), p 0.895 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

siroiro_16bit (Rank 41)2026/10/1791811.1%
ぱりぱり (Rank 40)2026/10/1692722.2%
방가방가 (Rank 33)2026/10/16128466.7%
★闘将拉麵男★ (Rank 39)2026/10/15135838.5%
Melt (Rank 34)2026/10/152091145.0%
ぼっさん (Rank 37)2026/10/15127558.3%
躑躅 (Rank 36)2026/10/1195455.6%
ふぇに (Rank 36)2026/10/08159660.0%
jinmenusagi (Rank 41)2026/09/29123925.0%
マクシミリアン15世 (Rank 33)2026/09/291814477.8%
PuzzG/ぱず爺 (Rank 35)2026/09/2727121544.4%
くりたろう (Rank 38)2026/09/252891932.1%
クロサギ@はなちゃん (Rank 30)2026/09/2396366.7%
ふかふか (Rank 38)2026/09/172291340.9%
lapislazuli (Rank 36)2026/09/17105550.0%
うをん (Rank 30)2026/09/1698188.9%
VF12360-PC (Rank 39)2026/09/15148657.1%
ハンニャ (Rank 38)2026/09/15148657.1%
シズラヒモビッチ (Rank 36)2026/09/02124833.3%
CLEARCARE (Rank 42)2026/09/0293633.3%
かえる (Rank 38)2026/08/0583537.5%
interceptor (Rank 40)2026/08/0438182047.4%
muumuu (Rank 39)2026/06/0792722.2%
銀 (Rank 26)2026/05/28107370.0%
orz (Rank 27)2026/03/27116554.5%

Round openings

Every character

forward movement into punchP2818.2%
Juchou Senshou8P+K1885.5%
backdash into evade down1614.7%
backdash into evade up1474.3%
backdash into Dantai3K742.1%
evade up into crouch dash forward611.8%
backdash into throwP+G501.4%
backdash into Karura4P+K491.4%
backdash into kickK461.3%
Morotezuki66P431.2%
kickK431.2%
backdash into Sokutai3K401.2%
Ni'oudaoshi3K+G391.1%
backdash into Savate4K361.1%
backdash into Shicchi Soutai3K+G331.0%

727 further openings account for the other 2,149 rounds.

Counted from 851 of the 933 matches played. The rest were not pulled for openings.

Lion

Career
1,330–1,101 · 54.7%
This season
326 matches · 46.3%
Peak rank
39

First hit in 54.2% of 1,165 rounds. Won 49.9% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 55.6% of rounds, against 29.8% against everyone else.
  • After losing a round: evades first in 7.7% of rounds, against 2.3% after winning one.
  • In round 1: opens with “8P+K Juchou Senshou” in 21.6% of rounds, against 14.0% in their other rounds.

How is this tested?

Juchou Senshou8P+K18815.8%
forward movement into punchP15813.3%
backdash into Dantai3K746.2%
backdash into Shicchi Soutai3K+G332.8%
backdash into evade down332.8%
backdash into evade up322.7%
crouch into Katousui2P322.7%
Shicchi Soutai3K+G into Sen'inshou3P292.4%
Katousui2P242.0%
backdash into Touku Rigou Bantaitetsu46K+G231.9%
backdash into Senkyutai1K211.8%
backdash into Senshippo66P191.6%
backdash into Souji SenpuP+K171.4%
Katousui2P into crouch161.4%
crouch dash forward into throw escape151.3%

172 further openings account for the other 473 rounds.

Counted from 292 of the 326 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–20 · 33%7–6 · 54%too few to test
Kage5–10 · 33%7–7 · 50%too few to test
Shun10–9 · 53%1–2 · 33%too few to test
Jeffry15–9 · 62%0–2 · 0%too few to test
Jacky9–10 · 47%1–0 · 100%too few to test
Jean7–10 · 41%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

34 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
627–460 · 57.7%
This season
126 matches · 46.0%
Peak rank
39

First hit in 54.1% of 473 rounds. Won 47.7% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 47.6% of rounds, against 27.5% against everyone else.
  • In round 3: opens with “66P Morotezuki” in 14.5% of rounds, against 7.2% in their other rounds.
  • After losing a round: opens with “K kick” in 11.0% of rounds, against 3.9% after winning one.
  • After being hit first in the round before: opens with “backdash into K kick” in 12.3% of rounds, against 4.0% after landing the first hit.

How is this tested?

forward movement into punchP479.8%
Morotezuki66P439.0%
backdash into kickK398.1%
kickK336.9%
Shita Harite2P275.6%
Morotezuki66P into Morote Tsuppari66PP265.4%
crouch dash forward into throwP+G142.9%
evade up into crouch dash forward142.9%
backdash into Kachi'age33P+K132.7%
crouch into Shita Harite2P132.7%
evade up into Kachi'age33P+K132.7%
backdash into Ketaguri2K112.3%
backdash into Nakageri3K112.3%
backdash into evade up112.3%
backdash into Gozougeri4K102.1%

74 further openings account for the other 155 rounds.

Counted from 117 of the 126 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–10 · 44%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
244–210 · 53.7%
This season
122 matches · 43.4%
Peak rank
33

First hit in 50.2% of 456 rounds. Won 51.5% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K4910.8%
Ni'oudaoshi3K+G398.6%
backdash into evade down327.0%
Sune'uchi2P275.9%
backdash into evade up275.9%
backdash into Maegeri3K255.5%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP214.6%
backdash into Gohou Yuriori (Deflect)236P+K163.5%
forward movement into punchP122.6%
backdash into Batousatsu3KP102.2%
crouch dash back into Karura4P+K102.2%
evade up into crouch dash forward92.0%
backdash into Kyousengeri46K81.8%
forward dash into Ni'oudaoshi3K+G71.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G61.3%

105 further openings account for the other 158 rounds.

Counted from 117 of the 122 matches played. The rest were not pulled for openings.

El Blaze

Career
411–307 · 57.2%
This season
110 matches · 57.3%
Peak rank
36

First hit in 49.9% of 369 rounds. Won 58.7% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: opens with “backdash into evade up” in 26.7% of rounds, against 6.9% against everyone else.

How is this tested?

backdash into evade up359.3%
backdash into Volcano Upper4P+K328.5%
forward movement into punchP328.5%
backdash into evade down307.9%
Demon Dance9P+K into Demon's Tail9P+KK287.4%
Rolling Low Knuckle1P184.8%
forward dash into Rolling Low Knuckle1P102.6%
evade up into crouch dash forward92.4%
backdash into Hammer Smash46P+K82.1%
Shadow Lance66K into forward dash71.9%
backdash into Demon's Tail9P+KK71.9%
backdash into throwP+G71.9%
backdash into Darkness Smash43P+K61.6%
crouch dash forward into throw escape61.6%
backdash into Rolling Low Knuckle1P51.3%

89 further openings account for the other 138 rounds.

Counted from 95 of the 110 matches played. The rest were not pulled for openings.

Pai

Career
220–136 · 61.8%
This season
80 matches · 56.2%
Peak rank
35

First hit in 57.7% of 300 rounds. Won 53.2% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Senchuken6P237.7%
backdash into Souanshou3P+K227.3%
backdash into evade up217.0%
backdash into evade down196.3%
backdash into Senchutai3K155.0%
backdash into Senkyaku Chushou3KP144.7%
forward movement into punchP134.3%
Souka Rensui3PP into Souka Raigekishou3PPP93.0%
Ensei Haikyaku4K into Ko'en SenkyakuKK62.0%
backdash into Honshin Soukyaku1K+G62.0%
crouch into Honshin Soukyaku1K+G62.0%
crouch into Souka Raigekishou3PPP62.0%
backdash into throwP+G51.7%
backdash into Honrakukyaku46K+G41.3%
punchP41.3%

87 further openings account for the other 127 rounds.

Counted from 73 of the 80 matches played. The rest were not pulled for openings.

Wolf

Career
177–107 · 62.3%
This season
76 matches · 67.1%
Peak rank
34

First hit in 52.9% of 278 rounds. Won 61.9% of the rounds they struck first, 61.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Savate4K3612.9%
Arrow Knuckle3P155.4%
backdash into evade down145.0%
backdash into evade up124.3%
Low Hammer2P113.9%
Low Hammer2P into forward dash103.6%
backdash into throwP+G103.6%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K93.2%
forward movement into punchP82.9%
crouch dash forward into throwP+G72.5%
backdash into Low Drop Kick62K62.1%
backdash into Elbow Butt4P51.8%
backdash into Rolling Elbow43P51.8%
backdash into Short Shoulder46P+K51.8%
crouch dash forward into throw escape51.8%

78 further openings account for the other 121 rounds.

Counted from 69 of the 76 matches played. The rest were not pulled for openings.

Akira

Career
133–83 · 61.6%
This season
42 matches · 52.4%
Peak rank
30

First hit in 55.2% of 163 rounds. Won 58.9% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sokutai3K4024.4%
Senzankou66P+K into throwP+G2314.0%
backdash into evade down95.5%
evade up into Sokutai3K63.7%
evade up into crouch dash forward63.7%
forward dash into Jouho Touken6P63.7%
backdash into Jouho Senshou46P42.4%
evade up into Rimon Chouchu66P42.4%
Housui2P31.8%
Jouho Touken6P31.8%
Souka Housui3P+K31.8%
Yakuho Chouchu666P into Jouho Touken6P31.8%
backdash into Jouho Touken6P31.8%
Rimon Chouchu66P21.2%
backdash into Chouzan Housui46P+K21.2%

39 further openings account for the other 47 rounds.

Counted from 40 of the 42 matches played. The rest were not pulled for openings.

Kage

Career
93–55 · 62.8%
This season
31 matches · 74.2%
Peak rank
31

First hit in 53.0% of 115 rounds. Won 67.2% of the rounds they struck first, 64.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nakageri3K1210.4%
backdash into evade down97.8%
Rasen4P into Rasen Urageri4PK87.0%
evade up into crouch dash forward65.2%
forward movement into punchP65.2%
backdash into evade up54.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP43.5%
backward movement into Nagiharai6P+K43.5%
Hagakure-ryu In Raijingeki46P+K32.6%
backdash into Hagakure-ryu In Raijingeki46P+K32.6%
crouch into Nirenkyaku3KK32.6%
Hiji'uchi6P21.7%
Ryu'eikyaku66K21.7%
backdash into Doukudaki46K21.7%
backdash into Hiji'uchi6P21.7%

39 further openings account for the other 44 rounds.

Counted from 29 of the 31 matches played. The rest were not pulled for openings.

Jacky

Career
42–21 · 66.7%
This season
10 matches · 80.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K614.6%
backdash into evade down49.8%
backdash into Beat KnuckleP+K37.3%
backdash into Middle Spin Kick46K+G37.3%
Dash Hammer Kick66K into High Angle Upper Kick6K24.9%
Slant Back Knuckle1P into Rage Kick1PK24.9%
backdash into Low Spin Kick1K+G24.9%
forward movement into punchP24.9%
Dragon Combination 11P+K into Dragon Combination 21P+KP12.4%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK12.4%
Jab StraightPP into Jab Double StraightPPP12.4%
Low Spin Kick1K+G into Slant Back Knuckle1P12.4%
Low Spin Kick1K+G into Spinning Back Knuckle4P12.4%
Low Spin Kick1K+G into Squat Straight2P12.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP12.4%

10 further openings account for the other 10 rounds.

Jeffry

Career
26–16 · 61.9%
This season
8 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Side Kick3K39.7%
Elbow Butt6P26.5%
backdash into Full Swing Upper33P26.5%
backdash into evade up26.5%
Dash Elbow66P13.2%
Double KnucklePP into Double Knuckle~UpperPPP13.2%
Ducking Low2K+G13.2%
Hammer Slide1P13.2%
Hammer Slide1P into Grizzly Hammer1PP13.2%
Low Knuckle2P13.2%
Low Knuckle2P into Smash Upper3P13.2%
Overblow Shoulder66P+K13.2%
Smash Upper3P13.2%
Smash Upper3P into Double Upper3PP13.2%
backdash into Double Hammer Down43P13.2%

11 further openings account for the other 11 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Lau

Career
3–2 · 60.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P222.2%
backdash into evade down222.2%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK111.1%
Souko Reppa3P+K111.1%
backdash into Senkyaku Chushou3KP111.1%
down-back kick1K into Ko'en TenshinkyakuKK111.1%
guardG111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (68 here; about 3.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 3 of 15 tests hold up
  • Taka: 4 of 14 tests hold up
  • Goh: 0 of 14 tests hold up
  • El Blaze: 1 of 14 tests hold up
  • Pai: 0 of 11 tests hold up
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)