VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

Tenguman

Career matches10,139
Career win rate63.9%
Round win rate57.5%
Peak rank42
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi5,3343,3651,96963.1%
Goh424,8053,1151,69064.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky112918.2%-15.6
Jean660100.0%+17.3
Sarah51420.0%-50.4
Eileen330100.0%+8.1
El Blaze32166.7%+32.1
Akira2020.0%-35.2
Brad220100.0%+11.2
Wolf220100.0%+75.9
Vanessa110100.0%+40.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence96366.7%+1.0
Open61516.7%-27.3
Low Fence440100.0%+48.5
Octagon4040.0%-54.4
Breakable Full Fence330100.0%+14.3
Full Fence and Open32166.7%+32.1
Rectangle32166.7%+4.9
Single Wall2020.0%-16.2
Half Fence110100.0%+40.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2060.0%64.7%-4.7
No walls1241.7%41.2%+0.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

HIMA (Rank 44)8080.0%
Paranuui (Rank 14)660100.0%
Sevensided (Rank 30)51420.0%
Da-Goat-Pawn (Rank 32)32166.7%
RareEntity (Rank 39)32166.7%
JEDAH (Rank 9)220100.0%
MrSloth09 (Rank 1)220100.0%
kungfusmurf (Rank 36)2020.0%
n.fangy (Rank 37)220100.0%
RapidKill (Rank 31)110100.0%
yo (Rank 7)110100.0%

Most played opponents, most recent first

RareEntity (Rank 39)2026/06/0732166.7%
Sevensided (Rank 30)2026/04/1851420.0%
n.fangy (Rank 37)2026/04/18220100.0%
kungfusmurf (Rank 36)2026/04/022020.0%
MrSloth09 (Rank 1)2026/04/02220100.0%
HIMA (Rank 44)2026/04/028080.0%
Paranuui (Rank 14)2026/04/02660100.0%
yo (Rank 7)2026/04/02110100.0%
RapidKill (Rank 31)2026/04/02110100.0%
Da-Goat-Pawn (Rank 32)2026/04/0232166.7%
JEDAH (Rank 9)2026/03/28220100.0%

Round openings

Goh

backdash into Karura4P+K1712.7%
kickK into BasaraP+K+G96.7%
forward movement into punchP75.2%
crouch dash forward into Kirin33P64.5%
backward movement into Hiji'ate6P53.7%
crouch into Kirin33P53.7%
crouch dash forward into Sune'uchi2P43.0%
crouch dash forward into punchP32.2%
forward dash into Hiji'ate6P32.2%
forward dash into throwP+G32.2%
Hiji'ate6P into BasaraP+K+G21.5%
Kirin33P into BasaraP+K+G21.5%
Kirin33P into offensive move21.5%
Soukyu46P21.5%
Soukyu46P into BasaraP+K+G21.5%

55 further openings account for the other 62 rounds.