Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1227 #3,367 of 3,686 on the Elo list →
Shun1299934 matches
Dural119085 matches
Lei Fei119032 matches
Jacky119525 matches
Jeffry121115 matches
Lau121014 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 28 | 10,017 | 4,820 | 5,197 | 48.1% |
|---|---|---|---|---|---|
| Dural | 25 | 761 | 340 | 421 | 44.7% |
| Jacky | 21 | 258 | 64 | 194 | 24.8% |
| Lei Fei | 22 | 205 | 71 | 134 | 34.6% |
| Jeffry | 21 | 120 | 38 | 82 | 31.7% |
| Lau | 21 | 81 | 25 | 56 | 30.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,808 of 4,398 rounds counted7.7 inputs a second (459 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.8 | 465 | 3,163 |
|---|---|---|---|
| Dural | 7.5 | 452 | 313 |
| Lei Fei | 7.1 | 424 | 133 |
| Jacky | 6.8 | 405 | 88 |
| Jeffry | 6.4 | 382 | 54 |
| Lau | 7.1 | 425 | 57 |
By opponent's character
| Akira | 7.9 | 473 | 714 |
|---|---|---|---|
| Jacky | 7.7 | 460 | 371 |
| Aoi | 7.3 | 439 | 354 |
| Wolf | 8.3 | 496 | 276 |
| Pai | 7.7 | 462 | 282 |
| Shun | 7.4 | 444 | 253 |
| Kage | 7.8 | 465 | 186 |
| Goh | 7.3 | 437 | 146 |
| Jean | 7.3 | 438 | 153 |
| Lau | 7.7 | 464 | 193 |
| Sarah | 7.4 | 443 | 139 |
| Lion | 7.9 | 471 | 141 |
| Jeffry | 7.6 | 456 | 141 |
| El Blaze | 7.7 | 464 | 110 |
| Lei Fei | 7.2 | 432 | 82 |
| Eileen | 7.7 | 461 | 83 |
| Brad | 7.5 | 452 | 73 |
| Vanessa | 7.1 | 426 | 31 |
| Taka | 7.4 | 442 | 51 |
| Dural | 7.6 | 456 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 205 | 107 | 98 | 52.2% | +2.5 |
|---|---|---|---|---|---|
| Jacky | 101 | 47 | 54 | 46.5% | -1.6 |
| Aoi | 100 | 58 | 42 | 58.0% | +6.3 |
| Wolf | 83 | 38 | 45 | 45.8% | +2.4 |
| Pai | 81 | 43 | 38 | 53.1% | +6.3 |
| Shun | 70 | 28 | 42 | 40.0% | +1.0 |
| Kage | 57 | 30 | 27 | 52.6% | -2.6 |
| Goh | 51 | 20 | 31 | 39.2% | -11.0 |
| Jean | 50 | 12 | 38 | 24.0% | -22.2 |
| Lau | 50 | 31 | 19 | 62.0% | +4.2 |
| Sarah | 44 | 18 | 26 | 40.9% | -0.2 |
| Lion | 43 | 17 | 26 | 39.5% | -4.0 |
| Jeffry | 39 | 20 | 19 | 51.3% | +5.4 |
| El Blaze | 27 | 14 | 13 | 51.9% | +11.8 |
| Lei Fei | 26 | 9 | 17 | 34.6% | -5.9 |
| Eileen | 25 | 14 | 11 | 56.0% | +9.9 |
| Brad | 22 | 5 | 17 | 22.7% | -17.7 |
| Vanessa | 14 | 7 | 7 | 50.0% | +2.6 |
| Taka | 12 | 5 | 7 | 41.7% | +0.7 |
| Dural | 7 | 1 | 6 | 14.3% | -17.2 |
1 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 130 | 59 | 71 | 45.4% | -5.3 |
|---|---|---|---|---|---|
| Low Fence | 122 | 60 | 62 | 49.2% | +0.4 |
| Rectangle | 122 | 55 | 67 | 45.1% | -2.1 |
| Octagon | 118 | 54 | 64 | 45.8% | +2.7 |
| Half Fence | 114 | 54 | 60 | 47.4% | +4.5 |
| Breakable Half Fence | 109 | 51 | 58 | 46.8% | -2.7 |
| Breakable Full Fence | 105 | 44 | 61 | 41.9% | -5.9 |
| Single Wall | 100 | 48 | 52 | 48.0% | +1.7 |
| Open | 96 | 56 | 40 | 58.3% | +7.4 |
| Full Fence and Open | 57 | 29 | 28 | 50.9% | +1.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 698 | 45.4% | 46.7% | -1.3 |
| No walls | 318 | 51.6% | 48.9% | +2.7 |
Walls against open: -4.0 points (95% range -10.8 to +2.9), p 0.256 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| chimichama (Rank 21) | 22 | 19 | 3 | 86.4% |
|---|---|---|---|---|
| TaKaArAsHi573 (Rank 25) | 19 | 4 | 15 | 21.1% |
| manekinecogames (Rank 25) | 19 | 12 | 7 | 63.2% |
| ガンジャッキー(bunbun) (Rank 27) | 18 | 6 | 12 | 33.3% |
| cs2skoda (Rank 23) | 17 | 7 | 10 | 41.2% |
| けつ毛バーガーking (Rank 22) | 17 | 7 | 10 | 41.2% |
| yasai (Rank 23) | 15 | 8 | 7 | 53.3% |
| 委員ちょ (Rank 21) | 15 | 11 | 4 | 73.3% |
| orz (Rank 27) | 14 | 4 | 10 | 28.6% |
| うをん (Rank 31) | 14 | 5 | 9 | 35.7% |
| 格雷希欧 (Rank 23) | 14 | 11 | 3 | 78.6% |
| osAnKIRA (Rank 21) | 13 | 9 | 4 | 69.2% |
| フォアグラ (Rank 22) | 13 | 3 | 10 | 23.1% |
| 失礼!スマッシュ☆彡 (Rank 27) | 13 | 3 | 10 | 23.1% |
| Fuji-Atsuka (Rank 21) | 12 | 9 | 3 | 75.0% |
| dalmax72 (Rank 21) | 12 | 6 | 6 | 50.0% |
| headup11 (Rank 25) | 11 | 4 | 7 | 36.4% |
| けいすけ新宿 (Rank 25) | 11 | 3 | 8 | 27.3% |
| こて (Rank 26) | 11 | 8 | 3 | 72.7% |
| NEKOz (Rank 26) | 10 | 2 | 8 | 20.0% |
| jackgnhang (Rank 25) | 10 | 4 | 6 | 40.0% |
| しろ☆おび。@のびしろF (Rank 25) | 10 | 5 | 5 | 50.0% |
| HaseMasa (Rank 25) | 9 | 7 | 2 | 77.8% |
| taj_god333 (Rank 27) | 9 | 4 | 5 | 44.4% |
| M&E (Rank 24) | 8 | 7 | 1 | 87.5% |
Most played opponents, most recent first
| Fuji-Atsuka (Rank 21) | 2026/10/18 | 12 | 9 | 3 | 75.0% |
|---|---|---|---|---|---|
| jackgnhang (Rank 25) | 2026/10/18 | 10 | 4 | 6 | 40.0% |
| うをん (Rank 31) | 2026/10/17 | 14 | 5 | 9 | 35.7% |
| taj_god333 (Rank 27) | 2026/10/14 | 9 | 4 | 5 | 44.4% |
| manekinecogames (Rank 25) | 2026/10/11 | 19 | 12 | 7 | 63.2% |
| osAnKIRA (Rank 21) | 2026/10/11 | 13 | 9 | 4 | 69.2% |
| cs2skoda (Rank 23) | 2026/10/09 | 17 | 7 | 10 | 41.2% |
| ガンジャッキー(bunbun) (Rank 27) | 2026/10/08 | 18 | 6 | 12 | 33.3% |
| chimichama (Rank 21) | 2026/10/06 | 22 | 19 | 3 | 86.4% |
| 委員ちょ (Rank 21) | 2026/10/06 | 15 | 11 | 4 | 73.3% |
| M&E (Rank 24) | 2026/10/02 | 8 | 7 | 1 | 87.5% |
| TaKaArAsHi573 (Rank 25) | 2026/09/29 | 19 | 4 | 15 | 21.1% |
| yasai (Rank 23) | 2026/09/26 | 15 | 8 | 7 | 53.3% |
| HaseMasa (Rank 25) | 2026/09/24 | 9 | 7 | 2 | 77.8% |
| しろ☆おび。@のびしろF (Rank 25) | 2026/09/24 | 10 | 5 | 5 | 50.0% |
| NEKOz (Rank 26) | 2026/09/23 | 10 | 2 | 8 | 20.0% |
| orz (Rank 27) | 2026/09/13 | 14 | 4 | 10 | 28.6% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/11 | 13 | 3 | 10 | 23.1% |
| けつ毛バーガーking (Rank 22) | 2026/09/04 | 17 | 7 | 10 | 41.2% |
| こて (Rank 26) | 2026/08/27 | 11 | 8 | 3 | 72.7% |
| 格雷希欧 (Rank 23) | 2026/08/25 | 14 | 11 | 3 | 78.6% |
| dalmax72 (Rank 21) | 2026/08/21 | 12 | 6 | 6 | 50.0% |
| headup11 (Rank 25) | 2026/08/02 | 11 | 4 | 7 | 36.4% |
| フォアグラ (Rank 22) | 2026/07/31 | 13 | 3 | 10 | 23.1% |
| けいすけ新宿 (Rank 25) | 2026/07/22 | 11 | 3 | 8 | 27.3% |
Round openings
Every character
| crouch into Haisenchu1P | 731 | 18.6% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 370 | 9.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 229 | 5.8% |
| evade down into Kasen Zenbokushou6PP | 218 | 5.5% |
| punchP into Chougeki RigoutaiPK | 138 | 3.5% |
| Tenshin Souchushou6P+K | 135 | 3.4% |
| Tenshin Souchushou6P+K into Honshin TankaP+K | 116 | 3.0% |
| crouch into Backer Shift Combination3KKKK | 103 | 2.6% |
| kickK into Renhi ChougekiKK | 97 | 2.5% |
| Haisenchu1P | 82 | 2.1% |
| kickK | 64 | 1.6% |
| Gyou'in Haishu3P into Kasen Zenbokushou6PP | 61 | 1.6% |
| Gyou'in Haishu3P | 60 | 1.5% |
| punchP | 53 | 1.4% |
| kickK into crouch | 46 | 1.2% |
329 further openings account for the other 1,435 rounds.
Counted from 991 of the 1,107 matches played. The rest were not pulled for openings.
Shun
- Career
- 4,820–5,197 · 48.1%
- This season
- 936 matches · 49.6%
- Peak rank
- 28
First hit in 64.9% of 3,298 rounds. Won 50.0% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 75.5% of rounds, against 20.4% in their other rounds.
- After opening the round before by waiting: waits first in 24.4% of rounds, against 17.9% after anything else.
- After the opponent opened the round before by evading: moves in first in 3.4% of rounds, against 1.0% after anything else.
- After losing a round: waits first in 29.0% of rounds, against 11.2% after winning one.
- When behind: waits first in 29.3% of rounds, against 12.9% when ahead or level.
- On 1–4 drinks: waits first in 43.2% of rounds, against 19.5% on other drink counts.
- After landing the first hit of the round before: evades first in 10.5% of rounds, against 7.5% after being hit first.
- In round 1: opens with “crouch into 1P Haisenchu” in 72.7% of rounds, against 5.0% in their other rounds.
- Against Aoi: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 16.5% of rounds, against 5.8% against everyone else.
- After opening the round before with “crouch into 1P Haisenchu”: opens with “crouch into 1P Haisenchu” in 8.6% of rounds, against 3.6% after anything else.
- After losing a round: opens with “crouch into 1P Haisenchu” in 9.3% of rounds, against 0.5% after winning one.
- When behind: opens with “crouch into 1P Haisenchu” in 9.7% of rounds, against 1.0% when ahead or level.
- On 1–4 drinks: opens with “crouch into 1P Haisenchu” in 26.3% of rounds, against 4.2% on other drink counts.
| crouch into Haisenchu1P | 731 | 22.1% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 370 | 11.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 229 | 6.9% |
| evade down into Kasen Zenbokushou6PP | 218 | 6.6% |
| punchP into Chougeki RigoutaiPK | 138 | 4.2% |
| Tenshin Souchushou6P+K | 135 | 4.1% |
| Tenshin Souchushou6P+K into Honshin TankaP+K | 116 | 3.5% |
| kickK into Renhi ChougekiKK | 97 | 2.9% |
| Haisenchu1P | 82 | 2.5% |
| kickK | 63 | 1.9% |
| Gyou'in Haishu3P into Kasen Zenbokushou6PP | 61 | 1.8% |
| Gyou'in Haishu3P | 60 | 1.8% |
| kickK into crouch | 46 | 1.4% |
| kickK into Gyousentai2K | 45 | 1.4% |
| offensive move | 42 | 1.3% |
160 further openings account for the other 878 rounds.
Counted from 834 of the 936 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 53–44 · 55% | 21–21 · 50% | +12.2 |
| Aoi | 34–24 · 59% | 18–6 · 75% | too few to test |
| Jacky | 31–27 · 53% | 10–7 · 59% | too few to test |
| Wolf | 21–27 · 44% | 11–8 · 58% | too few to test |
| Pai | 20–18 · 53% | 9–7 · 56% | too few to test |
| Shun | 12–17 · 41% | 5–9 · 36% | too few to test |
| Kage | 14–14 · 50% | 10–2 · 83% | too few to test |
| Goh | 9–14 · 39% | 5–8 · 38% | too few to test |
| Lau | 11–8 · 58% | 10–6 · 62% | too few to test |
| Lion | 8–14 · 36% | 5–8 · 38% | too few to test |
| Jean | 9–20 · 31% | 2–0 · 100% | too few to test |
| Sarah | 9–10 · 47% | 1–4 · 20% | too few to test |
| El Blaze | 5–7 · 42% | 5–3 · 62% | too few to test |
| Jeffry | 5–4 · 56% | 9–2 · 82% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
102 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Dural
- Career
- 340–421 · 44.7%
- This season
- 85 matches · 41.2%
- Peak rank
- 25
First hit in 67.6% of 296 rounds. Won 51.5% of the rounds they struck first, 35.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Backer Shift Combination3KKKK | 103 | 34.6% |
|---|---|---|
| punchP into Punch High KickPK | 25 | 8.4% |
| Side Kick Combination3KKK into Backer Shift Combination3KKKK | 21 | 7.0% |
| backdash into guardG | 11 | 3.7% |
| punchP into One TwoPP | 11 | 3.7% |
| backdash into Backer Shift Combination3KKKK | 10 | 3.4% |
| Slant Back Knuckle1P into High Spin Kick1PK | 8 | 2.7% |
| crouch into down-back kick+guard1K+G | 8 | 2.7% |
| punchP | 7 | 2.4% |
| forward dash into throwP+G | 6 | 2.0% |
| punchP into Dragonfish Blow6PP | 5 | 1.7% |
| Slant Back Knuckle1P into Susuharai1PP | 4 | 1.3% |
| crouch dash back into guardG | 4 | 1.3% |
| crouch into Dragon Smash Cannon1K | 4 | 1.3% |
| Dragon Smash Cannon1K | 3 | 1.0% |
48 further openings account for the other 68 rounds.
Counted from 73 of the 85 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 71–134 · 34.6%
- This season
- 32 matches · 31.2%
- Peak rank
- 22
First hit in 50.8% of 124 rounds. Won 44.4% of the rounds they struck first, 37.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| SokutankyakuK+G | 18 | 14.5% |
|---|---|---|
| punchP | 8 | 6.5% |
| crouch dash back into guardG | 6 | 4.8% |
| Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK | 5 | 4.0% |
| backdash into guardG | 5 | 4.0% |
| crouch dash back into evade down | 5 | 4.0% |
| Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K | 4 | 3.2% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 4 | 3.2% |
| Souhikyaku9K+G | 4 | 3.2% |
| Katoken3P+K into Kochouheki (Deflect)236P+K | 3 | 2.4% |
| Kochouheki (Deflect)236P+K into Kongou HekikenP+KP | 3 | 2.4% |
| Soushou2P+K into Kongou Renshin HoudaP+KPP | 3 | 2.4% |
| Toukyaku66K into Rigoutai6K | 3 | 2.4% |
| backdash into evade up | 3 | 2.4% |
| evade up into guardG | 3 | 2.4% |
39 further openings account for the other 47 rounds.
Counted from 30 of the 32 matches played. The rest were not pulled for openings.
Jacky
- Career
- 64–194 · 24.8%
- This season
- 25 matches · 32.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Slide Shuffle (Deflect)4P+K+G | 8 | 8.8% |
|---|---|---|
| punchP into Punch High KickPK | 8 | 8.8% |
| crouch into Middle Kick3K | 7 | 7.7% |
| crouch into Slant Back Knuckle1P | 7 | 7.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 6.6% |
| punchP into Spinning Arm Kick4PK | 4 | 4.4% |
| Slant Back Knuckle1P into Switch Spin KickP+K+GK | 3 | 3.3% |
| guardG | 3 | 3.3% |
| Dragon Combination 11P+K into Beat & Back KnuckleP+KP | 2 | 2.2% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 2 | 2.2% |
| Middle Spin Kick46K+G into Spinning KickK+G | 2 | 2.2% |
| Slant Back Knuckle1P | 2 | 2.2% |
| Slant Back Knuckle1P into Spinning Arm Kick4PK | 2 | 2.2% |
| backdash into guardG | 2 | 2.2% |
| crouch into Lightning Kick 12K+G | 2 | 2.2% |
26 further openings account for the other 31 rounds.
Jeffry
- Career
- 38–82 · 31.7%
- This season
- 15 matches · 26.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Dash Elbow66P into Dash Elbow Upper66PP | 19 | 33.3% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 10 | 17.5% |
| Body CrushP+K into Double CrushP+KP | 2 | 3.5% |
| Elbow Butt6P into Elbow Hammer6PP | 2 | 3.5% |
| crouch dash back into guardG | 2 | 3.5% |
| crouch into Drop Anchor1K+G | 2 | 3.5% |
| forward movement into punchP | 2 | 3.5% |
| guardG | 2 | 3.5% |
| punchP | 2 | 3.5% |
| Double Hammer Down43P into Rising Hammer43PP | 1 | 1.8% |
| Knee Push4K | 1 | 1.8% |
| Knee Push4K into Stunner KnuckleKP | 1 | 1.8% |
| Knee Push4K into kickK | 1 | 1.8% |
| backdash into backward movement | 1 | 1.8% |
| backdash into evade down | 1 | 1.8% |
8 further openings account for the other 8 rounds.
Lau
- Career
- 25–56 · 30.9%
- This season
- 14 matches · 21.4%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senchutai3K | 10 | 17.5% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 6 | 10.5% |
| backdash into guardG | 4 | 7.0% |
| crouch dash back into guardG | 4 | 7.0% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 3 | 5.3% |
| crouch into down-back kick+guard1K+G | 3 | 5.3% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 2 | 3.5% |
| guardG | 2 | 3.5% |
| punchP into RenkentaiPK | 2 | 3.5% |
| Chisoutai2K+G into Kasoutai2K | 1 | 1.8% |
| Hi'en Tenshinshou44P into Hi'en Soukyaku44PK | 1 | 1.8% |
| Honshin Hekiken1P+K into Sako Soushou4P+K | 1 | 1.8% |
| Sako Soushou4P+K into Tenshin EngekishouP+K | 1 | 1.8% |
| Senchutai3K | 1 | 1.8% |
| Tenshin EngekishouP+K into punchP | 1 | 1.8% |
15 further openings account for the other 15 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (20 here; about 1.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 13 of 20 tests hold up
- Dural: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
