Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1546 #1,691 of 3,686 on the Elo list →
Lau1554448 matches
Jacky1529299 matches
Jeffry1550167 matches
Eileen156298 matches
Lei Fei154794 matches
Taka155562 matches
Jean151854 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 31 | 3,672 | 1,826 | 1,846 | 49.7% |
|---|---|---|---|---|---|
| Jacky | 30 | 2,917 | 1,507 | 1,410 | 51.7% |
| Jeffry | 30 | 1,968 | 1,013 | 955 | 51.5% |
| Eileen | 31 | 1,192 | 633 | 559 | 53.1% |
| Taka | 32 | 1,094 | 594 | 500 | 54.3% |
| Lei Fei | 29 | 1,077 | 560 | 517 | 52.0% |
| Jean | 30 | 829 | 444 | 385 | 53.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,728 of 4,895 rounds counted7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 7.4 | 445 | 1,398 |
|---|---|---|---|
| Jacky | 7.7 | 462 | 800 |
| Jeffry | 6.6 | 397 | 545 |
| Eileen | 7.2 | 432 | 215 |
| Lei Fei | 7.4 | 443 | 339 |
| Taka | 7.5 | 448 | 221 |
| Jean | 6.9 | 415 | 210 |
By opponent's character
| Akira | 7.5 | 449 | 483 |
|---|---|---|---|
| Jacky | 7.3 | 437 | 374 |
| Wolf | 7.5 | 449 | 327 |
| Jeffry | 7.3 | 438 | 263 |
| Aoi | 7.0 | 423 | 257 |
| Pai | 7.8 | 467 | 272 |
| Sarah | 6.9 | 416 | 242 |
| Goh | 7.4 | 443 | 177 |
| Jean | 7.4 | 446 | 183 |
| Shun | 7.4 | 442 | 204 |
| Brad | 7.3 | 439 | 183 |
| Lion | 7.2 | 433 | 127 |
| Kage | 6.8 | 410 | 123 |
| El Blaze | 7.2 | 431 | 121 |
| Lau | 7.5 | 450 | 81 |
| Vanessa | 6.6 | 396 | 79 |
| Taka | 7.1 | 429 | 93 |
| Lei Fei | 7.3 | 440 | 70 |
| Dural | 7.6 | 454 | 43 |
| Eileen | 7.2 | 434 | 26 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 171 | 98 | 73 | 57.3% | +6.3 |
|---|---|---|---|---|---|
| Jacky | 123 | 57 | 66 | 46.3% | -2.2 |
| Wolf | 103 | 51 | 52 | 49.5% | +0.5 |
| Jeffry | 94 | 44 | 50 | 46.8% | -4.7 |
| Aoi | 84 | 43 | 41 | 51.2% | -3.4 |
| Pai | 77 | 51 | 26 | 66.2% | +16.3 |
| Sarah | 75 | 38 | 37 | 50.7% | -5.2 |
| Goh | 66 | 32 | 34 | 48.5% | -0.3 |
| Jean | 62 | 30 | 32 | 48.4% | -1.9 |
| Shun | 62 | 41 | 21 | 66.1% | +13.1 |
| Brad | 49 | 22 | 27 | 44.9% | -3.7 |
| Lion | 42 | 16 | 26 | 38.1% | -17.2 |
| Kage | 41 | 21 | 20 | 51.2% | +1.8 |
| El Blaze | 40 | 20 | 20 | 50.0% | -4.9 |
| Lau | 35 | 17 | 18 | 48.6% | -4.6 |
| Vanessa | 29 | 9 | 20 | 31.0% | -20.2 |
| Taka | 27 | 19 | 8 | 70.4% | +21.1 |
| Lei Fei | 21 | 10 | 11 | 47.6% | -9.6 |
| Dural | 11 | 4 | 7 | 36.4% | -8.9 |
| Eileen | 10 | 5 | 5 | 50.0% | -3.9 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 140 | 75 | 65 | 53.6% | +3.4 |
|---|---|---|---|---|---|
| Half Fence | 135 | 74 | 61 | 54.8% | +4.0 |
| Octagon | 130 | 68 | 62 | 52.3% | +0.3 |
| Single Wall | 126 | 57 | 69 | 45.2% | -6.6 |
| Open | 123 | 48 | 75 | 39.0% | -13.4 |
| Full Fence | 119 | 62 | 57 | 52.1% | +0.5 |
| Rectangle | 116 | 71 | 45 | 61.2% | +9.3 |
| Low Fence | 109 | 55 | 54 | 50.5% | -0.8 |
| Breakable Half Fence | 103 | 56 | 47 | 54.4% | +2.5 |
| Full Fence and Open | 45 | 20 | 25 | 44.4% | -5.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 743 | 54.6% | 51.7% | +3.0 |
| No walls | 358 | 44.7% | 51.1% | -6.4 |
Walls against open: +9.4 points (95% range +3.0 to +15.8), p 0.004 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 刚毅大牛来 (Rank 29) | 18 | 13 | 5 | 72.2% |
|---|---|---|---|---|
| yamaneko (Rank 33) | 17 | 7 | 10 | 41.2% |
| SAMCHAY® (Rank 32) | 16 | 6 | 10 | 37.5% |
| jinjin (Rank 32) | 16 | 13 | 3 | 81.2% |
| tamaneen (Rank 32) | 16 | 7 | 9 | 43.8% |
| 会長さん (Rank 27) | 15 | 13 | 2 | 86.7% |
| CELIS (Rank 26) | 14 | 7 | 7 | 50.0% |
| A56-7W (Rank 26) | 13 | 6 | 7 | 46.1% |
| hahaha (Rank 30) | 13 | 7 | 6 | 53.9% |
| ガンオンやりたひ (Rank 30) | 13 | 5 | 8 | 38.5% |
| Phrazes_For_The_Young (Rank 33) | 12 | 3 | 9 | 25.0% |
| elf4sale (Rank 31) | 12 | 5 | 7 | 41.7% |
| juste (Rank 32) | 12 | 6 | 6 | 50.0% |
| syounai (Rank 29) | 12 | 9 | 3 | 75.0% |
| 兀庵☆ (Rank 30) | 12 | 6 | 6 | 50.0% |
| NORESPECT (Rank 30) | 11 | 5 | 6 | 45.5% |
| rosenkim (Rank 31) | 11 | 4 | 7 | 36.4% |
| さざび (Rank 31) | 11 | 7 | 4 | 63.6% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 11 | 4 | 7 | 36.4% |
| Yuki (Rank 32) | 10 | 4 | 6 | 40.0% |
| れもん@のびしろF (Rank 33) | 10 | 3 | 7 | 30.0% |
| ロデム (Rank 30) | 10 | 5 | 5 | 50.0% |
| 무파ZeroBlue (Rank 34) | 10 | 5 | 5 | 50.0% |
| 獣王(設定2) (Rank 30) | 9 | 8 | 1 | 88.9% |
| 鳩男 (Rank 31) | 9 | 3 | 6 | 33.3% |
Most played opponents, most recent first
| Phrazes_For_The_Young (Rank 33) | 2026/10/18 | 12 | 3 | 9 | 25.0% |
|---|---|---|---|---|---|
| SAMCHAY® (Rank 32) | 2026/10/17 | 16 | 6 | 10 | 37.5% |
| rosenkim (Rank 31) | 2026/10/16 | 11 | 4 | 7 | 36.4% |
| A56-7W (Rank 26) | 2026/10/16 | 13 | 6 | 7 | 46.1% |
| 兀庵☆ (Rank 30) | 2026/10/15 | 12 | 6 | 6 | 50.0% |
| Yuki (Rank 32) | 2026/10/14 | 10 | 4 | 6 | 40.0% |
| さざび (Rank 31) | 2026/10/12 | 11 | 7 | 4 | 63.6% |
| hahaha (Rank 30) | 2026/10/12 | 13 | 7 | 6 | 53.9% |
| elf4sale (Rank 31) | 2026/10/06 | 12 | 5 | 7 | 41.7% |
| yamaneko (Rank 33) | 2026/10/05 | 17 | 7 | 10 | 41.2% |
| tamaneen (Rank 32) | 2026/09/23 | 16 | 7 | 9 | 43.8% |
| れもん@のびしろF (Rank 33) | 2026/09/22 | 10 | 3 | 7 | 30.0% |
| juste (Rank 32) | 2026/09/18 | 12 | 6 | 6 | 50.0% |
| jinjin (Rank 32) | 2026/09/16 | 16 | 13 | 3 | 81.2% |
| 鳩男 (Rank 31) | 2026/09/15 | 9 | 3 | 6 | 33.3% |
| ガンオンやりたひ (Rank 30) | 2026/09/14 | 13 | 5 | 8 | 38.5% |
| 会長さん (Rank 27) | 2026/09/14 | 15 | 13 | 2 | 86.7% |
| 무파ZeroBlue (Rank 34) | 2026/09/05 | 10 | 5 | 5 | 50.0% |
| 獣王(設定2) (Rank 30) | 2026/09/03 | 9 | 8 | 1 | 88.9% |
| NORESPECT (Rank 30) | 2026/08/30 | 11 | 5 | 6 | 45.5% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 2026/08/26 | 11 | 4 | 7 | 36.4% |
| 刚毅大牛来 (Rank 29) | 2026/08/24 | 18 | 13 | 5 | 72.2% |
| ロデム (Rank 30) | 2026/08/22 | 10 | 5 | 5 | 50.0% |
| syounai (Rank 29) | 2026/08/05 | 12 | 9 | 3 | 75.0% |
| CELIS (Rank 26) | 2026/05/22 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| guardG | 376 | 8.4% |
|---|---|---|
| backdash into Kensou4P | 293 | 6.5% |
| Ko'en Senshi66K+G | 189 | 4.2% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 167 | 3.7% |
| Middle Smash6P | 103 | 2.3% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 100 | 2.2% |
| Chugeki6P into Hou'ou Soushou6PP | 76 | 1.7% |
| forward dash into Koryu Tenshinkyaku6K+G | 76 | 1.7% |
| Souko Sensou66P+K | 71 | 1.6% |
| crouch into Renkanshou3PPP | 71 | 1.6% |
| backdash into Toe Kick Hammer2KP | 68 | 1.5% |
| backdash into backward movement | 65 | 1.4% |
| punchP into Double Back Knuckle4PP | 65 | 1.4% |
| backdash into guardG | 63 | 1.4% |
| Low Spin Kick1K+G | 59 | 1.3% |
405 further openings account for the other 2,628 rounds.
Counted from 1,115 of the 1,222 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,826–1,846 · 49.7%
- This season
- 448 matches · 49.3%
- Peak rank
- 31
First hit in 47.0% of 1,675 rounds. Won 51.4% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 42.5% of rounds, against 20.4% in their other rounds.
- Against Shun: evades first in 22.1% of rounds, against 1.6% against everyone else.
- After opening the round before by waiting: waits first in 27.9% of rounds, against 17.0% after anything else.
- In round 2: opens with “66K+G Ko'en Senshi” in 19.9% of rounds, against 8.4% in their other rounds.
- Against Wolf: opens with “backdash into 4P Kensou” in 37.4% of rounds, against 15.9% against everyone else.
- After winning a round: opens with “backdash into 4P Kensou” in 25.2% of rounds, against 15.6% after losing one.
| backdash into Kensou4P | 293 | 17.4% |
|---|---|---|
| Ko'en Senshi66K+G | 189 | 11.2% |
| guardG | 142 | 8.4% |
| Chugeki6P into Hou'ou Soushou6PP | 76 | 4.5% |
| forward dash into Koryu Tenshinkyaku6K+G | 76 | 4.5% |
| Souko Sensou66P+K | 71 | 4.2% |
| crouch into Renkanshou3PPP | 71 | 4.2% |
| guardG into Chisoutai2K+G | 56 | 3.3% |
| crouch into Chisoutai2K+G | 51 | 3.0% |
| backdash into Chisoutai2K+G | 50 | 3.0% |
| backdash into Enjin Senpukyaku4K+G | 49 | 2.9% |
| crouch into Souchuken2P | 41 | 2.4% |
| backdash | 35 | 2.1% |
| backdash into backward movement | 35 | 2.1% |
| backdash into guardG | 34 | 2.0% |
94 further openings account for the other 414 rounds.
Counted from 416 of the 448 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 22–15 · 59% | 10–10 · 50% | too few to test |
| Jacky | 13–21 · 38% | 4–7 · 36% | too few to test |
| Jeffry | 13–9 · 59% | 4–5 · 44% | too few to test |
| Aoi | 13–10 · 57% | 2–4 · 33% | too few to test |
| Pai | 10–8 · 56% | 7–3 · 70% | too few to test |
| Wolf | 9–9 · 50% | 1–4 · 20% | too few to test |
| Jean | 3–6 · 33% | 4–7 · 36% | too few to test |
| Lion | 5–8 · 38% | 1–4 · 20% | too few to test |
| Goh | 9–8 · 53% | 1–3 · 25% | too few to test |
| Shun | 8–1 · 89% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,507–1,410 · 51.7%
- This season
- 299 matches · 51.5%
- Peak rank
- 30
First hit in 43.5% of 1,135 rounds. Won 55.7% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 30.7% of rounds, against 12.9% in their other rounds.
- Against Shun: evades first in 27.4% of rounds, against 2.0% against everyone else.
- After opening the round before by attacking: attacks straight away in 81.8% of rounds, against 66.7% after anything else.
- In round 1: opens with “G guard” in 19.8% of rounds, against 6.6% in their other rounds.
- Against Jacky: opens with “G guard” in 23.5% of rounds, against 8.7% against everyone else.
| Beat KnuckleP+K into Beat Spin KickP+KK | 167 | 14.5% |
|---|---|---|
| guardG | 115 | 10.0% |
| Middle Smash6P | 103 | 8.9% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 100 | 8.7% |
| punchP into Double Back Knuckle4PP | 65 | 5.6% |
| Low Spin Kick1K+G | 59 | 5.1% |
| Middle Spin Kick46K+G | 45 | 3.9% |
| crouch into Squat Straight2P | 44 | 3.8% |
| Dash Hammer Kick66K | 41 | 3.6% |
| Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick Combo: High Gear4KKKK | 31 | 2.7% |
| punchP into Jab StraightPP | 27 | 2.3% |
| Dragon Combination 11P+K | 21 | 1.8% |
| Slant Back Knuckle1P | 17 | 1.5% |
| forward dash into Groin Kick6K+G | 16 | 1.4% |
| Beat KnuckleP+K into Long Stride Back Knuckle4P+K | 15 | 1.3% |
87 further openings account for the other 286 rounds.
Counted from 293 of the 299 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–8 · 62% | 3–1 · 75% | too few to test |
| Jacky | 10–9 · 53% | 2–5 · 29% | too few to test |
| Aoi | 11–9 · 55% | 2–2 · 50% | too few to test |
| Wolf | 8–9 · 47% | 2–3 · 40% | too few to test |
| Goh | 6–5 · 55% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,013–955 · 51.5%
- This season
- 167 matches · 52.1%
- Peak rank
- 30
First hit in 58.1% of 523 rounds. Won 55.9% of the rounds they struck first, 41.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 41.5% of rounds, against 18.8% in their other rounds.
- After losing a round: waits first in 26.6% of rounds, against 10.8% after winning one.
- In round 1: opens with “G guard” in 18.5% of rounds, against 4.3% in their other rounds.
- Against Pai: opens with “backdash into 2KP Toe Kick Hammer” in 34.6% of rounds, against 10.6% against everyone else.
| backdash into Toe Kick Hammer2KP | 68 | 13.0% |
|---|---|---|
| Knee Push4K | 50 | 9.6% |
| forward movement into kickK | 44 | 8.4% |
| guardG | 41 | 7.8% |
| crouch into Ducking Low2K+G | 32 | 6.1% |
| Elbow Butt6P | 27 | 5.2% |
| Elbow Butt6P into Elbow Hammer6PP | 27 | 5.2% |
| Torpedo Head Butt4P+K | 24 | 4.6% |
| crouch into Low Knuckle2P | 17 | 3.2% |
| backdash into Side Kick3K | 14 | 2.7% |
| backdash into backward movement | 13 | 2.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 11 | 2.1% |
| backdash into guardG | 11 | 2.1% |
| Toe Kick2K into Toe Kick Hammer2KP | 9 | 1.7% |
| backdash into Double Hammer Down43P | 9 | 1.7% |
51 further openings account for the other 126 rounds.
Counted from 130 of the 167 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–7 · 50% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
37 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 633–559 · 53.1%
- This season
- 98 matches · 57.1%
- Peak rank
- 31
First hit in 45.0% of 384 rounds. Won 57.8% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- After winning a round: opens with “66K Hikou Senshi” in 22.2% of rounds, against 8.0% after losing one.
| Hikou Senshi66K | 49 | 12.7% |
|---|---|---|
| punchP into Jouho Chu'un6PP | 31 | 8.1% |
| Honshin Kousoutai3K+G | 29 | 7.5% |
| punchP into Enkou RensouPP | 29 | 7.5% |
| forward dash into Hikou Niki6K | 22 | 5.7% |
| Douchu6P into Jouho Chu'un6PP | 20 | 5.2% |
| guardG | 20 | 5.2% |
| Douchu6P | 18 | 4.7% |
| Hikou Niki6K | 16 | 4.2% |
| punchP | 16 | 4.2% |
| backdash into Enkou Kenka46P | 11 | 2.9% |
| crouch into Fukushinshou2P | 10 | 2.6% |
| Enkou Kenka46P | 7 | 1.8% |
| backdash into Kesshi Hanbi46K+G | 7 | 1.8% |
| evade up into Kasettai2K | 6 | 1.6% |
51 further openings account for the other 94 rounds.
Counted from 95 of the 98 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 560–517 · 52.0%
- This season
- 94 matches · 60.6%
- Peak rank
- 29
First hit in 47.7% of 352 rounds. Won 63.7% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 3: opens with “66K+G Senpukyaku” in 19.1% of rounds, against 6.4% in their other rounds.
- After winning a round: opens with “66K+G Senpukyaku” in 18.2% of rounds, against 4.1% after losing one.
| Souryu Shukkai43P+K | 58 | 16.4% |
|---|---|---|
| Senpukyaku66K+G | 34 | 9.6% |
| punchP into Kakushu Suirengeki6PP | 29 | 8.2% |
| guardG | 24 | 6.8% |
| forward dash into Tenshi Ryusentai6K+G | 16 | 4.5% |
| offensive move | 16 | 4.5% |
| offensive move into evade up | 14 | 4.0% |
| evade up | 13 | 3.7% |
| Souryu Shukkai43P+K into evade down | 12 | 3.4% |
| crouch into Fukusoushou2P | 11 | 3.1% |
| punchP into Sayu ShoukenPP | 10 | 2.8% |
| backdash into Chinheki4P+K | 7 | 2.0% |
| Hai Shiki2P+K+G into SenshippoP+K | 6 | 1.7% |
| Tenshi Ryusentai6K+G | 6 | 1.7% |
| offensive move into evade down | 6 | 1.7% |
53 further openings account for the other 91 rounds.
Counted from 89 of the 94 matches played. The rest were not pulled for openings.
Taka
- Career
- 594–500 · 54.3%
- This season
- 62 matches · 46.8%
- Peak rank
- 32
First hit in 53.6% of 233 rounds. Won 49.6% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 30 | 12.9% |
|---|---|---|
| crouch into Tsuyubarai2P+K | 25 | 10.7% |
| forward dash into Hiji'ate6P | 20 | 8.6% |
| guardG | 17 | 7.3% |
| punchP | 17 | 7.3% |
| guardG into Kachi'age33P+K | 9 | 3.9% |
| crouch into Shita Harite2P | 8 | 3.4% |
| Ao'oni Midaremage214P+K | 7 | 3.0% |
| Hiji'ate6P into punchP | 6 | 2.6% |
| kickK | 6 | 2.6% |
| Hiji'ate6P | 5 | 2.1% |
| Kachi'age33P+K | 5 | 2.1% |
| punchP into throwP+G | 5 | 2.1% |
| Shita Harite2P | 4 | 1.7% |
| evade up into Ao'oni Midaremage214P+K | 4 | 1.7% |
43 further openings account for the other 65 rounds.
Counted from 57 of the 62 matches played. The rest were not pulled for openings.
Jean
- Career
- 444–385 · 53.6%
- This season
- 54 matches · 44.4%
- Peak rank
- 30
First hit in 54.7% of 139 rounds. Won 46.0% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 29 | 20.6% |
|---|---|---|
| Hizageri4K | 23 | 16.3% |
| guardG | 17 | 12.1% |
| Tate'enpi33P into Shitazuki3P | 12 | 8.5% |
| Nozuchi1P+K | 6 | 4.3% |
| crouch into Shitamaeken2P | 6 | 4.3% |
| Hizageri4K into Kousenshu4KP | 5 | 3.5% |
| Yoko'enpi6P | 5 | 3.5% |
| backdash into Kake'uchi46P | 3 | 2.1% |
| Tate'enpi33P into Agezuki3P+K | 2 | 1.4% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 2 | 1.4% |
| backdash into backward movement | 2 | 1.4% |
| kickK | 2 | 1.4% |
| Koubougeri6K+G | 1 | 0.7% |
| Nozuchi1P+K into backdash | 1 | 0.7% |
25 further openings account for the other 25 rounds.
Counted from 35 of the 54 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (75 here; about 3.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 6 of 16 tests hold up
- Jacky: 5 of 15 tests hold up
- Jeffry: 4 of 15 tests hold up
- Eileen: 1 of 14 tests hold up
- Lei Fei: 2 of 15 tests hold up
- Taka: not tested (too few rounds)
- Jean: not tested (too few rounds)
