VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

LonesomeDevils

  • Sarah
Career matches276
Career win rate43.1%
Round win rate46.4%
Peak rank23
Distinct opponents47
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1366 #2,842 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2325711314444.0%
Sarah111961331.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

699 of 699 rounds counted

8.6 inputs a second (514 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.6517636
Sarah8.148863

By opponent's character

Akira8.551091
Jeffry8.752389
Brad7.846576
Jacky8.752367
Taka9.054060
Sarah9.154759
Kage8.450448
Pai8.047849
Lei Fei9.154441
Jean8.751933
Aoi8.953522
El Blaze8.551218
Vanessa8.852921
Wolf8.953313
Shun8.85298
Lion8.45064

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2442016.7%-30.8
Jeffry23101343.5%+3.1
Brad1714382.3%+24.7
Jacky1751229.4%-1.8
Taka1610662.5%+14.7
Sarah157846.7%-13.7
Kage1210283.3%+37.7
Pai126650.0%+15.3
Lei Fei102820.0%-15.4
Jean95455.6%+5.2
Aoi62433.3%-20.2
El Blaze5050.0%-16.0
Vanessa52340.0%+0.3
Wolf31233.3%-15.4
Shun2020.0%-18.5
Lion1010.0%-20.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence25111444.0%-10.3
Single Wall2461825.0%-23.4
Half Fence2271531.8%-1.8
Breakable Half Fence20101050.0%+5.7
Octagon20101050.0%+15.2
Full Fence1710758.8%+8.5
Full Fence and Open1610662.5%+13.8
Open145935.7%-5.9
Rectangle115645.5%+2.4
Low Fence73442.9%+4.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11546.1%43.7%+2.4
No walls4531.1%42.9%-11.8

Walls against open: +14.1 points (95% range -3.9 to +32.2), p 0.124 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Hypergrav (Rank 21)2026/06/1931233.3%
Cooljerk (Rank 23)2026/06/1531233.3%
#Dr.Hugbox™ (Rank 25)2026/06/154040.0%
tenpai (Rank 28)2026/06/1471614.3%
xChimerax (Rank 26)2026/06/1463350.0%
RareEntity (Rank 41)2026/06/145050.0%
CastleKingSide (Rank 26)2026/06/1442250.0%
evoyd (Rank 26)2026/06/1431233.3%
GunShocka (Rank 24)2026/06/1454180.0%
Sambin0 (Rank 25)2026/06/141610662.5%
AyoGbami (Rank 24)2026/06/1432166.7%
lflstrucking (Rank 26)2026/06/1431233.3%
lilpuncake123 (Rank 25)2026/06/14660100.0%
SugarBear (Rank 36)2026/06/124040.0%
Vidyagames (Rank 24)2026/06/124040.0%
BandoSensei (Rank 18)2026/06/11440100.0%
Marbles (Rank 24)2026/06/11100100.0%
Bigsneak12 (Rank 23)2026/06/1131233.3%
TropicalHazard (Rank 21)2026/06/1164266.7%
HappyFriendLau (Rank 33)2026/06/115050.0%
Datboyches_TTV (Rank 21)2026/06/11440100.0%
realbloodsportz (Rank 19)2026/06/111310376.9%
PhiL_Left88 (Rank 14)2026/06/11440100.0%
RunLoletteRun (Rank 11)2026/06/09330100.0%
hgamery (Rank 30)2026/06/0431233.3%

Round openings

Every character

Senchuken6P22231.6%
backdash into backward movement456.4%
punchP into Ensei Soushouheki4P365.1%
backdash into Ensei Soushouheki4P344.8%
backdash into guardG304.3%
punchP304.3%
Rising Elbow6P into Double Joint Butt6PK172.4%
punchP into RenshouPP172.4%
Souka Rensui3PP into Souka Raigekishou3PPP162.3%
punchP into RenkentaiPK152.1%
Henshin Engeki44P121.7%
backdash into Henshin Engeki44P121.7%
backdash into Renkan Tanheki66KP81.1%
Ensei Soushouheki4P71.0%
Soukasui3P into Souka Senpukyaku3PK71.0%

114 further openings account for the other 194 rounds.

Pai

Career
113–144 · 44.0%
This season
161 matches · 44.7%
Peak rank
23

First hit in 57.7% of 634 rounds. Won 51.1% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 38.5% of rounds, against 23.2% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 75.2% of rounds, against 60.6% after anything else.
  • In round 1: opens with “backdash into backward movement” in 11.8% of rounds, against 4.6% in their other rounds.
  • After losing a round: opens with “6P Senchuken” in 44.4% of rounds, against 25.7% after winning one.
  • When behind: opens with “6P Senchuken” in 45.8% of rounds, against 25.1% when ahead or level.

How is this tested?

Senchuken6P22234.7%
backdash into backward movement416.4%
punchP into Ensei Soushouheki4P365.6%
backdash into Ensei Soushouheki4P345.3%
punchP304.7%
backdash into guardG284.4%
punchP into RenshouPP172.7%
Souka Rensui3PP into Souka Raigekishou3PPP162.5%
punchP into RenkentaiPK152.4%
Henshin Engeki44P121.9%
backdash into Henshin Engeki44P121.9%
backdash into Renkan Tanheki66KP81.2%
Ensei Soushouheki4P71.1%
Soukasui3P into Souka Senpukyaku3PK71.1%
forward movement into punchP71.1%

90 further openings account for the other 147 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry8–13 · 38%0–0 · —too few to test
Akira3–14 · 18%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
6–13 · 31.6%
This season
16 matches · 37.5%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Double Joint Butt6PK1727.0%
Rising Elbow6P69.5%
backdash into backward movement46.3%
Rising Elbow6P into Elbow Side Chop6PP34.8%
backdash into Stiletto66K34.8%
Back Knuckle4P into Serpent Rage4PK23.2%
Hide Side Kick (Deflect)P+K23.2%
Quick Knee6K into Quick Knee Straight6KP23.2%
Snap Side Chop3P into Setup Combination3PK23.2%
backdash into forward dash23.2%
backdash into guardG23.2%
Back Knuckle4P11.6%
Back Knuckle Turn44P into crouch11.6%
Mellow Heel Kick6K+G11.6%
Rising Elbow6P into backward movement11.6%

14 further openings account for the other 14 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 5 of 15 tests hold up
  • Sarah: not tested (too few rounds)