Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1877 #182 of 3,686 on the Elo list →
Wolf1851578 matches
Vanessa1910131 matches
Eileen188891 matches
Lei Fei188429 matches
Taka187513 matches
El Blaze188111 matches
Shun187211 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 43 | 2,982 | 1,617 | 1,365 | 54.2% |
|---|---|---|---|---|---|
| Wolf | 40 | 1,514 | 766 | 748 | 50.6% |
| Taka | 39 | 1,212 | 704 | 508 | 58.1% |
| Vanessa | 41 | 653 | 440 | 213 | 67.4% |
| Lei Fei | 39 | 606 | 372 | 234 | 61.4% |
| Sarah | — | 451 | 266 | 185 | 59.0% |
| El Blaze | 39 | 437 | 284 | 153 | 65.0% |
| Shun | 36 | 337 | 215 | 122 | 63.8% |
| Dural | — | 136 | 97 | 39 | 71.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,119 of 3,544 rounds counted5.4 inputs a second (322 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 5.4 | 322 | 1,851 |
|---|---|---|---|
| Vanessa | 5.2 | 313 | 115 |
| Lei Fei | 5.5 | 327 | 107 |
| Shun | 5.7 | 343 | 46 |
By opponent's character
| Jacky | 5.5 | 332 | 193 |
|---|---|---|---|
| Akira | 5.4 | 322 | 203 |
| Lau | 5.4 | 326 | 154 |
| Shun | 5.4 | 323 | 160 |
| Kage | 5.3 | 319 | 190 |
| Sarah | 5.3 | 321 | 144 |
| Lion | 5.3 | 318 | 59 |
| Pai | 5.5 | 332 | 143 |
| Aoi | 5.5 | 331 | 125 |
| Vanessa | 5.3 | 316 | 117 |
| El Blaze | 5.3 | 321 | 76 |
| Brad | 5.2 | 314 | 83 |
| Jeffry | 5.2 | 314 | 101 |
| Wolf | 5.4 | 322 | 86 |
| Jean | 5.4 | 326 | 79 |
| Lei Fei | 5.2 | 311 | 69 |
| Goh | 5.5 | 328 | 70 |
| Taka | 5.0 | 299 | 27 |
| Dural | 5.2 | 311 | 27 |
| Eileen | 5.0 | 300 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 81 | 42 | 39 | 51.9% | +1.3 |
|---|---|---|---|---|---|
| Akira | 80 | 41 | 39 | 51.2% | +0.5 |
| Lau | 76 | 41 | 35 | 54.0% | +2.8 |
| Shun | 65 | 31 | 34 | 47.7% | -2.8 |
| Kage | 64 | 30 | 34 | 46.9% | -3.4 |
| Sarah | 53 | 22 | 31 | 41.5% | -12.9 |
| Lion | 45 | 20 | 25 | 44.4% | -6.1 |
| Pai | 45 | 27 | 18 | 60.0% | +6.2 |
| Aoi | 44 | 21 | 23 | 47.7% | -7.6 |
| Vanessa | 43 | 28 | 15 | 65.1% | +10.9 |
| El Blaze | 41 | 24 | 17 | 58.5% | +5.1 |
| Brad | 40 | 18 | 22 | 45.0% | -6.6 |
| Jeffry | 39 | 24 | 15 | 61.5% | +6.1 |
| Wolf | 34 | 19 | 15 | 55.9% | +2.5 |
| Jean | 33 | 14 | 19 | 42.4% | -11.0 |
| Lei Fei | 29 | 19 | 10 | 65.5% | +10.6 |
| Goh | 24 | 16 | 8 | 66.7% | +17.4 |
| Taka | 11 | 4 | 7 | 36.4% | -14.6 |
| Dural | 9 | 6 | 3 | 66.7% | +16.4 |
| Eileen | 8 | 3 | 5 | 37.5% | -4.6 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 102 | 51 | 51 | 50.0% | -3.7 |
|---|---|---|---|---|---|
| Rectangle | 97 | 48 | 49 | 49.5% | -2.2 |
| Open | 86 | 53 | 33 | 61.6% | +8.9 |
| Breakable Full Fence | 84 | 42 | 42 | 50.0% | -4.6 |
| Breakable Half Fence | 84 | 36 | 48 | 42.9% | -10.1 |
| Full Fence | 82 | 39 | 43 | 47.6% | -2.5 |
| Low Fence | 82 | 45 | 37 | 54.9% | +3.7 |
| Half Fence | 78 | 43 | 35 | 55.1% | +2.7 |
| Octagon | 73 | 38 | 35 | 52.0% | +1.2 |
| Full Fence and Open | 48 | 27 | 21 | 56.2% | +5.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 498 | 49.4% | 51.8% | -2.4 |
| No walls | 270 | 55.2% | 52.9% | +2.3 |
Walls against open: -4.8 points (95% range -12.3 to +2.7), p 0.212 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| くりたろう (Rank 39) | 15 | 7 | 8 | 46.7% |
|---|---|---|---|---|
| ゲッパー (Rank 40) | 13 | 10 | 3 | 76.9% |
| あいりく (Rank 36) | 12 | 6 | 6 | 50.0% |
| 自作マニア@むめい。 (Rank 42) | 12 | 5 | 7 | 41.7% |
| あむざん (Rank 42) | 11 | 5 | 6 | 45.5% |
| こまがわ (Rank 38) | 11 | 7 | 4 | 63.6% |
| 虎熊 (Rank 42) | 11 | 4 | 7 | 36.4% |
| 超ボタン連打マ~ン (Rank 41) | 11 | 5 | 6 | 45.5% |
| MasaRED-ninten (Rank 36) | 10 | 6 | 4 | 60.0% |
| どっせ参謀 (Rank 41) | 10 | 6 | 4 | 60.0% |
| ダンプよっし~2.0 (Rank 40) | 10 | 2 | 8 | 20.0% |
| 弐代目JA&れんじぃPA (Rank 40) | 10 | 5 | 5 | 50.0% |
| hatarakedo_tagayasedo... (Rank 42) | 9 | 3 | 6 | 33.3% |
| きよ丸 (Rank 36) | 9 | 6 | 3 | 66.7% |
| なめ (Rank 36) | 9 | 7 | 2 | 77.8% |
| 村長~災禍の中心~ (Rank 39) | 9 | 4 | 5 | 44.4% |
| gucchi_1222 (Rank 38) | 8 | 3 | 5 | 37.5% |
| ひかる (Rank 41) | 8 | 5 | 3 | 62.5% |
| ぷこ (Rank 37) | 8 | 5 | 3 | 62.5% |
| デネ (Rank 42) | 8 | 3 | 5 | 37.5% |
| 周大人 (Rank 41) | 8 | 2 | 6 | 25.0% |
| Aki (Rank 39) | 7 | 3 | 4 | 42.9% |
| めっちゃセコいラウ (Rank 35) | 7 | 1 | 6 | 14.3% |
| カルティカ (Rank 40) | 7 | 1 | 6 | 14.3% |
| マハリータまるこ (Rank 38) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| カルティカ (Rank 40) | 2026/10/15 | 7 | 1 | 6 | 14.3% |
|---|---|---|---|---|---|
| 村長~災禍の中心~ (Rank 39) | 2026/10/14 | 9 | 4 | 5 | 44.4% |
| 周大人 (Rank 41) | 2026/10/14 | 8 | 2 | 6 | 25.0% |
| 自作マニア@むめい。 (Rank 42) | 2026/10/11 | 12 | 5 | 7 | 41.7% |
| ぷこ (Rank 37) | 2026/10/11 | 8 | 5 | 3 | 62.5% |
| くりたろう (Rank 39) | 2026/10/11 | 15 | 7 | 8 | 46.7% |
| ダンプよっし~2.0 (Rank 40) | 2026/10/11 | 10 | 2 | 8 | 20.0% |
| 虎熊 (Rank 42) | 2026/10/11 | 11 | 4 | 7 | 36.4% |
| あむざん (Rank 42) | 2026/10/11 | 11 | 5 | 6 | 45.5% |
| ゲッパー (Rank 40) | 2026/10/06 | 13 | 10 | 3 | 76.9% |
| Aki (Rank 39) | 2026/10/03 | 7 | 3 | 4 | 42.9% |
| 弐代目JA&れんじぃPA (Rank 40) | 2026/10/02 | 10 | 5 | 5 | 50.0% |
| なめ (Rank 36) | 2026/09/29 | 9 | 7 | 2 | 77.8% |
| ひかる (Rank 41) | 2026/09/29 | 8 | 5 | 3 | 62.5% |
| マハリータまるこ (Rank 38) | 2026/09/24 | 7 | 3 | 4 | 42.9% |
| hatarakedo_tagayasedo... (Rank 42) | 2026/09/18 | 9 | 3 | 6 | 33.3% |
| あいりく (Rank 36) | 2026/09/18 | 12 | 6 | 6 | 50.0% |
| デネ (Rank 42) | 2026/09/18 | 8 | 3 | 5 | 37.5% |
| きよ丸 (Rank 36) | 2026/09/17 | 9 | 6 | 3 | 66.7% |
| めっちゃセコいラウ (Rank 35) | 2026/09/10 | 7 | 1 | 6 | 14.3% |
| 超ボタン連打マ~ン (Rank 41) | 2026/05/23 | 11 | 5 | 6 | 45.5% |
| gucchi_1222 (Rank 38) | 2026/05/21 | 8 | 3 | 5 | 37.5% |
| MasaRED-ninten (Rank 36) | 2026/04/30 | 10 | 6 | 4 | 60.0% |
| どっせ参謀 (Rank 41) | 2026/04/22 | 10 | 6 | 4 | 60.0% |
| こまがわ (Rank 38) | 2026/04/04 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| Arrow Knuckle3P | 305 | 9.4% |
|---|---|---|
| forward movement into punchP | 276 | 8.5% |
| Rolling Savate6K+G | 178 | 5.5% |
| punchP | 115 | 3.5% |
| backdash into Heavy Middle Kick3K+G | 105 | 3.2% |
| forward movement into Elbow Butt4P | 104 | 3.2% |
| Defensive Style: Wind Elbow | 92 | 2.8% |
| Heavy Middle Kick3K+G | 79 | 2.4% |
| Low Drop Kick62K | 71 | 2.2% |
| Low Hammer2P | 64 | 2.0% |
| Body Blow6P | 57 | 1.8% |
| Face Lift Kick3K | 57 | 1.8% |
| Defensive Style: Shadow Slicer | 44 | 1.4% |
| Douchu6P | 43 | 1.3% |
| Defensive Style: forward movement into punchP | 39 | 1.2% |
447 further openings account for the other 1,627 rounds.
Counted from 791 of the 864 matches played. The rest were not pulled for openings.
Wolf
- Career
- 766–748 · 50.6%
- This season
- 578 matches · 50.5%
- Peak rank
- 40
First hit in 50.2% of 2,047 rounds. Won 54.7% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 68.9% of rounds, against 53.6% in their other rounds.
- Against Shun: evades first in 11.8% of rounds, against 2.7% against everyone else.
- On Breakable Full Fence stages: evades first in 7.1% of rounds, against 2.9% on the other stages.
- In round 1: opens with “6K+G Rolling Savate” in 12.9% of rounds, against 7.2% in their other rounds.
| Arrow Knuckle3P | 305 | 14.8% |
|---|---|---|
| forward movement into punchP | 217 | 10.5% |
| Rolling Savate6K+G | 178 | 8.6% |
| backdash into Heavy Middle Kick3K+G | 105 | 5.1% |
| forward movement into Elbow Butt4P | 104 | 5.0% |
| punchP | 88 | 4.3% |
| Heavy Middle Kick3K+G | 79 | 3.8% |
| Low Drop Kick62K | 71 | 3.4% |
| Low Hammer2P | 64 | 3.1% |
| Body Blow6P | 57 | 2.8% |
| Face Lift Kick3K | 57 | 2.8% |
| backdash into Mow Down Chop1P+K | 28 | 1.4% |
| forward movement into Body Blow6P | 28 | 1.4% |
| crouch dash forward into throwP+G | 25 | 1.2% |
| crouch dash back into Heavy Middle Kick3K+G | 24 | 1.2% |
160 further openings account for the other 635 rounds.
Counted from 505 of the 578 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–16 · 45% | 8–7 · 53% | too few to test |
| Akira | 18–14 · 56% | 4–8 · 33% | too few to test |
| Kage | 8–14 · 36% | 6–6 · 50% | too few to test |
| Sarah | 7–14 · 33% | 8–7 · 53% | too few to test |
| Lau | 8–13 · 38% | 4–1 · 80% | too few to test |
| Pai | 13–6 · 68% | 4–7 · 36% | too few to test |
| Shun | 8–10 · 44% | 7–5 · 58% | too few to test |
| Jean | 9–11 · 45% | 1–2 · 33% | too few to test |
| Jeffry | 10–5 · 67% | 4–3 · 57% | too few to test |
| Aoi | 5–8 · 38% | 5–3 · 62% | too few to test |
| Brad | 8–5 · 62% | 3–6 · 33% | too few to test |
| Lei Fei | 10–3 · 77% | 3–3 · 50% | too few to test |
| Goh | 12–4 · 75% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
73 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 440–213 · 67.4%
- This season
- 131 matches · 61.1%
- Peak rank
- 41
First hit in 24.8% of 553 rounds. Won 59.1% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: Wind Elbow | 92 | 16.6% |
|---|---|---|
| Defensive Style: Shadow Slicer | 44 | 7.9% |
| Defensive Style: forward movement into punchP | 39 | 7.0% |
| Defensive Style: Cut-in Knee Kick into throwP+G | 38 | 6.8% |
| Defensive Style: Stinger Low Blow | 37 | 6.7% |
| Defensive Style: backdash into Heel Kick6K+G | 31 | 5.6% |
| Offensive Style: Leg Guard Crush | 18 | 3.2% |
| Offensive Style: forward movement into punchP | 14 | 2.5% |
| Defensive Style: Sit Jab | 13 | 2.3% |
| Offensive Style: Spinning Savate | 13 | 2.3% |
| Defensive Style: Bone Crush Middle | 12 | 2.2% |
| Defensive Style: Back Charge Kick | 9 | 1.6% |
| Defensive Style: punch | 9 | 1.6% |
| Offensive Style: crouch dash back into Bunker Buster9P | 7 | 1.3% |
| Offensive Style: forward movement into Combo UpperPPP | 7 | 1.3% |
90 further openings account for the other 172 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 5–6 · 45% | 7–0 · 100% | too few to test |
| Shun | 5–6 · 45% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 1,617–1,365 · 54.2%
- This season
- 91 matches · 44.0%
- Peak rank
- 43
First hit in 50.0% of 366 rounds. Won 51.9% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Douchu6P | 43 | 11.6% |
|---|---|---|
| Hikou Senshi66K into forward dash | 36 | 9.7% |
| forward movement into punchP | 35 | 9.5% |
| punchP | 24 | 6.5% |
| Honshin Senputai6K+G | 13 | 3.5% |
| backdash into Enkou Kenka46P | 11 | 3.0% |
| crouch dash back into offensive move | 11 | 3.0% |
| up-forward kick+guard9K+G | 11 | 3.0% |
| Honshin Kousoutai3K+G | 10 | 2.7% |
| backdash into Ribyou Hoso43P+K | 10 | 2.7% |
| Enkou Toutou3P+K | 8 | 2.2% |
| Fukushinshou2P | 8 | 2.2% |
| Hikou Niki6K | 7 | 1.9% |
| forward movement into Enkou RensouPP | 7 | 1.9% |
| offensive move | 7 | 1.9% |
70 further openings account for the other 129 rounds.
Lei Fei
- Career
- 372–234 · 61.4%
- This season
- 29 matches · 62.1%
- Peak rank
- 39
First hit in 53.0% of 117 rounds. Won 51.6% of the rounds they struck first, 61.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Tenshi Ryusentai6K+G | 20 | 17.1% |
|---|---|---|
| backdash into offensive move | 7 | 6.0% |
| forward movement into Shishi DaichoukouK+GP | 7 | 6.0% |
| Bunkyaku3K | 6 | 5.1% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 6 | 5.1% |
| forward movement into SokutankyakuK+G | 6 | 5.1% |
| forward movement into punchP | 4 | 3.4% |
| SokutankyakuK+G into punchP | 3 | 2.6% |
| backdash into Chisen Choukyaku 13K+G | 3 | 2.6% |
| forward movement into Kakushu Suirengeki6PP | 3 | 2.6% |
| forward movement into Renkan MahosuiPPP | 3 | 2.6% |
| forward movement into Sayu ShoukenPP | 3 | 2.6% |
| offensive move | 3 | 2.6% |
| punchP | 3 | 2.6% |
| Bunkyaku3K into guardG | 2 | 1.7% |
28 further openings account for the other 38 rounds.
Taka
- Career
- 704–508 · 58.1%
- This season
- 13 matches · 53.9%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| kickK | 10 | 17.2% |
|---|---|---|
| forward movement into punchP | 9 | 15.5% |
| Mawashi Harite44P | 7 | 12.1% |
| Morotezuki66P | 5 | 8.6% |
| Shita Harite2P | 3 | 5.2% |
| backdash into Dohyouwari43P | 3 | 5.2% |
| Morotezuki66P into punchP | 2 | 3.5% |
| Tsuyubarai2P+K | 2 | 3.5% |
| crouch dash forward into Kachi'age33P+K | 2 | 3.5% |
| Hiji'ate6P | 1 | 1.7% |
| Kirikabu Kudaki1P+K | 1 | 1.7% |
| Kirikabu Kudaki1P+K into evade down | 1 | 1.7% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 1.7% |
| crouch dash back into Mageryu46P | 1 | 1.7% |
| crouch dash back into Tsuyubarai2P+K | 1 | 1.7% |
9 further openings account for the other 9 rounds.
Shun
- Career
- 215–122 · 63.8%
- This season
- 11 matches · 54.5%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 10.9% |
|---|---|---|
| Gyou'in Haishu3P | 4 | 8.7% |
| Kasen Chugeki6P | 4 | 8.7% |
| crouch dash forward into throwP+G | 4 | 8.7% |
| Tenshin Haishu4P | 3 | 6.5% |
| forward movement into Saishu RenkangekiPPP | 3 | 6.5% |
| Tenshin Kashitai1K+G | 2 | 4.3% |
| punchP into RengekiPP | 2 | 4.3% |
| Gyou'in Haishu3P into Koushu Katai1K | 1 | 2.2% |
| Gyou'in Haishu3P into Tenshin Haishu4P | 1 | 2.2% |
| Gyou'in Haishu3P into crouch | 1 | 2.2% |
| Haisenchu1P | 1 | 2.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 2.2% |
| Senpu Soutai3K+G | 1 | 2.2% |
| backdash into Tenshin Benshu4P+K | 1 | 2.2% |
12 further openings account for the other 12 rounds.
El Blaze
- Career
- 284–153 · 65.0%
- This season
- 11 matches · 63.6%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 6 | 13.3% |
|---|---|---|
| Shadow Strike6P | 5 | 11.1% |
| forward movement into Midday HeatKK | 5 | 11.1% |
| Sit Jab2P | 4 | 8.9% |
| Volcano Upper4P+K | 4 | 8.9% |
| Demon Dance9P+K into forward movement | 1 | 2.2% |
| Hammer Smash46P+K | 1 | 2.2% |
| Low Kick2K into Hook2KP | 1 | 2.2% |
| Low Spin Kick2K+G | 1 | 2.2% |
| Rolling Low Knuckle1P | 1 | 2.2% |
| Shadow Spear6K into forward dash | 1 | 2.2% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 2.2% |
| Sit Jab2P into evade down | 1 | 2.2% |
| backdash into Darkness Smash43P+K | 1 | 2.2% |
| backdash into Darkness Sword43K+G | 1 | 2.2% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 4 of 17 tests hold up
- Vanessa: 0 of 15 tests hold up
- Eileen: 0 of 14 tests hold up
- Lei Fei: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
