VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

荒駒松太郎

  • Wolf
  • Vanessa
  • Lei Fei
  • Taka
  • El Blaze
  • Shun
Career matches8,328
Career win rate57.2%
Round win rate50.9%
Peak rank43
Distinct opponents260
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1877 #182 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen432,9821,6171,36554.2%
Wolf401,51476674850.6%
Taka391,21270450858.1%
Vanessa4165344021367.4%
Lei Fei3960637223461.4%
Sarah—45126618559.0%
El Blaze3943728415365.0%
Shun3633721512263.8%
Dural—136973971.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,119 of 3,544 rounds counted

5.4 inputs a second (322 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.43221,851
Vanessa5.2313115
Lei Fei5.5327107
Shun5.734346

By opponent's character

Jacky5.5332193
Akira5.4322203
Lau5.4326154
Shun5.4323160
Kage5.3319190
Sarah5.3321144
Lion5.331859
Pai5.5332143
Aoi5.5331125
Vanessa5.3316117
El Blaze5.332176
Brad5.231483
Jeffry5.2314101
Wolf5.432286
Jean5.432679
Lei Fei5.231169
Goh5.532870
Taka5.029927
Dural5.231127
Eileen5.030013

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky81423951.9%+1.3
Akira80413951.2%+0.5
Lau76413554.0%+2.8
Shun65313447.7%-2.8
Kage64303446.9%-3.4
Sarah53223141.5%-12.9
Lion45202544.4%-6.1
Pai45271860.0%+6.2
Aoi44212347.7%-7.6
Vanessa43281565.1%+10.9
El Blaze41241758.5%+5.1
Brad40182245.0%-6.6
Jeffry39241561.5%+6.1
Wolf34191555.9%+2.5
Jean33141942.4%-11.0
Lei Fei29191065.5%+10.6
Goh2416866.7%+17.4
Taka114736.4%-14.6
Dural96366.7%+16.4
Eileen83537.5%-4.6

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall102515150.0%-3.7
Rectangle97484949.5%-2.2
Open86533361.6%+8.9
Breakable Full Fence84424250.0%-4.6
Breakable Half Fence84364842.9%-10.1
Full Fence82394347.6%-2.5
Low Fence82453754.9%+3.7
Half Fence78433555.1%+2.7
Octagon73383552.0%+1.2
Full Fence and Open48272156.2%+5.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49849.4%51.8%-2.4
No walls27055.2%52.9%+2.3

Walls against open: -4.8 points (95% range -12.3 to +2.7), p 0.212 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

カルティカ (Rank 40)2026/10/1571614.3%
村長~災禍の中心~ (Rank 39)2026/10/1494544.4%
周大人 (Rank 41)2026/10/1482625.0%
自作マニア@むめい。 (Rank 42)2026/10/11125741.7%
ぷこ (Rank 37)2026/10/1185362.5%
くりたろう (Rank 39)2026/10/11157846.7%
ダンプよっし~2.0 (Rank 40)2026/10/11102820.0%
虎熊 (Rank 42)2026/10/11114736.4%
あむざん (Rank 42)2026/10/11115645.5%
ゲッパー (Rank 40)2026/10/061310376.9%
Aki (Rank 39)2026/10/0373442.9%
弐代目JA&れんじぃPA (Rank 40)2026/10/02105550.0%
なめ (Rank 36)2026/09/2997277.8%
ひかる (Rank 41)2026/09/2985362.5%
マハリータまるこ (Rank 38)2026/09/2473442.9%
hatarakedo_tagayasedo... (Rank 42)2026/09/1893633.3%
あいりく (Rank 36)2026/09/18126650.0%
デネ (Rank 42)2026/09/1883537.5%
きよ丸 (Rank 36)2026/09/1796366.7%
めっちゃセコいラウ (Rank 35)2026/09/1071614.3%
超ボタン連打マ~ン (Rank 41)2026/05/23115645.5%
gucchi_1222 (Rank 38)2026/05/2183537.5%
MasaRED-ninten (Rank 36)2026/04/30106460.0%
どっせ参謀 (Rank 41)2026/04/22106460.0%
こまがわ (Rank 38)2026/04/04117463.6%

Round openings

Every character

Arrow Knuckle3P3059.4%
forward movement into punchP2768.5%
Rolling Savate6K+G1785.5%
punchP1153.5%
backdash into Heavy Middle Kick3K+G1053.2%
forward movement into Elbow Butt4P1043.2%
Defensive Style: Wind Elbow922.8%
Heavy Middle Kick3K+G792.4%
Low Drop Kick62K712.2%
Low Hammer2P642.0%
Body Blow6P571.8%
Face Lift Kick3K571.8%
Defensive Style: Shadow Slicer441.4%
Douchu6P431.3%
Defensive Style: forward movement into punchP391.2%

447 further openings account for the other 1,627 rounds.

Counted from 791 of the 864 matches played. The rest were not pulled for openings.

Wolf

Career
766–748 · 50.6%
This season
578 matches · 50.5%
Peak rank
40

First hit in 50.2% of 2,047 rounds. Won 54.7% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 68.9% of rounds, against 53.6% in their other rounds.
  • Against Shun: evades first in 11.8% of rounds, against 2.7% against everyone else.
  • On Breakable Full Fence stages: evades first in 7.1% of rounds, against 2.9% on the other stages.
  • In round 1: opens with “6K+G Rolling Savate” in 12.9% of rounds, against 7.2% in their other rounds.

How is this tested?

Arrow Knuckle3P30514.8%
forward movement into punchP21710.5%
Rolling Savate6K+G1788.6%
backdash into Heavy Middle Kick3K+G1055.1%
forward movement into Elbow Butt4P1045.0%
punchP884.3%
Heavy Middle Kick3K+G793.8%
Low Drop Kick62K713.4%
Low Hammer2P643.1%
Body Blow6P572.8%
Face Lift Kick3K572.8%
backdash into Mow Down Chop1P+K281.4%
forward movement into Body Blow6P281.4%
crouch dash forward into throwP+G251.2%
crouch dash back into Heavy Middle Kick3K+G241.2%

160 further openings account for the other 635 rounds.

Counted from 505 of the 578 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–16 · 45%8–7 · 53%too few to test
Akira18–14 · 56%4–8 · 33%too few to test
Kage8–14 · 36%6–6 · 50%too few to test
Sarah7–14 · 33%8–7 · 53%too few to test
Lau8–13 · 38%4–1 · 80%too few to test
Pai13–6 · 68%4–7 · 36%too few to test
Shun8–10 · 44%7–5 · 58%too few to test
Jean9–11 · 45%1–2 · 33%too few to test
Jeffry10–5 · 67%4–3 · 57%too few to test
Aoi5–8 · 38%5–3 · 62%too few to test
Brad8–5 · 62%3–6 · 33%too few to test
Lei Fei10–3 · 77%3–3 · 50%too few to test
Goh12–4 · 75%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

73 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
440–213 · 67.4%
This season
131 matches · 61.1%
Peak rank
41

First hit in 24.8% of 553 rounds. Won 59.1% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Wind Elbow9216.6%
Defensive Style: Shadow Slicer447.9%
Defensive Style: forward movement into punchP397.0%
Defensive Style: Cut-in Knee Kick into throwP+G386.8%
Defensive Style: Stinger Low Blow376.7%
Defensive Style: backdash into Heel Kick6K+G315.6%
Offensive Style: Leg Guard Crush183.2%
Offensive Style: forward movement into punchP142.5%
Defensive Style: Sit Jab132.3%
Offensive Style: Spinning Savate132.3%
Defensive Style: Bone Crush Middle122.2%
Defensive Style: Back Charge Kick91.6%
Defensive Style: punch91.6%
Offensive Style: crouch dash back into Bunker Buster9P71.3%
Offensive Style: forward movement into Combo UpperPPP71.3%

90 further openings account for the other 172 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion5–6 · 45%7–0 · 100%too few to test
Shun5–6 · 45%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
1,617–1,365 · 54.2%
This season
91 matches · 44.0%
Peak rank
43

First hit in 50.0% of 366 rounds. Won 51.9% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Douchu6P4311.6%
Hikou Senshi66K into forward dash369.7%
forward movement into punchP359.5%
punchP246.5%
Honshin Senputai6K+G133.5%
backdash into Enkou Kenka46P113.0%
crouch dash back into offensive move113.0%
up-forward kick+guard9K+G113.0%
Honshin Kousoutai3K+G102.7%
backdash into Ribyou Hoso43P+K102.7%
Enkou Toutou3P+K82.2%
Fukushinshou2P82.2%
Hikou Niki6K71.9%
forward movement into Enkou RensouPP71.9%
offensive move71.9%

70 further openings account for the other 129 rounds.

Lei Fei

Career
372–234 · 61.4%
This season
29 matches · 62.1%
Peak rank
39

First hit in 53.0% of 117 rounds. Won 51.6% of the rounds they struck first, 61.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshi Ryusentai6K+G2017.1%
backdash into offensive move76.0%
forward movement into Shishi DaichoukouK+GP76.0%
Bunkyaku3K65.1%
SokutankyakuK+G into Shishi DaichoukouK+GP65.1%
forward movement into SokutankyakuK+G65.1%
forward movement into punchP43.4%
SokutankyakuK+G into punchP32.6%
backdash into Chisen Choukyaku 13K+G32.6%
forward movement into Kakushu Suirengeki6PP32.6%
forward movement into Renkan MahosuiPPP32.6%
forward movement into Sayu ShoukenPP32.6%
offensive move32.6%
punchP32.6%
Bunkyaku3K into guardG21.7%

28 further openings account for the other 38 rounds.

Taka

Career
704–508 · 58.1%
This season
13 matches · 53.9%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1017.2%
forward movement into punchP915.5%
Mawashi Harite44P712.1%
Morotezuki66P58.6%
Shita Harite2P35.2%
backdash into Dohyouwari43P35.2%
Morotezuki66P into punchP23.5%
Tsuyubarai2P+K23.5%
crouch dash forward into Kachi'age33P+K23.5%
Hiji'ate6P11.7%
Kirikabu Kudaki1P+K11.7%
Kirikabu Kudaki1P+K into evade down11.7%
crouch dash back into Ao'oni Midaremage214P+K11.7%
crouch dash back into Mageryu46P11.7%
crouch dash back into Tsuyubarai2P+K11.7%

9 further openings account for the other 9 rounds.

Shun

Career
215–122 · 63.8%
This season
11 matches · 54.5%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP510.9%
Gyou'in Haishu3P48.7%
Kasen Chugeki6P48.7%
crouch dash forward into throwP+G48.7%
Tenshin Haishu4P36.5%
forward movement into Saishu RenkangekiPPP36.5%
Tenshin Kashitai1K+G24.3%
punchP into RengekiPP24.3%
Gyou'in Haishu3P into Koushu Katai1K12.2%
Gyou'in Haishu3P into Tenshin Haishu4P12.2%
Gyou'in Haishu3P into crouch12.2%
Haisenchu1P12.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP12.2%
Senpu Soutai3K+G12.2%
backdash into Tenshin Benshu4P+K12.2%

12 further openings account for the other 12 rounds.

El Blaze

Career
284–153 · 65.0%
This season
11 matches · 63.6%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP613.3%
Shadow Strike6P511.1%
forward movement into Midday HeatKK511.1%
Sit Jab2P48.9%
Volcano Upper4P+K48.9%
Demon Dance9P+K into forward movement12.2%
Hammer Smash46P+K12.2%
Low Kick2K into Hook2KP12.2%
Low Spin Kick2K+G12.2%
Rolling Low Knuckle1P12.2%
Shadow Spear6K into forward dash12.2%
Shouda46PP into Rising Back Spin Kick46PPK12.2%
Sit Jab2P into evade down12.2%
backdash into Darkness Smash43P+K12.2%
backdash into Darkness Sword43K+G12.2%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 4 of 17 tests hold up
  • Vanessa: 0 of 15 tests hold up
  • Eileen: 0 of 14 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)