Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1198 #3,437 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 24 | 679 | 338 | 341 | 49.8% |
|---|---|---|---|---|---|
| Akira | 20 | 76 | 34 | 42 | 44.7% |
| Sarah | 17 | 42 | 16 | 26 | 38.1% |
| Jean | 16 | 7 | 3 | 4 | 42.9% |
| El Blaze | 16 | 2 | 0 | 2 | 0.0% |
| Lion | — | 1 | 1 | 0 | 100.0% |
| Pai | 16 | 1 | 1 | 0 | 100.0% |
| Shun | 16 | 1 | 1 | 0 | 100.0% |
| Aoi | 1 | 0 | 0 | 0 | — |
| Goh | 6 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
770 of 1,916 rounds counted8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 8.7 | 521 | 513 |
|---|---|---|---|
| Akira | 9.1 | 546 | 148 |
| Sarah | 7.6 | 459 | 84 |
| El Blaze | 9.0 | 542 | 12 |
| Jean | 8.0 | 481 | 13 |
By opponent's character
| Jacky | 8.4 | 505 | 98 |
|---|---|---|---|
| Akira | 8.2 | 489 | 110 |
| Pai | 8.8 | 528 | 67 |
| Sarah | 9.3 | 557 | 64 |
| Goh | 8.6 | 515 | 74 |
| Aoi | 8.7 | 523 | 45 |
| Jeffry | 8.5 | 512 | 40 |
| Wolf | 8.3 | 499 | 51 |
| Shun | 8.8 | 530 | 18 |
| Brad | 8.6 | 514 | 36 |
| Lion | 8.8 | 526 | 18 |
| Eileen | 8.8 | 527 | 19 |
| Lau | 9.6 | 576 | 55 |
| Vanessa | 9.8 | 586 | 3 |
| El Blaze | 7.7 | 464 | 20 |
| Jean | 8.2 | 493 | 8 |
| Kage | 8.9 | 533 | 16 |
| Lei Fei | 9.0 | 541 | 21 |
| Taka | 9.6 | 574 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 53 | 31 | 22 | 58.5% | +7.8 |
|---|---|---|---|---|---|
| Akira | 52 | 27 | 25 | 51.9% | +1.1 |
| Pai | 39 | 17 | 22 | 43.6% | -2.6 |
| Sarah | 38 | 21 | 17 | 55.3% | +3.7 |
| Goh | 37 | 20 | 17 | 54.0% | +2.4 |
| Aoi | 32 | 16 | 16 | 50.0% | -4.2 |
| Jeffry | 29 | 17 | 12 | 58.6% | +7.8 |
| Wolf | 29 | 10 | 19 | 34.5% | -13.1 |
| Shun | 25 | 19 | 6 | 76.0% | +30.8 |
| Brad | 22 | 7 | 15 | 31.8% | -26.6 |
| Lion | 21 | 9 | 12 | 42.9% | -3.8 |
| Eileen | 19 | 9 | 10 | 47.4% | -8.6 |
| Lau | 17 | 7 | 10 | 41.2% | -0.2 |
| Vanessa | 14 | 4 | 10 | 28.6% | -5.3 |
| El Blaze | 13 | 8 | 5 | 61.5% | +6.3 |
| Jean | 13 | 5 | 8 | 38.5% | -8.3 |
| Kage | 12 | 7 | 5 | 58.3% | +4.1 |
| Lei Fei | 11 | 6 | 5 | 54.5% | -8.9 |
| Taka | 10 | 7 | 3 | 70.0% | +5.9 |
| Dural | 2 | 0 | 2 | 0.0% | -59.6 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 60 | 32 | 28 | 53.3% | +3.9 |
|---|---|---|---|---|---|
| Single Wall | 57 | 33 | 24 | 57.9% | +10.2 |
| Octagon | 55 | 24 | 31 | 43.6% | -4.3 |
| Low Fence | 50 | 29 | 21 | 58.0% | +6.8 |
| Open | 50 | 20 | 30 | 40.0% | -13.6 |
| Full Fence | 48 | 25 | 23 | 52.1% | +1.5 |
| Breakable Half Fence | 43 | 19 | 24 | 44.2% | -6.8 |
| Half Fence | 37 | 20 | 17 | 54.0% | -1.6 |
| Rectangle | 36 | 20 | 16 | 55.6% | -0.3 |
| Full Fence and Open | 27 | 14 | 13 | 51.9% | +9.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 279 | 50.2% | 51.1% | -1.0 |
| No walls | 157 | 52.2% | 50.9% | +1.3 |
Walls against open: -2.3 points (95% range -13.2 to +8.7), p 0.687 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 21) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| 2P受害者訪談:100%邪教徒!! (Rank 21) | 7 | 5 | 2 | 71.4% |
| Someonetrytowin (Rank 24) | 6 | 3 | 3 | 50.0% |
| おりべ_kemu64 (Rank 11) | 6 | 5 | 1 | 83.3% |
| DANNY (Rank 14) | 5 | 5 | 0 | 100.0% |
| Sun-sin (Rank 21) | 5 | 4 | 1 | 80.0% |
| magu_magu0721 (Rank 5) | 5 | 1 | 4 | 20.0% |
| yuccin (Rank 26) | 5 | 1 | 4 | 20.0% |
| みっくん (Rank 26) | 5 | 4 | 1 | 80.0% |
| fractal (Rank 17) | 4 | 3 | 1 | 75.0% |
| nicknosuke (Rank 21) | 4 | 4 | 0 | 100.0% |
| きよタイプ (Rank 3) | 4 | 3 | 1 | 75.0% |
| なお (Rank 26) | 4 | 0 | 4 | 0.0% |
| みんなナイス! (Rank 4) | 4 | 3 | 1 | 75.0% |
| カプリッチョ (Rank 24) | 4 | 0 | 4 | 0.0% |
| バリカン (Rank 20) | 4 | 1 | 3 | 25.0% |
| 大晨儿vlggo222 (Rank 21) | 4 | 0 | 4 | 0.0% |
| Gun-Interceptor (Rank 26) | 3 | 2 | 1 | 66.7% |
| Leo (Rank 8) | 3 | 3 | 0 | 100.0% |
| MELTBUTTER (Rank 26) | 3 | 2 | 1 | 66.7% |
| Tazza (Rank 26) | 3 | 0 | 3 | 0.0% |
| せるた (Rank 3) | 3 | 2 | 1 | 66.7% |
| はむはむはむ (Rank 2) | 3 | 3 | 0 | 100.0% |
| まろんた (Rank 24) | 3 | 3 | 0 | 100.0% |
| まーくん (Rank 13) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| みっくん (Rank 26) | 2026/10/02 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| nicknosuke (Rank 21) | 2026/07/30 | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/07/08 | 9 | 6 | 3 | 66.7% |
| まろんた (Rank 24) | 2026/06/18 | 3 | 3 | 0 | 100.0% |
| カプリッチョ (Rank 24) | 2026/05/31 | 4 | 0 | 4 | 0.0% |
| Tazza (Rank 26) | 2026/05/30 | 3 | 0 | 3 | 0.0% |
| Gun-Interceptor (Rank 26) | 2026/05/24 | 3 | 2 | 1 | 66.7% |
| DANNY (Rank 14) | 2026/05/19 | 5 | 5 | 0 | 100.0% |
| なお (Rank 26) | 2026/05/17 | 4 | 0 | 4 | 0.0% |
| 2P受害者訪談:100%邪教徒!! (Rank 21) | 2026/05/16 | 7 | 5 | 2 | 71.4% |
| 大晨儿vlggo222 (Rank 21) | 2026/05/14 | 4 | 0 | 4 | 0.0% |
| yuccin (Rank 26) | 2026/05/10 | 5 | 1 | 4 | 20.0% |
| おりべ_kemu64 (Rank 11) | 2026/05/07 | 6 | 5 | 1 | 83.3% |
| magu_magu0721 (Rank 5) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
| Sun-sin (Rank 21) | 2026/04/26 | 5 | 4 | 1 | 80.0% |
| Someonetrytowin (Rank 24) | 2026/04/19 | 6 | 3 | 3 | 50.0% |
| MELTBUTTER (Rank 26) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| fractal (Rank 17) | 2026/04/18 | 4 | 3 | 1 | 75.0% |
| バリカン (Rank 20) | 2026/04/16 | 4 | 1 | 3 | 25.0% |
| まーくん (Rank 13) | 2026/04/09 | 3 | 3 | 0 | 100.0% |
| はむはむはむ (Rank 2) | 2026/04/08 | 3 | 3 | 0 | 100.0% |
| みんなナイス! (Rank 4) | 2026/03/31 | 4 | 3 | 1 | 75.0% |
| せるた (Rank 3) | 2026/03/30 | 3 | 2 | 1 | 66.7% |
| きよタイプ (Rank 3) | 2026/03/28 | 4 | 3 | 1 | 75.0% |
| Leo (Rank 8) | 2026/03/27 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| guardG | 170 | 8.8% |
|---|---|---|
| punchP | 72 | 3.7% |
| guardG into evade down | 49 | 2.5% |
| crouch dash back into evade down | 46 | 2.4% |
| crouch dash back | 44 | 2.3% |
| down, down-forward, forward punch+kick236P+K | 42 | 2.2% |
| Attai2K into Zensoutai2KK | 40 | 2.1% |
| guardG into Zensoutai2KK | 38 | 2.0% |
| punchP into One TwoPP | 36 | 1.9% |
| guardG into punchP | 35 | 1.8% |
| forward dash into Jouho Touken6P | 30 | 1.6% |
| guardG into crouch | 29 | 1.5% |
| crouch into Zensoutai2KK | 27 | 1.4% |
| forward dash | 26 | 1.4% |
| evade up | 20 | 1.0% |
419 further openings account for the other 1,222 rounds.
Dural
- Career
- 338–341 · 49.8%
- This season
- 399 matches · 52.1%
- Peak rank
- 24
First hit in 49.6% of 1,549 rounds. Won 53.1% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- Against Lau: backs off first in 51.5% of rounds, against 16.1% against everyone else.
- After opening the round before by backing off: backs off first in 41.6% of rounds, against 11.1% after anything else.
- After opening the round before with “P punch”: opens with “P punch” in 22.0% of rounds, against 3.6% after anything else.
| guardG | 153 | 9.7% |
|---|---|---|
| punchP | 63 | 4.0% |
| guardG into evade down | 46 | 2.9% |
| down, down-forward, forward punch+kick236P+K | 42 | 2.7% |
| Attai2K into Zensoutai2KK | 40 | 2.5% |
| guardG into Zensoutai2KK | 38 | 2.4% |
| crouch dash back into evade down | 36 | 2.3% |
| punchP into One TwoPP | 36 | 2.3% |
| crouch dash back | 33 | 2.1% |
| crouch into Zensoutai2KK | 27 | 1.7% |
| guardG into punchP | 27 | 1.7% |
| guardG into crouch | 23 | 1.5% |
| crouch dash back into Backer Shift Combination3KKKK | 19 | 1.2% |
| guardG into down, down-forward, forward punch+kick236P+K | 19 | 1.2% |
| back kick+guard4K+G | 18 | 1.1% |
304 further openings account for the other 953 rounds.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–8 · 60% | 13–3 · 81% | too few to test |
| Akira | 8–13 · 38% | 10–5 · 67% | too few to test |
| Pai | 11–13 · 46% | 2–6 · 25% | too few to test |
| Goh | 10–9 · 53% | 3–0 · 100% | too few to test |
| Aoi | 7–9 · 44% | 5–6 · 45% | too few to test |
| Sarah | 10–4 · 71% | 7–4 · 64% | too few to test |
| Jeffry | 8–4 · 67% | 7–3 · 70% | too few to test |
| Wolf | 8–8 · 50% | 0–4 · 0% | too few to test |
| Shun | 11–5 · 69% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 34–42 · 44.7%
- This season
- 54 matches · 40.7%
- Peak rank
- 20
First hit in 48.1% of 206 rounds. Won 60.6% of the rounds they struck first, 30.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Jouho Touken6P | 30 | 14.6% |
|---|---|---|
| forward dash | 20 | 9.7% |
| Rimon Chouchu66P | 9 | 4.4% |
| evade up into Jouho Touken6P | 9 | 4.4% |
| backdash | 7 | 3.4% |
| guardG into Souka Housui3P+K | 7 | 3.4% |
| Tsutenhou (Deflect)4P+K+G into punchP | 6 | 2.9% |
| evade down into Jouho Touken6P | 6 | 2.9% |
| guardG into Jouho Touken6P | 5 | 2.4% |
| crouch dash back | 4 | 1.9% |
| guardG into forward dash | 4 | 1.9% |
| no input | 4 | 1.9% |
| Souka Housui3P+K | 3 | 1.5% |
| crouch dash back into evade down | 3 | 1.5% |
| down-back punch+kick1P+K | 3 | 1.5% |
65 further openings account for the other 86 rounds.
Sarah
- Career
- 16–26 · 38.1%
- This season
- 20 matches · 40.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 7 | 8.3% |
|---|---|---|
| punchP | 7 | 8.3% |
| crouch dash back | 6 | 7.1% |
| guardG into Jackknife Middle Kick3KK | 6 | 7.1% |
| guardG | 5 | 6.0% |
| guardG into crouch | 4 | 4.8% |
| guardG into punchP | 4 | 4.8% |
| guardG into Squat Straight2P | 3 | 3.6% |
| backdash into Low Spin Kick3K+G | 2 | 2.4% |
| crouch dash back into Hide Side Kick (Deflect)P+K | 2 | 2.4% |
| crouch dash back into backdash | 2 | 2.4% |
| guardG into Jackknife Kick3K | 2 | 2.4% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 1.2% |
| Leg Slicer2K+G | 1 | 1.2% |
| Low Kick2K | 1 | 1.2% |
31 further openings account for the other 31 rounds.
El Blaze
- Career
- 0–2 · 0.0%
- This season
- 7 matches · 57.1%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 13.3% |
|---|---|---|
| kickK | 3 | 10.0% |
| backdash | 2 | 6.7% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 3.3% |
| Demon Dance9P+K | 1 | 3.3% |
| ElbowP+K | 1 | 3.3% |
| Jumping Hammer Knuckle8P+K | 1 | 3.3% |
| Middle Kick3K | 1 | 3.3% |
| Rocket Discharge6P+K+G into Sunrise KneeK | 1 | 3.3% |
| Shadow Lance66K | 1 | 3.3% |
| Shadow Slash4KP into Darkness Savate4KPK | 1 | 3.3% |
| Short Upper3P | 1 | 3.3% |
| Tornado Spin (Deflect)P+K+G into High Spin KickK+G | 1 | 3.3% |
| Volcano Knee6K+G into Combo Twilight GlowKKK | 1 | 3.3% |
| backward movement into Head Smash Kick46K | 1 | 3.3% |
9 further openings account for the other 9 rounds.
Jean
- Career
- 3–4 · 42.9%
- This season
- 3 matches · 33.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Yamakuzushi6K | 2 | 15.4% |
|---|---|---|
| guardG into Yamakuzushi6K | 2 | 15.4% |
| crouch | 1 | 7.7% |
| crouch dash back | 1 | 7.7% |
| crouch dash back into Chudan Mawashigeri3K | 1 | 7.7% |
| guardG | 1 | 7.7% |
| guardG into Tate'enpi33P | 1 | 7.7% |
| guardG into Tate'enpi~Tenkai Hizageri33PK | 1 | 7.7% |
| guardG into Yoko'enpi6P | 1 | 7.7% |
| guardG into punchP | 1 | 7.7% |
| punchP into Maeken~Joudan MawashigeriPK | 1 | 7.7% |
Shun
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P into kickK | 1 | 16.7% |
|---|---|---|
| crouch into throw escape | 1 | 16.7% |
| guardG into Kasen Chugeki6P | 1 | 16.7% |
| guardG into Kasen Zenbokushou6PP | 1 | 16.7% |
| guardG into crouch | 1 | 16.7% |
| up-forward kick9K | 1 | 16.7% |
Aoi
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 1
Significant Tells
Too few rounds to test opener patterns.
| Kasumigeri2K into throwP+G | 1 | 20.0% |
|---|---|---|
| guardG | 1 | 20.0% |
| guardG into Kasumigeri2K | 1 | 20.0% |
| guardG into Kasuminagi2KP | 1 | 20.0% |
| kickK | 1 | 20.0% |
Goh
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 40.0% |
|---|---|---|
| Raikou3P into Denkou3PP | 1 | 20.0% |
| guardG into Denkou3PP | 1 | 20.0% |
| guardG into Kusabigeri2K | 1 | 20.0% |
Pai
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| guardG | 1 | 25.0% |
|---|---|---|
| guardG into Souka Senpukyaku3PK | 1 | 25.0% |
| guardG into Soukasui3P | 1 | 25.0% |
| punchP into throwP+G | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Dural: 3 of 15 tests hold up
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
