VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Dural

00981A之瑤池金母

  • Akira
  • Sarah
  • El Blaze
  • Jean
  • Shun
  • Aoi
  • Goh
  • Pai
Career matches809
Career win rate48.7%
Round win rate50.8%
Peak rank24
Distinct opponents281
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1198 #3,437 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural2467933834149.8%
Akira2076344244.7%
Sarah1742162638.1%
Jean1673442.9%
El Blaze162020.0%
Lion—110100.0%
Pai16110100.0%
Shun16110100.0%
Aoi1000—
Goh6000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

770 of 1,916 rounds counted

8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural8.7521513
Akira9.1546148
Sarah7.645984
El Blaze9.054212
Jean8.048113

By opponent's character

Jacky8.450598
Akira8.2489110
Pai8.852867
Sarah9.355764
Goh8.651574
Aoi8.752345
Jeffry8.551240
Wolf8.349951
Shun8.853018
Brad8.651436
Lion8.852618
Eileen8.852719
Lau9.657655
Vanessa9.85863
El Blaze7.746420
Jean8.24938
Kage8.953316
Lei Fei9.054121
Taka9.65747

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky53312258.5%+7.8
Akira52272551.9%+1.1
Pai39172243.6%-2.6
Sarah38211755.3%+3.7
Goh37201754.0%+2.4
Aoi32161650.0%-4.2
Jeffry29171258.6%+7.8
Wolf29101934.5%-13.1
Shun2519676.0%+30.8
Brad2271531.8%-26.6
Lion2191242.9%-3.8
Eileen1991047.4%-8.6
Lau1771041.2%-0.2
Vanessa1441028.6%-5.3
El Blaze138561.5%+6.3
Jean135838.5%-8.3
Kage127558.3%+4.1
Lei Fei116554.5%-8.9
Taka107370.0%+5.9
Dural2020.0%-59.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence60322853.3%+3.9
Single Wall57332457.9%+10.2
Octagon55243143.6%-4.3
Low Fence50292158.0%+6.8
Open50203040.0%-13.6
Full Fence48252352.1%+1.5
Breakable Half Fence43192444.2%-6.8
Half Fence37201754.0%-1.6
Rectangle36201655.6%-0.3
Full Fence and Open27141351.9%+9.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27950.2%51.1%-1.0
No walls15752.2%50.9%+1.3

Walls against open: -2.3 points (95% range -13.2 to +8.7), p 0.687 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

dalmax72 (Rank 21)96366.7%
2P受害者訪談:100%邪教徒!! (Rank 21)75271.4%
Someonetrytowin (Rank 24)63350.0%
おりべ_kemu64 (Rank 11)65183.3%
DANNY (Rank 14)550100.0%
Sun-sin (Rank 21)54180.0%
magu_magu0721 (Rank 5)51420.0%
yuccin (Rank 26)51420.0%
みっくん (Rank 26)54180.0%
fractal (Rank 17)43175.0%
nicknosuke (Rank 21)440100.0%
きよタイプ (Rank 3)43175.0%
なお (Rank 26)4040.0%
みんなナイス! (Rank 4)43175.0%
カプリッチョ (Rank 24)4040.0%
バリカン (Rank 20)41325.0%
大晨儿vlggo222 (Rank 21)4040.0%
Gun-Interceptor (Rank 26)32166.7%
Leo (Rank 8)330100.0%
MELTBUTTER (Rank 26)32166.7%
Tazza (Rank 26)3030.0%
せるた (Rank 3)32166.7%
はむはむはむ (Rank 2)330100.0%
まろんた (Rank 24)330100.0%
まーくん (Rank 13)330100.0%

Most played opponents, most recent first

みっくん (Rank 26)2026/10/0254180.0%
nicknosuke (Rank 21)2026/07/30440100.0%
dalmax72 (Rank 21)2026/07/0896366.7%
まろんた (Rank 24)2026/06/18330100.0%
カプリッチョ (Rank 24)2026/05/314040.0%
Tazza (Rank 26)2026/05/303030.0%
Gun-Interceptor (Rank 26)2026/05/2432166.7%
DANNY (Rank 14)2026/05/19550100.0%
なお (Rank 26)2026/05/174040.0%
2P受害者訪談:100%邪教徒!! (Rank 21)2026/05/1675271.4%
大晨儿vlggo222 (Rank 21)2026/05/144040.0%
yuccin (Rank 26)2026/05/1051420.0%
おりべ_kemu64 (Rank 11)2026/05/0765183.3%
magu_magu0721 (Rank 5)2026/05/0551420.0%
Sun-sin (Rank 21)2026/04/2654180.0%
Someonetrytowin (Rank 24)2026/04/1963350.0%
MELTBUTTER (Rank 26)2026/04/1932166.7%
fractal (Rank 17)2026/04/1843175.0%
バリカン (Rank 20)2026/04/1641325.0%
まーくん (Rank 13)2026/04/09330100.0%
はむはむはむ (Rank 2)2026/04/08330100.0%
みんなナイス! (Rank 4)2026/03/3143175.0%
せるた (Rank 3)2026/03/3032166.7%
きよタイプ (Rank 3)2026/03/2843175.0%
Leo (Rank 8)2026/03/27330100.0%

Round openings

Every character

guardG1708.8%
punchP723.7%
guardG into evade down492.5%
crouch dash back into evade down462.4%
crouch dash back442.3%
down, down-forward, forward punch+kick236P+K422.2%
Attai2K into Zensoutai2KK402.1%
guardG into Zensoutai2KK382.0%
punchP into One TwoPP361.9%
guardG into punchP351.8%
forward dash into Jouho Touken6P301.6%
guardG into crouch291.5%
crouch into Zensoutai2KK271.4%
forward dash261.4%
evade up201.0%

419 further openings account for the other 1,222 rounds.

Dural

Career
338–341 · 49.8%
This season
399 matches · 52.1%
Peak rank
24

First hit in 49.6% of 1,549 rounds. Won 53.1% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • Against Lau: backs off first in 51.5% of rounds, against 16.1% against everyone else.
  • After opening the round before by backing off: backs off first in 41.6% of rounds, against 11.1% after anything else.
  • After opening the round before with “P punch”: opens with “P punch” in 22.0% of rounds, against 3.6% after anything else.

How is this tested?

guardG1539.7%
punchP634.0%
guardG into evade down462.9%
down, down-forward, forward punch+kick236P+K422.7%
Attai2K into Zensoutai2KK402.5%
guardG into Zensoutai2KK382.4%
crouch dash back into evade down362.3%
punchP into One TwoPP362.3%
crouch dash back332.1%
crouch into Zensoutai2KK271.7%
guardG into punchP271.7%
guardG into crouch231.5%
crouch dash back into Backer Shift Combination3KKKK191.2%
guardG into down, down-forward, forward punch+kick236P+K191.2%
back kick+guard4K+G181.1%

304 further openings account for the other 953 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–8 · 60%13–3 · 81%too few to test
Akira8–13 · 38%10–5 · 67%too few to test
Pai11–13 · 46%2–6 · 25%too few to test
Goh10–9 · 53%3–0 · 100%too few to test
Aoi7–9 · 44%5–6 · 45%too few to test
Sarah10–4 · 71%7–4 · 64%too few to test
Jeffry8–4 · 67%7–3 · 70%too few to test
Wolf8–8 · 50%0–4 · 0%too few to test
Shun11–5 · 69%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
34–42 · 44.7%
This season
54 matches · 40.7%
Peak rank
20

First hit in 48.1% of 206 rounds. Won 60.6% of the rounds they struck first, 30.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P3014.6%
forward dash209.7%
Rimon Chouchu66P94.4%
evade up into Jouho Touken6P94.4%
backdash73.4%
guardG into Souka Housui3P+K73.4%
Tsutenhou (Deflect)4P+K+G into punchP62.9%
evade down into Jouho Touken6P62.9%
guardG into Jouho Touken6P52.4%
crouch dash back41.9%
guardG into forward dash41.9%
no input41.9%
Souka Housui3P+K31.5%
crouch dash back into evade down31.5%
down-back punch+kick1P+K31.5%

65 further openings account for the other 86 rounds.

Sarah

Career
16–26 · 38.1%
This season
20 matches · 40.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down78.3%
punchP78.3%
crouch dash back67.1%
guardG into Jackknife Middle Kick3KK67.1%
guardG56.0%
guardG into crouch44.8%
guardG into punchP44.8%
guardG into Squat Straight2P33.6%
backdash into Low Spin Kick3K+G22.4%
crouch dash back into Hide Side Kick (Deflect)P+K22.4%
crouch dash back into backdash22.4%
guardG into Jackknife Kick3K22.4%
Jackknife Kick3K into Jackknife Middle Kick3KK11.2%
Leg Slicer2K+G11.2%
Low Kick2K11.2%

31 further openings account for the other 31 rounds.

El Blaze

Career
0–2 · 0.0%
This season
7 matches · 57.1%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG413.3%
kickK310.0%
backdash26.7%
Back Knuckle4P into Shadow Spin Kick4PK13.3%
Demon Dance9P+K13.3%
ElbowP+K13.3%
Jumping Hammer Knuckle8P+K13.3%
Middle Kick3K13.3%
Rocket Discharge6P+K+G into Sunrise KneeK13.3%
Shadow Lance66K13.3%
Shadow Slash4KP into Darkness Savate4KPK13.3%
Short Upper3P13.3%
Tornado Spin (Deflect)P+K+G into High Spin KickK+G13.3%
Volcano Knee6K+G into Combo Twilight GlowKKK13.3%
backward movement into Head Smash Kick46K13.3%

9 further openings account for the other 9 rounds.

Jean

Career
3–4 · 42.9%
This season
3 matches · 33.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Yamakuzushi6K215.4%
guardG into Yamakuzushi6K215.4%
crouch17.7%
crouch dash back17.7%
crouch dash back into Chudan Mawashigeri3K17.7%
guardG17.7%
guardG into Tate'enpi33P17.7%
guardG into Tate'enpi~Tenkai Hizageri33PK17.7%
guardG into Yoko'enpi6P17.7%
guardG into punchP17.7%
punchP into Maeken~Joudan MawashigeriPK17.7%

Shun

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into kickK116.7%
crouch into throw escape116.7%
guardG into Kasen Chugeki6P116.7%
guardG into Kasen Zenbokushou6PP116.7%
guardG into crouch116.7%
up-forward kick9K116.7%

Aoi

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
1

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasumigeri2K into throwP+G120.0%
guardG120.0%
guardG into Kasumigeri2K120.0%
guardG into Kasuminagi2KP120.0%
kickK120.0%

Goh

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG240.0%
Raikou3P into Denkou3PP120.0%
guardG into Denkou3PP120.0%
guardG into Kusabigeri2K120.0%

Pai

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG125.0%
guardG into Souka Senpukyaku3PK125.0%
guardG into Soukasui3P125.0%
punchP into throwP+G125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 3 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)